6addc5c8dd
Fixes #1007
339 lines
10 KiB
SourcePawn
339 lines
10 KiB
SourcePawn
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod Fun Votes Plugin
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* Implements extra fun vote commands.
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*
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* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#pragma semicolon 1
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#include <sourcemod>
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#include <sdktools>
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#undef REQUIRE_PLUGIN
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#include <adminmenu>
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#pragma newdecls required
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public Plugin myinfo =
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{
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name = "Fun Votes",
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author = "AlliedModders LLC",
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description = "Fun Vote Commands",
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version = SOURCEMOD_VERSION,
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url = "http://www.sourcemod.net/"
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};
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#define VOTE_NO "###no###"
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#define VOTE_YES "###yes###"
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Menu g_hVoteMenu = null;
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ConVar g_Cvar_Limits[5] = {null, ...};
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ConVar g_Cvar_Gravity;
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ConVar g_Cvar_Alltalk;
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ConVar g_Cvar_FF;
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// ConVar g_Cvar_Show = null;
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enum voteType
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{
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gravity = 0,
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burn,
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slay,
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alltalk,
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ff
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};
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voteType g_voteType = gravity;
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// Menu API does not provide us with a way to pass multiple peices of data with a single
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// choice, so some globals are used to hold stuff.
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//
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int g_voteTarget; /* Holds the target's user id */
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#define VOTE_NAME 0
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#define VOTE_AUTHID 1
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#define VOTE_IP 2
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char g_voteInfo[3][65]; /* Holds the target's name, authid, and IP */
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TopMenu hTopMenu;
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#include "funvotes/votegravity.sp"
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#include "funvotes/voteburn.sp"
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#include "funvotes/voteslay.sp"
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#include "funvotes/votealltalk.sp"
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#include "funvotes/voteff.sp"
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public void OnPluginStart()
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{
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if (FindPluginByFile("basefunvotes.smx") != null)
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{
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ThrowError("This plugin replaces basefuncommands. You cannot run both at once.");
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}
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LoadTranslations("common.phrases");
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LoadTranslations("basevotes.phrases");
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LoadTranslations("funvotes.phrases");
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LoadTranslations("funcommands.phrases");
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RegAdminCmd("sm_votegravity", Command_VoteGravity, ADMFLAG_VOTE, "sm_votegravity <amount> [amount2] ... [amount5]");
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RegAdminCmd("sm_voteburn", Command_VoteBurn, ADMFLAG_VOTE|ADMFLAG_SLAY, "sm_voteburn <player>");
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RegAdminCmd("sm_voteslay", Command_VoteSlay, ADMFLAG_VOTE|ADMFLAG_SLAY, "sm_voteslay <player>");
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RegAdminCmd("sm_votealltalk", Command_VoteAlltalk, ADMFLAG_VOTE, "sm_votealltalk");
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RegAdminCmd("sm_voteff", Command_VoteFF, ADMFLAG_VOTE, "sm_voteff");
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g_Cvar_Limits[0] = CreateConVar("sm_vote_gravity", "0.60", "percent required for successful gravity vote.", 0, true, 0.05, true, 1.0);
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g_Cvar_Limits[1] = CreateConVar("sm_vote_burn", "0.60", "percent required for successful burn vote.", 0, true, 0.05, true, 1.0);
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g_Cvar_Limits[2] = CreateConVar("sm_vote_slay", "0.60", "percent required for successful slay vote.", 0, true, 0.05, true, 1.0);
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g_Cvar_Limits[3] = CreateConVar("sm_vote_alltalk", "0.60", "percent required for successful alltalk vote.", 0, true, 0.05, true, 1.0);
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g_Cvar_Limits[4] = CreateConVar("sm_vote_ff", "0.60", "percent required for successful friendly fire vote.", 0, true, 0.05, true, 1.0);
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g_Cvar_Gravity = FindConVar("sv_gravity");
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g_Cvar_Alltalk = FindConVar("sv_alltalk");
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g_Cvar_FF = FindConVar("mp_friendlyfire");
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/*
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g_Cvar_Show = FindConVar("sm_vote_show");
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if (g_Cvar_Show == null)
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{
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g_Cvar_Show = CreateConVar("sm_vote_show", "1", "Show player's votes? Default on.", 0, true, 0.0, true, 1.0);
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}
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*/
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AutoExecConfig(true, "funvotes");
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/* Account for late loading */
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TopMenu topmenu;
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if (LibraryExists("adminmenu") && ((topmenu = GetAdminTopMenu()) != null))
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{
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OnAdminMenuReady(topmenu);
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}
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}
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public void OnAdminMenuReady(Handle aTopMenu)
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{
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TopMenu topmenu = TopMenu.FromHandle(aTopMenu);
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/* Block us from being called twice */
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if (topmenu == hTopMenu)
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{
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return;
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}
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/* Save the Handle */
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hTopMenu = topmenu;
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/* Build the "Voting Commands" category */
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TopMenuObject voting_commands = hTopMenu.FindCategory(ADMINMENU_VOTINGCOMMANDS);
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if (voting_commands != INVALID_TOPMENUOBJECT)
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{
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hTopMenu.AddItem("sm_votegravity", AdminMenu_VoteGravity, voting_commands, "sm_votegravity", ADMFLAG_VOTE);
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hTopMenu.AddItem("sm_voteburn", AdminMenu_VoteBurn, voting_commands, "sm_voteburn", ADMFLAG_VOTE|ADMFLAG_SLAY);
