sourcemod/core/systems/HandleSys.h
David Anderson efd3a8ab5f Handle system can now unload identities safely. when an identity is removed, all handles owned by it are removed in a chain.
--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40288
2007-01-11 07:29:09 +00:00

176 lines
5.8 KiB
C++

#ifndef _INCLUDE_SOURCEMOD_HANDLESYSTEM_H_
#define _INCLUDE_SOURCEMOD_HANDLESYSTEM_H_
#include <IHandleSys.h>
#include "sm_globals.h"
#include "sm_trie.h"
#include "sourcemod.h"
#include "sm_memtable.h"
#define HANDLESYS_MAX_HANDLES (1<<14)
#define HANDLESYS_MAX_TYPES (1<<9)
#define HANDLESYS_MAX_SUBTYPES 0xF
#define HANDLESYS_SUBTYPE_MASK 0xF
#define HANDLESYS_TYPEARRAY_SIZE (HANDLESYS_MAX_TYPES * (HANDLESYS_MAX_SUBTYPES + 1))
#define HANDLESYS_MAX_SERIALS 0xFFFF
#define HANDLESYS_SERIAL_MASK 0xFFFF0000
#define HANDLESYS_HANDLE_MASK 0x0000FFFF
/**
* The QHandle is a nasty structure that compacts the handle system into a big vector.
* The members of the vector each encapsulate one Handle, however, they also act as nodes
* in an inlined linked list and an inlined vector.
*
* The first of these lists is the 'freeID' list. Each node from 1 to N (where N
* is the number of free nodes) has a 'freeID' that specifies a free Handle ID. This
* is a quick hack to get around allocating a second base vector.
*
* The second vector is the identity linked list. An identity has its own handle, so
* these handles are used as sentinel nodes for index linking. They point to the first and last
* index into the handle array. Each subsequent Handle who is owned by that indentity is mapped into
* that list. This lets owning identities be unloaded in O(n) time.
*
* Eventually, there may be a third list for type chains.
*/
enum HandleSet
{
HandleSet_None = 0,
HandleSet_Used, /* The Handle is in use */
HandleSet_Freed, /* The "master" Handle of a clone chain is freed */
HandleSet_Identity, /* The Handle is a special identity */
};
struct QHandle
{
HandleType_t type; /* Handle type */
void *object; /* Unmaintained object pointer */
IdentityToken_t *owner; /* Identity of object which owns this */
unsigned int serial; /* Serial no. for sanity checking */
unsigned int refcount; /* Reference count for safe destruction */
unsigned int clone; /* If non-zero, this is our cloned parent index */
HandleSet set; /* Information about the handle's state */
/* The following variables are unrelated to the Handle array, and used
* as an inlined chain of information */
unsigned int freeID; /* ID of a free handle in the free handle chain */
/* Indexes into the handle array for owner membership.
* For identity roots, these are treated as the head/tail. */
unsigned int ch_prev; /* chained previous handle */
unsigned int ch_next; /* chained next handle */
};
struct QHandleType
{
IHandleTypeDispatch *dispatch;
unsigned int freeID;
unsigned int children;
TypeAccess typeSec;
HandleAccess hndlSec;
unsigned int opened;
int nameIdx;
};
class HandleSystem :
public IHandleSys
{
friend HandleError IdentityHandle(IdentityToken_t *token, unsigned int *index);
friend class ShareSystem;
public:
HandleSystem();
~HandleSystem();
public: //IHandleSystem
HandleType_t CreateType(const char *name,
IHandleTypeDispatch *dispatch,
HandleType_t parent,
const TypeAccess *typeAccess,
const HandleAccess *hndlAccess,
IdentityToken_t *ident,
HandleError *err);
bool RemoveType(HandleType_t type, IdentityToken_t *ident);
bool FindHandleType(const char *name, HandleType_t *type);
Handle_t CreateHandle(HandleType_t type,
void *object,
IdentityToken_t *owner,
IdentityToken_t *ident,
HandleError *err);
HandleError FreeHandle(Handle_t handle, const HandleSecurity *pSecurity);
HandleError CloneHandle(Handle_t handle,
Handle_t *newhandle,
IdentityToken_t *newOwner,
const HandleSecurity *pSecurity);
HandleError ReadHandle(Handle_t handle,
HandleType_t type,
const HandleSecurity *pSecurity,
void **object);
bool InitAccessDefaults(TypeAccess *pTypeAccess, HandleAccess *pHandleAccess);
bool TypeCheck(HandleType_t intype, HandleType_t outtype);
protected:
/**
* Decodes a handle with sanity and security checking.
*/
HandleError GetHandle(Handle_t handle,
IdentityToken_t *ident,
QHandle **pHandle,
unsigned int *index,
bool ignoreFree=false);
/**
* Creates a basic handle and sets its reference count to 1.
* Does not do any type or security checking.
*/
HandleError MakePrimHandle(HandleType_t type,
QHandle **pHandle,
unsigned int *index,
HandleType_t *handle,
IdentityToken_t *owner,
bool identity=false);
/**
* Frees a primitive handle. Does no object freeing, only reference count, bookkeepping,
* and linked list maintenance.
* If used on an Identity handle, destroys all Handles under that identity.
*/
void ReleasePrimHandle(unsigned int index);
/**
* Sets the security owner of a type.
*/
void SetTypeSecurityOwner(HandleType_t type, IdentityToken_t *pToken);
/**
* Helper function to check access rights.
*/
bool CheckAccess(QHandle *pHandle, HandleAccessRight right, const HandleSecurity *pSecurity);
/**
* Some wrappers for internal functions, so we can pass indexes instead of encoded handles.
*/
HandleError FreeHandle(QHandle *pHandle, unsigned int index);
void UnlinkHandleFromOwner(QHandle *pHandle, unsigned int index);
HandleError CloneHandle(QHandle *pHandle, unsigned int index, Handle_t *newhandle, IdentityToken_t *newOwner);
Handle_t CreateHandleEx(HandleType_t type, void *object, IdentityToken_t *owner, IdentityToken_t *ident, HandleError *err, bool identity);
private:
QHandle *m_Handles;
QHandleType *m_Types;
Trie *m_TypeLookup;
unsigned int m_TypeTail;
unsigned int m_FreeTypes;
unsigned int m_HandleTail;
unsigned int m_FreeHandles;
unsigned int m_HSerial;
BaseStringTable *m_strtab;
};
extern HandleSystem g_HandleSys;
#endif //_INCLUDE_SOURCEMOD_HANDLESYSTEM_H_