251cced1f8
Various minor things done to project files Updated sample extension project file and updated makefile to the new unified version (more changes likely on the way) Updated regex project file and makefile --HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401971
296 lines
7.4 KiB
SourcePawn
296 lines
7.4 KiB
SourcePawn
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod Nextmap Plugin
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* Adds sm_nextmap cvar for changing map and nextmap chat trigger.
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*
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* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#pragma semicolon 1
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#include <sourcemod>
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public Plugin:myinfo =
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{
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name = "Nextmap",
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author = "AlliedModders LLC",
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description = "Provides nextmap and sm_nextmap",
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version = SOURCEMOD_VERSION,
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url = "http://www.sourcemod.net/"
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};
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new bool:g_IntermissionCalled;
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new UserMsg:g_VGUIMenu;
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new Handle:g_Cvar_Chattime;
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new Handle:g_Cvar_Nextmap;
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new g_MapPos = -1;
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new Handle:g_MapList = INVALID_HANDLE;
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new g_MapListSerial = -1;
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public OnPluginStart()
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{
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LoadTranslations("common.phrases");
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LoadTranslations("nextmap.phrases");
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g_VGUIMenu = GetUserMessageId("VGUIMenu");
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if (g_VGUIMenu == INVALID_MESSAGE_ID)
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{
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LogError("FATAL: Cannot find VGUIMenu user message id. Nextmap not loaded.");
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SetFailState("VGUIMenu Not Found");
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}
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g_MapList = CreateArray(32);
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HookUserMessage(g_VGUIMenu, UserMsg_VGUIMenu);
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g_Cvar_Nextmap = CreateConVar("sm_nextmap", "", "Sets the Next Map", FCVAR_NOTIFY);
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g_Cvar_Chattime = FindConVar("mp_chattime");
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RegConsoleCmd("say", Command_Say);
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RegConsoleCmd("say_team", Command_Say);
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if (GetCommandFlags("nextmap") == INVALID_FCVAR_FLAGS)
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{
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RegServerCmd("nextmap", Command_Nextmap);
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}
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RegAdminCmd("sm_setnextmap", Command_SetNextmap, ADMFLAG_CHANGEMAP, "sm_setnextmap <map>");
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RegConsoleCmd("listmaps", Command_List);
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// Set to the current map so OnMapStart() will know what to do
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decl String:currentMap[64];
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GetCurrentMap(currentMap, 64);
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SetConVarString(g_Cvar_Nextmap, currentMap);
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}
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public OnConfigsExecuted()
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{
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decl String:lastMap[64], String:currentMap[64];
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GetConVarString(g_Cvar_Nextmap, lastMap, 64);
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GetCurrentMap(currentMap, 64);
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// Why am I doing this? If we switched to a new map, but it wasn't what we expected (Due to sm_map, sm_votemap, or
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// some other plugin/command), we don't want to scramble the map cycle. Or for example, admin switches to a custom map
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// not in mapcyclefile. So we keep it set to the last expected nextmap. - ferret
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if (strcmp(lastMap, currentMap) == 0)
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{
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FindAndSetNextMap();
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}
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}
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public OnMapEnd()
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{
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g_IntermissionCalled = false;
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}
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public Action:Command_Say(client, args)
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{
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decl String:text[192];
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if (GetCmdArgString(text, sizeof(text)) < 1)
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{
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return Plugin_Continue;
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}
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new startidx;
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if (text[strlen(text)-1] == '"')
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{
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text[strlen(text)-1] = '\0';
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startidx = 1;
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}
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decl String:message[8];
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BreakString(text[startidx], message, sizeof(message));
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if (strcmp(message, "nextmap", false) == 0)
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{
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decl String:map[32];
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GetConVarString(g_Cvar_Nextmap, map, sizeof(map));
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PrintToChat(client, "%t", "Next Map", map);
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}
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return Plugin_Continue;
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}
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public Action:Command_SetNextmap(client, args)
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{
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if (args < 1)
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{
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ReplyToCommand(client, "[SM] Usage: sm_setnextmap <map>");
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return Plugin_Handled;
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}
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decl String:map[64];
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GetCmdArg(1, map, sizeof(map));
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if (!IsMapValid(map))
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{
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ReplyToCommand(client, "[SM] %t", "Map was not found", map);
