sourcemod/gamedata/sdktools.games/game.dod.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your SourceMod install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Games"
{
/* Day of Defeat: Source */
"dod"
{
"Offsets"
{
"GiveNamedItem"
{
"windows" "389"
"linux" "390"
"mac" "390"
}
"RemovePlayerItem"
{
"windows" "262"
"linux" "263"
"mac" "263"
}
"Weapon_GetSlot"
{
"windows" "260"
"linux" "261"
"mac" "261"
}
"Ignite"
{
"windows" "204"
"linux" "205"
"mac" "205"
}
"Extinguish"
{
"windows" "208"
"linux" "209"
"mac" "209"
}
"Teleport"
{
"windows" "106"
"linux" "107"
"mac" "107"
}
"CommitSuicide"
{
"windows" "427"
"linux" "428"
"mac" "428"
}
"GetVelocity"
{
"windows" "138"
"linux" "139"
"mac" "139"
}
"EyeAngles"
{
"windows" "129"
"linux" "130"
"mac" "130"
}
"AcceptInput"
{
"windows" "35"
"linux" "36"
"mac" "36"
}
"SetEntityModel"
{
"windows" "23"
"linux" "24"
"mac" "24"
}
"WeaponEquip"
{
"windows" "253"
"linux" "254"
"mac" "254"
}
"Activate"
{
"windows" "32"
"linux" "33"
"mac" "33"
}
"PlayerRunCmd"
{
"windows" "407"
"linux" "408"
"mac" "408"
}
}
}
}