sourcemod/core/sm_globals.h
Scott Ehlert 251cced1f8 Spring Cleaning, Part Ichi (1)
Various minor things done to project files
Updated sample extension project file and updated makefile to the new unified version (more changes likely on the way)
Updated regex project file and makefile

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extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401971
2008-03-30 07:00:22 +00:00

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/**
* vim: set ts=4 :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#ifndef _INCLUDE_SOURCEMOD_GLOBALS_H_
#define _INCLUDE_SOURCEMOD_GLOBALS_H_
/**
* @file Contains global headers that most files in SourceMod will need.
*/
#include <sp_vm_types.h>
#include <sp_vm_api.h>
#include "sm_platform.h"
#include <IShareSys.h>
using namespace SourcePawn;
using namespace SourceMod;
class IServerPluginCallbacks;
/**
* @brief Lists result codes possible from attempting to set a core configuration option.
*/
enum ConfigResult
{
ConfigResult_Accept = 0, /**< Config option was successfully set */
ConfigResult_Reject = 1, /**< Config option was given an invalid value and was rejected */
ConfigResult_Ignore = 2 /**< Config option was invalid, but ignored */
};
/**
* @brief Lists possible sources of a config option change
*/
enum ConfigSource
{
ConfigSource_File = 0, /**< Config option was set from config file (core.cfg) */
ConfigSource_Console = 1, /**< Config option was set from console command (sm config) */
};
/**
* @brief Any class deriving from this will be automatically initiated/shutdown by SourceMod
*/
class SMGlobalClass
{
friend class SourceMod_Core;
friend class SourceModBase;
friend class CoreConfig;
friend class CExtensionManager;
public:
SMGlobalClass();
public:
/**
* @brief Called when SourceMod is initially loading
*/
virtual void OnSourceModStartup(bool late)
{
}
/**
* @brief Called after all global classes have been started up
*/
virtual void OnSourceModAllInitialized()
{
}
/**
* @brief Called after all global classes have initialized
*/
virtual void OnSourceModAllInitialized_Post()
{
}
/**
* @brief Called when SourceMod is shutting down
*/
virtual void OnSourceModShutdown()
{
}
/**
* @brief Called after SourceMod is completely shut down
*/
virtual void OnSourceModAllShutdown()
{
}
/**
* @brief Called when a core config option is changed.
* @note This is called once BEFORE OnSourceModStartup() when SourceMod is loading
* @note It can then be called again when the 'sm config' command is used
*/
virtual ConfigResult OnSourceModConfigChanged(const char *key,
const char *value,
ConfigSource source,
char *error,
size_t maxlength)
{
return ConfigResult_Ignore;
}
/**
* @brief Called when the level changes.
*/
virtual void OnSourceModLevelChange(const char *mapName)
{
}
/**
* @brief Called when the level ends.
*/
virtual void OnSourceModLevelEnd()
{
}
/**
* @brief Called after plugins are loaded on mapchange.
*/
virtual void OnSourceModPluginsLoaded()
{
}
/**
* @brief Called when SourceMod receives a pointer to IServerPluginCallbacks from SourceMM
*/
virtual void OnSourceModVSPReceived()
{
}
/**
* @brief Called once all MM:S plugins are loaded.
*/
virtual void OnSourceModGameInitialized()
{
}
/**
* @brief Called when an identity is dropped (right now, extensions only)
*/
virtual void OnSourceModIdentityDropped(IdentityToken_t *pToken)
{
}
private:
SMGlobalClass *m_pGlobalClassNext;
static SMGlobalClass *head;
};
extern ISourcePawnEngine *g_pSourcePawn;
extern IVirtualMachine *g_pVM;
extern IdentityToken_t *g_pCoreIdent;
#include "sm_autonatives.h"
#endif //_INCLUDE_SOURCEMOD_GLOBALS_H_