a6ceb337b2
--HG-- rename : core/smn_timers.cpp => core/logic/smn_timers.cpp
217 lines
6.6 KiB
C++
217 lines
6.6 KiB
C++
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod
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* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#ifndef _INCLUDE_SOURCEMOD_TIMER_SYSTEM_H_
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#define _INCLUDE_SOURCEMOD_TIMER_SYSTEM_H_
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/**
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* @file ITimerSystem.h
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* @brief Contains functions for creating and managing timers.
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*/
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#include <IShareSys.h>
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#include <IForwardSys.h>
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#define SMINTERFACE_TIMERSYS_NAME "ITimerSys"
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#define SMINTERFACE_TIMERSYS_VERSION 4
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namespace SourceMod
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{
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class ITimer;
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/**
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* @brief Interface for map timers.
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*/
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class IMapTimer
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{
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public:
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/**
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* Returns the current map time limit in seconds.
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*
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* @return Time limit, in seconds, or
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* 0 if there is no limit.
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*/
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virtual int GetMapTimeLimit() =0;
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/**
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* Extends the map limit (either positively or negatively) in seconds.
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*
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* @param extra_time Time to extend map by. If 0, the map will
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* be set to have no time limit.
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*/
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virtual void ExtendMapTimeLimit(int extra_time) =0;
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/**
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* Tells the map timer whether it is being used or not.
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*
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* Map timers are automatically enabled when they are set, and
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* automatically disabled if being un-set.
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*
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* @param enabled True if enabling, false if disabling.
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*/
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virtual void SetMapTimerStatus(bool enabled) =0;
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};
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/**
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* @brief Event callbacks for when a timer is executed.
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*/
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class ITimedEvent
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{
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public:
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/**
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* @brief Called when a timer is executed.
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*
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* @param pTimer Pointer to the timer instance.
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* @param pData Private pointer passed from host.
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* @return Pl_Stop to stop timer, Pl_Continue to continue.
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*/
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virtual ResultType OnTimer(ITimer *pTimer, void *pData) =0;
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/**
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* @brief Called when the timer has been killed.
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*
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* @param pTimer Pointer to the timer instance.
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* @param pData Private data pointer passed from host.
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*/
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virtual void OnTimerEnd(ITimer *pTimer, void *pData) =0;
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};
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#define TIMER_FLAG_REPEAT (1<<0) /**< Timer will repeat until stopped */
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#define TIMER_FLAG_NO_MAPCHANGE (1<<1) /**< Timer will not carry over mapchanges */
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class ITimerSystem : public SMInterface
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{
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public:
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const char *GetInterfaceName()
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{
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return SMINTERFACE_TIMERSYS_NAME;
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}
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unsigned int GetInterfaceVersion()
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{
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return SMINTERFACE_TIMERSYS_VERSION;
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}
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public:
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/**
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* @brief Creates a timed event.
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*
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* @param pCallbacks Pointer to ITimedEvent callbacks.
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* @param fInterval Interval, in seconds, of the timed event to occur.
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* The smallest allowed interval is 0.1 seconds.
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* @param pData Private data to pass on to the timer.
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* @param flags Extra flags to pass on to the timer.
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* @return An ITimer pointer on success, NULL on
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* failure.
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*/
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virtual ITimer *CreateTimer(ITimedEvent *pCallbacks,
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float fInterval,
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void *pData,
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int flags) =0;
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/**
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* @brief Kills a timer.
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*
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* @param pTimer Pointer to the ITimer structure.
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* @return
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*/
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virtual void KillTimer(ITimer *pTimer) =0;
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/**
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* @brief Arbitrarily fires a timer. If the timer is not a repeating
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* timer, this will also kill the timer.
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*
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* @param pTimer Pointer to the ITimer structure.
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* @param delayExec If true, and the timer is repeating, the
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* next execution will be delayed by its
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* interval.
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* @return
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*/
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virtual void FireTimerOnce(ITimer *pTimer, bool delayExec=false) =0;
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/**
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* @brief Sets the interface for dealing with map time limits.
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*
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* @param pMapTimer Map timer interface pointer.
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* @return Old pointer.
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*/
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virtual IMapTimer *SetMapTimer(IMapTimer *pTimer) =0;
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/**
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* @brief Notification that the map's time left has changed
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* via a change in the time limit or a change in the game rules (
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* such as mp_restartgame).
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*/
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virtual void MapTimeLeftChanged() =0;
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/**
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* @brief Returns the current universal tick time. This
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* replacement for gpGlobals->curtime and engine->Time() correctly
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* keeps track of ticks.
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*
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* During simulation, it is incremented by the difference between
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* gpGlobals->curtime and the last simulated tick. Otherwise,
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* it is incremented by the interval per tick.
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*
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* It is not reset past map changes.
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*
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* @return Universal ticked time.
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*/
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virtual float GetTickedTime() =0;
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/**
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* @brief Notification that the "starting point" in the game has has
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* changed. This does not invoke MapTimeLeftChanged() automatically.
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*
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* @param offset Optional offset to add to the new time.
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*/
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virtual void NotifyOfGameStart(float offset = 0.0f) =0;
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/**
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* @brief Returns the time left in the map.
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*
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* @param pTime Pointer to store time left, in seconds.
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* If there is no time limit, the number will
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* be below 0.
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* @return True on success, false if no support.
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*/
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virtual bool GetMapTimeLeft(float *pTime) =0;
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/**
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* @brief Returns the interface for dealing with map time limits.
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*
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* @return Map timer interface.
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*/
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virtual IMapTimer *GetMapTimer() = 0;
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};
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}
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#endif //_INCLUDE_SOURCEMOD_TIMER_SYSTEM_H_
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