589 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			589 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**
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|  * vim: set ts=4 sw=4 tw=99 noet :
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|  * =============================================================================
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|  * SourceMod
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|  * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
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|  * =============================================================================
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|  *
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|  * This program is free software; you can redistribute it and/or modify it under
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|  * the terms of the GNU General Public License, version 3.0, as published by the
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|  * Free Software Foundation.
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|  * 
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|  * This program is distributed in the hope that it will be useful, but WITHOUT
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|  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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|  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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|  * details.
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|  *
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|  * You should have received a copy of the GNU General Public License along with
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|  * this program.  If not, see <http://www.gnu.org/licenses/>.
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|  *
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|  * As a special exception, AlliedModders LLC gives you permission to link the
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|  * code of this program (as well as its derivative works) to "Half-Life 2," the
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|  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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|  * by the Valve Corporation.  You must obey the GNU General Public License in
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|  * all respects for all other code used.  Additionally, AlliedModders LLC grants
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|  * this exception to all derivative works.  AlliedModders LLC defines further
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|  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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|  * or <http://www.sourcemod.net/license.php>.
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|  *
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|  * Version: $Id$
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|  */
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| 
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| #include "Database.h"
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| #include "ISourceMod.h"
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| #include "HandleSys.h"
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| #include "ExtensionSys.h"
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| #include "PluginSys.h"
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| #include <chrono>
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| #include <amtl/am-thread.h>
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| #include <stdlib.h>
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| #include <IThreader.h>
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| #include <bridge/include/ILogger.h>
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| #include <bridge/include/CoreProvider.h>
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| 
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| using namespace std::chrono_literals;
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| 
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| #define DBPARSE_LEVEL_NONE		0
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| #define DBPARSE_LEVEL_MAIN		1
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| #define DBPARSE_LEVEL_DATABASE	2
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| 
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| DBManager g_DBMan;
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| 
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| DBManager::DBManager() 
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| 	: m_Terminate(false),
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| 	  m_pDefault(NULL)
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| {
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| }
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| 
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| static void FrameHook(bool simulating)
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| {
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| 	g_DBMan.RunFrame();
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| }
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| 
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| void DBManager::OnSourceModAllInitialized()
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| {
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| 	HandleAccess sec;
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| 
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| 	g_HandleSys.InitAccessDefaults(NULL, &sec);
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| 	sec.access[HandleAccess_Delete] |= HANDLE_RESTRICT_IDENTITY;
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| 	sec.access[HandleAccess_Clone] |= HANDLE_RESTRICT_IDENTITY;
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| 
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| 	m_DriverType = g_HandleSys.CreateType("IDriver", this, 0, NULL, &sec, g_pCoreIdent, NULL);
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| 	m_DatabaseType = g_HandleSys.CreateType("IDatabase", this, 0, NULL, NULL, g_pCoreIdent, NULL);
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| 
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| 	g_ShareSys.AddInterface(NULL, this);
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| 
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| 	g_pSM->BuildPath(Path_SM, m_Filename, sizeof(m_Filename), "configs/databases.cfg");
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| 	m_Builder.SetPath(m_Filename);
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| 	
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| 	g_PluginSys.AddPluginsListener(this);
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| 
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| 	g_pSM->AddGameFrameHook(&FrameHook);
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| 
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| 	auto sm_reload_databases = [this] (int client, const ICommandArgs *args) -> bool {
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| 		m_Builder.StartParse();
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| 		return true;
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| 	};
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| 	bridge->DefineCommand("sm_reload_databases", "Reparse database configurations file", sm_reload_databases);
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| }
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| 
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| void DBManager::OnSourceModLevelChange(const char *mapName)
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| {
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| 	m_Builder.StartParse();
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| }
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| 
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| void DBManager::OnSourceModShutdown()
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| {
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| 	g_pSM->RemoveGameFrameHook(&FrameHook);
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| 	KillWorkerThread();
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| 	g_PluginSys.RemovePluginsListener(this);
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| 	g_HandleSys.RemoveType(m_DatabaseType, g_pCoreIdent);
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| 	g_HandleSys.RemoveType(m_DriverType, g_pCoreIdent);
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| }
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| 
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| unsigned int DBManager::GetInterfaceVersion()
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| {
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| 	return SMINTERFACE_DBI_VERSION;
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| }
