sourcemod/plugins/include/sdktools_functions.inc
David Anderson 0b9447d986 added a few more natives
--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40961
2007-06-16 18:27:23 +00:00

86 lines
2.8 KiB
SourcePawn

/**
* vim: set ts=4 :
* ===============================================================
* SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
* ===============================================================
*
* This file is part of the SourceMod/SourcePawn SDK. This file may only be used
* or modified under the Terms and Conditions of its License Agreement, which is found
* in LICENSE.txt. The Terms and Conditions for making SourceMod extensions/plugins
* may change at any time. To view the latest information, see:
* http://www.sourcemod.net/license.php
*
* Version: $Id$
*/
#if defined _sdktools_functions_included
#endinput
#endif
#define _sdktools_functions_included
/**
* Removes a player's item.
*
* @param client Client index.
* @param item CBaseCombatWeapon entity index.
* @return True on success, false otherwise.
* @error Invalid client or entity, lack of mod support, or client not in
* game.
*/
native bool:RemovePlayerItem(client, item);
/**
* Gives a named item to a player.
*
* @param client Client index.
* @param item Item classname (such as weapon_ak47).
* @param iSubType Unknown.
* @return Entity index on success, or -1 on failure.
* @error Invalid client or client not in game, or lack of mod support.
*/
native GivePlayerItem(client, const String:item[], iSubType=0);
/**
* Returns the weapon in a player's slot.
*
* @param client Client index.
* @param slot Slot index (mod specific).
* @return Entity index on success, -1 if no weapon existed.
* @error Invalid client or client not in game, or lack of mod support.
*/
native GetPlayerWeaponSlot(client, slot);
/**
* Ignites a player on fire.
*
* @param client Client index.
* @param time Number of seconds to set on fire.
* @param npc True to only affect NPCs.
* @param size Unknown.
* @param level Unknown.
* @noreturn
* @error Invalid client or client not in game, or lack of mod support.
*/
native IgnitePlayer(client, Float:time, bool:npc=false, Float:size=0.0, bool:level=false);
/**
* Extinguishes a player that is on fire.
*
* @param client Client index.
* @noreturn
* @error Invalid client or client not in game, or lack of mod support.
*/
native ExtinguishPlayer(client);
/**
* Teleports a player.
*
* @param client Client index.
* @param origin New origin, or NULL_VECTOR for no change.
* @param angles New angles, or NULL_VECTOR for no change.
* @param velocity New velocity, or NULL_VECTOR for no change.
* @noreturn
* @error Invalid client or client not in game, or lack of mod support.
*/
native TeleportPlayer(client, const Float:origin[3], const Float:angles[3], const Float:velocity[3]);