sourcemod/extensions/sdktools/vnatives.cpp
David Anderson 11ff381289 - added bool type
- added pointer support
- added three default natives
- added include file for sdktools
- cleaned up decoding api a bit

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40960
2007-06-16 18:03:05 +00:00

183 lines
4.5 KiB
C++

#include "extension.h"
#include "vcallbuilder.h"
#include "vnatives.h"
List<ValveCall *> g_RegCalls;
inline void InitPass(ValvePassInfo &info, ValveType vtype, PassType type, unsigned int flags)
{
info.decflags = 0;
info.encflags = 0;
info.flags = flags;
info.type = type;
info.vtype = vtype;
}
#define START_CALL() \
unsigned char *vptr = pCall->stk_get();
#define FINISH_CALL_SIMPLE(vret) \
pCall->call->Execute(vptr, vret); \
pCall->stk_put(vptr);
#define ENCODE_VALVE_PARAM(num, which, vnum) \
if (EncodeValveParam(pContext, \
params[num], \
&pCall->which[vnum], \
vptr + pCall->which[vnum].offset) \
== Data_Fail) \
{ \
return 0; \
}
#define DECODE_VALVE_PARAM(num, which, vnum) \
if (DecodeValveParam(pContext, \
params[num], \
&pCall->which[vnum], \
vptr + pCall->which[vnum].offset) \
== Data_Fail) \
{ \
return 0; \
}
bool CreateBaseCall(const char *name,
ValveCallType vcalltype,
const ValvePassInfo *retinfo,
const ValvePassInfo params[],
unsigned int numParams,
ValveCall **vaddr)
{
int offset;
ValveCall *call;
if (g_pGameConf->GetOffset(name, &offset))
{
call = CreateValveVCall(offset, vcalltype, retinfo, params, numParams);
if (call)
{
g_RegCalls.push_back(call);
}
*vaddr = call;
return true;
} else {
void *addr;
if (g_pGameConf->GetMemSig(name, &addr))
{
call = CreateValveCall(addr, vcalltype, retinfo, params, numParams);
if (call)
{
g_RegCalls.push_back(call);
}
*vaddr = call;
return true;
}
}
return false;
}
static cell_t RemovePlayerItem(IPluginContext *pContext, const cell_t *params)
{
static ValveCall *pCall = NULL;
if (!pCall)
{
ValvePassInfo pass[2];
InitPass(pass[0], Valve_CBaseEntity, PassType_Basic, 0);
InitPass(pass[1], Valve_Bool, PassType_Basic, 0);
if (!CreateBaseCall("RemovePlayerItem", ValveCall_Player, &pass[1], &pass[0], 1, &pCall))
{
return pContext->ThrowNativeError("\"RemovePlayerItem\" not supported by this mod");
} else if (!pCall) {
return pContext->ThrowNativeError("\"RemovePlayerItem\" wrapper failed to initialized");
}
}
bool ret;
START_CALL();
DECODE_VALVE_PARAM(1, thisinfo, 0);
DECODE_VALVE_PARAM(2, vparams, 0);
FINISH_CALL_SIMPLE(&ret);
return ret ? 1 : 0;
}
static cell_t GiveNamedItem(IPluginContext *pContext, const cell_t *params)
{
static ValveCall *pCall = NULL;
if (!pCall)
{
ValvePassInfo pass[3];
InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
InitPass(pass[1], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
InitPass(pass[2], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
if (!CreateBaseCall("GiveNamedItem", ValveCall_Player, &pass[2], pass, 2, &pCall))
{
return pContext->ThrowNativeError("\"GiveNamedItem\" not supported by this mod");
} else if (!pCall) {
return pContext->ThrowNativeError("\"GiveNamedItem\" wrapper failed to initialized");
}
}
CBaseEntity *pEntity = NULL;
START_CALL();
DECODE_VALVE_PARAM(1, thisinfo, 0);
DECODE_VALVE_PARAM(2, vparams, 0);
DECODE_VALVE_PARAM(3, vparams, 1);
FINISH_CALL_SIMPLE(&pEntity);
if (pEntity == NULL)
{
return -1;
}
edict_t *pEdict = gameents->BaseEntityToEdict(pEntity);
if (!pEdict)
{
return -1;
}
return engine->IndexOfEdict(pEdict);
}
static cell_t GetPlayerWeaponSlot(IPluginContext *pContext, const cell_t *params)
{
static ValveCall *pCall = NULL;
if (!pCall)
{
ValvePassInfo pass[2];
InitPass(pass[0], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
InitPass(pass[1], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
if (!CreateBaseCall("Weapon_GetSlot", ValveCall_Player, &pass[1], pass, 1, &pCall))
{
return pContext->ThrowNativeError("\"Weapon_GetSlot\" not supported by this mod");
} else if (!pCall) {
return pContext->ThrowNativeError("\"Weapon_GetSlot\" wrapper failed to initialized");
}
}
CBaseEntity *pEntity;
START_CALL();
DECODE_VALVE_PARAM(1, thisinfo, 0);
DECODE_VALVE_PARAM(2, vparams, 0);
FINISH_CALL_SIMPLE(&pEntity);
if (pEntity == NULL)
{
return -1;
}
edict_t *pEdict = gameents->BaseEntityToEdict(pEntity);
if (!pEdict)
{
return -1;
}
return engine->IndexOfEdict(pEdict);
}
sp_nativeinfo_t g_Natives[] =
{
{"RemovePlayerItem", RemovePlayerItem},
{"GivePlayerItem", GiveNamedItem},
{"GetPlayerWeaponSlot", GetPlayerWeaponSlot},
{NULL, NULL},
};