sourcemod/core/MenuManager.cpp
David Anderson 530a5aad80 fixed various linux compilation problems
added menus to the makefile

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40784
2007-05-13 04:43:52 +00:00

697 lines
16 KiB
C++

/**
* vim: set ts=4 :
* ===============================================================
* SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
* ===============================================================
*
* This file is not open source and may not be copied without explicit
* written permission of AlliedModders LLC. This file may not be redistributed
* in whole or significant part.
* For information, see LICENSE.txt or http://www.sourcemod.net/license.php
*
* Version: $Id$
*/
#include <stdarg.h>
#include <time.h>
#include "MenuManager.h"
#include "sm_stringutil.h"
#include "sourcemm_api.h"
#include "PlayerManager.h"
#include "MenuStyle_Valve.h"
MenuManager g_Menus;
/*************************************
*************************************
**** BROADCAST HANDLING WRAPPERS ****
*************************************
*************************************/
BroadcastHandler::BroadcastHandler(IMenuHandler *handler) : m_pHandler(handler), numClients(0)
{
}
unsigned int BroadcastHandler::GetMenuAPIVersion2()
{
return m_pHandler->GetMenuAPIVersion2();
}
void BroadcastHandler::OnMenuCancel(IBaseMenu *menu, int client, MenuCancelReason reason)
{
m_pHandler->OnMenuCancel(menu, client, reason);
}
void BroadcastHandler::OnMenuDisplay(IBaseMenu *menu, int client, IMenuDisplay *display)
{
numClients++;
m_pHandler->OnMenuDisplay(menu, client, display);
}
void BroadcastHandler::OnBroadcastEnd(IBaseMenu *menu)
{
g_Menus.FreeBroadcastHandler(this);
}
void BroadcastHandler::OnMenuSelect(IBaseMenu *menu, int client, unsigned int item)
{
m_pHandler->OnMenuSelect(menu, client, item);
}
void BroadcastHandler::OnMenuEnd(IBaseMenu *menu)
{
assert(numClients > 0);
/* Only fire if all clients have gotten a menu end */
if (--numClients == 0)
{
IMenuHandler *pHandler = m_pHandler;
OnBroadcastEnd(menu);
pHandler->OnMenuEnd(menu);
}
}
VoteHandler::VoteHandler(IMenuVoteHandler *handler)
: BroadcastHandler(handler), m_pVoteHandler(handler)
{
}
void VoteHandler::Initialize(IBaseMenu *menu)
{
unsigned int numItems = menu->GetItemCount();
if (m_counts.size() >= numItems)
{
for (size_t i=0; i<numItems; i++)
{
m_counts[i] = 0;
}
} else {
for (size_t i=0; i<m_counts.size(); i++)
{
m_counts[i] = 0;
}
m_counts.resize(numItems, 0);
}
}
void VoteHandler::OnMenuSelect(IBaseMenu *menu, int client, unsigned int item)
{
if (item < numItems)
{
m_counts[item]++;
}
BroadcastHandler::OnMenuSelect(menu, client, item);
}
void VoteHandler::OnBroadcastEnd(IBaseMenu *menu)
{
m_ties.clear();
size_t highest = 0;
for (size_t i=1; i<numItems; i++)
{
if (m_counts[i] > m_counts[highest])
{
m_ties.clear();
highest = i;
} else if (m_counts[i] == m_counts[highest]) {
m_ties.push_back(i);
}
}
if (m_ties.size())
{
m_ties.push_back(highest);
srand(static_cast<unsigned int>(time(NULL)));
highest = m_ties[rand() % m_ties.size()];
}
m_pVoteHandler->OnMenuVoteEnd(menu, highest);
g_Menus.FreeVoteHandler(this);
}
/*******************************
*******************************
******** MENU MANAGER *********
*******************************
*******************************/
MenuManager::MenuManager()
{
m_ShowMenu = -1;
m_pDefaultStyle = NULL;
}
void MenuManager::OnSourceModAllInitialized()
