Our official builds use clang-3.4 (for macOS) and clang-3.8 for Linux. Linux uses libstdc++-4.9. Make sure these two compilers are being tested and that libstdc++-4.9 is being used for STL. Add a macOS builder to get coverage there. This will use a newer clang than we actually use, but as opposed to the linux builder will test the platform-specific bits. Finally, use the latest GCC and clang versions from a bionic image, so we have some coverage of a popular distribution. |
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| .. | ||
| batchtool | ||
| buildbot | ||
| crc32 | ||
| gamedata_md5 | ||
| gdc | ||
| gdc-psyfork | ||
| ida_scripts | ||
| incparser | ||
| pcre | ||
| profiler | ||
| vtable_scanner | ||
| checkout-deps.ps1 | ||
| checkout-deps.sh | ||