5b564e15da
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401268
106 lines
4.0 KiB
C++
106 lines
4.0 KiB
C++
/**
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* vim: set ts=4 :
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* ================================================================
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* SourceMod SDKTools Extension
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* Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
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* ================================================================
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License,
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* version 3.0, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to
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* link the code of this program (as well as its derivative works) to
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* "Half-Life 2," the "Source Engine," the "SourcePawn JIT," and any
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* Game MODs that run on software by the Valve Corporation. You must
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* obey the GNU General Public License in all respects for all other
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* code used. Additionally, AlliedModders LLC grants this exception
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* to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version
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* JULY-31-2007), or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#ifndef _INCLUDE_SOURCEMOD_EXTENSION_PROPER_H_
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#define _INCLUDE_SOURCEMOD_EXTENSION_PROPER_H_
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/**
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* @file extension.h
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* @brief SDK Tools extension code header.
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*/
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#include "smsdk_ext.h"
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#include <IBinTools.h>
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#include <IPlayerHelpers.h>
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#include <IGameHelpers.h>
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#include <IEngineTrace.h>
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#include <IEngineSound.h>
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#include <ivoiceserver.h>
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#include <iplayerinfo.h>
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#include <convar.h>
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/**
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* @brief Implementation of the SDK Tools extension.
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* Note: Uncomment one of the pre-defined virtual functions in order to use it.
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*/
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class SDKTools :
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public SDKExtension,
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public IHandleTypeDispatch,
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public IConCommandBaseAccessor,
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public IClientListener
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{
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public: //public IHandleTypeDispatch
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void OnHandleDestroy(HandleType_t type, void *object);
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public: //public SDKExtension
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virtual bool SDK_OnLoad(char *error, size_t maxlength, bool late);
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virtual void SDK_OnUnload();
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virtual void SDK_OnAllLoaded();
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//virtual void SDK_OnPauseChange(bool paused);
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virtual bool QueryRunning(char *error, size_t maxlength);
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virtual bool QueryInterfaceDrop(SMInterface *pInterface);
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virtual void NotifyInterfaceDrop(SMInterface *pInterface);
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public:
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#if defined SMEXT_CONF_METAMOD
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virtual bool SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlen, bool late);
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//virtual bool SDK_OnMetamodUnload(char *error, size_t maxlen);
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//virtual bool SDK_OnMetamodPauseChange(bool paused, char *error, size_t maxlen);
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#endif
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public: //IConCommandBaseAccessor
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bool RegisterConCommandBase(ConCommandBase *pVar);
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public: //IClientListner
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void OnClientDisconnecting(int client);
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public: // IVoiceServer
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bool OnSetClientListening(int iReceiver, int iSender, bool bListen);
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public:
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bool LevelInit(char const *pMapName, char const *pMapEntities, char const *pOldLevel, char const *pLandmarkName, bool loadGame, bool background);
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};
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extern SDKTools g_SdkTools;
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/* Interfaces from engine or gamedll */
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extern IServerGameEnts *gameents;
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extern IEngineTrace *enginetrace;
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extern IEngineSound *engsound;
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extern INetworkStringTableContainer *netstringtables;
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extern IServerPluginHelpers *pluginhelpers;
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extern IServerGameClients *serverClients;
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extern IVoiceServer *voiceserver;
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extern IPlayerInfoManager *playerinfomngr;
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/* Interfaces from SourceMod */
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extern IBinTools *g_pBinTools;
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extern IGameConfig *g_pGameConf;
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extern IGameHelpers *g_pGameHelpers;
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/* Handle types */
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extern HandleType_t g_CallHandle;
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extern HandleType_t g_TraceHandle;
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#endif //_INCLUDE_SOURCEMOD_EXTENSION_PROPER_H_
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