053029af87
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40714
462 lines
17 KiB
SourcePawn
462 lines
17 KiB
SourcePawn
/**
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* vim: set ts=4 :
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* ===============================================================
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* SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
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* ===============================================================
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*
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* This file is part of the SourceMod/SourcePawn SDK. This file may only be used
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* or modified under the Terms and Conditions of its License Agreement, which is found
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* in LICENSE.txt. The Terms and Conditions for making SourceMod extensions/plugins
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* may change at any time. To view the latest information, see:
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* http://www.sourcemod.net/license.php
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*
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* Version: $Id$
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*/
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#if defined _console_included
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#endinput
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#endif
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#define _console_included
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/**
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* Console variable query helper values.
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*/
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enum QueryCookie
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{
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QUERYCOOKIE_FAILED = 0,
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}
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/**
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* Console variable query result values.
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*/
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enum ConVarQueryResult
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{
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ConVarQuery_Okay = 0, /**< Retrieval of client convar value was successful. */
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ConVarQuery_NotFound, /**< Client convar was not found. */
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ConVarQuery_NotValid, /**< A console command with the same name was found, but there is no convar. */
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ConVarQuery_Protected /**< Client convar was found, but it is protected. The server cannot retrieve its value. */
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};
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/**
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* @section Flags for console commands and console variables. The descriptions
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* for each constant come directly from the Source SDK.
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*/
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#define FCVAR_NONE 0 /**< The default, no flags at all */
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#define FCVAR_UNREGISTERED (1<<0) /**< If this is set, don't add to linked list, etc. */
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#define FCVAR_LAUNCHER (1<<1) /**< Defined by launcher. */
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#define FCVAR_GAMEDLL (1<<2) /**< Defined by the game DLL. */
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#define FCVAR_CLIENTDLL (1<<3) /**< Defined by the client DLL. */
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#define FCVAR_MATERIAL_SYSTEM (1<<4) /**< Defined by the material system. */
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#define FCVAR_PROTECTED (1<<5) /**< It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as value. */
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#define FCVAR_SPONLY (1<<6) /**< This cvar cannot be changed by clients connected to a multiplayer server. */
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#define FCVAR_ARCHIVE (1<<7) /**< Set to cause it to be saved to vars.rc */
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#define FCVAR_NOTIFY (1<<8) /**< Notifies players when changed. */
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#define FCVAR_USERINFO (1<<9) /**< Changes the client's info string. */
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#define FCVAR_PRINTABLEONLY (1<<10) /**< This cvar's string cannot contain unprintable characters (e.g., used for player name, etc.) */
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#define FCVAR_UNLOGGED (1<<11) /**< If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log */
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#define FCVAR_NEVER_AS_STRING (1<<12) /**< Never try to print that cvar. */
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#define FCVAR_REPLICATED (1<<13) /**< Server setting enforced on clients. */
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#define FCVAR_CHEAT (1<<14) /**< Only useable in singleplayer / debug / multiplayer & sv_cheats */
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#define FCVAR_STUDIORENDER (1<<15) /**< Defined by the studiorender system. */
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#define FCVAR_DEMO (1<<16) /**< Record this cvar when starting a demo file. */
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#define FCVAR_DONTRECORD (1<<17) /**< Don't record these command in demo files. */
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#define FCVAR_PLUGIN (1<<18) /**< Defined by a 3rd party plugin. */
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#define FCVAR_DATACACHE (1<<19) /**< Defined by the datacache system. */
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#define FCVAR_TOOLSYSTEM (1<<20) /**< Defined by an IToolSystem library */
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#define FCVAR_FILESYSTEM (1<<21) /**< Defined by the file system. */
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#define FCVAR_NOT_CONNECTED (1<<22) /**< Cvar cannot be changed by a client that is connected to a server. */
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#define FCVAR_SOUNDSYSTEM (1<<23) /**< Defined by the soundsystem library. */
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#define FCVAR_ARCHIVE_XBOX (1<<24) /**< Cvar written to config.cfg on the Xbox. */
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#define FCVAR_INPUTSYSTEM (1<<25) /**< Defined by the inputsystem DLL. */
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#define FCVAR_NETWORKSYSTEM (1<<26) /**< Defined by the network system. */
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#define FCVAR_VPHYSICS (1<<27) /**< Defined by vphysics. */
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/**
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* @endsection
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*/
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/**
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* Executes a server command as if it were on the server console (or RCON)
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*
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* @param format Formatting rules.
