a1009aed38
All plugin and include file headers also have been changed to say about GPL3 instead of GPL2. (This day shall henceforth be known as the Eighty Column Massacre of '07) --HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401336
321 lines
6.6 KiB
C++
321 lines
6.6 KiB
C++
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod
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* Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#include "ThreadWorker.h"
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ThreadWorker::ThreadWorker(IThreadWorkerCallbacks *hooks) : BaseWorker(hooks),
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m_Threader(NULL),
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m_QueueLock(NULL),
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m_StateLock(NULL),
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m_PauseSignal(NULL),
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m_AddSignal(NULL),
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me(NULL),
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m_think_time(DEFAULT_THINK_TIME_MS)
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{
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m_state = Worker_Invalid;
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}
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ThreadWorker::ThreadWorker(IThreadWorkerCallbacks *hooks, IThreader *pThreader, unsigned int thinktime) :
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BaseWorker(hooks),
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m_Threader(pThreader),
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m_QueueLock(NULL),
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m_StateLock(NULL),
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m_PauseSignal(NULL),
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m_AddSignal(NULL),
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me(NULL),
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m_think_time(thinktime)
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{
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if (m_Threader)
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{
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m_state = Worker_Stopped;
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} else {
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m_state = Worker_Invalid;
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}
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}
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ThreadWorker::~ThreadWorker()
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{
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if (m_state != Worker_Stopped || m_state != Worker_Invalid)
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{
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Stop(true);
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}
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if (m_ThreadQueue.size())
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{
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Flush(true);
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}
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}
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void ThreadWorker::OnTerminate(IThreadHandle *pHandle, bool cancel)
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{
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//we don't particularly care
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return;
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}
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void ThreadWorker::RunThread(IThreadHandle *pHandle)
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{
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WorkerState this_state = Worker_Running;
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size_t num;
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if (m_pHooks)
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{
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m_pHooks->OnWorkerStart(this);
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}
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while (true)
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{
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/**
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* Check number of items in the queue
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*/
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m_StateLock->Lock();
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this_state = m_state;
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m_StateLock->Unlock();
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if (this_state != Worker_Stopped)
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{
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m_QueueLock->Lock();
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num = m_ThreadQueue.size();
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if (!num)
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{
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/**
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* if none, wait for an item
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*/
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m_Waiting = true;
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m_QueueLock->Unlock();
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/* first check if we should end again */
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if (this_state == Worker_Stopped)
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{
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break;
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}
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m_AddSignal->Wait();
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m_Waiting = false;
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} else {
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m_QueueLock->Unlock();
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}
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}
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m_StateLock->Lock();
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this_state = m_state;
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m_StateLock->Unlock();
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if (this_state != Worker_Running)
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{
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if (this_state == Worker_Paused || this_state == Worker_Stopped)
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{
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//wait until the lock is cleared.
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if (this_state == Worker_Paused)
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{
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m_PauseSignal->Wait();
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}
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if (this_state == Worker_Stopped)
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{
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//if we're supposed to flush cleanrly,
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// run all of the remaining frames first.
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if (!m_FlushType)
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{
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while (m_ThreadQueue.size())
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{
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RunFrame();
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}
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}
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break;
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}
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}
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}
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/**
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* Run the frame.
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*/
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RunFrame();
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/**
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* wait in between threads if specified
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*/
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if (m_think_time)
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{
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m_Threader->ThreadSleep(m_think_time);
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}
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}
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if (m_pHooks)
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{
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m_pHooks->OnWorkerStop(this);
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}
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}
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SWThreadHandle *ThreadWorker::PopThreadFromQueue()
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{
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if (m_state <= Worker_Stopped && !m_QueueLock)
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{
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return NULL;
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}
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SWThreadHandle *swt;
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m_QueueLock->Lock();
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swt = BaseWorker::PopThreadFromQueue();
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m_QueueLock->Unlock();
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return swt;
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}
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void ThreadWorker::AddThreadToQueue(SWThreadHandle *pHandle)
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{
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if (m_state <= Worker_Stopped)
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{
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return;
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}
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m_QueueLock->Lock();
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BaseWorker::AddThreadToQueue(pHandle);
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if (m_Waiting)
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{
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m_AddSignal->Signal();
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}
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m_QueueLock->Unlock();
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}
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WorkerState ThreadWorker::GetStatus(unsigned int *threads)
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{
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WorkerState state;
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m_StateLock->Lock();
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state = BaseWorker::GetStatus(threads);
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m_StateLock->Unlock();
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return state;
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}
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bool ThreadWorker::Start()
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{
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if (m_state == Worker_Invalid)
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{
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if (m_Threader == NULL)
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{
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return false;
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}
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} else if (m_state != Worker_Stopped) {
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return false;
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}
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m_Waiting = false;
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m_QueueLock = m_Threader->MakeMutex();
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m_StateLock = m_Threader->MakeMutex();
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m_PauseSignal = m_Threader->MakeEventSignal();
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m_AddSignal = m_Threader->MakeEventSignal();
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m_state = Worker_Running;
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ThreadParams pt;
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pt.flags = Thread_Default;
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pt.prio = ThreadPrio_Normal;
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me = m_Threader->MakeThread(this, &pt);
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return true;
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}
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bool ThreadWorker::Stop(bool flush_cancel)
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{
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if (m_state == Worker_Invalid || m_state == Worker_Stopped)
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{
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return false;
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}
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WorkerState oldstate;
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//set new state
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m_StateLock->Lock();
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oldstate = m_state;
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m_state = Worker_Stopped;
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m_FlushType = flush_cancel;
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m_StateLock->Unlock();
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if (oldstate == Worker_Paused)
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{
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Unpause();
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} else {
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m_QueueLock->Lock();
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if (m_Waiting)
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{
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m_AddSignal->Signal();
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}
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m_QueueLock->Unlock();
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}
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me->WaitForThread();
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//destroy it
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me->DestroyThis();
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//flush all remaining events
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Flush(true);
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//free mutex locks
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m_QueueLock->DestroyThis();
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m_StateLock->DestroyThis();
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m_PauseSignal->DestroyThis();
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m_AddSignal->DestroyThis();
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//invalidizzle
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m_QueueLock = NULL;
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m_StateLock = NULL;
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m_PauseSignal = NULL;
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m_AddSignal = NULL;
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me = NULL;
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return true;
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}
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bool ThreadWorker::Pause()
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{
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if (m_state != Worker_Running)
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{
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return false;
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}
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m_StateLock->Lock();
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m_state = Worker_Paused;
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m_StateLock->Unlock();
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return true;
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}
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bool ThreadWorker::Unpause()
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{
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if (m_state != Worker_Paused)
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{
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return false;
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}
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m_StateLock->Lock();
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m_state = Worker_Running;
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m_StateLock->Unlock();
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m_PauseSignal->Signal();
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if (m_Waiting)
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{
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m_AddSignal->Signal();
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}
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return true;
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}
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