sourcemod/public/IHandleSys.h
David Anderson 045ee262a8 Move scared guts of core into logic (bug 5680, r=fyren).
--HG--
rename : core/ExtensionSys.cpp => core/logic/ExtensionSys.cpp
rename : core/ExtensionSys.h => core/logic/ExtensionSys.h
rename : core/HandleSys.cpp => core/logic/HandleSys.cpp
rename : core/HandleSys.h => core/logic/HandleSys.h
rename : core/NativeInvoker.cpp => core/logic/NativeInvoker.cpp
rename : core/NativeInvoker.h => core/logic/NativeInvoker.h
rename : core/NativeOwner.cpp => core/logic/NativeOwner.cpp
rename : core/NativeOwner.h => core/logic/NativeOwner.h
rename : core/PluginSys.cpp => core/logic/PluginSys.cpp
rename : core/PluginSys.h => core/logic/PluginSys.h
rename : core/ShareSys.cpp => core/logic/ShareSys.cpp
rename : core/ShareSys.h => core/logic/ShareSys.h
rename : core/smn_fakenatives.cpp => core/logic/smn_fakenatives.cpp
rename : core/logic/AutoHandleRooter.h => public/AutoHandleRooter.h
2013-03-29 11:37:29 -07:00

381 lines
13 KiB
C++

/**
* vim: set ts=4 :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#ifndef _INCLUDE_SOURCEMOD_HANDLESYSTEM_INTERFACE_H_
#define _INCLUDE_SOURCEMOD_HANDLESYSTEM_INTERFACE_H_
/**
* @file IHandleSys.h
* @brief Defines the interface for creating, reading, and removing Handles.
*
* The Handle system abstracts generic pointers into typed objects represented by
* 32bit codes. This is extremely useful for verifying data integrity and cross-platform
* support in SourcePawn scripts. When a Plugin unloads, all its Handles are freed, ensuring
* that no memory leaks are present, They have reference counts and thus can be duplicated,
* or cloned, and are safe to pass between Plugins even if one is unloaded.
*
* Handles are created with a given type (custom types may be created). They can have
* per-Identity permissions for deletion, reading, and cloning. They also support generic
* operations. For example, deleting a Handle will call that type's destructor on the generic
* pointer, making cleanup easier for users and eliminating memory leaks.
*/
#include <IShareSys.h>
#include <sp_vm_types.h>
#define SMINTERFACE_HANDLESYSTEM_NAME "IHandleSys"
#define SMINTERFACE_HANDLESYSTEM_VERSION 5
/** Specifies no Identity */
#define DEFAULT_IDENTITY NULL
/** Specifies no Type. This is invalid for everything but reading a Handle. */
#define NO_HANDLE_TYPE 0
/** Specifies an invalid/NULL Handle */
#define BAD_HANDLE 0
namespace SourceMod
{
/**
* @brief Represents a Handle Type ID.
*/
typedef unsigned int HandleType_t;
/**
* @brief Represents a Handle ID.
*/
typedef unsigned int Handle_t;
/*
* About type checking:
* Types can be inherited - a Parent type ("Supertype") can have child types.
* When accessing handles, type checking is done. This table shows how this is resolved:
*
* HANDLE CHECK -> RESULT
* ------ ----- ------
* Parent Parent Success
* Parent Child Fail
* Child Parent Success
* Child Child Success
*/
/**
* @brief Lists the possible handle error codes.
*/
enum HandleError
{
HandleError_None = 0, /**< No error */
HandleError_Changed, /**< The handle has been freed and reassigned */
HandleError_Type, /**< The handle has a different type registered */
HandleError_Freed, /**< The handle has been freed */
HandleError_Index, /**< generic internal indexing error */
HandleError_Access, /**< No access permitted to free this handle */
HandleError_Limit, /**< The limited number of handles has been reached */
HandleError_Identity, /**< The identity token was not usable */
HandleError_Owner, /**< Owners do not match for this operation */
HandleError_Version, /**< Unrecognized security structure version */
HandleError_Parameter, /**< An invalid parameter was passed */
HandleError_NoInherit, /**< This type cannot be inherited */
};
/**
* @brief Lists access rights specific to a type.
