--HG-- rename : tools/gamedata md5/Makefile => tools/gamedata_md5/Makefile rename : tools/gamedata md5/TextParsers.cpp => tools/gamedata_md5/TextParsers.cpp rename : tools/gamedata md5/TextParsers.h => tools/gamedata_md5/TextParsers.h rename : tools/gamedata md5/main.cpp => tools/gamedata_md5/main.cpp rename : tools/gamedata md5/main.h => tools/gamedata_md5/main.h rename : tools/gamedata md5/md5.cpp => tools/gamedata_md5/md5.cpp rename : tools/gamedata md5/md5.h => tools/gamedata_md5/md5.h rename : tools/gamedata md5/msvc9/gamedatamd5.sln => tools/gamedata_md5/msvc9/gamedatamd5.sln rename : tools/gamedata md5/msvc9/gamedatamd5.vcproj => tools/gamedata_md5/msvc9/gamedatamd5.vcproj rename : tools/gamedata md5/sm_memtable.cpp => tools/gamedata_md5/sm_memtable.cpp rename : tools/gamedata md5/sm_memtable.h => tools/gamedata_md5/sm_memtable.h extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%402463
		
			
				
	
	
		
			46 lines
		
	
	
		
			839 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			46 lines
		
	
	
		
			839 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "main.h"
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| #include <stdarg.h>
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| 
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| BuildMD5ableBuffer g_MD5Builder;
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| 
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| int main(int argc, char **argv)
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| {
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| 	SMCStates states;
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| 	SMCError error;
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| 
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| 	if (argc < 2)
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| 	{
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| 		fprintf(stderr, "Usage: <file>\n");
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| 		return -1;
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| 	}
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| 
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| 	error = g_TextParser.ParseFile_SMC(argv[1], &g_MD5Builder, &states);
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| 
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| 	if (error == SMCError_Okay)
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| 	{
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| 		printf("%s", g_MD5Builder.GetMD5String());
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| 		return 0;
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| 	}
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| 
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| 	fprintf(stderr, "Failed to parse file, Error %i at line %i and col %i\n", error, states.line, states.col);
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| 	return -1;
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| }
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| 
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| size_t UTIL_Format(char *buffer, size_t maxlength, const char *fmt, ...)
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| {
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| 	va_list ap;
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| 	va_start(ap, fmt);
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| 	size_t len = vsnprintf(buffer, maxlength, fmt, ap);
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| 	va_end(ap);
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| 
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| 	if (len >= maxlength)
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| 	{
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| 		buffer[maxlength - 1] = '\0';
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| 		return (maxlength - 1);
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| 	}
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| 	else
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| 	{
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| 		return len;
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| 	}
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| }
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