sourcemod/public/IGameHelpers.h

359 lines
11 KiB
C++

/**
* vim: set ts=4 :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2016 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#ifndef _INCLUDE_SOURCEMOD_GAMEHELPERS_H_
#define _INCLUDE_SOURCEMOD_GAMEHELPERS_H_
#include <IShareSys.h>
/**
* @file IGameHelpers.h
* @brief Provides Source helper functions.
*/
#define SMINTERFACE_GAMEHELPERS_NAME "IGameHelpers"
#define SMINTERFACE_GAMEHELPERS_VERSION 11
class CBaseEntity;
class CBaseHandle;
class SendProp;
class ServerClass;
class ICommandLine;
struct edict_t;
struct datamap_t;
struct typedescription_t;
#define TEXTMSG_DEST_NOTIFY 1
#define TEXTMSG_DEST_CONSOLE 2
#define TEXTMSG_DEST_CHAT 3
#define TEXTMSG_DEST_CENTER 4
namespace SourceMod
{
/**
* @brief Maps the heirarchy of a SendProp.
*/
struct sm_sendprop_info_t
{
SendProp *prop; /**< Property instance. */
unsigned int actual_offset; /**< Actual computed offset. */
};
struct sm_datatable_info_t
{
typedescription_t *prop; /**< Property instance. */
unsigned int actual_offset; /**< Actual computed offset. */
};
class IGameHelpers : public SMInterface
{
public:
virtual const char *GetInterfaceName()
{
return SMINTERFACE_GAMEHELPERS_NAME;
}
virtual unsigned int GetInterfaceVersion()
{
return SMINTERFACE_GAMEHELPERS_VERSION;
}
public:
/**
* @brief Deprecated; use FindSendPropInfo() instead.
*
* @param classname Do not use.
* @param offset Do not use.
* @return Do not use.
*/
virtual SendProp *FindInSendTable(const char *classname, const char *offset) =0;
/**
* @brief Finds a named server class.
*
* @return ServerClass pointer on success, NULL on failure.
*/
virtual ServerClass *FindServerClass(const char *classname) =0;
/**
* @brief Finds a datamap_t definition.
*
* @param pMap datamap_t pointer.
* @param offset Property name.
* @return typedescription_t pointer on success, NULL
* on failure.
*/
virtual typedescription_t *FindInDataMap(datamap_t *pMap, const char *offset) =0;
/**
* @brief Retrieves an entity's datamap_t pointer.
*
* @param pEntity CBaseEntity entity.
* @return datamap_t pointer, or NULL on failure.
*/
virtual datamap_t *GetDataMap(CBaseEntity *pEntity) =0;
/**
* @brief Marks an edict as state changed for an offset.
*
* @param pEdict Edict pointer.
* @param offset Offset index.
*/
virtual void SetEdictStateChanged(edict_t *pEdict, unsigned short offset) =0;
/**
* @brief Sends a text message to a client.
*
* @param client Client index.
* @param dest Destination on the HUD (see TEXTMSG_DEST defines above).
* @param msg Message to send.
* @return True on success, false on failure.
*/
virtual bool TextMsg(int client, int dest, const char *msg) =0;
/**
* @brief Returns whether the server ls a LAN server.
*
* @return True if LAN server, false otherwise.
*/
virtual bool IsLANServer() =0;
/**
* @brief Finds a send property in a named ServerClass.
*
* This version, unlike FindInSendTable(), correctly deduces the
* offsets of nested tables.
*
* @param classname ServerClass name (such as CBasePlayer).
* @param offset Offset name (such as m_iAmmo).
* @param info Buffer to store sm_sendprop_info_t data.
* @return True on success, false on failure.
*/
virtual bool FindSendPropInfo(const char *classname,
const char *offset,
sm_sendprop_info_t *info) =0;
/**
* @brief Converts an entity index into an edict pointer.
*
* @param index Entity Index.
* @return Edict pointer or NULL on failure.
*/
virtual edict_t *EdictOfIndex(int index) =0;
/**
* @brief Converts an edict pointer into an entity index.
*
* @param index Edict Pointer.
* @return Entity index or -1 on failure.
*/
virtual int IndexOfEdict(edict_t *pEnt) =0;
/**
* @brief Retrieves the edict pointer from a CBaseHandle object.
*
* @param hndl CBaseHandle object.
* @return Edict pointer or NULL on failure.
*/
virtual edict_t *GetHandleEntity(CBaseHandle &hndl) =0;
/**
* @brief Sets the edict pointer in a CBaseHandle object.
*
* @param hndl CBaseHandle object.
* @param pEnt Edict pointer.
