All plugin and include file headers also have been changed to say about GPL3 instead of GPL2. (This day shall henceforth be known as the Eighty Column Massacre of '07) --HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401336
		
			
				
	
	
		
			304 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			304 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod
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 * Copyright (C) 2004-2007 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#include "BaseWorker.h"
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BaseWorker::BaseWorker(IThreadWorkerCallbacks *hooks) : 
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	m_perFrame(SM_DEFAULT_THREADS_PER_FRAME),
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	m_state(Worker_Stopped),
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	m_pHooks(hooks)
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{
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}
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BaseWorker::~BaseWorker()
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{
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	if (m_state != Worker_Stopped || m_state != Worker_Invalid)
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		Stop(true);
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	if (m_ThreadQueue.size())
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		Flush(true);
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}
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void BaseWorker::MakeThread(IThread *pThread)
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{
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	ThreadParams pt;
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	pt.flags = Thread_AutoRelease;
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	pt.prio = ThreadPrio_Normal;
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	MakeThread(pThread, &pt);
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}
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IThreadHandle *BaseWorker::MakeThread(IThread *pThread, ThreadFlags flags)
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{
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	ThreadParams pt;
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	pt.flags = flags;
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	pt.prio = ThreadPrio_Normal;
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	return MakeThread(pThread, &pt);
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}
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IThreadHandle *BaseWorker::MakeThread(IThread *pThread, const ThreadParams *params)
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{
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	if (m_state != Worker_Running)
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		return NULL;
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	SWThreadHandle *swt = new SWThreadHandle(this, params, pThread);
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	AddThreadToQueue(swt);
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	return swt;
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}
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void BaseWorker::GetPriorityBounds(ThreadPriority &max, ThreadPriority &min)
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{
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	max = ThreadPrio_Normal;
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	min = ThreadPrio_Normal;
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}
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unsigned int BaseWorker::Flush(bool flush_cancel)
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{
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	SWThreadHandle *swt;
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	unsigned int num = 0;
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	while ((swt=PopThreadFromQueue()) != NULL)
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	{
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		swt->m_state = Thread_Done;
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		if (!flush_cancel)
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			swt->pThread->RunThread(swt);
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		swt->pThread->OnTerminate(swt, flush_cancel);
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		if (swt->m_params.flags & Thread_AutoRelease)
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			delete swt;
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		num++;
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	}
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	return num;
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}
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SWThreadHandle *BaseWorker::PopThreadFromQueue()
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{
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	if (!m_ThreadQueue.size())
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		return NULL;
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	SourceHook::List<SWThreadHandle *>::iterator begin;
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	SWThreadHandle *swt;
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	begin = m_ThreadQueue.begin();
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	swt = (*begin);
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	m_ThreadQueue.erase(begin);
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	return swt;
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}
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void BaseWorker::AddThreadToQueue(SWThreadHandle *pHandle)
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{
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	m_ThreadQueue.push_back(pHandle);
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}
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unsigned int BaseWorker::GetMaxThreadsPerFrame()
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{
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	return m_perFrame;
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}
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WorkerState BaseWorker::GetStatus(unsigned int *threads)
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{
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	if (threads)
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		*threads = m_perFrame;
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	return m_state;
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}
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unsigned int BaseWorker::RunFrame()
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{
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	unsigned int done = 0;
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	unsigned int max = GetMaxThreadsPerFrame();
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	SWThreadHandle *swt = NULL;
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	IThread *pThread = NULL;
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	while (done < max)
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	{
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		if ((swt=PopThreadFromQueue()) == NULL)
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		{
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			break;
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		}
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		pThread = swt->pThread;
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		swt->m_state = Thread_Running;
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		pThread->RunThread(swt);
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		swt->m_state = Thread_Done;
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		pThread->OnTerminate(swt, false);
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		if (swt->m_params.flags & Thread_AutoRelease)
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		{
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			delete swt;
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		}
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		done++;
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	}
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	return done;
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}
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void BaseWorker::SetMaxThreadsPerFrame(unsigned int threads)
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{
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	m_perFrame = threads;
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}
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bool BaseWorker::Start()
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{
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	if (m_state != Worker_Invalid && m_state != Worker_Stopped)
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	{
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		return false;
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	}
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	m_state = Worker_Running;
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	if (m_pHooks)
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	{
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		m_pHooks->OnWorkerStart(this);
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	}
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    return true;
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}
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bool BaseWorker::Stop(bool flush_cancel)
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{
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	if (m_state == Worker_Invalid || m_state == Worker_Stopped)
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	{
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		return false;
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	}
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	if (m_state == Worker_Paused)
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	{
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		if (!Unpause())
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		{
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			return false;
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		}
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	}
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	m_state = Worker_Stopped;
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	Flush(flush_cancel);
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	if (m_pHooks)
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	{
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		m_pHooks->OnWorkerStop(this);
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	}
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	return true;
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}
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bool BaseWorker::Pause()
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{
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	if (m_state != Worker_Running)
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	{
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		return false;
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	}
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	m_state = Worker_Paused;
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	return true;
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}
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bool BaseWorker::Unpause()
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{
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	if (m_state != Worker_Paused)
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	{
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		return false;
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	}
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	m_state = Worker_Running;
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	return true;
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}
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/***********************
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 * THREAD HANDLE STUFF *
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 ***********************/
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void SWThreadHandle::DestroyThis()
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{
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	delete this;
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}
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void SWThreadHandle::GetParams(ThreadParams *p)
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{
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	*p = m_params;
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}
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ThreadPriority SWThreadHandle::GetPriority()
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{
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	return m_params.prio;
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}
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ThreadState SWThreadHandle::GetState()
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{
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	return m_state;
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}
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IThreadCreator *SWThreadHandle::Parent()
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{
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	return m_parent;
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}
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bool SWThreadHandle::SetPriority(ThreadPriority prio)
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{
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	if (m_params.prio != ThreadPrio_Normal)
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		return false;
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	m_params.prio = prio;
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	return true;
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}
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bool SWThreadHandle::Unpause()
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{
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	if (m_state != Thread_Paused)
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		return false;
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	m_state = Thread_Running;
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	return true;
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}
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bool SWThreadHandle::WaitForThread()
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{
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	return false;
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}
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SWThreadHandle::SWThreadHandle(IThreadCreator *parent, const ThreadParams *p, IThread *thread) : 
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	m_state(Thread_Paused), m_params(*p), m_parent(parent), pThread(thread)
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{
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}
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IThread *SWThreadHandle::GetThread()
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{
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	return pThread;
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}
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