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| 
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| const char *DBManager::GetInterfaceName()
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| {
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| 	return SMINTERFACE_DBI_NAME;
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| }
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| 
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| void DBManager::OnHandleDestroy(HandleType_t type, void *object)
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| {
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| 	if (type == m_DriverType)
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| 	{
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| 		/* Ignore */
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| 		return;
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| 	}
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| 
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| 	if (g_HandleSys.TypeCheck(type, m_DatabaseType))
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| 	{
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| 		IDatabase *pdb = (IDatabase *)object;
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| 		pdb->Close();
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| 	}
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| }
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| 
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| bool DBManager::Connect(const char *name, IDBDriver **pdr, IDatabase **pdb, bool persistent, char *error, size_t maxlength)
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| {
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| 	ConfDbInfoList &list = m_Builder.GetConfigList();
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| 	ke::RefPtr<ConfDbInfo> pInfo = list.GetDatabaseConf(name);
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| 
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| 	if (!pInfo)
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| 	{
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| 		if (pdr)
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| 		{
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| 			*pdr = NULL;
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| 		}
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| 		*pdb = NULL;
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| 		g_pSM->Format(error, maxlength, "Configuration \"%s\" not found", name);
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| 		return false;
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| 	}
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| 
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| 	const char *dname = pInfo->info.driver;
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| 	if (!pInfo->realDriver)
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| 	{
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| 		/* Try to assign a real driver pointer */
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| 		if (pInfo->info.driver[0] == '\0')
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| 		{
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| 			std::string defaultDriver = list.GetDefaultDriver();
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| 			if (!m_pDefault && defaultDriver.length() > 0)
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| 			{
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| 				m_pDefault = FindOrLoadDriver(defaultDriver.c_str());
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| 			}
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| 			dname = defaultDriver.length() ? defaultDriver.c_str() : "default";
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| 			pInfo->realDriver = m_pDefault;
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| 		} else {
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| 			pInfo->realDriver = FindOrLoadDriver(pInfo->info.driver);
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| 		}
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| 	}
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| 
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| 	if (pInfo->realDriver)
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| 	{
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| 		if (pdr)
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| 		{
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| 			*pdr = pInfo->realDriver;
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| 		}
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| 		*pdb = pInfo->realDriver->Connect(&pInfo->info, persistent, error, maxlength);
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| 		return (*pdb != NULL);
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| 	}
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| 
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| 	if (pdr)
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| 	{
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| 		*pdr = NULL;
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| 	}
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| 	*pdb = NULL;
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| 
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| 	g_pSM->Format(error, maxlength, "Driver \"%s\" not found", dname);
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| 	return false;
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| }
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| 
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| void DBManager::AddDriver(IDBDriver *pDriver)
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| {
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| 	 /* Let's kill the worker.  Join the thread and let the queries flush.
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| 	  * This is kind of stupid but we just want to unload safely.
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| 	  * Rather than recreate the worker, we'll wait until someone throws 
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| 	  * another query through.
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| 	  */
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| 	KillWorkerThread();
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| 
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| 	m_drivers.push_back(pDriver);
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| }
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| 
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| void DBManager::RemoveDriver(IDBDriver *pDriver)
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| {
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| 	/* Again, we're forced to kill the worker.  How rude!
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| 	 * Doing this flushes the queue, and thus we don't need to 
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| 	 * clean anything else.  
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| 	 */
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| 	KillWorkerThread();
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| 
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| 	for (size_t i=0; i<m_drivers.size(); i++)
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| 	{
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| 		if (m_drivers[i] == pDriver)
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| 		{
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| 			m_drivers.erase(m_drivers.iterAt(i));
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| 			break;
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| 		}
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| 	}
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| 
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| 	ConfDbInfoList &list = m_Builder.GetConfigList();
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| 	for (auto conf : list) {
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| 		if (conf->realDriver == pDriver)
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| 		{
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| 			conf->realDriver = NULL;
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| 		}
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| 	}
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| 
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| 	/* Someone unloaded the default driver? Silly.. */
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| 	if (pDriver == m_pDefault)
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| 	{
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| 		m_pDefault = NULL;
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| 	}
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| 
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| 	/* Now that the driver is gone, we have to test the think queue.
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| 	 * Whatever happens therein is up to the db op!