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* @param ... Variable number of format parameters.
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* @noreturn
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*/
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native ServerCommand(const String:format[], any:...);
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/**
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* Inserts a server command at the beginning of the server command buffer.
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*
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* @param format Formatting rules.
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* @param ... Variable number of format parameters.
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* @noreturn
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*/
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native InsertServerCommand(const String:format[], any:...);
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/**
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* Executes every command in the server's command buffer, rather than once per frame.
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*
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* @noreturn
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*/
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native ServerExecute();
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/**
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* Executes a client command. Note that this will not work on clients unless
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* they have cl_restrict_server_commands set to 0.
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*
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* @param client Index of the client.
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* @param fmt Format of the client command.
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* @param ... Format parameters/
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* @noreturn
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* @error Invalid client index, or client not connected.
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*/
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native ClientCommand(client, const String:fmt[], any:...);
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/**
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* Sends a message to the server console.
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*
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* @param format Formatting rules.
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* @param ... Variable number of format parameters.
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* @noreturn
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*/
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native PrintToServer(const String:format[], any:...);
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/**
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* Sends a message to a client's console.
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*
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* @param client Player index.
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* @param format Formatting rules.
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* @param ... Variable number of format parameters.
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* @noreturn
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* @error If the client is not connected an error will be thrown.
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*/
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native PrintToConsole(client, const String:format[], any:...);
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/**
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* Called when a server-only command is invoked.
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*
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* @params args Number of arguments that were in the argument string.
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* @return An Action value. Not handling the command
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* means that Source will report it as "not found."
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*/
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functag SrvCmd Action:public(args);
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/**
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* Creates a server-only console command, or hooks an already existing one.
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*
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* @param cmd Name of the command to hook or create.
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* @param callback A function to use as a callback for when the command is invoked.
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* @param description Optional description to use for command creation.
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* @param flags Optional flags to use for command creation.
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* @noreturn
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* @error Command name is the same as an existing convar.
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*/
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native RegServerCmd(const String:cmd[], SrvCmd:callback, const String:description[]="", flags=0);
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/**
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* Called when a generic console command is invoked.
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*
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* @param client Index of the client, or 0 from the server.
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* @param args Number of arguments that were in the argument string.
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* @return An Action value. Not handling the command
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* means that Source will report it as "not found."
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*/
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functag ConCmd Action:public(client, args);
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/**
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* Creates a console command, or hooks an already existing one.
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*
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* @param cmd Name of the command to hook or create.
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* @param callback A function to use as a callback for when the command is invoked.
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* @param description Optional description to use for command creation.
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* @param flags Optional flags to use for command creation.
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* @noreturn
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* @error Command name is the same as an existing convar.
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*/
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native RegConsoleCmd(const String:cmd[], ConCmd:callback, const String:description[]="", flags=0);
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/**
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* Creates a console command as an administrative command. If the command does not exist,
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* it is created. When this command is invoked, the access rights of the player are
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* automatically checked before allowing it to continue.
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*
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* @param cmd String containing command to register.
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* @param callback A function to use as a callback for when the command is invoked.
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* @param adminflags Administrative flags (bitstring) to use for permissions.
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* @param group String containing the command group to use. If empty,
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* the plugin's filename will be used instead.
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* @param description Optional description to use for help.
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* @param flags Optional console flags.
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* @noreturn
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* @error Command name is the same as an existing convar.
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*/
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native RegAdminCmd(const String:cmd[],
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ConCmd:callback,
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adminflags,
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const String:description[]="",
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const String:group[]="",
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flags=0);
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/**
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* Returns the number of arguments from the current console or server command.
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* @note Unlike the HL2 engine call, this does not include the command itself.
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*
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* @return Number of arguments to the current command.
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*/
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native GetCmdArgs();
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/**
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* Retrieves a command argument given its index, from the current console or
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* server command.
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* @note Argument indexes start at 1; 0 retrieves the command name.
