135 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			INI
		
	
	
	
	
	
			
		
		
	
	
			135 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			INI
		
	
	
	
	
	
| // SourceMod Configuration File
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| // This file is automatically executed by SourceMod every mapchange.
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| 
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| 
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| // Specifies how admin activity should be relayed to users.  Add up the values
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| // below to get the functionality you want.
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| // 1: Show admin activity to non-admins anonymously.
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| // 2: If 1 is specified, admin names will be shown.
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| // 4: Show admin activity to admins anonymously.
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| // 8: If 4 is specified, admin names will be shown.
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| // 16: Always show admin names to root users.
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| // --
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| // Default: 13 (1+4+8)
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| sm_show_activity 13
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| 
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| // Specifies whether menu sounds are enabled for menus created by SourceMod.
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| // Menu sounds can be further configured in addons/sourcemod/configs/core.cfg.
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| // --
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| // Default: 1
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| sm_menu_sounds 1
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| 
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| // Specifies how long of a delay, in seconds, should be used in between votes 
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| // that are "public" or can be spammed.  Whether or not this delay is obeyed 
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| // is dependent on the menu/command.
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| // --
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| // Default: 30
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| sm_vote_delay 30
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| 
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| // Default datetime formatting rules when displaying to clients.
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| // For full options, see: http://www.opengroup.org/onlinepubs/007908799/xsh/strftime.html
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| // --
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| // Default: %m/%d/%Y - %H:%M:%S
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| // 12 hour format: %m/%d/%Y - %I:%M:%S %p
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| sm_datetime_format "%m/%d/%Y - %H:%M:%S"
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| 
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| // Sets how SourceMod should check immunity levels when administrators target 
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| // each other.
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| // 0: Ignore immunity levels (except for specific group immunities).
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| // 1: Protect from admins of lower access only.
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| // 2: Protect from admins of equal to or lower access.
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| // 3: Same as 2, except admins with no immunity can affect each other.
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| // --
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| // Default: 1
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| sm_immunity_mode 1
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| 
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| // Sets how many seconds SourceMod should adjust time values for incorrect 
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| // server clocks.  This can be positive or negative and will affect every 
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| // system time in SourceMod, including logging stamps.
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| // --
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| // Default: 0
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| sm_time_adjustment 0
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| 
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| // Specifies the amount of time that is allowed between chat messages.  This
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| // includes the say and say_team commands.  If a client sends a message faster
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| // than this time, they receive a flood token.  When the client has accumulated
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| // 3 or more tokens, a warning message is shown instead of the chat message.
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| // --
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| // Requires: antiflood.smx
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| // Default: 0.75
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| sm_flood_time 0.75
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| 
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| // Specifies how the reserved slots plugin operates. Valid values are:
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| // 0 : Public slots are used in preference to reserved slots. Reserved slots are freed before public slots.
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| // 1 : If someone with reserve access joins into a reserved slot, the player with the highest latency and 
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| // no reserved slot access (spectator players are selected first) is kicked to make room. Thus, the reserved
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| // slots always remains free. The only situation where the reserved slot(s) can become properly occupied is 
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| // if the server is full with reserve slot access clients.
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| // --
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| // Requires: reservedslots.smx
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| // Default: 0
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| sm_reserve_type 0
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| 
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| // Specifies the number of reserved player slots.  Users with the reservation
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| // admin flag set will be able to join the server when there are no public slots
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| // remaining. If someone does not have this flag, they will be kicked.
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| // (Public slots are defined as: maxplayers - number of reserved slots)
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| // --
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| // Requires: reservedslots.smx
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| // Default: 0
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| sm_reserved_slots 0
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| 
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| // Specifies whether or not reserved slots will be hidden (subtracted from max
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| // slot count). Valid values are 0 (Visible) or 1 (Hidden).
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| // --
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| // Requires: reservedslots.smx
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| // Default: 0
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| sm_hide_slots 0
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| 
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| // Specifies whether or not non-admins can send messages to admins using
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| // say_team @<message>. Valid values are 0 (Disabled) or 1 (Enabled)
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| // --
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| // Requires: basechat.smx
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| // Default: 1
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| sm_chat_mode 1
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| 
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| // Specifies whether or not "timeleft" will automaticly be triggered every
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| // x seconds. Valid values are 0 (Disabled) to 1800 seconds.
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| // --
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| // Requires: basetriggers.smx
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| // Default: 0
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| sm_timeleft_interval 0
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| 
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| // Specifies whether or not chat triggers are broadcast to the server or just
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| // the player who requested the info trigger. Valid values are 0 (Disabled) or
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| // 1 (Enabled)
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| // --
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| // Requires: basetriggers.smx
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| // Default: 1
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| sm_trigger_show 1
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| 
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| // Specifies whether or not to display vote progress to clients in the
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| // "hint" box (near the bottom of the screen in most games).
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| // Valid values are 0 (Disabled) or 1 (Enabled).
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| // --
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| // Default: 0
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| sm_vote_progress_hintbox 0
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| 
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| // Specifies whether or not to display vote progress to clients in the
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| // chat area. Valid values are 0 (Disabled) or 1 (Enabled).
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| // --
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| // Default: 0
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| sm_vote_progress_chat 0
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| 
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| // Specifies whether or not to display vote progress in the server console.
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| // Valid values are 0 (Disabled) or 1 (Enabled).
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| // --
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| // Default: 0
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| sm_vote_progress_console 0
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| 
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| // Specifies whether or not to display vote progress to clients in the
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| // client console. Valid values are 0 (Disabled) or 1 (Enabled).
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| // --
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| // Default: 0
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| sm_vote_progress_client_console 0
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