{
int num = g_SMAPI->GetUserMessageCount();
if (num >= 1)
{
for (int i=0; i<num; i++)
{
if (strcmp(g_SMAPI->GetUserMessage(i, NULL), "ShowMenu") == 0)
{
m_ShowMenu = i;
break;
}
}
}
/* :TODO: styles */
m_Styles.push_back(&g_ValveMenuStyle);
SetDefaultStyle(&g_ValveMenuStyle);
}
void MenuManager::OnSourceModAllShutdown()
{
while (!m_BroadcastHandlers.empty())
{
delete m_BroadcastHandlers.front();
m_BroadcastHandlers.pop();
}
while (!m_VoteHandlers.empty())
{
delete m_VoteHandlers.front();
m_VoteHandlers.pop();
}
}
bool MenuManager::SetDefaultStyle(IMenuStyle *style)
{
if (!style)
{
return false;
}
m_pDefaultStyle = style;
return true;
}
IMenuStyle *MenuManager::GetStyle(unsigned int index)
{
if (index >= GetStyleCount())
{
return NULL;
}
return m_Styles[index];
}
unsigned int MenuManager::GetStyleCount()
{
return (unsigned int)m_Styles.size();
}
IMenuStyle *MenuManager::FindStyleByName(const char *name)
{
unsigned int count = GetStyleCount();
for (unsigned int i=0; i<count; i++)
{
IMenuStyle *ptr = GetStyle(i);
if (strcasecmp(ptr->GetStyleName(), name) == 0)
{
return ptr;
}
}
return NULL;
}
inline bool IsSlotItem(IMenuDisplay *display,
unsigned int style)
{
if (!display->CanDrawItem(style))
{
return false;
}
if ((style & ITEMDRAW_IGNORE) == ITEMDRAW_IGNORE)
{
return false;
}
if (style & ITEMDRAW_RAWLINE)
{
return false;
}
return true;
}
IMenuDisplay *MenuManager::RenderMenu(int client, menu_states_t &md, ItemOrder order)
{
IBaseMenu *menu = md.menu;
if (!menu)
{
return NULL;
}
struct
{
unsigned int position;
ItemDrawInfo draw;
} drawItems[10];
/* Figure out how many items to draw */
IMenuStyle *style = menu->GetDrawStyle();
unsigned int pgn = menu->GetPagination();
unsigned int maxItems = style->GetMaxPageItems();
if (pgn != MENU_NO_PAGINATION)
{
maxItems = pgn;
}
unsigned int totalItems = menu->GetItemCount();
unsigned int startItem = 0;
/* For pagination, find the starting point. */
if (pgn != MENU_NO_PAGINATION)
{
if (order == ItemOrder_Ascending)
{
startItem = md.lastItem;
/* This shouldn't happen with well-coded menus.
* If the item is out of bounds, switch the order to
* Items_Descending and make us start from the top.
*/
if (startItem >= totalItems)
{
startItem = totalItems - 1;
order = ItemOrder_Descending;
}
} else if (order == ItemOrder_Descending) {
startItem = md.firstItem;
/* This shouldn't happen with well-coded menus.
* If searching backwards doesn't give us enough room,
* start from the beginning and change to ascending.
*/
if (startItem <= maxItems)
{
startItem = 0;
order = ItemOrder_Ascending;
}
}
}
/* Get our Display pointer and initialize some crap */
IMenuDisplay *display = menu->CreateDisplay();
IMenuHandler *mh = md.mh;
bool foundExtra = false;
unsigned int extraItem = 0;
/**
* We keep searching until:
* 1) There are no more items
* 2) We reach one OVER the maximum number of slot items
* 3) We have reached maxItems and pagination is MENU_NO_PAGINATION
*/
unsigned int i = startItem;
unsigned int foundItems = 0;
while (true)
{
ItemDrawInfo &dr = drawItems[foundItems].draw;
/* Is the item valid? */
if (menu->GetItemInfo(i, &dr) != NULL)
{
/* Ask the user to change the style, if necessary */
mh->OnMenuDrawItem(menu, client, i, dr.style);
/* Check if it's renderable */
if (IsSlotItem(display, dr.style))
{
/* If we've already found the max number of items,
* This means we should just cancel out and log our
* "last item."