* @noreturn
*/
virtual void SetHandleEntity(CBaseHandle &hndl, edict_t *pEnt) =0;
/**
* @brief Returns the current map name.
*
* @return Current map name.
*/
virtual const char *GetCurrentMap() =0;
/**
* @brief Wraps IVEngineServer::ServerCommand.
*
* @param buffer Command buffer (does not auto \n terminate).
*/
virtual void ServerCommand(const char *buffer) =0;
/**
* @brief Looks up a reference and returns the CBasseEntity* it points to.
*
* @note Supports 'old style' simple indexes and does a serial confirmation check on references.
*
* @param entRef Entity reference.
* @return Entity pointer.
*/
virtual CBaseEntity *ReferenceToEntity(cell_t entRef) =0;
/**
* @brief Returns the entity reference for an entity.
*
* @param pEntity Entity pointer.
* @return Entity reference.
*/
virtual cell_t EntityToReference(CBaseEntity *pEntity) =0;
/**
* @brief Returns the entity reference for logical entities, or the index for networked entities.
*
* @param pEntity Entity pointer.
* @return Entity reference/index.
*/
virtual cell_t EntityToBCompatRef(CBaseEntity *pEntity) =0;
/**
* @brief Converts an entity index into an entity reference.
*
* @param entIndex Entity index.
* @return Entity reference.
*/
virtual cell_t IndexToReference(int entIndex) =0;
/**
* @brief Retrieves the entity index from a reference.
*
* @param entRef Entity reference.
* @return Entity index.
*/
virtual int ReferenceToIndex(cell_t entRef) =0;
/**
* @brief Converts a reference into a bcompat version (index for networked entities).
*
* @param entRef Entity reference.
* @return Entity reference/index.
*/
virtual cell_t ReferenceToBCompatRef(cell_t entRef) =0;
/**
* @brief Returns the g_EntList pointer.
*
* @return g_EntList pointer.
*/
virtual void *GetGlobalEntityList() =0;
/**
* @brief Adds a client to the kick queue, where they will be kicked
* next game frame.
*
* The user ID is used to ensure the correct player is kicked.
*
* @param client The index of the client to kick.
* @param userid The user ID of the client to kick.
* @param msg The kick message to show to the player.
*/
virtual void AddDelayedKick(int client, int userid, const char *msg) =0;
/**
* @brief Returns the uncomputed offset of a SendProp.
*
* @param prop SendProp pointer.
* @return Uncomputed sendprop offset.
*/
virtual int GetSendPropOffset(SendProp *prop) =0;
/**
* @brief Sends a hint message to a client.
*
* @param client Client index.
* @param msg Message to send.
* @return True on success, false on failure.
*/
virtual bool HintTextMsg(int client, const char *msg) =0;
/**
* @brief Retrieves the Valve command line pointer.
*
* @return ICommandLine ptr or NULL if not found.
*/
virtual ICommandLine *GetValveCommandLine() =0;
/**
* @brief Gets a Classname from an edict_t pointer.
*
* @param pEdict edict_t pointer.
* @return Pointer to the string, or NULL if bad pointer.
*/
virtual const char *GetEntityClassname(edict_t *pEdict) =0;
/**
* @brief Gets a Classname from an CBaseEntity pointer.
*
* @param pEntity CBaseEntity pointer.
* @return Pointer to the string, or NULL if bad pointer.
*/
virtual const char *GetEntityClassname(CBaseEntity *pEntity) =0;
/**
* @brief Returns whether or not a map name is valid to use with the
* engine's Changelevel functionality. It need not be an exact filename on
* some engines. For a check on the exact name, use IVEngineServer::IsMapValid.
*
* @param map Map name.
* @return True if valid, otherwise false.
*/
virtual bool IsMapValid(const char *map) =0;
/**
* @brief Finds a datamap_t definition.
*
* @param pMap datamap_t pointer.
* @param offset Property name.
* @param pDataTable Buffer to store sm_datatable_info_t data.
* @return typedescription_t pointer on success, NULL
* on failure.
*/
virtual bool FindDataMapInfo(datamap_t *pMap, const char *offset, sm_datatable_info_t *pDataTable) =0;
/**
* @brief Retrieves the server's rendered Steam3 id.
*
* @param pszOut Buffer to which id will be copied.
* @param len Max size of buffer in bytes.
* @return True on id successfully retrieved and buffer populated
* (even if id invalid/unset) false on failure (unknown id type).
*/
virtual bool GetServerSteam3Id(char *pszOut, size_t len) const =0;
/**
* @brief Retrieves the server's SteamID64.
*
* @return 64-bit server Steam id.
*/
virtual uint64_t GetServerSteamId64() const =0;
};
}
#endif //_INCLUDE_SOURCEMOD_GAMEHELPERS_H_