530 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			530 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod Sample Extension
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* Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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* 
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program.  If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation.  You must obey the GNU General Public License in
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* all respects for all other code used.  Additionally, AlliedModders LLC grants
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* this exception to all derivative works.  AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#include "extension.h"
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#include "utldict.h"
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class FileWeaponInfo_t;
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typedef unsigned short WEAPON_FILE_INFO_HANDLE;
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inline edict_t *GetEdict(cell_t num)
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{
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	edict_t *pEdict = engine->PEntityOfEntIndex(num);
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	if (!pEdict || pEdict->IsFree())
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	{
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		return NULL;
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	}
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	return pEdict;
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}
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inline edict_t *GetEntity(cell_t num, CBaseEntity **pData)
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{
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	edict_t *pEdict = engine->PEntityOfEntIndex(num);
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	if (!pEdict || pEdict->IsFree())
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	{
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		return NULL;
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	}
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	IServerUnknown *pUnk;
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	if ((pUnk=pEdict->GetUnknown()) == NULL)
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	{
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		return NULL;
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	}
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	*pData = pUnk->GetBaseEntity();
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	return pEdict;
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}
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int CheckBaseHandle(CBaseHandle &hndl)
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{
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	if (!hndl.IsValid())
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	{
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		return -1;
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	}
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	int index = hndl.GetEntryIndex();
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	edict_t *pStoredEdict;
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	CBaseEntity *pStoredEntity;
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	pStoredEdict = GetEntity(index, &pStoredEntity);
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	if (pStoredEdict == NULL || pStoredEntity == NULL)
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	{
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		return -1;
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	}
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	IServerEntity *pSE = pStoredEdict->GetIServerEntity();
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	if (pSE == NULL)
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	{
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		return -1;
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	}
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	if (pSE->GetRefEHandle() != hndl)
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	{
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		return -1;
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	}
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	return index;
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}
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//native GetStructInt(Handle:struct, const String:member[]);
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static cell_t GetStructInt(IPluginContext *pContext, const cell_t *params)
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{
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	Handle_t hndl = static_cast<Handle_t>(params[1]);
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	HandleError err;
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	HandleSecurity sec;
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	sec.pOwner = NULL;
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	sec.pIdentity = myself->GetIdentity();
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	StructHandle *pHandle;
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	if ((err = g_pHandleSys->ReadHandle(hndl, g_StructHandle, &sec, (void **)&pHandle))
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		!= HandleError_None)
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	{
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		return pContext->ThrowNativeError("Invalid struct handle %x (error %d)", hndl, err);
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	}
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	char *member;
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	pContext->LocalToString(params[2], &member);
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	int value;
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	if (!pHandle->GetInt(member, &value))
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	{
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		return pContext->ThrowNativeError("Invalid member, or incorrect data type");
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	}
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	return value;
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}
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//native SetStructInt(Handle:struct, const String:member[], value);
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static cell_t SetStructInt(IPluginContext *pContext, const cell_t *params)