*/
if (foundItems >= maxItems)
{
foundExtra = true;
extraItem = i;
break;
}
drawItems[foundItems++].position = i;
}
}
/* If there's no pagination, stop once the menu is full. */
if (pgn == MENU_NO_PAGINATION)
{
/* If we've filled up, then stop */
if (foundItems >= maxItems)
{
break;
}
}
/* If we're descending and this is the first item, stop */
if (order == ItemOrder_Descending)
{
if (i == 0)
{
break;
}
i--;
}
/* If we're ascending and this is the last item, stop */
else if (order == ItemOrder_Ascending)
{
if (i >= totalItems - 1)
{
break;
}
i++;
}
}
/* There were no items to draw! */
if (!foundItems)
{
display->DeleteThis();
return NULL;
}
/* Check initial buttons */
bool displayPrev = false;
bool displayNext = false;
if (foundExtra)
{
if (order == ItemOrder_Descending)
{
displayPrev = true;
md.firstItem = extraItem;
} else if (order == ItemOrder_Ascending) {
displayNext = true;
md.lastItem = extraItem;
}
}
/**
* If we're paginated, we have to find if there is another page.
* Sadly, the only way to do this is to try drawing more items!
*/
if (pgn != MENU_NO_PAGINATION)
{
unsigned int lastItem = 0;
ItemDrawInfo dr;
/* Find the last feasible item to search from. */
if (order == ItemOrder_Descending)
{
lastItem = drawItems[0].position;
if (lastItem >= totalItems - 1)
{
goto skip_search;
}
while (++lastItem < totalItems)
{
if (menu->GetItemInfo(lastItem, &dr) != NULL)
{
mh->OnMenuDrawItem(menu, client, lastItem, dr.style);
if (IsSlotItem(display, dr.style))
{
displayNext = true;
md.lastItem = lastItem;
break;
}
}
}
} else if (order == ItemOrder_Ascending) {
lastItem = drawItems[0].position;
if (lastItem == 0)
{
goto skip_search;
}
lastItem--;
while (lastItem-- != 0)
{
if (menu->GetItemInfo(lastItem, &dr) != NULL)
{
mh->OnMenuDrawItem(menu, client, lastItem, dr.style);
if (IsSlotItem(display, dr.style))
{
displayPrev = true;
md.firstItem = lastItem;
break;
}
}
}
}
}
skip_search:
/* Draw the item according to the order */
menu_slots_t *slots = md.slots;
unsigned int position = 0; /* Keep track of the last position */
if (order == ItemOrder_Ascending)
{
for (unsigned int i=0; i<foundItems; i++)
{
ItemDrawInfo &dr = drawItems[i].draw;
menu->GetItemInfo(drawItems[i].position, &dr);
mh->OnMenuDisplayItem(menu, client, drawItems[i].position, &(dr.display));
if ((position = display->DrawItem(dr)) != 0)
{
slots[position].item = drawItems[i].position;
slots[position].type = ItemSel_Item;
}
}
} else if (order == ItemOrder_Descending) {
unsigned int i = foundItems;
/* NOTE: There will always be at least one item because
* of the check earlier.
*/
while (i--)
{
ItemDrawInfo &dr = drawItems[i].draw;
menu->GetItemInfo(drawItems[i].position, &dr);
mh->OnMenuDisplayItem(menu, client, drawItems[i].position, &(dr.display));
if ((position = display->DrawItem(dr)) != 0)
{
slots[position].item = drawItems[i].position;
slots[position].type = ItemSel_Item;
}
}
}
/* Now, we need to check if we need to add anything extra */
if (pgn != MENU_NO_PAGINATION)
{
bool canDrawDisabled = display->CanDrawItem(ITEMDRAW_DISABLED);
bool exitButton = menu->GetExitButton();
char text[50];
/* Calculate how many items we are allowed for control stuff */
unsigned int padding = style->GetMaxPageItems() - maxItems;
/* Add the number of available slots */
padding += (maxItems - foundItems);
/* Someday, if we are able to re-enable this, we will be very lucky men. */
#if 0
if (!style->FeatureExists(MenuStyleFeature_ImplicitExit))
{
#endif
/* Even if we don't draw an exit button, we invalidate the slot. */
padding--;
#if 0
} else {
/* Otherwise, we don't draw anything and leave the slot available */
exitButton = false;
}
#endif
/* Subtract two slots for the displayNext/displayPrev padding */
padding -= 2;
/**
* We allow next/prev to be undrawn if neither exists.
* Thus, we only need padding if one of them will be drawn,
* or the exit button will be drawn.
