128 lines
1.7 KiB
Plaintext
128 lines
1.7 KiB
Plaintext
/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after SM's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
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*/
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"Games"
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{
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/* GoldenEye: Source 4.2.4 */
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"gesource"
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{
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"Offsets"
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{
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"EndTouch"
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{
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"windows" "92"
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"linux" "93"
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}
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"FireBullets"
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{
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"windows" "104"
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"linux" "105"
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}
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"GroundEntChanged"
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{
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"windows" "167"
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"linux" "169"
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}
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"OnTakeDamage"
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{
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"windows" "60"
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"linux" "61"
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}
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"PreThink"
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{
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"windows" "291"
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"linux" "292"
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}
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"PostThink"
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{
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"windows" "292"
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"linux" "293"
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}
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"Reload"
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{
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"windows" "251"
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"linux" "252"
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}
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"SetTransmit"
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{
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"windows" "19"
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"linux" "20"
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}
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"ShouldCollide"
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{
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"windows" "15"
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"linux" "16"
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}
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"Spawn"
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{
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"windows" "21"
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"linux" "22"
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}
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"StartTouch"
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{
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"windows" "90"
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"linux" "91"
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}
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"Think"
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{
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"windows" "45"
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"linux" "46"
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}
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"Touch"
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{
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"windows" "91"
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"linux" "92"
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}
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"TraceAttack"
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{
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"windows" "58"
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"linux" "59"
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}
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"Use"
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{
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"windows" "89"
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"linux" "90"
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}
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"VPhysicsUpdate"
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{
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"windows" "145"
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"linux" "146"
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}
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"Weapon_CanSwitchTo"
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{
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"windows" "237"
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"linux" "238"
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}
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"Weapon_CanUse"
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{
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"windows" "231"
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"linux" "232"
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}
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"Weapon_Drop"
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{
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"windows" "234"
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"linux" "235"
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}
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"Weapon_Equip"
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{
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"windows" "232"
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"linux" "233"
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}
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"Weapon_Switch"
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{
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"windows" "235"
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"linux" "236"
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}
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}
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}
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}
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