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{
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	Handle_t hndl = static_cast<Handle_t>(params[1]);
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	HandleError err;
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	HandleSecurity sec;
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	sec.pOwner = NULL;
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	sec.pIdentity = myself->GetIdentity();
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	StructHandle *pHandle;
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	if ((err = handlesys->ReadHandle(hndl, g_StructHandle, &sec, (void **)&pHandle))
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		!= HandleError_None)
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	{
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		return pContext->ThrowNativeError("Invalid struct handle %x (error %d)", hndl, err);
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	}
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	char *member;
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	pContext->LocalToString(params[2], &member);
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	if (!pHandle->SetInt(member, params[3]))
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	{
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		return pContext->ThrowNativeError("Invalid member, or incorrect data type");
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	}
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	return 1;
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}
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//native GetStructFloat(Handle:struct, const String:member[], &Float:value);
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static cell_t GetStructFloat(IPluginContext *pContext, const cell_t *params)
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{
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	Handle_t hndl = static_cast<Handle_t>(params[1]);
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	HandleError err;
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	HandleSecurity sec;
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	sec.pOwner = NULL;
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	sec.pIdentity = myself->GetIdentity();
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	StructHandle *pHandle;
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	if ((err = g_pHandleSys->ReadHandle(hndl, g_StructHandle, &sec, (void **)&pHandle))
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		!= HandleError_None)
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	{
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		return pContext->ThrowNativeError("Invalid struct handle %x (error %d)", hndl, err);
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	}
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	char *member;
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	pContext->LocalToString(params[2], &member);
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	float value;
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	if (!pHandle->GetFloat(member, &value))
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	{
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		return pContext->ThrowNativeError("Invalid member, or incorrect data type");
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	}
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	return sp_ftoc(value);
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}	
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//native SetStructFloat(Handle:struct, const String:member[], Float:value);
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static cell_t SetStructFloat(IPluginContext *pContext, const cell_t *params)
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{
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	Handle_t hndl = static_cast<Handle_t>(params[1]);
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	HandleError err;
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	HandleSecurity sec;
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	sec.pOwner = NULL;
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	sec.pIdentity = myself->GetIdentity();
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	StructHandle *pHandle;
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	if ((err = g_pHandleSys->ReadHandle(hndl, g_StructHandle, &sec, (void **)&pHandle))
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		!= HandleError_None)
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	{
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		return pContext->ThrowNativeError("Invalid struct handle %x (error %d)", hndl, err);
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	}
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	char *member;
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	pContext->LocalToString(params[2], &member);
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	if (!pHandle->SetFloat(member, sp_ctof(params[3])))
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	{
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		return pContext->ThrowNativeError("Invalid member, or incorrect data type");
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	}
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	return 1;
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}
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//native GetStructVector(Handle:struct, const String:member[], Float:vec[3]);
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static cell_t GetStructVector(IPluginContext *pContext, const cell_t *params)
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{
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	Handle_t hndl = static_cast<Handle_t>(params[1]);
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	HandleError err;
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	HandleSecurity sec;
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	sec.pOwner = NULL;
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	sec.pIdentity = myself->GetIdentity();
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	StructHandle *pHandle;
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	if ((err = g_pHandleSys->ReadHandle(hndl, g_StructHandle, &sec, (void **)&pHandle))
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		!= HandleError_None)
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	{
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		return pContext->ThrowNativeError("Invalid struct handle %x (error %d)", hndl, err);
