sourcemod/core/logic/intercom.h

145 lines
4.7 KiB
C++

/**
* vim: set ts=4 :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2009 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include <sp_vm_api.h>
#include <IHandleSys.h>
#include <IShareSys.h>
#ifndef _INCLUDE_SOURCEMOD_INTERCOM_H_
#define _INCLUDE_SOURCEMOD_INTERCOM_H_
using namespace SourceMod;
/**
* Add 1 to the RHS of this expression to bump the intercom file
* This is to prevent mismatching core/logic binaries
*/
#define SM_LOGIC_MAGIC (0x0F47C0DE - 15)
#if defined SM_LOGIC
class IVEngineServer
#else
class IVEngineServer_Logic
#endif
{
public:
virtual bool IsMapValid(const char *map) = 0;
virtual void ServerCommand(const char *cmd) = 0;
};
namespace SourceMod
{
class ISourceMod;
class ILibrarySys;
class ITextParsers;
class IThreader;
class IRootConsole;
class IPluginManager;
class IForwardManager;
class ITimerSystem;
class IPlayerManager;
class IAdminSystem;
class IGameHelpers;
class IPhraseCollection;
class ITranslator;
class IGameConfig;
}
class IVEngineServer;
class ConVar;
struct ServerGlobals
{
const double *universalTime;
float *interval_per_tick;
float *frametime;
};
struct sm_core_t
{
/* Objects */
IHandleSys *handlesys;
IdentityToken_t *core_ident;
ISourceMod *sm;
ILibrarySys *libsys;
IVEngineServer *engine;
IShareSys *sharesys;
IRootConsole *rootmenu;
IPluginManager *pluginsys;
IForwardManager *forwardsys;
ITimerSystem *timersys;
IPlayerManager *playerhelpers;
IAdminSystem *adminsys;
IGameHelpers *gamehelpers;
/* Functions */
void (*AddNatives)(sp_nativeinfo_t* nlist);
ConVar * (*FindConVar)(const char*);
unsigned int (*strncopy)(char*, const char*, size_t);
char * (*TrimWhitespace)(char *, size_t &);
void (*LogError)(const char*, ...);
const char * (*GetCvarString)(ConVar*);
size_t (*Format)(char*, size_t, const char*, ...);
void (*GenerateError)(IPluginContext *, cell_t, int, const char *, ...);
bool (*gnprintf)(char *, size_t, const char *, IPhraseCollection *, void **,
unsigned int, unsigned int &, size_t *, const char **);
size_t (*atcprintf)(char *, size_t, const char *, IPluginContext *, const cell_t *, int *);
bool (*GetGameName)(char *buffer, size_t maxlength);
const char * (*GetGameDescription)();
const char * (*GetSourceEngineName)();
bool (*SymbolsAreHidden)();
/* Data */
ServerGlobals *serverGlobals;
void * serverFactory;
void * engineFactory;
};
struct sm_logic_t
{
SMGlobalClass *head;
IThreader *threader;
IProfiler *profiler;
ITranslator *translator;
const char *(*stristr)(const char *, const char *);
bool (*CoreTranslate)(char *, size_t, const char *, unsigned int, size_t *, ...);
void (*AddCorePhraseFile)(const char *filename);
unsigned int (*ReplaceAll)(char*, size_t, const char *, const char *, bool);
char *(*ReplaceEx)(char *, size_t, const char *, size_t, const char *, size_t, bool);
size_t (*DecodeHexString)(unsigned char *, size_t, const char *);
IGameConfig * (*GetCoreGameConfig)();
};
typedef void (*LogicInitFunction)(const sm_core_t *core, sm_logic_t *logic);
typedef LogicInitFunction (*LogicLoadFunction)(uint32_t magic);
typedef ITextParsers *(*GetITextParsers)();
#endif /* _INCLUDE_SOURCEMOD_INTERCOM_H_ */