243 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			243 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod
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 * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#ifndef _INCLUDE_SOURCEMOD_CGAMECONFIGS_H_
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#define _INCLUDE_SOURCEMOD_CGAMECONFIGS_H_
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#include <IGameConfigs.h>
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#include <ITextParsers.h>
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//#include <sh_list.h>
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#include "sm_trie.h"
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//#include "sm_globals.h"
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#include "sm_memtable.h"
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#include "sm_trie_tpl.h"
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//#include "ThreadSupport.h"
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#include <list>
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#include <map>
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#include "gdc.h"
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#include <limits.h>
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#include <string>
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#include <cstring>
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#include <cstdio>
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#define PLATFORM_MAX_PATH PATH_MAX
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using std::map;
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using std::list;
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using namespace SourceMod;
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//using namespace SourceHook;
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extern char *game;
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extern char *engine;
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#define PARSE_ERROR -1
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struct cmp_str 
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{
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	bool operator()(char const *a, char const *b) 
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	{
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		return std::strcmp(a, b) < 0;
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	}
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};
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struct Offset
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{
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	char *name;
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	char *symbol;
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	int lin;
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	int win;
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	Offset()
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	{
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		name = symbol = NULL;
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		lin = win = -1;
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	}
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	~Offset()
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	{
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		delete name;
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		delete symbol;
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	}
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	void reset()
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	{
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		delete name;
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		delete symbol;
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		lin = win = -1;
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	}
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	void setName(const char *src)
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	{
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		delete name;
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		name = new char[strlen(src)+1];
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		strcpy(name, src);
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	}
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	void setSymbol(const char *src)
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	{
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		delete symbol;
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		symbol = new char[strlen(src)+1];
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		strcpy(symbol, src);
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	}
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	void setLin(int offs)
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	{
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		lin = offs;
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	}
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	void setWin(int offs)
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	{
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		win = offs;
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	}
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};
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enum Library
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{
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	Engine,
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	Server
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};
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struct Sig
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{
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	char *name;
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	char *win;
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	char *lin;
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	Library lib;
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	Sig()
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	{
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		name = win = lin = NULL;
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		lib = (Library) -1;
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	}
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	~Sig()
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	{
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		delete name;
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		delete win;
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		delete lin;
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	}
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	void reset()
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	{
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		delete name;
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		delete win;
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		delete lin;
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		lib = (Library) -1;
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	}
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	void setName(const char *src)
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	{
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		delete name;
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		name = new char[strlen(src)+1];
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		strcpy(name, src);
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	}
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	void setWin(const char *src)
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	{
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		delete win;
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		win = new char[strlen(src)+1];
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		strcpy(win, src);
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	}
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	void setLin(const char *src)
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	{
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		delete lin;
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		lin = new char[strlen(src)+1];
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		strcpy(lin, src);
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	}
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	void setLib(const char *src)
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	{
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		if (stricmp(src, "server") == 0) lib = Server;
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		else if (stricmp(src, "engine") == 0) lib = Engine;
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		else lib = (Library)-1;
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	}
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};
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class SendProp;
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class CGameConfig : 
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	public ITextListener_SMC//,
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//	public IGameConfig
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{
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public:
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	CGameConfig();//const char *file);//, const char *game, const char *engine);
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	~CGameConfig();
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public:
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	bool Reparse(char *error, size_t maxlength);
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	bool EnterFile(const char *file, char *error, size_t maxlength);
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	list<Offset> GetOffsets();
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	list<Sig> GetSigs();
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public: //ITextListener_SMC
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	SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name);
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	SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value);
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	SMCResult ReadSMC_LeavingSection(const SMCStates *states);
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public: //IGameConfig
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	const char *GetKeyValue(const char *key);
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	bool GetOffset(const char *key, int *value);
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	SendProp *GetSendProp(const char *key);
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	bool GetMemSig(const char *key, void **addr);
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public:
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//	void IncRefCount();
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//	unsigned int DecRefCount();
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private:
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//	bool DoesGameMatch(const char *value);
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//	bool DoesEngineMatch(const char *value);
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public:
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	BaseStringTable *m_pStrings;
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	char m_File[PLATFORM_MAX_PATH];
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	char m_CurFile[PLATFORM_MAX_PATH];
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	list<Offset> m_Offsets;
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	list<Sig> m_Sigs;
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//	map<const char*,const char*,cmp_str> m_Keys;
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	KTrie<int> m_Keys;
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	unsigned int m_RefCount;
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	/* Parse states */
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	int m_ParseState;
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	unsigned int m_IgnoreLevel;
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	char m_Class[64];
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	char m_Prop[64];
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	char m_offset[64];
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	char m_Game[256];
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	char m_gdcGame[256];
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	char m_gdcEngine[256];
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	bool bShouldBeReadingDefault;
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	bool had_game;
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	bool matched_game;
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	bool had_engine;
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	bool matched_engine;
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	/* Custom Sections */
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	unsigned int m_CustomLevel;
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	ITextListener_SMC *m_CustomHandler;
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};
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#endif //_INCLUDE_SOURCEMOD_CGAMECONFIGS_H_
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