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	}
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	char *member;
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	pContext->LocalToString(params[2], &member);
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	cell_t *addr;
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	pContext->LocalToPhysAddr(params[3], &addr);
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	Vector value;
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	if (!pHandle->GetVector(member, &value))
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	{
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		return pContext->ThrowNativeError("Invalid member, or incorrect data type");
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	}
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	addr[0] = sp_ftoc(value.x);
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	addr[1] = sp_ftoc(value.y);
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	addr[2] = sp_ftoc(value.z);
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	return 1;
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}
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//native SetStructVector(Handle:struct, const String:member[], Float:vec[3]);
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static cell_t SetStructVector(IPluginContext *pContext, const cell_t *params)
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{
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	Handle_t hndl = static_cast<Handle_t>(params[1]);
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	HandleError err;
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	HandleSecurity sec;
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	sec.pOwner = NULL;
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	sec.pIdentity = myself->GetIdentity();
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	StructHandle *pHandle;
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	if ((err = g_pHandleSys->ReadHandle(hndl, g_StructHandle, &sec, (void **)&pHandle))
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		!= HandleError_None)
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	{
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		return pContext->ThrowNativeError("Invalid struct handle %x (error %d)", hndl, err);
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	}
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	char *member;
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	pContext->LocalToString(params[2], &member);
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	Vector value;
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	cell_t *addr;
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	pContext->LocalToPhysAddr(params[3], &addr);
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	value.x = sp_ctof(addr[0]);
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	value.y = sp_ctof(addr[1]);
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	value.z = sp_ctof(addr[2]);
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	if (!pHandle->SetVector(member, value))
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	{
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		return pContext->ThrowNativeError("Invalid member, or incorrect data type");
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	}
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	return 1;
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}
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//native GetStructString(Handle:struct, const String:member[], String:value[], maxlen);
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static cell_t GetStructString(IPluginContext *pContext, const cell_t *params)
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{
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	Handle_t hndl = static_cast<Handle_t>(params[1]);
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	HandleError err;
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	HandleSecurity sec;
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	sec.pOwner = NULL;
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	sec.pIdentity = myself->GetIdentity();
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	StructHandle *pHandle;
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	if ((err = g_pHandleSys->ReadHandle(hndl, g_StructHandle, &sec, (void **)&pHandle))
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		!= HandleError_None)
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	{
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		return pContext->ThrowNativeError("Invalid struct handle %x (error %d)", hndl, err);
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	}
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	char *member;
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	pContext->LocalToString(params[2], &member);
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	char *string;
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	if (!pHandle->GetString(member, &string))
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	{
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		return pContext->ThrowNativeError("Invalid member, or incorrect data type");
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	}
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	pContext->StringToLocal(params[3], params[4], string);
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	return 1;
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}
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//native SetStructString(Handle:struct, const String:member[], String:value[]);
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static cell_t SetStructString(IPluginContext *pContext, const cell_t *params)
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{
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	Handle_t hndl = static_cast<Handle_t>(params[1]);
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	HandleError err;
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	HandleSecurity sec;
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	sec.pOwner = NULL;
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	sec.pIdentity = myself->GetIdentity();
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	StructHandle *pHandle;
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	if ((err = g_pHandleSys->ReadHandle(hndl, g_StructHandle, &sec, (void **)&pHandle))
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		!= HandleError_None)
