09250f89cc
Move Logger and core natives from core to logic (r=dvander).
357 lines
12 KiB
C++
357 lines
12 KiB
C++
/**
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* vim: set ts=4 sw=4 tw=99 noet:
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* =============================================================================
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* SourceMod
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* Copyright (C) 2004-2009 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#ifndef _INCLUDE_SOURCEMOD_INTERCOM_H_
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#define _INCLUDE_SOURCEMOD_INTERCOM_H_
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#include <sp_vm_api.h>
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#include <IHandleSys.h>
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#include <IShareSys.h>
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#include <IPluginSys.h>
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#include <IDBDriver.h>
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#include <sh_string.h>
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#include <sp_vm_api.h>
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#include <sh_vector.h>
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#include <IExtensionSys.h>
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#include <IForwardSys.h>
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#include <IAdminSystem.h>
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using namespace SourceMod;
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using namespace SourcePawn;
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using namespace SourceHook;
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/**
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* Add 1 to the RHS of this expression to bump the intercom file
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* This is to prevent mismatching core/logic binaries
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*/
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#define SM_LOGIC_MAGIC (0x0F47C0DE - 29)
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#if defined SM_LOGIC
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class IVEngineServer
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#else
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class IVEngineServer_Logic
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#endif
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{
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public:
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virtual bool IsMapValid(const char *map) = 0;
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virtual bool IsDedicatedServer() = 0;
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virtual void InsertServerCommand(const char *cmd) = 0;
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virtual void ServerCommand(const char *cmd) = 0;
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virtual void ServerExecute() = 0;
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virtual const char *GetClientConVarValue(int clientIndex, const char *name) = 0;
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virtual void ClientCommand(edict_t *pEdict, const char *szCommand) = 0;
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virtual void FakeClientCommand(edict_t *pEdict, const char *szCommand) = 0;
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};
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typedef void * FileHandle_t;
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typedef int FileFindHandle_t;
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#if defined SM_LOGIC
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class IFileSystem
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#else
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class IFileSystem_Logic
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#endif
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{
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public:
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virtual const char *FindFirstEx(const char *pWildCard, const char *pPathID, FileFindHandle_t *pHandle) = 0;
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virtual const char *FindNext(FileFindHandle_t handle) = 0;
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virtual void FindClose(FileFindHandle_t handle) = 0;
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virtual FileHandle_t Open(const char *pFileName, const char *pOptions, const char *pathID = 0) = 0;
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virtual void Close(FileHandle_t file) = 0;
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virtual char *ReadLine(char *pOutput, int maxChars, FileHandle_t file) = 0;
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virtual bool EndOfFile(FileHandle_t file) = 0;
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virtual bool FileExists(const char *pFileName, const char *pPathID = 0) = 0;
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virtual unsigned int Size(const char *pFileName, const char *pPathID = 0) = 0;
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};
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namespace SourceMod
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{
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class ISourceMod;
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class ILibrarySys;
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class ITextParsers;
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class IThreader;
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class IRootConsole;
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class IPluginManager;
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class IForwardManager;
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class ITimerSystem;
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class IPlayerManager;
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class IAdminSystem;
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class IGameHelpers;
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class IPhraseCollection;
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class ITranslator;
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class IGameConfig;
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}
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class IVEngineServer;
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class IFileSystem;
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class ConVar;
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class KeyValues;
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class SMGlobalClass;
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class IPlayerInfo;
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class IPlayerInfo_Logic
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{
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public:
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virtual bool IsObserver(IPlayerInfo *pInfo) = 0;
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virtual int GetTeamIndex(IPlayerInfo *pInfo) = 0;
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virtual int GetFragCount(IPlayerInfo *pInfo) = 0;
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virtual int GetDeathCount(IPlayerInfo *pInfo) = 0;
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virtual int GetArmorValue(IPlayerInfo *pInfo) = 0;
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virtual void GetAbsOrigin(IPlayerInfo *pInfo, float *x, float *y, float *z) = 0;
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virtual void GetAbsAngles(IPlayerInfo *pInfo, float *x, float *y, float *z) = 0;
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virtual void GetPlayerMins(IPlayerInfo *pInfo, float *x, float *y, float *z) = 0;
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virtual void GetPlayerMaxs(IPlayerInfo *pInfo, float *x, float *y, float *z) = 0;
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virtual const char *GetWeaponName(IPlayerInfo *pInfo) = 0;
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virtual const char *GetModelName(IPlayerInfo *pInfo) = 0;
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virtual int GetHealth(IPlayerInfo *pInfo) = 0;
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virtual void ChangeTeam(IPlayerInfo *pInfo, int iTeamNum) = 0;
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};
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namespace SourceMod
