sourcemod/plugins/reservedslots.sp

328 lines
8.0 KiB
SourcePawn

/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Reserved Slots Plugin
* Provides basic reserved slots.
*
* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#pragma semicolon 1
#include <sourcemod>
#pragma newdecls required
public Plugin myinfo =
{
name = "Reserved Slots",
author = "AlliedModders LLC",
description = "Provides basic reserved slots",
version = SOURCEMOD_VERSION,
url = "http://www.sourcemod.net/"
};
int g_adminCount = 0;
bool g_isAdmin[MAXPLAYERS+1];
/* Handles to convars used by plugin */
ConVar sm_reserved_slots;
ConVar sm_hide_slots;
ConVar sv_visiblemaxplayers;
ConVar sm_reserve_type;
ConVar sm_reserve_maxadmins;
ConVar sm_reserve_kicktype;
enum KickType
{
Kick_HighestPing,
Kick_HighestTime,
Kick_Random,
};
public void OnPluginStart()
{
LoadTranslations("reservedslots.phrases");
sm_reserved_slots = CreateConVar("sm_reserved_slots", "0", "Number of reserved player slots", 0, true, 0.0);
sm_hide_slots = CreateConVar("sm_hide_slots", "0", "If set to 1, reserved slots will hidden (subtracted from the max slot count)", 0, true, 0.0, true, 1.0);
sv_visiblemaxplayers = FindConVar("sv_visiblemaxplayers");
sm_reserve_type = CreateConVar("sm_reserve_type", "0", "Method of reserving slots", 0, true, 0.0, true, 2.0);
sm_reserve_maxadmins = CreateConVar("sm_reserve_maxadmins", "1", "Maximum amount of admins to let in the server with reserve type 2", 0, true, 0.0);
sm_reserve_kicktype = CreateConVar("sm_reserve_kicktype", "0", "How to select a client to kick (if appropriate)", 0, true, 0.0, true, 2.0);
sm_reserved_slots.AddChangeHook(SlotCountChanged);
sm_hide_slots.AddChangeHook(SlotHideChanged);
}
public void OnPluginEnd()
{
/* If the plugin has been unloaded, reset visiblemaxplayers. In the case of the server shutting down this effect will not be visible */
ResetVisibleMax();
}
public void OnMapStart()
{
CheckHiddenSlots();
}
public void OnConfigsExecuted()
{
CheckHiddenSlots();
}
public Action OnTimedKick(Handle timer, any client)
{
if (!client || !IsClientInGame(client))
{
return Plugin_Handled;
}
KickClient(client, "%T", "Slot reserved", client);
CheckHiddenSlots();
return Plugin_Handled;
}
public void OnClientPostAdminCheck(int client)
{
int reserved = sm_reserved_slots.IntValue;
if (reserved > 0)
{
int clients = GetClientCount(false);
int limit = GetMaxHumanPlayers() - reserved;
int flags = GetUserFlagBits(client);
int type = sm_reserve_type.IntValue;
if (type == 0)
{
if (clients <= limit || IsFakeClient(client) || flags & ADMFLAG_ROOT || flags & ADMFLAG_RESERVATION)
{
if (sm_hide_slots.BoolValue)
{
SetVisibleMaxSlots(clients, limit);
}
return;
}
/* Kick player because there are no public slots left */
CreateTimer(0.1, OnTimedKick, client);
}
else if (type == 1)
{
if (clients > limit)
{
if (flags & ADMFLAG_ROOT || flags & ADMFLAG_RESERVATION)
{
int target = SelectKickClient();
if (target)
{
/* Kick public player to free the reserved slot again */
CreateTimer(0.1, OnTimedKick, target);
}
}
else
{
/* Kick player because there are no public slots left */
CreateTimer(0.1, OnTimedKick, client);
}
}
}
else if (type == 2)
{
if (flags & ADMFLAG_ROOT || flags & ADMFLAG_RESERVATION)
{
g_adminCount++;
g_isAdmin[client] = true;
}
if (clients > limit && g_adminCount < sm_reserve_maxadmins.IntValue)
{
/* Server is full, reserved slots aren't and client doesn't have reserved slots access */
if (g_isAdmin[client])
{
int target = SelectKickClient();
if (target)
{
/* Kick public player to free the reserved slot again */
CreateTimer(0.1, OnTimedKick, target);
}
}
else
{
/* Kick player because there are no public slots left */
CreateTimer(0.1, OnTimedKick, client);
}
}
}
}
}
public void OnClientDisconnect_Post(int client)
{
CheckHiddenSlots();
if (g_isAdmin[client])
{
g_adminCount--;
g_isAdmin[client] = false;
}
}
public void SlotCountChanged(ConVar convar, const char[] oldValue, const char[] newValue)
{
/* Reserved slots or hidden slots have been disabled - reset sv_visiblemaxplayers */
int slotcount = convar.IntValue;
if (slotcount == 0)
{
ResetVisibleMax();
}
else if (sm_hide_slots.BoolValue)
{
SetVisibleMaxSlots(GetClientCount(false), GetMaxHumanPlayers() - slotcount);
}
}
public void SlotHideChanged(ConVar convar, const char[] oldValue, const char[] newValue)
{
/* Reserved slots or hidden slots have been disabled - reset sv_visiblemaxplayers */
if (!convar.BoolValue)
{
ResetVisibleMax();
}
else
{
SetVisibleMaxSlots(GetClientCount(false), GetMaxHumanPlayers() - sm_reserved_slots.IntValue);
}
}
void CheckHiddenSlots()
{
if (sm_hide_slots.BoolValue)
{
SetVisibleMaxSlots(GetClientCount(false), GetMaxHumanPlayers() - sm_reserved_slots.IntValue);
}
}
void SetVisibleMaxSlots(int clients, int limit)
{
int num = clients;
if (clients == GetMaxHumanPlayers())
{
num = GetMaxHumanPlayers();
} else if (clients < limit) {
num = limit;
}
sv_visiblemaxplayers.IntValue = num;
}
void ResetVisibleMax()
{
sv_visiblemaxplayers.IntValue = -1;
}
int SelectKickClient()
{
KickType type = view_as<KickType>(sm_reserve_kicktype.IntValue);
float highestValue;
int highestValueId;
float highestSpecValue;
int highestSpecValueId;
bool specFound;
float value;
for (int i=1; i<=MaxClients; i++)
{
if (!IsClientConnected(i))
{
continue;
}
int flags = GetUserFlagBits(i);
if (IsFakeClient(i) || flags & ADMFLAG_ROOT || flags & ADMFLAG_RESERVATION || CheckCommandAccess(i, "sm_reskick_immunity", ADMFLAG_RESERVATION, true))
{
continue;
}
value = 0.0;
if (IsClientInGame(i))
{
if (type == Kick_HighestPing)
{
value = GetClientAvgLatency(i, NetFlow_Outgoing);
}
else if (type == Kick_HighestTime)
{
value = GetClientTime(i);
}
else
{
value = GetRandomFloat(0.0, 100.0);
}
if (IsClientObserver(i))
{
specFound = true;
if (value > highestSpecValue)
{
highestSpecValue = value;
highestSpecValueId = i;
}
}
}
if (value >= highestValue)
{
highestValue = value;
highestValueId = i;
}
}
if (specFound)
{
return highestSpecValueId;
}
return highestValueId;
}