sourcemod/core/logic/smn_lang.cpp
2011-03-12 23:56:04 -05:00

160 lines
4.8 KiB
C++

/**
* vim: set ts=4 :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include "common_logic.h"
#include "Translator.h"
#include <IPlayerHelpers.h>
#include <IPluginSys.h>
#include <ISourceMod.h>
static cell_t sm_LoadTranslations(IPluginContext *pCtx, const cell_t *params)
{
char *filename, *ext;
char buffer[PLATFORM_MAX_PATH];
IPlugin *pl = pluginsys->FindPluginByContext(pCtx->GetContext());
pCtx->LocalToString(params[1], &filename);
smcore.Format(buffer, sizeof(buffer), "%s", filename);
/* Make sure there is no extension */
if ((ext = strstr(buffer, ".txt")) != NULL
|| (ext = strstr(buffer, ".cfg")) != NULL)
{
/* Simple heuristic -- just see if it's at the end and terminate if so */
if ((unsigned)(ext - buffer) == strlen(buffer) - 4)
{
*ext = '\0';
}
}
pl->GetPhrases()->AddPhraseFile(buffer);
return 1;
}
static cell_t sm_SetGlobalTransTarget(IPluginContext *pContext, const cell_t *params)
{
g_pSM->SetGlobalTarget(params[1]);
return 1;
}
static cell_t sm_GetClientLanguage(IPluginContext *pContext, const cell_t *params)
{
IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
if (!player || !player->IsConnected())
{
return pContext->ThrowNativeError("Invalid client index %d", params[1]);
}
return g_Translator.GetClientLanguage(params[1]);
}
static cell_t sm_GetServerLanguage(IPluginContext *pContext, const cell_t *params)
{
return g_Translator.GetServerLanguage();
}
static cell_t sm_GetLanguageCount(IPluginContext *pContext, const cell_t *params)
{
return g_Translator.GetLanguageCount();
}
static cell_t sm_GetLanguageInfo(IPluginContext *pContext, const cell_t *params)
{
const char *code;
const char *name;
if (!g_Translator.GetLanguageInfo(params[1], &code, &name))
{
return pContext->ThrowNativeError("Invalid language number %d", params[1]);
}
pContext->StringToLocalUTF8(params[2], params[3], code, NULL);
pContext->StringToLocalUTF8(params[4], params[5], name, NULL);
return 1;
}
static cell_t sm_SetClientLanguage(IPluginContext *pContext, const cell_t *params)
{
IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
if (!player || !player->IsInGame())
{
return pContext->ThrowNativeError("Invalid client index %d", params[1]);
}
player->SetLanguageId(params[2]);
return 1;
}
static cell_t sm_GetLanguageByCode(IPluginContext *pContext, const cell_t *params)
{
char *code;
unsigned int langid;
pContext->LocalToString(params[1], &code);
if (g_Translator.GetLanguageByCode(code, &langid))
return langid;
return -1;
}
static cell_t sm_GetLanguageByName(IPluginContext *pContext, const cell_t *params)
{
char *name;
unsigned int langid;
pContext->LocalToString(params[1], &name);
if (g_Translator.GetLanguageByName(name, &langid))
return langid;
return -1;
}
REGISTER_NATIVES(langNatives)
{
{"LoadTranslations", sm_LoadTranslations},
{"SetGlobalTransTarget", sm_SetGlobalTransTarget},
{"GetClientLanguage", sm_GetClientLanguage},
{"GetServerLanguage", sm_GetServerLanguage},
{"GetLanguageCount", sm_GetLanguageCount},
{"GetLanguageInfo", sm_GetLanguageInfo},
{"SetClientLanguage", sm_SetClientLanguage},
{"GetLanguageByCode", sm_GetLanguageByCode},
{"GetLanguageByName", sm_GetLanguageByName},
{NULL, NULL},
};