sourcemod/plugins/testsuite/tf2-test.sp
2020-03-04 22:07:00 +00:00

235 lines
4.5 KiB
SourcePawn

#include <sourcemod>
#include <sdktools>
#include <tf2>
#include <tf2_stocks>
public Plugin:myinfo =
{
name = "TF2 Test",
author = "pRED*",
description = "Test of Tf2 functions",
version = "1.0",
url = "www.sourcemod.net"
}
public OnPluginStart()
{
RegConsoleCmd("sm_burnme", Command_Burn);
RegConsoleCmd("sm_respawn", Command_Respawn);
RegConsoleCmd("sm_disguise", Command_Disguise);
RegConsoleCmd("sm_remdisguise", Command_RemDisguise);
RegConsoleCmd("sm_class", Command_Class);
RegConsoleCmd("sm_remove", Command_Remove);
RegConsoleCmd("sm_changeclass", Command_ChangeClass);
RegConsoleCmd("sm_regenerate", Command_Regenerate);
RegConsoleCmd("sm_uberme", Command_UberMe);
RegConsoleCmd("sm_unuberme", Command_UnUberMe);
RegConsoleCmd("sm_setpowerplay", Command_SetPowerPlay);
RegConsoleCmd("sm_panic", Command_Panic);
RegConsoleCmd("sm_bighit", Command_BigHit);
RegConsoleCmd("sm_frighten", Command_Frighten);
}
public Action:Command_Class(client, args)
{
TF2_RemoveAllWeapons(client);
PrintToChat(client, "Test: sniper's classnum is %i (should be %i)", TF2_GetClass("sniper"), TFClass_Sniper);
return Plugin_Handled;
}
public Action:Command_Remove(client, args)
{
new one = GetCmdArgInt(1);
TF2_RemoveWeaponSlot(client, one);
PrintToChat(client, "Test: heavy's classnum is %i (should be %i)", TF2_GetClass("heavy"), TFClass_Heavy);
new doms = TF2_GetPlayerResourceData(client, TFResource_Dominations);
PrintToChat(client, "Dominations read test: %i", doms);
TF2_SetPlayerResourceData(client, TFResource_Dominations, doms + 10);
doms = TF2_GetPlayerResourceData(client, TFResource_Dominations);
PrintToChat(client, "Dominations write test: %i", doms);
/* Note: This didn't appear to change my dominations value when I pressed tab. */
return Plugin_Handled;
}
public Action:Command_ChangeClass(client, args)
{
new one = GetCmdArgInt(1);
PrintToChat(client, "Current class is :%i", TF2_GetPlayerClass(client));
TF2_SetPlayerClass(client, TFClassType:one);
PrintToChat(client, "New class is :%i", TF2_GetPlayerClass(client));
return Plugin_Handled;
}
public Action:Command_Burn(client, args)
{
if (client == 0)
{
return Plugin_Handled;
}
TF2_IgnitePlayer(client, client);
return Plugin_Handled;
}
public Action:Command_Disguise(client, args)
{
if (client == 0)
{
return Plugin_Handled;
}
if (args < 2)
{
return Plugin_Handled;
}
new one = GetCmdArgInt(1);
new two = GetCmdArgInt(2);
TF2_DisguisePlayer(client, TFTeam:one, TFClassType:two);
return Plugin_Handled;
}
public Action:Command_RemDisguise(client, args)
{
if (client == 0)
{
return Plugin_Handled;
}
TF2_RemovePlayerDisguise(client);
return Plugin_Handled;
}
public Action:Command_Respawn(client, args)
{
if (client == 0)
{
return Plugin_Handled;
}
TF2_RespawnPlayer(client);
return Plugin_Handled;
}
public Action:Command_Regenerate(client, args)
{
if (client == 0)
{
return Plugin_Handled;
}
TF2_RegeneratePlayer(client);
return Plugin_Handled;
}
public Action:Command_UberMe(client, args)
{
if (client == 0)
{
return Plugin_Handled;
}
if (args < 1)
{
return Plugin_Handled;
}
decl String:text[10];
GetCmdArg(1, text, sizeof(text));
new Float:one = StringToFloat(text);
TF2_AddCondition(client, TFCond_Ubercharged, one);
return Plugin_Handled;
}
public Action:Command_UnUberMe(client, args)
{
if (client == 0)
{
return Plugin_Handled;
}
TF2_RemoveCondition(client, TFCond_Ubercharged);
return Plugin_Handled;
}
public Action:Command_SetPowerPlay(client, args)
{
if (client == 0)
{
return Plugin_Handled;
}
if (args < 1)
{
return Plugin_Handled;
}
new bool:one = GetCmdArgInt(1) != 0;
TF2_SetPlayerPowerPlay(client, one);
return Plugin_Handled;
}
public Action:Command_Panic(client, args)
{
if (client == 0)
{
return Plugin_Handled;
}
TF2_StunPlayer(client, 15.0, 0.25, TF_STUNFLAGS_LOSERSTATE);
return Plugin_Handled;
}
public Action:Command_BigHit(client, args)
{
if (client == 0)
{
return Plugin_Handled;
}
TF2_StunPlayer(client, 5.0, _, TF_STUNFLAGS_BIGBONK, client);
return Plugin_Handled;
}
public Action:Command_Frighten(client, args)
{
if (client == 0)
{
return Plugin_Handled;
}
TF2_StunPlayer(client, 5.0, _, TF_STUNFLAGS_GHOSTSCARE);
return Plugin_Handled;
}