90 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			90 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**
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|  * vim: set ts=4 :
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|  * =============================================================================
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|  * Source SDK Hooks Extension
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|  * Copyright (C) 2010-2012 Nicholas Hastings
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|  * Copyright (C) 2009-2010 Erik Minekus
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|  * =============================================================================
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|  *
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|  * This program is free software; you can redistribute it and/or modify it under
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|  * the terms of the GNU General Public License, version 3.0, as published by the
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|  * Free Software Foundation.
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|  * 
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|  * This program is distributed in the hope that it will be useful, but WITHOUT
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|  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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|  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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|  * details.
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|  *
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|  * You should have received a copy of the GNU General Public License along with
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|  * this program.  If not, see <http://www.gnu.org/licenses/>.
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|  *
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|  * As a special exception, AlliedModders LLC gives you permission to link the
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|  * code of this program (as well as its derivative works) to "Half-Life 2," the
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|  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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|  * by the Valve Corporation.  You must obey the GNU General Public License in
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|  * all respects for all other code used.  Additionally, AlliedModders LLC grants
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|  * this exception to all derivative works.  AlliedModders LLC defines further
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|  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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|  * or <http://www.sourcemod.net/license.php>.
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|  *
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|  * Version: $Id$
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|  */
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| 
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| #ifndef TAKEDAMAGEINFOHACK_H
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| #define TAKEDAMAGEINFOHACK_H
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| #ifdef _WIN32
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| #pragma once
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| #endif
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| 
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| #include "smsdk_ext.h"
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| 
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| #define GAME_DLL 1
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| 
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| #include <isaverestore.h>
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| 
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| #ifndef _DEBUG
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| #include <ehandle.h>
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| #else
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| #undef _DEBUG
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| #include <ehandle.h>
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| #define _DEBUG 1
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| #endif
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| 
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| #include <server_class.h>
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| 
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| #include <shareddefs.h>
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| #include <takedamageinfo.h>
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| 
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| class CTakeDamageInfoHack : public CTakeDamageInfo
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| {
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| public:
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| 	CTakeDamageInfoHack( CBaseEntity *pInflictor, CBaseEntity *pAttacker, float flDamage, int bitsDamageType, CBaseEntity *pWeapon, Vector vecDamageForce, Vector vecDamagePosition );
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| 	inline int GetAttacker() const { return m_hAttacker.IsValid() ? m_hAttacker.GetEntryIndex() : -1; }
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| 	inline int GetInflictor() const { return m_hInflictor.IsValid() ? m_hInflictor.GetEntryIndex() : -1; }
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| #if SOURCE_ENGINE >= SE_ORANGEBOX && SOURCE_ENGINE != SE_LEFT4DEAD
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| 	inline int GetWeapon() const { return m_hWeapon.IsValid() ? m_hWeapon.GetEntryIndex() : -1; }
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| #else
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| 	inline int GetWeapon() const { return -1; }
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| 	inline void SetWeapon(CBaseEntity *) {}
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| #endif
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| 
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| 	inline void SetDamageForce(vec_t x, vec_t y, vec_t z)
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| 	{
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| 		m_vecDamageForce.x = x;
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| 		m_vecDamageForce.y = y;
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| 		m_vecDamageForce.z = z;
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| 	}
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| 
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| 	inline void SetDamagePosition(vec_t x, vec_t y, vec_t z)
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| 	{
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| 		m_vecDamagePosition.x = x;
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| 		m_vecDamagePosition.y = y;
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| 		m_vecDamagePosition.z = z;
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| 	}
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| #if SOURCE_ENGINE < SE_ORANGEBOX
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| 	inline int GetDamageCustom() const { return GetCustomKill(); }
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| #endif
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| };
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| 
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| #endif //TAKEDAMAGEINFOHACK_H
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