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| 	 */
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| 	Queue<IDBThreadOperation *>::iterator qiter = m_ThinkQueue.begin();
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| 	Queue<IDBThreadOperation *> templist;
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| 	while (qiter != m_ThinkQueue.end())
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| 	{
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| 		IDBThreadOperation *op = (*qiter);
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| 		if (op->GetDriver() == pDriver)
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| 		{
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| 			templist.push(op);
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| 			qiter = m_ThinkQueue.erase(qiter);
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| 		} else {
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| 			qiter++;
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| 		}
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| 	}
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| 
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| 	for (qiter = templist.begin();
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| 		 qiter != templist.end();
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| 		 qiter++)
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| 	{
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| 		IDBThreadOperation *op = (*qiter);
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| 		op->CancelThinkPart();
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| 		op->Destroy();
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| 	}
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| }
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| 
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| IDBDriver *DBManager::GetDefaultDriver()
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| {
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| 	ConfDbInfoList &list = m_Builder.GetConfigList();
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| 	std::string defaultDriver = list.GetDefaultDriver();
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| 	if (!m_pDefault && defaultDriver.length() > 0)
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| 	{
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| 		m_pDefault = FindOrLoadDriver(defaultDriver.c_str());
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| 	}
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| 
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| 	return m_pDefault;
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| }
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| 
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| Handle_t DBManager::CreateHandle(DBHandleType dtype, void *ptr, IdentityToken_t *pToken)
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| {
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| 	HandleType_t type = 0;
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| 
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| 	if (dtype == DBHandle_Driver)
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| 	{
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| 		type = m_DriverType;
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| 	} else if (dtype == DBHandle_Database) {
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| 		type = m_DatabaseType;
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| 	} else {
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| 		return BAD_HANDLE;
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| 	}
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| 
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| 	return g_HandleSys.CreateHandle(type, ptr, pToken, g_pCoreIdent, NULL);
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| }
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| 
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| HandleError DBManager::ReadHandle(Handle_t hndl, DBHandleType dtype, void **ptr)
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| {
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| 	HandleType_t type = 0;
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| 
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| 	if (dtype == DBHandle_Driver)
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| 	{
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| 		type = m_DriverType;
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| 	} else if (dtype == DBHandle_Database) {
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| 		type = m_DatabaseType;
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| 	} else {
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| 		return HandleError_Type;
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| 	}
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| 
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| 	HandleSecurity sec(NULL, g_pCoreIdent);
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| 
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| 	return g_HandleSys.ReadHandle(hndl, type, &sec, ptr);
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| }
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| 
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| HandleError DBManager::ReleaseHandle(Handle_t hndl, DBHandleType type, IdentityToken_t *token)
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| {
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| 	HandleSecurity sec(token, g_pCoreIdent);
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| 	return g_HandleSys.FreeHandle(hndl, &sec);
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| }
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| 
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| unsigned int DBManager::GetDriverCount()
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| {
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| 	return (unsigned int)m_drivers.size();
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| }
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| 
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| IDBDriver *DBManager::GetDriver(unsigned int index)
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| {
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| 	if (index >= m_drivers.size())
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| 	{
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| 		return NULL;
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| 	}
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| 
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| 	return m_drivers[index];
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| }
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| 
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| const DatabaseInfo *DBManager::FindDatabaseConf(const char *name)
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| {
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| 	ConfDbInfoList &list = m_Builder.GetConfigList();
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| 	ke::RefPtr<ConfDbInfo> info = list.GetDatabaseConf(name);
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| 	if (!info)
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| 	{
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| 		// couldn't find requested conf, return default if exists
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| 		info = list.GetDefaultConfiguration();
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| 		if (!info)
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| 		{
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| 			return NULL;
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| 		}
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| 	}
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| 
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| 	return &info->info;
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| }
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| 
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| ke::RefPtr<ConfDbInfo> DBManager::GetDatabaseConf(const char *name)
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| {
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| 	ConfDbInfoList &list = m_Builder.GetConfigList();
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| 	return list.GetDatabaseConf(name);
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| }
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| 
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| IDBDriver *DBManager::FindOrLoadDriver(const char *name)
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| {
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| 	size_t last_size = m_drivers.size();
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| 	for (size_t i=0; i<last_size; i++)
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| 	{
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| 		if (strcmp(m_drivers[i]->GetIdentifier(), name) == 0)
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| 		{
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| 			return m_drivers[i];
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| 		}
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| 	}
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| 
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| 	char filename[PLATFORM_MAX_PATH];
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| 	g_pSM->Format(filename, sizeof(filename), "dbi.%s.ext", name);
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| 
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| 	IExtension *pExt = g_Extensions.LoadAutoExtension(filename);
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| 	if (!pExt || !pExt->IsLoaded() || m_drivers.size() <= last_size)
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| 	{
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| 		return NULL;
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| 	}
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| 
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| 	/* last_size is now gauranteed to be a valid index.
