246 lines
		
	
	
		
			6.5 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
			
		
		
	
	
			246 lines
		
	
	
		
			6.5 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod Basefuncommands Plugin
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 * Provides gravity functionality
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 *
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 * SourceMod (C)2004-2008 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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int g_GravityTarget[MAXPLAYERS+1];
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void PerformGravity(int client, int target, float amount)
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{
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	SetEntityGravity(target, amount);
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	LogAction(client, target, "\"%L\" set gravity on \"%L\" (amount \"%f\")", client, target, amount);
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}
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public void AdminMenu_Gravity(TopMenu topmenu, 
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					  TopMenuAction action,
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					  TopMenuObject object_id,
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					  int param,
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					  char[] buffer,
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					  int maxlength)
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{
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	if (action == TopMenuAction_DisplayOption)
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	{
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		Format(buffer, maxlength, "%T", "Gravity player", param);
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	}
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	else if (action == TopMenuAction_SelectOption)
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	{
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		DisplayGravityMenu(param);
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	}
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}
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void DisplayGravityMenu(int client)
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{
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	Menu menu = new Menu(MenuHandler_Gravity);
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	char title[100];
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	Format(title, sizeof(title), "%T:", "Gravity player", client);
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	menu.SetTitle(title);
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	menu.ExitBackButton = true;
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	AddTargetsToMenu(menu, client, true, true);
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	menu.Display(client, MENU_TIME_FOREVER);
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}
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void DisplayGravityAmountMenu(int client)
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{
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	Menu menu = new Menu(MenuHandler_GravityAmount);
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	char title[100];
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	Format(title, sizeof(title), "%T: %N", "Gravity amount", client, GetClientOfUserId(g_GravityTarget[client]));
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	menu.SetTitle(title);
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	menu.ExitBackButton = true;
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	AddTranslatedMenuItem(menu, "4.0", "Gravity Very High", client);
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	AddTranslatedMenuItem(menu, "2.0", "Gravity High", client);
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	AddTranslatedMenuItem(menu, "1.0", "Gravity Normal", client);
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	AddTranslatedMenuItem(menu, "0.5", "Gravity Low", client);
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	AddTranslatedMenuItem(menu, "0.1", "Gravity Very Low", client);
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	menu.Display(client, MENU_TIME_FOREVER);
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}
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public int MenuHandler_Gravity(Menu menu, MenuAction action, int param1, int param2)
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{
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	if (action == MenuAction_End)
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	{
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		delete menu;
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	}
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	else if (action == MenuAction_Cancel)
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	{
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		if (param2 == MenuCancel_ExitBack && hTopMenu)
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		{
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			hTopMenu.Display(param1, TopMenuPosition_LastCategory);
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		}
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	}
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	else if (action == MenuAction_Select)
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	{
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		char info[32];
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		int userid, target;
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		menu.GetItem(param2, info, sizeof(info));
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		userid = StringToInt(info);
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		if ((target = GetClientOfUserId(userid)) == 0)
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		{
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			PrintToChat(param1, "[SM] %t", "Player no longer available");
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		}
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		else if (!CanUserTarget(param1, target))
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		{
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			PrintToChat(param1, "[SM] %t", "Unable to target");
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		}
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		else
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		{
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			g_GravityTarget[param1] = userid;
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			DisplayGravityAmountMenu(param1);
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			return;	// Return, because we went to a new menu and don't want the re-draw to occur.
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		}
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		/* Re-draw the menu if they're still valid */
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		if (IsClientInGame(param1) && !IsClientInKickQueue(param1))
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		{
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			DisplayGravityMenu(param1);
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		}
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	}
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	return;
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}
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public int MenuHandler_GravityAmount(Menu menu, MenuAction action, int param1, int param2)
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{
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	if (action == MenuAction_End)
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	{
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		delete menu;
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	}
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	else if (action == MenuAction_Cancel)
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	{
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		if (param2 == MenuCancel_ExitBack && hTopMenu)
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		{
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			hTopMenu.Display(param1, TopMenuPosition_LastCategory);
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		}
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	}
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	else if (action == MenuAction_Select)
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	{
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		char info[32];
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		float amount;
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		int target;
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		menu.GetItem(param2, info, sizeof(info));
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		amount = StringToFloat(info);
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		if ((target = GetClientOfUserId(g_GravityTarget[param1])) == 0)
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		{
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			PrintToChat(param1, "[SM] %t", "Player no longer available");
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		}
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		else if (!CanUserTarget(param1, target))
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		{
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			PrintToChat(param1, "[SM] %t", "Unable to target");
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		}
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		else
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		{
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			char name[MAX_NAME_LENGTH];
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			GetClientName(target, name, sizeof(name));
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			PerformGravity(param1, target, amount);
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			ShowActivity2(param1, "[SM] ", "%t", "Set gravity on target", "_s", name, amount);
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		}
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		/* Re-draw the menu if they're still valid */
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		if (IsClientInGame(param1) && !IsClientInKickQueue(param1))
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		{
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			DisplayGravityMenu(param1);
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		}
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	}
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}
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public Action Command_Gravity(int client, int args)
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{
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	if (args < 1)
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	{
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		ReplyToCommand(client, "[SM] Usage: sm_gravity <#userid|name> [amount]");
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		return Plugin_Handled;
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	}
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	char arg[65];
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	GetCmdArg(1, arg, sizeof(arg));
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	float amount = 1.0;
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	if (args > 1)
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	{
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		char arg2[20];
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		GetCmdArg(2, arg2, sizeof(arg2));
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		if (StringToFloatEx(arg2, amount) == 0)
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		{
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			ReplyToCommand(client, "[SM] %t", "Invalid Amount");
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			return Plugin_Handled;
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		}
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		if (amount < 0.0)
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		{
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			amount = 0.0;
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		}
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	}
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	char target_name[MAX_TARGET_LENGTH];
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	int target_list[MAXPLAYERS], target_count;
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	bool tn_is_ml;
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	if ((target_count = ProcessTargetString(
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			arg,
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			client,
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			target_list,
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			MAXPLAYERS,
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			COMMAND_FILTER_ALIVE,
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			target_name,
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			sizeof(target_name),
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			tn_is_ml)) <= 0)
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	{
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		ReplyToTargetError(client, target_count);
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		return Plugin_Handled;
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	}
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	for (int i = 0; i < target_count; i++)
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	{
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		PerformGravity(client, target_list[i], amount);
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	}
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	if (tn_is_ml)
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	{
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		ShowActivity2(client, "[SM] ", "%t", "Set gravity on target", target_name);
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	}
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	else
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	{
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		ShowActivity2(client, "[SM] ", "%t", "Set gravity on target", "_s", target_name);
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	}
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	return Plugin_Handled;
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}
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