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return Plugin_Handled;
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}
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ShowActivity(client, "%t", "Cvar changed", "sm_nextmap", map);
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LogMessage("\"%L\" changed sm_nextmap to \"%s\"", client, map);
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SetConVarString(g_Cvar_Nextmap, map);
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return Plugin_Handled;
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}
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public Action:Command_List(client, args)
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{
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PrintToConsole(client, "Map Cycle:");
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new mapCount = GetArraySize(g_MapList);
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decl String:mapName[32];
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for (new i = 0; i < mapCount; i++)
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{
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GetArrayString(g_MapList, i, mapName, sizeof(mapName));
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PrintToConsole(client, "%s", mapName);
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}
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return Plugin_Handled;
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}
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public Action:UserMsg_VGUIMenu(UserMsg:msg_id, Handle:bf, const players[], playersNum, bool:reliable, bool:init)
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{
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if (g_IntermissionCalled)
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{
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return Plugin_Handled;
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}
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decl String:type[15];
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/* If we don't get a valid string, bail out. */
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if (BfReadString(bf, type, sizeof(type)) < 0)
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{
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return Plugin_Handled;
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}
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if (BfReadByte(bf) == 1 && BfReadByte(bf) == 0 && (strcmp(type, "scores", false) == 0))
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{
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g_IntermissionCalled = true;
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decl String:map[32];
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new Float:fChatTime = GetConVarFloat(g_Cvar_Chattime);
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GetConVarString(g_Cvar_Nextmap, map, sizeof(map));
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if (!IsMapValid(map))
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{
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if (g_MapPos == -1)
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{
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FindAndSetNextMap();
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}
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GetArrayString(g_MapList, g_MapPos, map, sizeof(map));
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}
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if (fChatTime < 2.0)
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SetConVarFloat(g_Cvar_Chattime, 2.0);
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new Handle:dp;
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CreateDataTimer(fChatTime - 1.0, Timer_ChangeMap, dp);
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WritePackString(dp, map);
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}
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return Plugin_Handled;
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}
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public Action:Command_Nextmap(args)
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{
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decl String:map[64];
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GetConVarString(g_Cvar_Nextmap, map, sizeof(map));
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ReplyToCommand(0, "%t", "Next Map", map);
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return Plugin_Handled;
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}
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public Action:Timer_ChangeMap(Handle:timer, Handle:dp)
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{
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new String:map[32];
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ResetPack(dp);
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ReadPackString(dp, map, sizeof(map));
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InsertServerCommand("changelevel \"%s\"", map);
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ServerExecute();
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LogMessage("Nextmap changed map to \"%s\"", map);
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return Plugin_Stop;
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}
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FindAndSetNextMap()
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{
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if (ReadMapList(g_MapList,
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g_MapListSerial,
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"mapcyclefile",
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MAPLIST_FLAG_CLEARARRAY|MAPLIST_FLAG_NO_DEFAULT)
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== INVALID_HANDLE)
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{
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if (g_MapListSerial == -1)
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{
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LogError("FATAL: Cannot load map cycle. Nextmap not loaded.");
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SetFailState("Mapcycle Not Found");
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}
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}
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new mapCount = GetArraySize(g_MapList);
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decl String:mapName[32];
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if (g_MapPos == -1)
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{
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decl String:current[64];
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GetCurrentMap(current, 64);
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for (new i = 0; i < mapCount; i++)
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{
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GetArrayString(g_MapList, i, mapName, sizeof(mapName));
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if (strcmp(current, mapName, false) == 0)
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{
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g_MapPos = i;
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break;
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}
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}
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if (g_MapPos == -1)
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g_MapPos = 0;
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}
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g_MapPos++;
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if (g_MapPos >= mapCount)
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g_MapPos = 0;
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GetArrayString(g_MapList, g_MapPos, mapName, sizeof(mapName));
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SetConVarString(g_Cvar_Nextmap, mapName);
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}
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