ff018a9a5d
Our official builds use clang-3.4 (for macOS) and clang-3.8 for Linux. Linux uses libstdc++-4.9. Make sure these two compilers are being tested and that libstdc++-4.9 is being used for STL. Add a macOS builder to get coverage there. This will use a newer clang than we actually use, but as opposed to the linux builder will test the platform-specific bits. Finally, use the latest GCC and clang versions from a bionic image, so we have some coverage of a popular distribution. |
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.. | ||
batchtool | ||
buildbot | ||
crc32 | ||
gamedata_md5 | ||
gdc | ||
gdc-psyfork | ||
ida_scripts | ||
incparser | ||
pcre | ||
profiler | ||
vtable_scanner | ||
checkout-deps.ps1 | ||
checkout-deps.sh |