194 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			194 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**
 | |
|  * vim: set ts=4 sw=4 tw=99 noet:
 | |
|  * =============================================================================
 | |
|  * SourceMod
 | |
|  * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
 | |
|  * =============================================================================
 | |
|  *
 | |
|  * This program is free software; you can redistribute it and/or modify it under
 | |
|  * the terms of the GNU General Public License, version 3.0, as published by the
 | |
|  * Free Software Foundation.
 | |
|  * 
 | |
|  * This program is distributed in the hope that it will be useful, but WITHOUT
 | |
|  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 | |
|  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
 | |
|  * details.
 | |
|  *
 | |
|  * You should have received a copy of the GNU General Public License along with
 | |
|  * this program.  If not, see <http://www.gnu.org/licenses/>.
 | |
|  *
 | |
|  * As a special exception, AlliedModders LLC gives you permission to link the
 | |
|  * code of this program (as well as its derivative works) to "Half-Life 2," the
 | |
|  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
 | |
|  * by the Valve Corporation.  You must obey the GNU General Public License in
 | |
|  * all respects for all other code used.  Additionally, AlliedModders LLC grants
 | |
|  * this exception to all derivative works.  AlliedModders LLC defines further
 | |
|  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
 | |
|  * or <http://www.sourcemod.net/license.php>.
 | |
|  *
 | |
|  * Version: $Id$
 | |
|  */
 | |
| 
 | |
| #ifndef _INCLUDE_SOURCEMOD_CGAMECONFIGS_H_
 | |
| #define _INCLUDE_SOURCEMOD_CGAMECONFIGS_H_
 | |
| 
 | |
| #include "common_logic.h"
 | |
| #include <IGameConfigs.h>
 | |
| #include <ITextParsers.h>
 | |
| #include <am-refcounting.h>
 | |
| #include <sm_stringhashmap.h>
 | |
| #include <sm_namehashset.h>
 | |
| #include <unordered_set>
 | |
| 
 | |
| using namespace SourceMod;
 | |
| 
 | |
| class SendProp;
 | |
| 
 | |
| class CGameConfig : 
 | |
| 	public ITextListener_SMC,
 | |
| 	public IGameConfig,
 | |
| 	public ke::Refcounted<CGameConfig>
 | |
| {
 | |
| 	friend class GameConfigManager;
 | |
| public:
 | |
| 	CGameConfig(const char *file, const char *engine = NULL);
 | |
| 	~CGameConfig();
 | |
| public:
 | |
| 	bool Reparse(char *error, size_t maxlength);
 | |
| 	bool EnterFile(const char *file, char *error, size_t maxlength);
 | |
| 	void SetBaseEngine(const char *engine);
 | |
| 	void SetParseEngine(const char *engine);
 | |
| public: //ITextListener_SMC
 | |
| 	SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name);
 | |
| 	SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value);
 | |
| 	SMCResult ReadSMC_LeavingSection(const SMCStates *states);
 | |
| public: //IGameConfig
 | |
| 	const char *GetKeyValue(const char *key);
 | |
| 	bool GetOffset(const char *key, int *value);
 | |
| 	SendProp *GetSendProp(const char *key);
 | |
| 	bool GetMemSig(const char *key, void **addr);
 | |
| 	bool GetAddress(const char *key, void **addr);
 | |
| public: //NameHashSet
 | |
| 	static inline bool matches(const char *key, const CGameConfig *value)
 | |
| 	{
 | |
| 		return strcmp(key, value->m_File) == 0;
 | |
| 	}
 | |
| 	static inline uint32_t hash(const detail::CharsAndLength &key)
 | |
| 	{
 | |
| 		return key.hash();
 | |
| 	}
 | |
| private:
 | |
| 	char m_File[PLATFORM_MAX_PATH];