*/
enum HTypeAccessRight
{
HTypeAccess_Create = 0, /**< Handles of this type can be created (DEFAULT=false) */
HTypeAccess_Inherit, /**< Sub-types can inherit this type (DEFAULT=false) */
/* -------------- */
HTypeAccess_TOTAL, /**< Total number of type access rights */
};
/**
* @brief Lists access rights specific to a Handle.
*
* These rights are exclusive. For example, you do not need "read" access to delete or clone.
*/
enum HandleAccessRight
{
HandleAccess_Read, /**< Can be read (DEFAULT=ident only) */
HandleAccess_Delete, /**< Can be deleted (DEFAULT=owner only) */
HandleAccess_Clone, /**< Can be cloned (DEFAULT=any) */
/* ------------- */
HandleAccess_TOTAL, /**< Total number of access rights */
};
/** Access is restricted to the identity */
#define HANDLE_RESTRICT_IDENTITY (1<<0)
/** Access is restricted to the owner */
#define HANDLE_RESTRICT_OWNER (1<<1)
/**
* @brief This is used to define per-type access rights.
*/
struct TypeAccess
{
/** Constructor */
TypeAccess()
{
hsVersion = SMINTERFACE_HANDLESYSTEM_VERSION;
}
unsigned int hsVersion; /**< Handle API version */
IdentityToken_t *ident; /**< Identity owning this type */
bool access[HTypeAccess_TOTAL]; /**< Access array */
};
/**
* @brief This is used to define per-Handle access rights.
*/
struct HandleAccess
{
/** Constructor */
HandleAccess()
{
hsVersion = SMINTERFACE_HANDLESYSTEM_VERSION;
}
unsigned int hsVersion; /**< Handle API version */
unsigned int access[HandleAccess_TOTAL]; /**< Access array */
};
/**
* @brief This pair of tokens is used for identification.
*/
struct HandleSecurity
{
HandleSecurity()
{
}
HandleSecurity(IdentityToken_t *owner, IdentityToken_t *identity)
: pOwner(owner), pIdentity(identity)
{
}
IdentityToken_t *pOwner; /**< Owner of the Handle */
IdentityToken_t *pIdentity; /**< Owner of the Type */
};
/**
* @brief Hooks type-specific Handle operations.
*/
class IHandleTypeDispatch
{
public:
/** Returns the Handle API version */
virtual unsigned int GetDispatchVersion()
{
return SMINTERFACE_HANDLESYSTEM_VERSION;
}
public:
/**
* @brief Called when destroying a handle. Must be implemented.
*
* @param type Handle type.
* @param object Handle internal object.
*/
virtual void OnHandleDestroy(HandleType_t type, void *object) =0;
/**
* @brief Called to get the size of a handle's memory usage in bytes.
* Implementation is optional.
*
* @param type Handle type.
* @param object Handle internal object.
* @param pSize Pointer to store the approximate memory usage in bytes.
* @return True on success, false if not implemented.
*/
virtual bool GetHandleApproxSize(HandleType_t type, void *object, unsigned int *pSize)
{
return false;
}
};
/**
* @brief Provides functions for managing Handles.
*/
class IHandleSys : public SMInterface
{
public:
virtual unsigned int GetInterfaceVersion()
{
return SMINTERFACE_HANDLESYSTEM_VERSION;
}
virtual const char *GetInterfaceName()
{
return SMINTERFACE_HANDLESYSTEM_NAME;
}
public:
/**
* @brief Creates a new Handle type.
* NOTE: Currently, a child type may not have its own children.
* NOTE: Handle names must be unique if not private.
*
* @param name Name of handle type (NULL or "" to be anonymous)
* @param dispatch Pointer to a valid IHandleTypeDispatch object.
* @param parent Parent handle to inherit from, 0 for none.
* @param typeAccess Pointer to a TypeAccess object, NULL to use default
* or inherited permissions. Pointer can be temporary.
* @param hndlAccess Pointer to a HandleAccess object to define default
* default permissions on each Handle. NULL to use default
* permissions.
* @param ident Security token for any permissions. If typeAccess is NULL, this
* becomes the owning identity.
* @param err Optional pointer to store an error code on failure (undefined on success).
* @return A new HandleType_t unique ID, or 0 on failure.