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| 	 * The identifier must match the name.
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| 	 */
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| 	if (strcmp(m_drivers[last_size]->GetIdentifier(), name) == 0)
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| 	{
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| 		return m_drivers[last_size];
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| 	}
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| 
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| 	return NULL;
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| }
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| 
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| void DBManager::KillWorkerThread()
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| {
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| 	if (m_Worker)
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| 	{
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| 		{
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| 			std::lock_guard<std::mutex> lock(m_Lock);
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| 			m_Terminate = true;
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| 			m_QueueEvent.notify_all();
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| 		}
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| 		m_Worker->join();
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| 		m_Worker = nullptr;
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| 		m_Terminate = false;
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| 	}
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| }
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| 
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| static IdentityToken_t *s_pAddBlock = NULL;
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| 
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| bool DBManager::AddToThreadQueue(IDBThreadOperation *op, PrioQueueLevel prio)
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| {
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| 	if (s_pAddBlock && op->GetOwner() == s_pAddBlock)
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| 	{
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| 		return false;
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| 	}
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| 
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| 	if (!m_Worker)
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| 	{
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| 		m_Worker = ke::NewThread("SM Database Worker", [this]() -> void {
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| 			Run();
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| 		});
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| 	}
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| 
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| 	/* Add to the queue */
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| 	{
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| 		std::lock_guard<std::mutex> lock(m_Lock);
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| 		Queue<IDBThreadOperation *> &queue = m_OpQueue.GetQueue(prio);
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| 		queue.push(op);
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| 		m_QueueEvent.notify_one();
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| 	}
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| 
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| 	return true;
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| }
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| 
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| void DBManager::Run()
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| {
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| 	// Initialize DB threadsafety.
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| 	for (size_t i=0; i < m_drivers.size(); i++)
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| 	{
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| 		if (m_drivers[i]->IsThreadSafe())
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| 			m_drSafety.push_back(m_drivers[i]->InitializeThreadSafety());
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| 		else
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| 			m_drSafety.push_back(false);
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| 	}
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| 
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| 	// Run actual worker thread logic.
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| 	ThreadMain();
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| 
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| 	// Shutdown DB threadsafety.
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| 	for (size_t i=0; i<m_drivers.size(); i++)
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| 	{
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| 		if (m_drSafety[i])
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| 			m_drivers[i]->ShutdownThreadSafety();
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| 	}
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| 	m_drSafety.clear();
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| }
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| 
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| void DBManager::ThreadMain()
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| {
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| 	std::unique_lock<std::mutex> lock(m_Lock);
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| 
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| 	while (true) {
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| 		// The lock has been acquired. Grab everything we can out of the
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| 		// queue. Since we want to flush the queue even if we're terminated,
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| 		// we process all operations we can before checking to terminate.
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| 		// There's no risk of starvation since the main thread blocks on us
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| 		// terminating.
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| 		auto queue = &m_OpQueue.GetLikelyQueue();
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| 		if (queue->empty()) {
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| 			// If the queue is empty and we've been asked to stop, leave now.
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| 			if (m_Terminate)
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| 				return;
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| 
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| 			// Otherwise, wait for something to happen.
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| 			m_QueueEvent.wait(lock);
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| 			continue;
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| 		}
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| 
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| 		IDBThreadOperation *op = queue->first();
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| 		queue->pop();
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| 
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| 		// Unlock the queue when we run the query, so the main thread can
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| 		// keep pumping events. We re-acquire the lock to check for more
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| 		// items. It's okay if we terminate while unlocked; the main
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| 		// thread would be blocked and we'd need to flush the queue
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| 		// anyway, so after we've depleted the queue here, we'll just
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| 		// reach the terminate at the top of the loop.
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| 		lock.unlock();
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| 		op->RunThreadPart();
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| 
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| 		// Re-acquire the lock and give the data back to the main thread
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| 		// immediately. We use a separate lock to minimize game thread
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| 		// contention.