 | |
| 	char m_CurFile[PLATFORM_MAX_PATH];
 | |
| 	StringHashMap<int> m_Offsets;
 | |
| 	StringHashMap<SendProp *> m_Props;
 | |
| 	StringHashMap<std::string> m_Keys;
 | |
| 	StringHashMap<void *> m_Sigs;
 | |
| 	/* Parse states */
 | |
| 	int m_ParseState;
 | |
| 	unsigned int m_IgnoreLevel;
 | |
| 	std::string m_Class;
 | |
| 	std::string m_Prop;
 | |
| 	std::string m_offset;
 | |
| 	std::string m_Game;
 | |
| 	std::string m_Key;
 | |
| 	unsigned int bCurrentBinCRC;
 | |
| 	bool bCurrentBinCRC_Ok = false;
 | |
| 	bool bShouldBeReadingDefault;
 | |
| 	bool had_game;
 | |
| 	bool matched_game;
 | |
| 	bool had_engine;
 | |
| 	bool matched_engine;
 | |
| 	bool matched_platform;
 | |
| 
 | |
| 	/* Custom Sections */
 | |
| 	unsigned int m_CustomLevel;
 | |
| 	ITextListener_SMC *m_CustomHandler;
 | |
| 
 | |
| 	/* Support for reading Addresses */
 | |
| 	struct AddressConf
 | |
| 	{
 | |
| 		std::string signatureName;
 | |
| 		int readCount;
 | |
| 		int read[8];
 | |
| 		bool lastIsOffset;
 | |
| 
 | |
| 		AddressConf(std::string&& sigName, unsigned readCount, int *read, bool lastIsOffset);
 | |
| 
 | |
| 		AddressConf() {}
 | |
| 	};
 | |
| 
 | |
| 	std::string m_Address;
 | |
| 	std::string m_AddressSignature;
 | |
| 	int m_AddressReadCount;
 | |
| 	int m_AddressRead[8];
 | |
| 	bool m_AddressLastIsOffset;
 | |
| 	StringHashMap<AddressConf> m_Addresses;
 | |
| 	const char *m_pEngine;
 | |
| 	const char *m_pBaseEngine;
 | |
| 	time_t m_ModTime;
 | |
| };
 | |
| 
 | |
| struct GameBinaryInfo
 | |
| {
 | |
| 	void *m_pAddr = nullptr;
 | |
| 	uint32_t m_crc = 0;
 | |
| 	bool m_crcOK = false;
 | |
| };
 | |
| 
 | |
| class GameBinPathManager
 | |
| {
 | |
| public:
 | |
| 	GameBinPathManager() {}
 | |
| 	~GameBinPathManager() {}
 | |
| public:
 | |
| 	void Init();
 | |
| 
 | |
| 	inline const std::vector<std::string>& Paths() const
 | |
| 	{
 | |
| 		return m_ordered;
 | |
| 	}
 | |
| private:
 | |
| 	std::unordered_set<std::string> m_lookup;
 | |
| 	std::vector<std::string> m_ordered;
 | |
| };
 | |
| 
 | |
| class GameConfigManager : 
 | |
| 	public IGameConfigManager,
 | |
| 	public SMGlobalClass
 | |
| {
 | |
| public:
 | |
| 	GameConfigManager();
 | |
| 	~GameConfigManager();
 | |
| public: //IGameConfigManager
 | |
| 	bool LoadGameConfigFile(const char *file, IGameConfig **pConfig, char *error, size_t maxlength);
 | |
| 	void CloseGameConfigFile(IGameConfig *cfg);
 | |
| 	IGameConfig *ReadHandle(Handle_t hndl,
 | |
| 		IdentityToken_t *ident,
 | |
| 		HandleError *err);
 | |
| 	void AddUserConfigHook(const char *sectionname, ITextListener_SMC *listener);
 | |
| 	void RemoveUserConfigHook(const char *sectionname, ITextListener_SMC *listener);
 | |
| 	void AcquireLock();
 | |
| 	void ReleaseLock();
 | |
| public: //SMGlobalClass
 | |
| 	void OnSourceModStartup(bool late);
 | |
| 	void OnSourceModAllInitialized();
 | |
| 	void OnSourceModAllShutdown();
 | |
| public:
 | |
| 	bool TryGetGameBinaryInfo(const char* pszName, GameBinaryInfo* pDest);
 | |
| 	void RemoveCachedConfig(CGameConfig *config);
 | |
| private:
 | |
| 	void CacheGameBinaryInfo(const char* pszName);
 | |
| private:
 | |
| 	NameHashSet<CGameConfig *> m_Lookup;
 | |
| 	StringHashMap<GameBinaryInfo> m_gameBinInfos;
 | |
| public:
 | |
| 	StringHashMap<ITextListener_SMC *> m_customHandlers;
 | |
| 	GameBinPathManager m_gameBinPathManager;
 | |
| };
 | |
| 
 | |
| extern GameConfigManager g_GameConfigs;
 | |
| extern IGameConfig *g_pGameConf;
 | |
| 
 | |
| #endif //_INCLUDE_SOURCEMOD_CGAMECONFIGS_H_
 |