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{
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class IChangeableForward;
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}
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struct ServerGlobals
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{
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const double *universalTime;
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float *interval_per_tick;
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float *frametime;
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};
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struct AutoConfig
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{
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SourceHook::String autocfg;
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SourceHook::String folder;
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bool create;
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};
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enum LibraryAction
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{
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LibraryAction_Removed,
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LibraryAction_Added
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};
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class CNativeOwner;
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class SMPlugin : public IPlugin
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{
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public:
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virtual size_t GetConfigCount() = 0;
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virtual AutoConfig *GetConfig(size_t i) = 0;
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virtual void AddLibrary(const char *name) = 0;
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virtual void AddConfig(bool create, const char *cfg, const char *folder) = 0;
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virtual void SetErrorState(PluginStatus status, const char *fmt, ...) = 0;
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};
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class IScriptManager
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{
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public:
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virtual void LoadAll(const char *config_path, const char *plugins_path) = 0;
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virtual void RefreshAll() = 0;
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virtual void Shutdown() = 0;
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virtual IdentityToken_t *GetIdentity() = 0;
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virtual void SyncMaxClients(int maxClients) = 0;
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virtual void AddPluginsListener(IPluginsListener *listener) = 0;
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virtual void RemovePluginsListener(IPluginsListener *listener) = 0;
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virtual IPluginIterator *GetPluginIterator() = 0;
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virtual void OnLibraryAction(const char *name, LibraryAction action) = 0;
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virtual bool LibraryExists(const char *name) = 0;
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virtual SMPlugin *FindPluginByOrder(unsigned num) = 0;
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virtual SMPlugin *FindPluginByIdentity(IdentityToken_t *ident) = 0;
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virtual SMPlugin *FindPluginByContext(IPluginContext *ctx) = 0;
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virtual SMPlugin *FindPluginByContext(sp_context_t *ctx) = 0;
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virtual SMPlugin *FindPluginByConsoleArg(const char *text) = 0;
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virtual SMPlugin *FindPluginByHandle(Handle_t hndl, HandleError *errp) = 0;
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virtual bool UnloadPlugin(IPlugin *plugin) = 0;
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virtual const CVector<SMPlugin *> *ListPlugins() = 0;
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virtual void FreePluginList(const CVector<SMPlugin *> *list) = 0;
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virtual void AddFunctionsToForward(const char *name, IChangeableForward *fwd) = 0;
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};
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class IExtensionSys : public IExtensionManager
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{
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public:
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virtual IExtension *LoadAutoExtension(const char *name, bool bErrorOnMissing=true) = 0;
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virtual void TryAutoload() = 0;
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virtual void Shutdown() = 0;
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virtual IExtension *FindExtensionByFile(const char *name) = 0;
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virtual bool LibraryExists(const char *name) = 0;
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virtual void CallOnCoreMapStart(edict_t *edictList, int edictCount, int maxClients) = 0;
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virtual IExtension *GetExtensionFromIdent(IdentityToken_t *token) = 0;
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virtual void BindChildPlugin(IExtension *ext, SMPlugin *plugin) = 0;
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virtual void AddRawDependency(IExtension *myself, IdentityToken_t *token, void *iface) = 0;
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virtual const CVector<IExtension *> *ListExtensions() = 0;
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virtual void FreeExtensionList(const CVector<IExtension *> *list) = 0;
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virtual void CallOnCoreMapEnd() = 0;
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};
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class ILogger
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{
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public:
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virtual void LogMessage(const char *msg, ...) = 0;
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virtual void LogError(const char *msg, ...) = 0;
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virtual void LogFatal(const char *msg, ...) = 0;
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};
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class AutoPluginList
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{
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public:
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AutoPluginList(IScriptManager *scripts)
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: scripts_(scripts), list_(scripts->ListPlugins())
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{
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}
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~AutoPluginList()
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{
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scripts_->FreePluginList(list_);
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}
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const CVector<SMPlugin *> *operator ->()
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{
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return list_;
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}
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private:
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IScriptManager *scripts_;
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const CVector<SMPlugin *> *list_;
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};
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class AutoExtensionList
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{
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public:
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AutoExtensionList(IExtensionSys *extensions)
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: extensions_(extensions), list_(extensions_->ListExtensions())
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{
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}
