92 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			92 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * SourceMod Threader API (C)2007 AlliedModders LLC.  All rights reserved.
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 * 
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
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 *
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 * Version: $Id$
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 */
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#ifndef _INCLUDE_SOURCEMOD_BASEWORKER_H
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#define _INCLUDE_SOURCEMOD_BASEWORKER_H
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#include "sh_list.h"
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#include "ThreadSupport.h"
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#define SM_DEFAULT_THREADS_PER_FRAME	1
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class BaseWorker;
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//SW = Simple Wrapper
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class SWThreadHandle : public IThreadHandle
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{
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	friend class BaseWorker;
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public:
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	SWThreadHandle(IThreadCreator *parent, const ThreadParams *p, IThread *thread);
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	IThread *GetThread();
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public:
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	//NOTE: We don't support this by default.
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	//It's specific usage that'd require many mutexes
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	virtual bool WaitForThread();
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public:
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	virtual void DestroyThis();
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	virtual IThreadCreator *Parent();
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	virtual void GetParams(ThreadParams *ptparams);
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public:
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	//Priorities not supported by default.
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	virtual ThreadPriority GetPriority();
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	virtual bool SetPriority(ThreadPriority prio);
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public:
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	virtual ThreadState GetState();
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	virtual bool Unpause();
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private:
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	ThreadState m_state;
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	ThreadParams m_params;
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	IThreadCreator *m_parent;
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	IThread *pThread;
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};
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class BaseWorker : public IThreadWorker
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{
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public:
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	BaseWorker();
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	virtual ~BaseWorker();
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public:	//IWorker
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	virtual unsigned int RunFrame();
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	//Controls the worker
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	virtual bool Pause();
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	virtual bool Unpause();
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	virtual bool Start();
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	virtual bool Stop(bool flush_cancel);
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	//Flushes out any remaining threads
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	virtual unsigned int Flush(bool flush_cancel);
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	//returns status and number of threads in queue
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	virtual WorkerState GetStatus(unsigned int *numThreads);
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public:	//IThreadCreator
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	virtual void MakeThread(IThread *pThread);
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	virtual IThreadHandle *MakeThread(IThread *pThread, ThreadFlags flags);
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	virtual IThreadHandle *MakeThread(IThread *pThread, const ThreadParams *params);
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	virtual void GetPriorityBounds(ThreadPriority &max, ThreadPriority &min);
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public:	//BaseWorker
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	virtual void AddThreadToQueue(SWThreadHandle *pHandle);
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	virtual SWThreadHandle *PopThreadFromQueue();
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	virtual void SetMaxThreadsPerFrame(unsigned int threads);
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	virtual unsigned int GetMaxThreadsPerFrame();
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protected:
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	SourceHook::List<SWThreadHandle *> m_ThreadQueue;
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	unsigned int m_perFrame;
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	volatile WorkerState m_state;
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};
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#endif //_INCLUDE_SOURCEMOD_BASEWORKER_H
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