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*
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* @param argnum Argument number to retrieve.
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* @param buffer Buffer to use for storing the string.
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* @param maxlength Maximum length of the buffer.
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* @noreturn
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*/
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native GetCmdArg(argnum, String:buffer[], maxlength);
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/**
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* Retrieves the entire command argument string in one lump from the current
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* console or server command.
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*
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* @param buffer Buffer to use for storing the string.
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* @param maxlength Maximum length of the buffer.
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* @noreturn
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*/
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native GetCmdArgString(String:buffer[], maxlength);
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/**
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* Creates a new console variable.
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*
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* @param name Name of new convar.
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* @param defaultValue String containing the default value of new convar.
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* @param description Optional description of the convar.
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* @param flags Optional bitstring of flags determining how the convar should be handled. See FCVAR_* constants for more details.
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* @param hasMin Optional boolean that determines if the convar has a minimum value.
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* @param min Minimum floating point value that the convar can have if hasMin is true.
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* @param hasMax Optional boolean that determines if the convar has a maximum value.
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* @param max Maximum floating point value that the convar can have if hasMax is true.
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* @return A handle to the newly created convar. If the convar already exists, INVALID_HANDLE is returned.
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* @error Convar name is blank or is the same as an existing console command.
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*/
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native Handle:CreateConVar(const String:name[], const String:defaultValue[], const String:description[]="", flags=0, bool:hasMin=false, Float:min=0.0, bool:hasMax=false, Float:max=0.0);
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/**
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* Searches for a console variable.
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*
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* @param name Name of convar to find.
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* @return A handle to the convar if it is found. INVALID_HANDLE otherwise.
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*/
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native Handle:FindConVar(const String:name[]);
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/**
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* Called when a console variable's value is changed.
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*
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* @param convar Handle to the convar that was changed.
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* @param oldValue String containing the value of the convar before it was changed.
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* @param newValue String containing the new value of the convar.
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* @noreturn
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*/
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functag ConVarChanged public(Handle:convar, const String:oldValue[], const String:newValue[]);
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/**
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* Creates a hook for when a console variable's value is changed.
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*
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* @param convar Handle to the convar.
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* @param callback An OnConVarChanged function pointer.
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* @noreturn
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* @error Invalid or corrupt Handle or invalid callback function.
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*/
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native HookConVarChange(Handle:convar, ConVarChanged:callback);
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/**
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* Removes a hook for when a console variable's value is changed.
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*
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* @param convar Handle to the convar.
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* @param callback An OnConVarChanged function pointer.
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* @noreturn
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* @error Invalid or corrupt Handle, invalid callback function, or no active hook on convar.
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*/
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native UnhookConVarChange(Handle:convar, ConVarChanged:callback);
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/**
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* Returns the boolean value of a console variable.
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*
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* @param convar Handle to the convar.
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* @return The boolean value of the convar.
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* @error Invalid or corrupt Handle.
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*/
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native bool:GetConVarBool(Handle:convar);
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/**
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* Sets the boolean value of a console variable.
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*
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* @param convar Handle to the convar.
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* @param value New boolean value.
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* @noreturn
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* @error Invalid or corrupt Handle.
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*/
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native SetConVarBool(Handle:convar, bool:value);
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/**
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* Returns the integer value of a console variable.
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*
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* @param convar Handle to the convar.
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* @return The integer value of the convar.
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* @error Invalid or corrupt Handle.
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*/
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native GetConVarInt(Handle:convar);
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/**
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* Sets the integer value of a console variable.
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*
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* @param convar Handle to the convar.
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* @param value New integer value.
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* @noreturn
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* @error Invalid or corrupt Handle.
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*/
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native SetConVarInt(Handle:convar, value);
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/**
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* Returns the floating point value of a console variable.
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*
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* @param convar Handle to the convar.
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* @return The floating point value of the convar.
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* @error Invalid or corrupt Handle.
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*/
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native Float:GetConVarFloat(Handle:convar);
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/**
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* Sets the floating point value of a console variable.
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*
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* @param convar Handle to the convar.
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* @param value New floating point value.
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* @noreturn
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* @error Invalid or corrupt Handle.