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	{
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		return pContext->ThrowNativeError("Invalid struct handle %x (error %d)", hndl, err);
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	}
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	char *member;
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	pContext->LocalToString(params[2], &member);
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	char *string;
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	pContext->LocalToString(params[3], &string);
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	if (!pHandle->SetString(member, string))
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	{
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		return pContext->ThrowNativeError("Invalid member, or incorrect data type");
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	}
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	return 1;
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}
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//native GetStructEnt(Handle:struct, const String:member[], &ent);
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static cell_t GetStructEnt(IPluginContext *pContext, const cell_t *params)
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{
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	Handle_t hndl = static_cast<Handle_t>(params[1]);
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	HandleError err;
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	HandleSecurity sec;
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	sec.pOwner = NULL;
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	sec.pIdentity = myself->GetIdentity();
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	StructHandle *pHandle;
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	if ((err = g_pHandleSys->ReadHandle(hndl, g_StructHandle, &sec, (void **)&pHandle))
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		!= HandleError_None)
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	{
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		return pContext->ThrowNativeError("Invalid struct handle %x (error %d)", hndl, err);
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	}
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	char *member;
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	pContext->LocalToString(params[2], &member);
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	CBaseHandle *value;
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	if (!pHandle->GetEHandle(member, &value))
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	{
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		return pContext->ThrowNativeError("Invalid member, or incorrect data type");
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	}
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	return CheckBaseHandle(*value);
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}
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//native SetStructEnt(Handle:struct, const String:member[], ent);
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static cell_t SetStructEnt(IPluginContext *pContext, const cell_t *params)
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{
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	Handle_t hndl = static_cast<Handle_t>(params[1]);
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	HandleError err;
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	HandleSecurity sec;
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	sec.pOwner = NULL;
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	sec.pIdentity = myself->GetIdentity();
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	StructHandle *pHandle;
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	if ((err = g_pHandleSys->ReadHandle(hndl, g_StructHandle, &sec, (void **)&pHandle))
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		!= HandleError_None)
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	{
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		return pContext->ThrowNativeError("Invalid struct handle %x (error %d)", hndl, err);
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	}
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	char *member;
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	pContext->LocalToString(params[2], &member);
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	CBaseHandle *value;
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	if (!pHandle->GetEHandle(member, &value))
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	{
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		return pContext->ThrowNativeError("Invalid member, or incorrect data type");
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	}
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	edict_t *pEdict = GetEdict(params[3]);
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	if (pEdict == NULL)
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	{
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		return pContext->ThrowNativeError("Invalid entity %i", params[3]);
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	}
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	IServerEntity *pEntOther = pEdict->GetIServerEntity();
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	value->Set(pEntOther);
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	if (!pHandle->SetEHandle(member, value))
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	{
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		return pContext->ThrowNativeError("Invalid member, or incorrect data type");
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	}
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	return 1;
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}
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static cell_t GetWeaponStruct(IPluginContext *pContext, const cell_t *params)
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{
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	char *weapon;
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	pContext->LocalToString(params[1], &weapon);
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	void **func;
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#if defined WIN32
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	void *addr = NULL;
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	func = &addr;
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#else
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	WEAPON_FILE_INFO_HANDLE (*LookupWeaponInfoSlot)(const char *) = NULL;
