sourcemod/plugins/include/sdktools_functions.inc
Scott Ehlert 251cced1f8 Spring Cleaning, Part Ichi (1)
Various minor things done to project files
Updated sample extension project file and updated makefile to the new unified version (more changes likely on the way)
Updated regex project file and makefile

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401971
2008-03-30 07:00:22 +00:00

286 lines
9.2 KiB
SourcePawn

/**
* vim: set ts=4 :
* =============================================================================
* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This file is part of the SourceMod/SourcePawn SDK.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#if defined _sdktools_functions_included
#endinput
#endif
#define _sdktools_functions_included
/**
* Removes a player's item.
*
* @param client Client index.
* @param item CBaseCombatWeapon entity index.
* @return True on success, false otherwise.
* @error Invalid client or entity, lack of mod support, or client not in
* game.
*/
native bool:RemovePlayerItem(client, item);
/**
* Gives a named item to a player.
*
* @param client Client index.
* @param item Item classname (such as weapon_ak47).
* @param iSubType Unknown.
* @return Entity index on success, or -1 on failure.
* @error Invalid client or client not in game, or lack of mod support.
*/
native GivePlayerItem(client, const String:item[], iSubType=0);
/**
* Returns the weapon in a player's slot.
*
* @param client Client index.
* @param slot Slot index (mod specific).
* @return Entity index on success, -1 if no weapon existed.
* @error Invalid client or client not in game, or lack of mod support.
*/
native GetPlayerWeaponSlot(client, slot);
/**
* Ignites an entity on fire.
*
* @param entity Entity index.
* @param time Number of seconds to set on fire.
* @param npc True to only affect NPCs.
* @param size Unknown.
* @param level Unknown.
* @noreturn
* @error Invalid entity or client not in game, or lack of mod support.
*/
native IgniteEntity(entity, Float:time, bool:npc=false, Float:size=0.0, bool:level=false);
/**
* Extinguishes a player that is on fire.
*
* @param entity Entity index.
* @noreturn
* @error Invalid entity or client not in game, or lack of mod support.
*/
native ExtinguishEntity(client);
/**
* Teleports an entity.
*
* @param entity Client index.
* @param origin New origin, or NULL_VECTOR for no change.
* @param angles New angles, or NULL_VECTOR for no change.
* @param velocity New velocity, or NULL_VECTOR for no change.
* @noreturn
* @error Invalid entity or client not in game, or lack of mod support.
*/
native TeleportEntity(entity, const Float:origin[3], const Float:angles[3], const Float:velocity[3]);
/**
* Forces a player to commit suicide.
*
* @param client Client index.
* @noreturn
* @error Invalid client or client not in game, or lack of mod support.
*/
native ForcePlayerSuicide(client);
/**
* Slaps a player in a random direction.
*
* @param client Client index.
* @param health Health to subtract.
* @param sound False to disable the sound effects.
* @noreturn
* @error Invalid client or client not in game, or lack of mod support.
*/
native SlapPlayer(client, health=5, bool:sound=true);
/**
* Searches for an entity by classname.
*
* @param startEnt The entity index after which to begin searching from.
* Use -1 to start from the first entity.
* @param classname Classname of the entity to find.
* @return Entity index >= 0 if found, -1 otherwise.
* @error Lack of mod support.
*/
native FindEntityByClassname(startEnt, const String:classname[]);
/**
* Returns the client's eye angles.
*
* @param client Player's index.
* @param ang Destination vector to store the client's eye angles.
* @return True on success, false on failure.
* @error Invalid client index, client not in game, or no mod support.
*/
native bool:GetClientEyeAngles(client, Float:ang[3]);
/**
* Creates an entity by string name, but does not spawn it (see DispatchSpawn).
* If ForceEdictIndex is not -1, then it will use the edict by that index. If the index is
* invalid or there is already an edict using that index, it will error out.
*
* @param classname Entity classname.
* @param ForceEdictIndex Edict index used by the created entity.
* @return Entity index on success, or -1 on failure.
* @error Invalid edict index, or no mod support.
*/
native CreateEntityByName(const String:classname[], ForceEdictIndex=-1);
/**
* Spawns an entity into the game.
*
* @param entity Entity index of the created entity.
* @return True on success, false otherwise.
* @error Invalid entity index, or no mod support.
*/
native bool:DispatchSpawn(entity);
/**
* Dispatches a KeyValue into given entity using a string value.
*
* @param entity Destination entity index.
* @param keyName Name of the key.
* @param value String value.
* @return True on success, false otherwise.
* @error Invalid entity index, or no mod support.
*/
native bool:DispatchKeyValue(entity, const String:keyName[], const String:value[]);
/**
* Dispatches a KeyValue into given entity using a floating point value.
*
* @param entity Destination entity index.
* @param keyName Name of the key.
* @param value Floating point value.
* @return True on success, false otherwise.
* @error Invalid entity index, or no mod support.
*/
native bool:DispatchKeyValueFloat(entity, const String:keyName[], Float:value);
/**
* Dispatches a KeyValue into given entity using a vector value.
*
* @param entity Destination entity index.
* @param keyName Name of the key.
* @param vec Vector value.
* @return True on success, false otherwise.
* @error Invalid entity index, or no mod support.
*/
native bool:DispatchKeyValueVector(entity, const String:keyName[], const Float:vector[3]);
/**
* Returns the entity a client is aiming at.
*
* @param client Client performing the aiming.
* @param only_clients True to exclude all entities but clients.
* @return Entity index being aimed at.
* -1 if no entity is being aimed at.
* -2 if the function is not supported.
* @error Invalid client index or client not in game.
*/
native GetClientAimTarget(client, bool:only_clients=true);
/**
* Returns the total number of teams in a game.
*
* @return Total number of teams.
*/
native GetTeamCount();
/**
* Retrieves the team name based on a team index.
*
* @param index Team index.
* @param name Buffer to store string in.
* @param maxlength Maximum length of string buffer.
* @noreturn
* @error Invalid team index.
*/
native GetTeamName(index, String:name[], maxlength);
/**
* Returns the score of a team based on a team index.
*
* @param index Team index.
* @return Score.
* @error Invalid team index.
*/
native GetTeamScore(index);
/**
* Sets the score of a team based on a team index.
*
* @param index Team index.
* @param value New score value.
* @return Score.
* @error Invalid team index.
*/
native SetTeamScore(index, value);
/**
* Retrieves the number of players in a certain team.
*
* @param index Team index.
* @return Number of players in the team.
* @error Invalid team index.
*/
native GetTeamClientCount(index);
/**
* Sets the model to a given entity.
*
* @param entity Entity index.
* @param model Model name.
* @noreturn
* @error Invalid entity index, or no mod support.
*/
native SetEntityModel(entity, const String:model[]);
/**
* Retrieves the decal file name associated to a given client.
*
* @param client Player's index.
* @param hex Buffer to store the logo filename.
* @param maxlength Maximum length of string buffer.
* @return True on success, otherwise false.
* @error Invalid client or client not in game.
*/
native bool:GetPlayerDecalFile(client, String:hex[], maxlength);
/**
* Returns the average server network traffic in bytes/sec.
*
* @param in Buffer to store the input traffic velocity.
* @param out Buffer to store the output traffic velocity.
* @noreturn
*/
native GetServerNetStats(&Float:in, &Float:out);