78d054e077
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401175
129 lines
3.3 KiB
C++
129 lines
3.3 KiB
C++
/**
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* vim: set ts=4 :
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* ===============================================================
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* SourceMod SDK Tools Extension
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* Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
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* ===============================================================
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Version: $Id$
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*/
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#include "extension.h"
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#include "vhelpers.h"
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CallHelper s_Teleport;
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CallHelper s_GetVelocity;
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bool SetupTeleport()
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{
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if (s_Teleport.setup)
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{
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return s_Teleport.supported;
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}
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/* Setup Teleport */
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int offset;
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if (g_pGameConf->GetOffset("Teleport", &offset))
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{
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PassInfo info[3];
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info[0].flags = info[1].flags = info[2].flags = PASSFLAG_BYVAL;
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info[0].size = info[1].size = info[2].size = sizeof(void *);
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info[0].type = info[1].type = info[2].type = PassType_Basic;
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s_Teleport.call = g_pBinTools->CreateVCall(offset, 0, 0, NULL, info, 3);
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if (s_Teleport.call)
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{
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s_Teleport.supported = true;
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}
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}
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s_Teleport.setup = true;
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return s_Teleport.supported;
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}
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void Teleport(CBaseEntity *pEntity, Vector *origin, QAngle *ang, Vector *velocity)
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{
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unsigned char params[sizeof(void *) * 4];
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unsigned char *vptr = params;
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*(CBaseEntity **)vptr = pEntity;
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vptr += sizeof(CBaseEntity *);
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*(Vector **)vptr = origin;
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vptr += sizeof(Vector *);
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*(QAngle **)vptr = ang;
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vptr += sizeof(QAngle *);
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*(Vector **)vptr = velocity;
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s_Teleport.call->Execute(params, NULL);
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}
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bool IsTeleportSupported()
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{
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return SetupTeleport();
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}
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bool SetupGetVelocity()
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{
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if (s_GetVelocity.setup)
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{
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return s_GetVelocity.supported;
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}
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int offset;
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if (g_pGameConf->GetOffset("GetVelocity", &offset))
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{
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PassInfo info[2];
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info[0].flags = info[1].flags = PASSFLAG_BYVAL;
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info[0].size = info[1].size = sizeof(void *);
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info[0].type = info[1].type = PassType_Basic;
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s_GetVelocity.call = g_pBinTools->CreateVCall(offset, 0, 0, NULL, info, 2);
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if (s_GetVelocity.call)
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{
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s_GetVelocity.supported = true;
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}
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}
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s_GetVelocity.setup = true;
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return s_GetVelocity.supported;
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}
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void GetVelocity(CBaseEntity *pEntity, Vector *velocity, AngularImpulse *angvelocity)
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{
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unsigned char params[sizeof(void *) * 3];
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unsigned char *vptr = params;
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*(CBaseEntity **)vptr = pEntity;
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vptr += sizeof(CBaseEntity *);
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*(Vector **)vptr = velocity;
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vptr += sizeof(Vector *);
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*(AngularImpulse **)vptr = angvelocity;
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s_GetVelocity.call->Execute(params, NULL);
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}
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bool IsGetVelocitySupported()
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{
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return SetupGetVelocity();
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}
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void ShutdownHelpers()
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{
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s_Teleport.Shutdown();
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s_GetVelocity.Shutdown();
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}
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