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| 		{
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| 			std::lock_guard<std::mutex> think_lock(m_ThinkLock);
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| 			m_ThinkQueue.push(op);
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| 		}
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| 
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| 		// Note that we add a 20ms delay after processing a query. This is
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| 		// questionable but the intent is to avoid starving the game thread.
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| 		if (!m_Terminate)
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| 			std::this_thread::sleep_for(20ms);
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| 
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| 		lock.lock();
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| 	}
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| }
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| 
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| void DBManager::RunFrame()
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| {
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| 	/* Don't bother if we're empty */
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| 	if (!m_ThinkQueue.size())
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| 	{
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| 		return;
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| 	}
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| 
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| 	/* Dump one thing per-frame so the server stays sane. */
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| 	IDBThreadOperation *op;
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| 	{
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| 		std::lock_guard<std::mutex> lock(m_ThinkLock);
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| 		op = m_ThinkQueue.first();
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| 		m_ThinkQueue.pop();
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| 	}
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| 	op->RunThinkPart();
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| 	op->Destroy();
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| }
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| 
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| void DBManager::OnSourceModIdentityDropped(IdentityToken_t *pToken)
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| {
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| 	s_pAddBlock = pToken;
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| 
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| 	/* Kill the thread so we can flush everything into the think queue... */
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| 	KillWorkerThread();
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| 
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| 	/* Run all of the think operations.
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|  	 * Unlike the driver unloading example, we'll let these calls go through, 
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| 	 * since a plugin unloading is far more normal.
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| 	 */
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| 	Queue<IDBThreadOperation *>::iterator iter = m_ThinkQueue.begin();
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| 	Queue<IDBThreadOperation *> templist;
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| 	while (iter != m_ThinkQueue.end())
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| 	{
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| 		IDBThreadOperation *op = (*iter);
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| 		if (op->GetOwner() == pToken)
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| 		{
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| 			templist.push(op);
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| 			iter = m_ThinkQueue.erase(iter);
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| 		} else {
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| 			iter++;
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| 		}
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| 	}
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| 
 | |
| 	for (iter = templist.begin();
 | |
| 		iter != templist.end();
 | |
| 		iter++)
 | |
| 	{
 | |
| 		IDBThreadOperation *op = (*iter);
 | |
| 		op->RunThinkPart();
 | |
| 		op->Destroy();
 | |
| 	}
 | |
| 
 | |
| 	s_pAddBlock = NULL;
 | |
| }
 | |
| 
 | |
| void DBManager::OnPluginWillUnload(IPlugin *plugin)
 | |
| {
 | |
| 	/* Kill the thread so we can flush everything into the think queue... */
 | |
| 	KillWorkerThread();
 | |
| 
 | |
| 	/* Mark the plugin as being unloaded so future database calls will ignore threading... */
 | |
| 	plugin->SetProperty("DisallowDBThreads", NULL);
 | |
| 
 | |
| 	/* Run all of the think operations.
 | |
| 	 * Unlike the driver unloading example, we'll let these calls go through, 
 | |
| 	 * since a plugin unloading is far more normal.
 | |
| 	 */
 | |
| 	Queue<IDBThreadOperation *>::iterator iter = m_ThinkQueue.begin();
 | |
| 	Queue<IDBThreadOperation *> templist;
 | |
| 	while (iter != m_ThinkQueue.end())
 | |
| 	{
 | |
| 		IDBThreadOperation *op = (*iter);
 | |
| 		if (op->GetOwner() == plugin->GetIdentity())
 | |
| 		{
 | |
| 			templist.push(op);
 | |
| 			iter = m_ThinkQueue.erase(iter);
 | |
| 		} else {
 | |
| 			iter++;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	for (iter = templist.begin(); iter != templist.end(); iter++)
 | |
| 	{
 | |
| 		IDBThreadOperation *op = (*iter);
 | |
| 		op->RunThinkPart();
 | |
| 		op->Destroy();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| std::string DBManager::GetDefaultDriverName()
 | |
| {
 | |
| 	ConfDbInfoList &list = m_Builder.GetConfigList();
 | |
| 	return list.GetDefaultDriver();
 | |
| }
 | |
| 
 | |
| void DBManager::AddDependency(IExtension *myself, IDBDriver *driver)
 | |
| {
 | |
| 	g_Extensions.AddRawDependency(myself, driver->GetIdentity(), driver);
 | |
| }
 |