85 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			85 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod Team Fortress 2 Extension
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 * Copyright (C) 2004-2015 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#ifndef _INCLUDE_SOURCEMOD_CONDITIONS_H_
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#define _INCLUDE_SOURCEMOD_CONDITIONS_H_
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#include "extension.h"
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struct CondChangeData_t;
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class PlayerConditionsMgr : public IClientListener
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{
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public:
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	PlayerConditionsMgr();
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	bool Init();
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	void Shutdown();
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public: // IClientListener
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	void OnClientPutInServer(int client);
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public:
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	enum CondVar : size_t
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	{
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		m_nPlayerCond,
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		_condition_bits,
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		m_nPlayerCondEx,
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		m_nPlayerCondEx2,
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		m_nPlayerCondEx3,
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		CondVar_Count
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	};
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	void OnConVarChange(CondVar var, const SendProp *pProp, const void *pStructBase, const void *pData, DVariant *pOut, int iElement, int objectID);
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	void ProcessCondChange(CondChangeData_t *pCondData);
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private:
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	inline unsigned int GetPropOffs(CondVar var)
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	{
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		return m_CondVarProps[var].actual_offset;
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	}
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	inline SendProp *GetProp(CondVar var)
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	{
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		return m_CondVarProps[var].prop;
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	}
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	template<CondVar var>
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	bool SetupProp(const char *varname);
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private:
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	int m_OldConds[SM_MAXPLAYERS + 1][CondVar_Count];
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	sm_sendprop_info_t m_CondVarProps[CondVar_Count];
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	int m_CondOffset[CondVar_Count];
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	SendVarProxyFn m_BackupProxyFns[CondVar_Count];
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};
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extern PlayerConditionsMgr g_CondMgr;
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extern IForward *g_addCondForward;
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extern IForward *g_removeCondForward;
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#endif //_INCLUDE_SOURCEMOD_CONDITIONS_H_
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