f76cb94511
This patch removes almost all of the existing platform-specific ThreadSupport code, as well as code derived from it. It is now implemented on top of C++11 threads and is much simpler. This is the first inclusion of STL in SourceMod. Mac and Windows are allowed to dynamically link to their respective implementations. On Linux, libstdc++ is statically linked, except in the cases where it was already dynamically linked (csgo, blade). IEventSignal has been retained because sourcemod-curl-extension relies on it. As written, it is impossible to use as a condition variable, because the caller does not have access to the underlying mutex. There is no way to make this API safe or non-racy, so extensions relying on it should switch to C++11 threads. ThreadWorker is now pared down and does not interact or inherit from BaseWorker in any way. Basic functionality has been tested. Since it is not used anywhere in SourceMod, or seemingly in any repository on GitHub, it's unclear whether it should even exist. But it has been tested in this patch. This change bumps the minimum macOS version to OS X 10.7, and the minimum C++ standard level to C++14.
106 lines
3.7 KiB
C++
106 lines
3.7 KiB
C++
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod
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* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#ifndef _INCLUDE_SOURCEMOD_BASEWORKER_H
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#define _INCLUDE_SOURCEMOD_BASEWORKER_H
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#include "sh_list.h"
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#include "ThreadSupport.h"
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#define SM_DEFAULT_THREADS_PER_FRAME 1
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class BaseWorker;
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//SW = Simple Wrapper
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class SWThreadHandle : public IThreadHandle
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{
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friend class BaseWorker;
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friend class CompatWorker;
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public:
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SWThreadHandle(IThreadCreator *parent, const ThreadParams *p, IThread *thread);
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IThread *GetThread();
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public:
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//NOTE: We don't support this by default.
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//It's specific usage that'd require many mutexes
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virtual bool WaitForThread();
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public:
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virtual void DestroyThis();
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virtual IThreadCreator *Parent();
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virtual void GetParams(ThreadParams *ptparams);
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public:
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//Priorities not supported by default.
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virtual ThreadPriority GetPriority();
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virtual bool SetPriority(ThreadPriority prio);
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public:
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virtual ThreadState GetState();
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virtual bool Unpause();
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private:
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ThreadState m_state;
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ThreadParams m_params;
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IThreadCreator *m_parent;
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IThread *pThread;
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};
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class BaseWorker : public IThreadWorker
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{
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public:
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BaseWorker(IThreadWorkerCallbacks *hooks);
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virtual ~BaseWorker();
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public: //IWorker
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virtual unsigned int RunFrame();
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//Controls the worker
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virtual bool Pause();
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virtual bool Unpause();
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virtual bool Start();
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virtual bool Stop(bool flush_cancel);
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//Flushes out any remaining threads
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virtual unsigned int Flush(bool flush_cancel);
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//returns status and number of threads in queue
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virtual WorkerState GetStatus(unsigned int *numThreads);
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virtual void SetMaxThreadsPerFrame(unsigned int threads);
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virtual void SetThinkTimePerFrame(unsigned int thinktime) {}
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public: //IThreadCreator
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virtual void MakeThread(IThread *pThread);
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virtual IThreadHandle *MakeThread(IThread *pThread, ThreadFlags flags);
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virtual IThreadHandle *MakeThread(IThread *pThread, const ThreadParams *params);
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virtual void GetPriorityBounds(ThreadPriority &max, ThreadPriority &min);
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public: //BaseWorker
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virtual void AddThreadToQueue(SWThreadHandle *pHandle);
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virtual SWThreadHandle *PopThreadFromQueue();
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protected:
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SourceHook::List<SWThreadHandle *> m_ThreadQueue;
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unsigned int m_perFrame;
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volatile WorkerState m_state;
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IThreadWorkerCallbacks *m_pHooks;
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};
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#endif //_INCLUDE_SOURCEMOD_BASEWORKER_H
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