- geoip and cstrike now work as libraries --HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401579
		
			
				
	
	
		
			91 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
			
		
		
	
	
			91 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
| /**
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|  * vim: set ts=4 :
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|  * =============================================================================
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|  * SourceMod (C)2004-2007 AlliedModders LLC.  All rights reserved.
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|  * =============================================================================
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|  *
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|  * This file is part of the SourceMod/SourcePawn SDK.
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|  *
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|  * This program is free software; you can redistribute it and/or modify it under
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|  * the terms of the GNU General Public License, version 3.0, as published by the
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|  * Free Software Foundation.
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|  * 
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|  * This program is distributed in the hope that it will be useful, but WITHOUT
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|  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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|  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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|  * details.
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|  *
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|  * You should have received a copy of the GNU General Public License along with
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|  * this program.  If not, see <http://www.gnu.org/licenses/>.
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|  *
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|  * As a special exception, AlliedModders LLC gives you permission to link the
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|  * code of this program (as well as its derivative works) to "Half-Life 2," the
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|  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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|  * by the Valve Corporation.  You must obey the GNU General Public License in
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|  * all respects for all other code used.  Additionally, AlliedModders LLC grants
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|  * this exception to all derivative works.  AlliedModders LLC defines further
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|  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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|  * or <http://www.sourcemod.net/license.php>.
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|  *
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|  * Version: $Id$
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|  */
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| 
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| #if defined _cstrike_included
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|   #endinput
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| #endif
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| #define _cstrike_included
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| 
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| #include <core>
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| 
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| #define CS_TEAM_NONE		0	/**< No team yet. */
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| #define CS_TEAM_SPECTATOR	1	/**< Spectators. */
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| #define CS_TEAM_T 			2	/**< Terrorists. */
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| #define CS_TEAM_CT			3	/**< Counter-Terrorists. */
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| 
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| #define CS_SLOT_PRIMARY		0	/**< Primary weapon slot. */
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| #define CS_SLOT_SECONDARY	1	/**< Secondary weapon slot. */
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| #define CS_SLOT_GRENADE		3	/**< Grenade slot (will only return one grenade). */
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| #define CS_SLOT_C4			4	/**< C4 slot. */
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| 
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| /**
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|  * Respawns a player.
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|  *
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|  * @param client		Player's index.
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|  * @noreturn
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|  * @error			Invalid client index, client not in game.
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|  */
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| native CS_RespawnPlayer(client);
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| 
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| /**
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|  * Switches the player's team.
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|  *
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|  * @param client		Player's index.
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|  * @param team			Team index.
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|  * @noreturn
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|  * @error			Invalid client index, client not in game.
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|  */
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| native CS_SwitchTeam(client, team);
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| 
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| /**
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|  * Do not edit below this line!
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|  */
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| public Extension:__ext_cstrike = 
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| {
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| 	name = "cstrike",
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| 	file = "games/game.cstrike.ext",
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| 	autoload = 0,
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| #if defined REQUIRE_EXTENSIONS
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| 	required = 1,
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| #else
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| 	required = 0,
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| #endif
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| };
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| 
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| #if !defined REQUIRE_EXTENSIONS
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| public __ext_cstrike_SetNTVOptional()
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| {
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| 	MarkNativeAsOptional("CS_RespawnPlayer");
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| 	MarkNativeAsOptional("CS_SwitchTeam");
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| }
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| #endif
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