10a95cfdce
This function will resolve the name of a map using FindMap, then (if applicable), will turn a workshop map name into a nicely formatted name. Currently only TF2 and CS:GO Map Workshops are supported. More can be added at a later date. This function returns false if a map was not found, but true in any other instance even if FindMap could not resolve the map name. This patch also updates the following core plugins to use this GetMapDisplayName: BaseTriggers BaseVotes MapChooser NextMap Nominations RandomCycle RockTheVote
112 lines
3.4 KiB
SourcePawn
112 lines
3.4 KiB
SourcePawn
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod Random Map Cycle Plugin
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* Randomly picks a map from the mapcycle.
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*
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* SourceMod (C)2004-2014 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#pragma semicolon 1
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#include <sourcemod>
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#pragma newdecls required
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public Plugin myinfo =
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{
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name = "RandomCycle",
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author = "AlliedModders LLC",
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description = "Randomly chooses the next map.",
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version = SOURCEMOD_VERSION,
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url = "http://www.sourcemod.net/"
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};
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ConVar g_Cvar_ExcludeMaps;
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ArrayList g_MapList = null;
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ArrayList g_OldMapList = null;
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int g_mapListSerial = -1;
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public void OnPluginStart()
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{
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int arraySize = ByteCountToCells(PLATFORM_MAX_PATH);
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g_MapList = new ArrayList(arraySize);
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g_OldMapList = new ArrayList(arraySize);
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g_Cvar_ExcludeMaps = CreateConVar("sm_randomcycle_exclude", "5", "Specifies how many past maps to exclude from the vote.", _, true, 0.0);
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AutoExecConfig(true, "randomcycle");
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}
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public void OnConfigsExecuted()
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{
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if (ReadMapList(g_MapList,
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g_mapListSerial,
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"randomcycle",
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MAPLIST_FLAG_CLEARARRAY|MAPLIST_FLAG_MAPSFOLDER)
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== null)
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{
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if (g_mapListSerial == -1)
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{
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LogError("Unable to create a valid map list.");
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}
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}
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CreateTimer(5.0, Timer_RandomizeNextmap); // Small delay to give Nextmap time to complete OnMapStart()
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}
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public Action Timer_RandomizeNextmap(Handle timer)
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{
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char map[PLATFORM_MAX_PATH];
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char resolvedMap[PLATFORM_MAX_PATH];
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bool oldMaps = false;
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if (g_Cvar_ExcludeMaps.IntValue && g_MapList.Length > g_Cvar_ExcludeMaps.IntValue)
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{
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oldMaps = true;
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}
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do
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{
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int b = GetRandomInt(0, g_MapList.Length - 1);
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g_MapList.GetString(b, map, sizeof(map));
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FindMap(map, resolvedMap, sizeof(resolvedMap));
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} while (oldMaps && g_OldMapList.FindString(resolvedMap) != -1);
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g_OldMapList.PushString(resolvedMap);
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SetNextMap(map);
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if (g_OldMapList.Length > g_Cvar_ExcludeMaps.IntValue)
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{
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g_OldMapList.Erase(0);
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}
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LogAction(-1, -1, "RandomCycle has chosen %s for the nextmap.", map);
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return Plugin_Stop;
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}
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