sourcemod/extensions/sdkhooks/takedamageinfohack.h
Nicholas Hastings 230e4e3a32 Build fix.
2013-02-08 00:00:09 -05:00

90 lines
2.9 KiB
C++

/**
* vim: set ts=4 :
* =============================================================================
* Source SDK Hooks Extension
* Copyright (C) 2010-2012 Nicholas Hastings
* Copyright (C) 2009-2010 Erik Minekus
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#ifndef TAKEDAMAGEINFOHACK_H
#define TAKEDAMAGEINFOHACK_H
#ifdef _WIN32
#pragma once
#endif
#include "smsdk_ext.h"
#define GAME_DLL 1
#include <isaverestore.h>
#ifndef _DEBUG
#include <ehandle.h>
#else
#undef _DEBUG
#include <ehandle.h>
#define _DEBUG 1
#endif
#include <server_class.h>
#include <shareddefs.h>
#include <takedamageinfo.h>
class CTakeDamageInfoHack : public CTakeDamageInfo
{
public:
CTakeDamageInfoHack( CBaseEntity *pInflictor, CBaseEntity *pAttacker, float flDamage, int bitsDamageType, CBaseEntity *pWeapon, Vector vecDamageForce, Vector vecDamagePosition );
inline int GetAttacker() const { return m_hAttacker.IsValid() ? m_hAttacker.GetEntryIndex() : -1; }
inline int GetInflictor() const { return m_hInflictor.IsValid() ? m_hInflictor.GetEntryIndex() : -1; }
#if SOURCE_ENGINE >= SE_ORANGEBOX && SOURCE_ENGINE != SE_LEFT4DEAD
inline int GetWeapon() const { return m_hWeapon.IsValid() ? m_hWeapon.GetEntryIndex() : -1; }
#else
inline int GetWeapon() const { return -1; }
inline void SetWeapon(CBaseEntity *) {}
#endif
inline void SetDamageForce(vec_t x, vec_t y, vec_t z)
{
m_vecDamageForce.x = x;
m_vecDamageForce.y = y;
m_vecDamageForce.z = z;
}
inline void SetDamagePosition(vec_t x, vec_t y, vec_t z)
{
m_vecDamagePosition.x = x;
m_vecDamagePosition.y = y;
m_vecDamagePosition.z = z;
}
#if SOURCE_ENGINE < SE_ORANGEBOX
inline int GetDamageCustom() const { return GetCustomKill(); }
#endif
};
#endif //TAKEDAMAGEINFOHACK_H