*/
ItemDrawInfo padItem(NULL, ITEMDRAW_SPACER);
if (exitButton || (displayNext || displayPrev))
{
/* Add spacers so we can pad to the end */
for (unsigned int i=0; i<padding; i++)
{
position = display->DrawItem(padItem);
slots[position].type = ItemSel_None;
}
}
/* Put a fake spacer before control stuff, if possible */
{
ItemDrawInfo draw("", ITEMDRAW_RAWLINE|ITEMDRAW_SPACER);
display->DrawItem(draw);
}
/* PREVIOUS */
ItemDrawInfo dr(text, 0);
if (displayPrev || canDrawDisabled)
{
CorePlayerTranslate(client, text, sizeof(text), "Back", NULL);
dr.style = displayPrev ? 0 : ITEMDRAW_DISABLED;
position = display->DrawItem(dr);
slots[position].type = ItemSel_Back;
} else if ((displayNext || canDrawDisabled) || exitButton) {
/* If we can't display this,
* but there is a "next" or "exit" button, we need to pad!
*/
position = display->DrawItem(padItem);
slots[position].type = ItemSel_None;
}
/* NEXT */
if (displayNext || canDrawDisabled)
{
CorePlayerTranslate(client, text, sizeof(text), "Next", NULL);
dr.style = displayNext ? 0 : ITEMDRAW_DISABLED;
position = display->DrawItem(dr);
slots[position].type = ItemSel_Next;
} else if (exitButton) {
/* If we can't display this,
* but there is an exit button, we need to pad!
*/
position = display->DrawItem(padItem);
slots[position].type = ItemSel_None;
}
/* EXIT */
if (exitButton)
{
CorePlayerTranslate(client, text, sizeof(text), "Exit", NULL);
dr.style = 0;
position = display->DrawItem(dr);
slots[position].type = ItemSel_Exit;
}
}
/* Lastly, fill in any slots we could have missed */
for (unsigned int i = position + 1; i < 10; i++)
{
slots[i].type = ItemSel_None;
}
/* Do title stuff */
mh->OnMenuDisplay(menu, client, display);
display->DrawTitle(menu->GetDefaultTitle(), true);
return display;
}
unsigned int MenuManager::BroadcastMenu(IBaseMenu *menu,
IMenuHandler *handler,
int clients[],
unsigned int numClients,
unsigned int time)
{
BroadcastHandler *bh;
if (m_BroadcastHandlers.empty())
{
bh = new BroadcastHandler(handler);
} else {
bh = m_BroadcastHandlers.front();
m_BroadcastHandlers.pop();
bh->m_pHandler = handler;
bh->numClients = 0;
}
handler->OnMenuStart(menu);
unsigned int total = 0;
for (unsigned int i=0; i<numClients; i++)
{
/* Only continue if displaying works */
if (!menu->Display(clients[i], bh, time))
{
continue;
}
/* :TODO: Allow sourcetv only, not all bots */
CPlayer *player = g_Players.GetPlayerByIndex(clients[i]);
if (player->IsFakeClient())
{
continue;
}
total++;
}
if (!total)
{
/* End the broadcast here */
handler->OnMenuEnd(menu);
FreeBroadcastHandler(bh);
}
return total;
}
unsigned int MenuManager::VoteMenu(IBaseMenu *menu,
IMenuVoteHandler *handler,
int clients[],
unsigned int numClients,
unsigned int time)
{
VoteHandler *vh;
if (m_VoteHandlers.empty())
{
vh = new VoteHandler(handler);
} else {
vh = m_VoteHandlers.front();
m_VoteHandlers.pop();
vh->m_pHandler = handler;
vh->numClients = 0;
}
vh->Initialize(menu);
handler->OnMenuStart(menu);
unsigned int total = 0;
for (unsigned int i=0; i<numClients; i++)
{
/* Only continue if displaying works */
if (!menu->Display(clients[i], vh, time))
{
continue;
}
/* :TODO: Allow sourcetv only, not all bots */
CPlayer *player = g_Players.GetPlayerByIndex(clients[i]);
if (player->IsFakeClient())
{
continue;
}
total++;
}
if (!total)
{
/* End the broadcast here */
handler->OnMenuEnd(menu);
FreeVoteHandler(vh);
}
return total;
}
void MenuManager::FreeBroadcastHandler(BroadcastHandler *bh)
{
m_BroadcastHandlers.push(bh);
}
void MenuManager::FreeVoteHandler(VoteHandler *vh)
{
m_VoteHandlers.push(vh);
}
IMenuStyle *MenuManager::GetDefaultStyle()
{
return m_pDefaultStyle;
}