50083048f6
--HG-- extra : rebase_source : 88a08b03ecbbbaa3bf1c91db30c2e08ceb106e95
60 lines
2.4 KiB
C
60 lines
2.4 KiB
C
/**
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* vim: set ts=4 :
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* =============================================================================
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* Source SDK Hooks Extension
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* Copyright (C) 2010-2012 Nicholas Hastings
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* Copyright (C) 2009-2010 Erik Minekus
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#define SET_PRE_true(gamedataname) g_HookTypes[SDKHook_##gamedataname].supported = true;
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#define SET_PRE_false(gamedataname)
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#define SET_POST_true(gamedataname) g_HookTypes[SDKHook_##gamedataname##Post].supported = true;
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#define SET_POST_false(gamedataname)
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#define CHECKOFFSET(gamedataname, supportsPre, supportsPost) \
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offset = 0; \
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g_pGameConf->GetOffset(#gamedataname, &offset); \
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if (offset > 0) \
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{ \
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SH_MANUALHOOK_RECONFIGURE(gamedataname, offset, 0, 0); \
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SET_PRE_##supportsPre(gamedataname) \
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SET_POST_##supportsPost(gamedataname) \
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}
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#define CHECKOFFSET_W(gamedataname, supportsPre, supportsPost) \
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offset = 0; \
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g_pGameConf->GetOffset("Weapon_"#gamedataname, &offset); \
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if (offset > 0) \
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{ \
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SH_MANUALHOOK_RECONFIGURE(Weapon_##gamedataname, offset, 0, 0); \
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SET_PRE_##supportsPre(Weapon##gamedataname) \
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SET_POST_##supportsPost(Weapon##gamedataname) \
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}
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#define HOOKLOOP \
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for(int i = g_HookList.Count() - 1; i >= 0; i--)
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