sourcemod/plugins/include/entity_prop_stocks.inc
Michael McKoy 570dc75512 Added new stocks for entity props.
--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401806
2007-12-18 21:03:34 +00:00

84 lines
3.2 KiB
SourcePawn

/**
* vim: set ts=4 :
* =============================================================================
* SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This file is part of the SourceMod/SourcePawn SDK.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#if defined _entity_prop_stocks_included
#endinput
#endif
#define _entity_prop_stocks_included
enum
{
MOVETYPE_NONE = 0, /** never moves */
MOVETYPE_ISOMETRIC, /** For players */
MOVETYPE_WALK, /** Player only - moving on the ground */
MOVETYPE_STEP, /** gravity, special edge handling -- monsters use this */
MOVETYPE_FLY, /** No gravity, but still collides with stuff */
MOVETYPE_FLYGRAVITY, /** flies through the air + is affected by gravity */
MOVETYPE_VPHYSICS, /** uses VPHYSICS for simulation */
MOVETYPE_PUSH, /** no clip to world, push and crush */
MOVETYPE_NOCLIP, /** No gravity, no collisions, still do velocity/avelocity */
MOVETYPE_LADDER, /** Used by players only when going onto a ladder */
MOVETYPE_OBSERVER, /** Observer movement, depends on player's observer mode */
MOVETYPE_CUSTOM, /** Allows the entity to describe its own physics */
};
/**
* Sets an entity's color.
*
* @param index Entity index
* @param mt Movetype, see enum above
* @noreturn
*/
stock SetEntityMovetype(index, mt)
{
new offset = GetEntSendPropOffs(index, "movetype");
SetEntData(index, offset, mt, 1, true);
}
/**
* Sets an entity's color.
*
* @param index Entity index
* @param r Amount of red (0-255)
* @param g Amount of green (0-255)
* @param b Amount of blue (0-255)
* @param a Amount of alpha (0-255)
* @noreturn
*/
stock SetEntityRenderColor(index, r=255, g=255, b=255, a=255)
{
new offset = GetEntSendPropOffs(index, "m_clrRender");
SetEntData(index, offset, r, 1, true);
SetEntData(index, offset + 1, g, 1, true);
SetEntData(index, offset + 2, b, 1, true);
SetEntData(index, offset + 3, a, 1, true);
}