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~AutoExtensionList()
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{
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extensions_->FreeExtensionList(list_);
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}
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const CVector<IExtension *> *operator ->()
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{
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return list_;
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}
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private:
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IExtensionSys *extensions_;
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const CVector<IExtension *> *list_;
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};
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class CCommand;
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struct sm_core_t
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{
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/* Objects */
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ISourceMod *sm;
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ILibrarySys *libsys;
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IVEngineServer *engine;
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IFileSystem *filesystem;
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IPlayerInfo_Logic *playerInfo;
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IRootConsole *rootmenu;
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ITimerSystem *timersys;
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IPlayerManager *playerhelpers;
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IGameHelpers *gamehelpers;
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ISourcePawnEngine **spe1;
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ISourcePawnEngine2 **spe2;
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/* Functions */
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ConVar * (*FindConVar)(const char*);
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unsigned int (*strncopy)(char*, const char*, size_t);
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char * (*TrimWhitespace)(char *, size_t &);
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void (*LogToGame)(const char *message);
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void (*ConPrint)(const char *message);
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const char * (*GetCvarString)(ConVar*);
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bool (*GetCvarBool)(ConVar*);
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size_t (*Format)(char*, size_t, const char*, ...);
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size_t (*FormatArgs)(char*, size_t, const char*,va_list ap);
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bool (*gnprintf)(char *, size_t, const char *, IPhraseCollection *, void **,
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unsigned int, unsigned int &, size_t *, const char **);
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size_t (*atcprintf)(char *, size_t, const char *, IPluginContext *, const cell_t *, int *);
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bool (*GetGameName)(char *buffer, size_t maxlength);
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const char * (*GetGameDescription)();
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const char * (*GetSourceEngineName)();
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bool (*SymbolsAreHidden)();
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const char * (*GetCoreConfigValue)(const char*);
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bool (*IsMapLoading)();
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bool (*IsMapRunning)();
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int (*Argc)(const CCommand &args);
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const char * (*Arg)(const CCommand &args, int arg);
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int (*LoadMMSPlugin)(const char *file, bool *ok, char *error, size_t maxlength);
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void (*UnloadMMSPlugin)(int id);
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void (*DoGlobalPluginLoads)();
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bool (*AreConfigsExecuted)();
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void (*ExecuteConfigs)(IPluginContext *ctx);
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DatabaseInfo (*GetDBInfoFromKeyValues)(KeyValues *);
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int (*GetActivityFlags)();
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int (*GetImmunityMode)();
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void (*UpdateAdminCmdFlags)(const char *cmd, OverrideType type, FlagBits bits, bool remove);
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bool (*LookForCommandAdminFlags)(const char *cmd, FlagBits *pFlags);
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const char *gamesuffix;
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/* Data */
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ServerGlobals *serverGlobals;
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void * serverFactory;
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void * engineFactory;
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void * matchmakingDSFactory;
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SMGlobalClass * listeners;
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};
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struct sm_logic_t
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{
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SMGlobalClass *head;
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IThreader *threader;
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ITranslator *translator;
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const char *(*stristr)(const char *, const char *);
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bool (*CoreTranslate)(char *, size_t, const char *, unsigned int, size_t *, ...);
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void (*AddCorePhraseFile)(const char *filename);
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unsigned int (*ReplaceAll)(char*, size_t, const char *, const char *, bool);
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char *(*ReplaceEx)(char *, size_t, const char *, size_t, const char *, size_t, bool);
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size_t (*DecodeHexString)(unsigned char *, size_t, const char *);
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IGameConfig * (*GetCoreGameConfig)();
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bool (*OnLogPrint)(const char *msg); // true to supersede
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IDebugListener *debugger;
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void (*GenerateError)(IPluginContext *, cell_t, int, const char *, ...);
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void (*AddNatives)(sp_nativeinfo_t *natives);
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void (*DumpHandles)(void (*dumpfn)(const char *fmt, ...));
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void (*DumpAdminCache)(FILE *);
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void (*RegisterProfiler)(IProfilingTool *tool);
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IScriptManager *scripts;
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IShareSys *sharesys;
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IExtensionSys *extsys;
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IHandleSys *handlesys;
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IForwardManager *forwardsys;
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IAdminSystem *adminsys;
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IdentityToken_t *core_ident;
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ILogger *logger;
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float sentinel;
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};
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typedef void (*LogicInitFunction)(const sm_core_t *core, sm_logic_t *logic);
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typedef LogicInitFunction (*LogicLoadFunction)(uint32_t magic);
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typedef ITextParsers *(*GetITextParsers)();
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#endif /* _INCLUDE_SOURCEMOD_INTERCOM_H_ */
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