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	func = (void **)&LookupWeaponInfoSlot;
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#endif
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	FileWeaponInfo_t *(*GetFileWeaponInfoFromHandle)( WEAPON_FILE_INFO_HANDLE handle ) = NULL;
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	if (!conf->GetMemSig("LookupWeaponInfoSlot", func) || *func == NULL)
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	{
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		return pContext->ThrowNativeError("Failed to locate signature LookupWeaponInfoSlot");
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	}
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	if (!conf->GetMemSig("GetFileWeaponInfoFromHandle", (void **)&GetFileWeaponInfoFromHandle) || GetFileWeaponInfoFromHandle == NULL)
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	{
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		return pContext->ThrowNativeError("Failed to locate signature GetFileWeaponInfoFromHandle");
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	}
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#if defined WIN32
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	int offset;
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	if (!conf->GetOffset("m_WeaponInfoDatabase", &offset))
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	{
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		return pContext->ThrowNativeError("Failed to locate offset m_WeaponInfoDatabase");
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	}
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	addr = (unsigned char *)addr + offset;
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 | 
						|
	CUtlDict< FileWeaponInfo_t*, unsigned short > *m_WeaponInfoDatabase = *(CUtlDict< FileWeaponInfo_t*, unsigned short > **)addr;
 | 
						|
 | 
						|
	WEAPON_FILE_INFO_HANDLE handle = m_WeaponInfoDatabase->Find(weapon);
 | 
						|
 | 
						|
	if (handle == -1 || handle == m_WeaponInfoDatabase->InvalidIndex())
 | 
						|
	{
 | 
						|
		return pContext->ThrowNativeError("Could not find weapon %s", weapon);
 | 
						|
	}
 | 
						|
#else
 | 
						|
	WEAPON_FILE_INFO_HANDLE handle = LookupWeaponInfoSlot(weapon);
 | 
						|
#endif
 | 
						|
	FileWeaponInfo_t *info = GetFileWeaponInfoFromHandle(handle);
 | 
						|
 | 
						|
	//g_pSM->LogMessage(myself, "%i %i %x", handle, GetInvalidWeaponInfoHandle(), info);
 | 
						|
 | 
						|
	if (!info)
 | 
						|
	{
 | 
						|
		return pContext->ThrowNativeError("Weapon does not exist!");
 | 
						|
	}
 | 
						|
 | 
						|
	/* Offsets! */
 | 
						|
	/*
 | 
						|
	g_pSM->LogMessage(myself, "Offsets for FileWeaponInfo_t");
 | 
						|
	g_pSM->LogMessage(myself, "bParsed: %i", (unsigned char *)&(info->bParsedScript) - (unsigned char *)info);
 | 
						|
	g_pSM->LogMessage(myself, "bLoadedHudElements: %i", (unsigned char *)&(info->bLoadedHudElements) - (unsigned char *)info);
 | 
						|
	g_pSM->LogMessage(myself, "szClassName: %i", (unsigned char *)&(info->szClassName) - (unsigned char *)info);
 | 
						|
	g_pSM->LogMessage(myself, "szPrintName: %i", (unsigned char *)&(info->szPrintName) - (unsigned char *)info);
 | 
						|
	g_pSM->LogMessage(myself, "szViewModel: %i", (unsigned char *)&(info->szViewModel) - (unsigned char *)info);
 | 
						|
	g_pSM->LogMessage(myself, "szWorldModel: %i", (unsigned char *)&(info->szWorldModel) - (unsigned char *)info);
 | 
						|
	g_pSM->LogMessage(myself, "szAnimationPrefix: %i", (unsigned char *)&(info->szAnimationPrefix) - (unsigned char *)info);
 | 
						|
	g_pSM->LogMessage(myself, "iSlot: %i", (unsigned char *)&(info->iSlot) - (unsigned char *)info);
 | 
						|
	g_pSM->LogMessage(myself, "iPosition: %i", (unsigned char *)&(info->iPosition) - (unsigned char *)info);
 | 
						|
	g_pSM->LogMessage(myself, "iMaxClip1: %i", (unsigned char *)&(info->iMaxClip1) - (unsigned char *)info);
 | 
						|
	g_pSM->LogMessage(myself, "iMaxClip2: %i", (unsigned char *)&(info->iMaxClip2) - (unsigned char *)info);
 | 
						|
	g_pSM->LogMessage(myself, "iDefaultClip1: %i", (unsigned char *)&(info->iDefaultClip1) - (unsigned char *)info);
 | 
						|
	g_pSM->LogMessage(myself, "iDefaultClip2: %i", (unsigned char *)&(info->iDefaultClip2) - (unsigned char *)info);
 | 
						|
	g_pSM->LogMessage(myself, "iWeight: %i", (unsigned char *)&(info->iWeight) - (unsigned char *)info);
 | 
						|
	g_pSM->LogMessage(myself, "iRumbleEffect: %i", (unsigned char *)&(info->iRumbleEffect) - (unsigned char *)info);
 | 
						|
	g_pSM->LogMessage(myself, "bAutoSwitchTo: %i", (unsigned char *)&(info->bAutoSwitchTo) - (unsigned char *)info);
 | 
						|
	g_pSM->LogMessage(myself, "bAutoSwitchFrom: %i", (unsigned char *)&(info->bAutoSwitchFrom) - (unsigned char *)info);
 | 
						|
	g_pSM->LogMessage(myself, "iFlags: %i", (unsigned char *)&(info->iFlags) - (unsigned char *)info);
 | 
						|
	g_pSM->LogMessage(myself, "szAmmo1: %i", (unsigned char *)&(info->szAmmo1) - (unsigned char *)info);
 | 
						|
	g_pSM->LogMessage(myself, "szAmmo2: %i", (unsigned char *)&(info->szAmmo2) - (unsigned char *)info);
 | 
						|
	g_pSM->LogMessage(myself, "aShootSounds: %i", (unsigned char *)&(info->aShootSounds) - (unsigned char *)info);
 | 
						|
	g_pSM->LogMessage(myself, "iAmmoType: %i", (unsigned char *)&(info->iAmmoType) - (unsigned char *)info);
 | 
						|
	g_pSM->LogMessage(myself, "iAmmo2Type: %i", (unsigned char *)&(info->iAmmo2Type) - (unsigned char *)info);
 | 
						|
	g_pSM->LogMessage(myself, "m_bMeleeWeapon: %i", (unsigned char *)&(info->m_bMeleeWeapon) - (unsigned char *)info);
 | 
						|
	g_pSM->LogMessage(myself, "m_bBuiltRightHanded: %i", (unsigned char *)&(info->m_bBuiltRightHanded) - (unsigned char *)info);
 | 
						|
	g_pSM->LogMessage(myself, "m_bAllowFlipping: %i", (unsigned char *)&(info->m_bAllowFlipping) - (unsigned char *)info);
 | 
						|
	*/
 | 
						|
	return g_StructManager.CreateStructHandle("FileWeaponInfo_t", info);
 | 
						|
};
 | 
						|
 | 
						|
const sp_nativeinfo_t MyNatives[] = 
 | 
						|
{
 | 
						|
	{"GetStructInt",	GetStructInt},
 | 
						|
	{"SetStructInt",	SetStructInt},
 | 
						|
	{"GetStructFloat",	GetStructFloat},
 | 
						|
	{"SetStructFloat",	SetStructFloat},
 | 
						|
	{"GetStructVector",	GetStructVector},
 | 
						|
	{"SetStructVector",	SetStructVector},
 | 
						|
	{"GetStructString",	GetStructString},
 | 
						|
	{"SetStructString",	SetStructString},
 | 
						|
	{"GetStructEnt",	GetStructEnt},
 | 
						|
	{"SetStructEnt",	SetStructEnt},
 | 
						|
	{"GetWeaponStruct",	GetWeaponStruct},
 | 
						|
	{NULL,				NULL},
 | 
						|
};
 |