257 lines
7.4 KiB
C++
257 lines
7.4 KiB
C++
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod
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* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#ifndef _INCLUDE_SOURCEMOD_GAMEHELPERS_H_
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#define _INCLUDE_SOURCEMOD_GAMEHELPERS_H_
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#include <IShareSys.h>
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/**
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* @file IGameHelpers.h
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* @brief Provides Source helper functions.
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*/
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#define SMINTERFACE_GAMEHELPERS_NAME "IGameHelpers"
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#define SMINTERFACE_GAMEHELPERS_VERSION 4
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class CBaseEntity;
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class CBaseHandle;
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class SendProp;
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class ServerClass;
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struct edict_t;
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struct datamap_t;
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struct typedescription_t;
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namespace SourceMod
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{
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/**
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* @brief Maps the heirarchy of a SendProp.
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*/
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struct sm_sendprop_info_t
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{
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SendProp *prop; /**< Property instance. */
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unsigned int actual_offset; /**< Actual computed offset. */
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};
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class IGameHelpers : public SMInterface
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{
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public:
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virtual const char *GetInterfaceName()
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{
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return SMINTERFACE_GAMEHELPERS_NAME;
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}
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virtual unsigned int GetInterfaceVersion()
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{
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return SMINTERFACE_GAMEHELPERS_VERSION;
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}
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public:
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/**
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* @brief Deprecated; use FindSendPropInfo() instead.
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*
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* @param classname Do not use.
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* @param offset Do not use.
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* @return Do not use.
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*/
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virtual SendProp *FindInSendTable(const char *classname, const char *offset) =0;
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/**
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* @brief Finds a named server class.
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*
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* @return ServerClass pointer on success, NULL on failure.
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*/
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virtual ServerClass *FindServerClass(const char *classname) =0;
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/**
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* @brief Finds a datamap_t definition.
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*
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* @param pMap datamap_t pointer.
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* @param offset Property name.
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* @return typedescription_t pointer on success, NULL
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* on failure.
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*/
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virtual typedescription_t *FindInDataMap(datamap_t *pMap, const char *offset) =0;
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/**
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* @brief Retrieves an entity's datamap_t pointer.
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*
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* @param pEntity CBaseEntity entity.
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* @return datamap_t pointer, or NULL on failure.
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*/
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virtual datamap_t *GetDataMap(CBaseEntity *pEntity) =0;
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/**
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* @brief Marks an edict as state changed for an offset.
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*
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* @param pEdict Edict pointer.
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* @param offset Offset index.
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*/
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virtual void SetEdictStateChanged(edict_t *pEdict, unsigned short offset) =0;
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/**
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* @brief Sends a text message to a client.
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*
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* @param client Client index.
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* @param dest Destination on the HUD.
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* @param msg Message to send.
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* @return True on success, false on failure.
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*/
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virtual bool TextMsg(int client, int dest, const char *msg) =0;
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/**
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* @brief Returns whether the server ls a LAN server.
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*
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* @return True if LAN server, false otherwise.
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*/
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virtual bool IsLANServer() =0;
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/**
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* @brief Finds a send property in a named ServerClass.
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*
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* This version, unlike FindInSendTable(), correctly deduces the
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* offsets of nested tables.
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*
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* @param classname ServerClass name (such as CBasePlayer).
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* @param offset Offset name (such as m_iAmmo).
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* @param info Buffer to store sm_sendprop_info_t data.
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* @return True on success, false on failure.
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*/
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virtual bool FindSendPropInfo(const char *classname,
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const char *offset,
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sm_sendprop_info_t *info) =0;
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/**
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* @brief Converts an entity index into an edict pointer.
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*
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* @param index Entity Index.
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* @return Edict pointer or NULL on failure.
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*/
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virtual edict_t *EdictOfIndex(int index) =0;
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/**
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* @brief Converts an edict pointer into an entity index.
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*
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* @param index Edict Pointer.
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* @return Entity index or -1 on failure.
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*/
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virtual int IndexOfEdict(edict_t *pEnt) =0;
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/**
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* @brief Retrieves the edict pointer from a CBaseHandle object.
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*
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* @param hndl CBaseHandle object.
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* @return Edict pointer or NULL on failure.
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*/
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virtual edict_t *GetHandleEntity(CBaseHandle &hndl) =0;
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/**
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* @brief Sets the edict pointer in a CBaseHandle object.
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*
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* @param hndl CBaseHandle object.
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* @param pEnt Edict pointer.
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* @noreturn
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*/
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virtual void SetHandleEntity(CBaseHandle &hndl, edict_t *pEnt) =0;
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/**
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* @brief Returns the current map name.
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*
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* @return Current map name.
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*/
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virtual const char *GetCurrentMap() =0;
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/**
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* @brief Wraps IVEngineServer::ServerCommand.
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*
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* @param buffer Command buffer (does not auto \n terminate).
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*/
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virtual void ServerCommand(const char *buffer) =0;
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/**
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* @brief Looks up a reference and returns the CBasseEntity* it points to.
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*
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* @note Supports 'old style' simple indexes and does a serial confirmation check on references.
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*
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* @param entRef Entity reference.
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* @return Entity pointer.
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*/
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virtual CBaseEntity *ReferenceToEntity(cell_t entRef) =0;
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/**
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* @brief Returns the entity reference for an entity.
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*
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* @param pEntity Entity pointer.
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* @return Entity reference.
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*/
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virtual cell_t EntityToReference(CBaseEntity *pEntity) =0;
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/**
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* @brief Returns the entity reference for logical entities, or the index for networked entities.
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*
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* @param pEntity Entity pointer.
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* @return Entity reference/index.
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*/
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virtual cell_t EntityToBCompatRef(CBaseEntity *pEntity) =0;
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/**
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* @brief Converts an entity index into an entity reference.
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*
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* @param entIndex Entity index.
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* @return Entity reference.
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*/
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virtual cell_t IndexToReference(int entIndex) =0;
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/**
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* @brief Retrieves the entity index from a reference.
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*
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* @param entRef Entity reference.
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* @return Entity index.
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*/
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virtual int ReferenceToIndex(cell_t entRef) =0;
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/**
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* @brief Converts a reference into a bcompat version (index for networked entities).
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*
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* @param entRef Entity reference.
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* @return Entity reference/index.
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*/
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virtual cell_t ReferenceToBCompatRef(cell_t entRef) =0;
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/**
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* @brief Returns the g_EntList pointer.
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*
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* @return g_EntList pointer.
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*/
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virtual void *GetGlobalEntityList() =0;
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};
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}
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#endif //_INCLUDE_SOURCEMOD_GAMEHELPERS_H_
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