*/
virtual HandleType_t CreateType(const char *name,
IHandleTypeDispatch *dispatch,
HandleType_t parent,
const TypeAccess *typeAccess,
const HandleAccess *hndlAccess,
IdentityToken_t *ident,
HandleError *err) =0;
/**
* @brief Removes a handle type.
* NOTE: This removes all child types.
*
* @param type Type chain to remove.
* @param ident Identity token. Removal fails if the token does not match.
* @return True on success, false on failure.
*/
virtual bool RemoveType(HandleType_t type, IdentityToken_t *ident) =0;
/**
* @brief Finds a handle type by name.
*
* @param name Name of handle type to find (anonymous not allowed).
* @param type Address to store found handle in (if not found, undefined).
* @return True if found, false otherwise.
*/
virtual bool FindHandleType(const char *name, HandleType_t *type) =0;
/**
* @brief Creates a new handle.
*
* @param type Type to use on the handle.
* @param object Object to bind to the handle.
* @param owner Owner of the new Handle (may be NULL).
* @param ident Identity for type access if needed (may be NULL).
* @param err Optional pointer to store an error code on failure (undefined on success).
* @return A new Handle_t, or 0 on failure.
*/
virtual Handle_t CreateHandle(HandleType_t type,
void *object,
IdentityToken_t *owner,
IdentityToken_t *ident,
HandleError *err) =0;
/**
* @brief Frees the memory associated with a handle and calls any destructors.
* NOTE: This function will decrement the internal reference counter. It will
* only perform any further action if the counter hits 0.
*
* @param handle Handle_t identifier to destroy.
* @param pSecurity Security information struct (may be NULL).
* @return A HandleError error code.
*/
virtual HandleError FreeHandle(Handle_t handle, const HandleSecurity *pSecurity) =0;
/**
* @brief Clones a handle by adding to its internal reference count. Its data,
* type, and security permissions remain the same.
*
* @param handle Handle to duplicate. Any non-free handle target is valid.
* @param newhandle Stores the duplicated handle in the pointer (must not be NULL).
* @param newOwner New owner of cloned handle.
* @param pSecurity Security information struct (may be NULL).
* @return A HandleError error code.
*/
virtual HandleError CloneHandle(Handle_t handle,
Handle_t *newhandle,
IdentityToken_t *newOwner,
const HandleSecurity *pSecurity) =0;
/**
* @brief Retrieves the contents of a handle.
*
* @param handle Handle_t from which to retrieve contents.
* @param type Expected type to read as. 0 ignores typing rules.
* @param pSecurity Security information struct (may be NULL).
* @param object Optional address to store object in.
* @return HandleError error code.
*/
virtual HandleError ReadHandle(Handle_t handle,
HandleType_t type,
const HandleSecurity *pSecurity,
void **object) =0;
/**
* @brief Sets access permissions on one or more structures.
*
* @param pTypeAccess Optional TypeAccess buffer to initialize with the default values.
* @param pHandleAccess Optional HandleAccess buffer to initialize with the default values.
* @return True on success, false if version is unsupported.
*/
virtual bool InitAccessDefaults(TypeAccess *pTypeAccess, HandleAccess *pHandleAccess) =0;
/**
* @brief Creates a new handle.
*
* @param type Type to use on the handle.
* @param object Object to bind to the handle.
* @param pSec Security pointer; pOwner is written as the owner,
* pIdent is used as the parent identity for authorization.
* @param pAccess Access right descriptor for the Handle; NULL for type defaults.
* @param err Optional pointer to store an error code on failure (undefined on success).
* @return A new Handle_t, or 0 on failure.
*/
virtual Handle_t CreateHandleEx(HandleType_t type,
void *object,
const HandleSecurity *pSec,
const HandleAccess *pAccess,
HandleError *err) =0;
/**
* @brief Clones a handle, bypassing security checks.
*
* @return A new Handle_t, or 0 on failure.
*/
virtual Handle_t FastCloneHandle(Handle_t hndl) =0;
/**
* @brief Type checks two handles.
*
* @param given Type to test.
* @param actual Type to check for.
* @return True if "given" is a subtype of "actual", false otherwise.
*/
virtual bool TypeCheck(HandleType_t given, HandleType_t actual) = 0;
};
}
#endif //_INCLUDE_SOURCEMOD_HANDLESYSTEM_INTERFACE_H_