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*/
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native SetConVarFloat(Handle:convar, Float:value);
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/**
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* Retrieves the string value of a console variable.
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*
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* @param convar Handle to the convar.
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* @param value Buffer to store the value of the convar.
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* @param maxlength Maximum length of string buffer.
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* @noreturn
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* @error Invalid or corrupt Handle.
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*/
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native GetConVarString(Handle:convar, String:value[], maxlength);
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/**
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* Sets the string value of a console variable.
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*
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* @param convar Handle to the convar.
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* @param value New string value.
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* @noreturn
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* @error Invalid or corrupt Handle.
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*/
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native SetConVarString(Handle:convar, const String:value[]);
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/**
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* Returns the bitstring of flags on a console variable.
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*
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* @param convar Handle to the convar.
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* @return A bitstring containing the FCVAR_* flags that are enabled.
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* @error Invalid or corrupt Handle.
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*/
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native GetConVarFlags(Handle:convar);
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/**
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* Sets the bitstring of flags on a console variable.
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*
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* @param convar Handle to the convar.
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* @param flags A bitstring containing the FCVAR_* flags to enable.
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* @noreturn
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* @error Invalid or corrupt Handle.
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*/
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native SetConVarFlags(Handle:convar, flags);
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/**
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* Retrieves the name of a console variable.
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*
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* @param convar Handle to the convar.
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* @param value Buffer to store the name of the convar.
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* @param maxlength Maximum length of string buffer.
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* @noreturn
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* @error Invalid or corrupt Handle.
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*/
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native GetConVarName(Handle:convar, const String:name[], maxlength);
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/**
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* Retrieves the minimum floating point value that a console variable can contain.
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*
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* @param convar Handle to the convar.
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* @param min By-reference cell to store the minimum floating point value.
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* @return True if the convar has a minimum value set, false otherwise.
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* @error Invalid or corrupt Handle.
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*/
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native bool:GetConVarMin(Handle:convar, &Float:min);
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/**
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* Retrieves the maximum floating point value that a console variable can contain.
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*
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* @param convar Handle to the convar.
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* @param min By-reference cell to store the maximum floating point value.
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* @return True if the convar has a maximum value set, false otherwise.
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* @error Invalid or corrupt Handle.
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*/
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native bool:GetConVarMax(Handle:convar, &Float:max);
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/**
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* Resets the console variable to its default value.
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*
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* @param convar Handle to the convar.
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* @noreturn
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* @error Invalid or corrupt Handle.
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*/
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native ResetConVar(Handle:convar);
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funcenum ConVarQueryFinished
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{
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/**
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* Called when a query to retrieve a client's console variable has finished.
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*
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* @param cookie Unique identifier of query.
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* @param client Player index.
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* @param result Result of query that tells one whether or not query was successful.
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* See ConVarQueryResult enum for more details.
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* @param convarName Name of client convar that was queried.
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* @param convarValue Value of client convar that was queried if successful. This will be "" if it was not.
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* @param value Value that was passed when query was started.
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* @noreturn
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*/
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public(QueryCookie:cookie, client, ConVarQueryResult:result, const String:cvarName[], const String:cvarValue[], any:value),
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/**
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* Called when a query to retrieve a client's console variable has finished.
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*
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* @param cookie Unique identifier of query.
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* @param client Player index.
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* @param result Result of query that tells one whether or not query was successful.
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* See ConVarQueryResult enum for more details.
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* @param convarName Name of client convar that was queried.
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* @param convarValue Value of client convar that was queried if successful. This will be "" if it was not.
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* @noreturn
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*/
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public(QueryCookie:cookie, client, ConVarQueryResult:result, const String:cvarName[], const String:cvarValue[])
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};
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/**
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* Starts a query to retrieve the value of a client's console variable.
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*
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* @param client Player index.
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* @param name Name of client convar to query.
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* @param callback A function to use as a callback when the query has finished.
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* @param value Optional value to pass to the callback function.
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* @return A cookie that uniquely identifies the query.
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* Returns QUERYCOOKIE_FAILED on failure, such as when used on a bot.
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*/
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native QueryCookie:QueryClientConVar(client, const String:cvarName[], ConVarQueryFinished:callback, any:value=0);
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