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hTopMenu.AddItem("sm_voteslay", AdminMenu_VoteSlay, voting_commands, "sm_voteslay", ADMFLAG_VOTE|ADMFLAG_SLAY);
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hTopMenu.AddItem("sm_votealltalk", AdminMenu_VoteAllTalk, voting_commands, "sm_votealltalk", ADMFLAG_VOTE);
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hTopMenu.AddItem("sm_voteff", AdminMenu_VoteFF, voting_commands, "sm_voteff", ADMFLAG_VOTE);
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}
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}
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public int Handler_VoteCallback(Menu menu, MenuAction action, int param1, int param2)
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{
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if (action == MenuAction_End)
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{
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VoteMenuClose();
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}
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else if (action == MenuAction_Display)
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{
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char title[64];
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menu.GetTitle(title, sizeof(title));
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char buffer[255];
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Format(buffer, sizeof(buffer), "%T", title, param1, g_voteInfo[VOTE_NAME]);
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Panel panel = view_as<Panel>(param2);
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panel.SetTitle(buffer);
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}
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else if (action == MenuAction_DisplayItem)
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{
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char display[64];
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menu.GetItem(param2, "", 0, _, display, sizeof(display));
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if (strcmp(display, VOTE_NO) == 0 || strcmp(display, VOTE_YES) == 0)
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{
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char buffer[255];
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Format(buffer, sizeof(buffer), "%T", display, param1);
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return RedrawMenuItem(buffer);
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}
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}
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/* else if (action == MenuAction_Select)
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{
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VoteSelect(menu, param1, param2);
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}*/
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else if (action == MenuAction_VoteCancel && param1 == VoteCancel_NoVotes)
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{
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PrintToChatAll("[SM] %t", "No Votes Cast");
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}
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else if (action == MenuAction_VoteEnd)
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{
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char item[64];
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float percent, limit;
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int votes, totalVotes;
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GetMenuVoteInfo(param2, votes, totalVotes);
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menu.GetItem(param1, item, sizeof(item));
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if (strcmp(item, VOTE_NO) == 0 && param1 == 1)
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{
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votes = totalVotes - votes; // Reverse the votes to be in relation to the Yes option.
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}
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percent = GetVotePercent(votes, totalVotes);
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limit = g_Cvar_Limits[g_voteType].FloatValue;
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// A multi-argument vote is "always successful", but have to check if its a Yes/No vote.
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if ((strcmp(item, VOTE_YES) == 0 && FloatCompare(percent,limit) < 0 && param1 == 0) || (strcmp(item, VOTE_NO) == 0 && param1 == 1))
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{
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/* :TODO: g_voteTarget should be used here and set to -1 if not applicable.
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*/
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LogAction(-1, -1, "Vote failed.");
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PrintToChatAll("[SM] %t", "Vote Failed", RoundToNearest(100.0*limit), RoundToNearest(100.0*percent), totalVotes);
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}
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else
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{
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PrintToChatAll("[SM] %t", "Vote Successful", RoundToNearest(100.0*percent), totalVotes);
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switch (g_voteType)
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{
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case (gravity):
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{
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PrintToChatAll("[SM] %t", "Cvar changed", "sv_gravity", item);
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LogAction(-1, -1, "Changing gravity to %s due to vote.", item);
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g_Cvar_Gravity.IntValue = StringToInt(item);
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}
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case (burn):
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{
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int voteTarget;
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if((voteTarget = GetClientOfUserId(g_voteTarget)) == 0)
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{
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LogAction(-1, -1, "Vote burn failed, unable to burn \"%s\" (reason \"%s\")", g_voteInfo[VOTE_NAME], "Player no longer available");
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}
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else
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{
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PrintToChatAll("[SM] %t", "Set target on fire", "_s", g_voteInfo[VOTE_NAME]);
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LogAction(-1, voteTarget, "Vote burn successful, igniting \"%L\"", voteTarget);
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IgniteEntity(voteTarget, 19.8);
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}
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}
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case (slay):
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{
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int voteTarget;
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if((voteTarget = GetClientOfUserId(g_voteTarget)) == 0)
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{
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LogAction(-1, -1, "Vote slay failed, unable to slay \"%s\" (reason \"%s\")", g_voteInfo[VOTE_NAME], "Player no longer available");
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}
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else
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{
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PrintToChatAll("[SM] %t", "Slayed player", g_voteInfo[VOTE_NAME]);
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LogAction(-1, voteTarget, "Vote slay successful, slaying \"%L\"", voteTarget);
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ExtinguishEntity(voteTarget);
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ForcePlayerSuicide(voteTarget);
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}
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}
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case (alltalk):
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{
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PrintToChatAll("[SM] %t", "Cvar changed", "sv_alltalk", (g_Cvar_Alltalk.BoolValue ? "0" : "1"));
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LogAction(-1, -1, "Changing alltalk to %s due to vote.", (g_Cvar_Alltalk.BoolValue ? "0" : "1"));
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g_Cvar_Alltalk.BoolValue = !g_Cvar_Alltalk.BoolValue;
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}
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case (ff):
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{
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PrintToChatAll("[SM] %t", "Cvar changed", "mp_friendlyfire", (g_Cvar_FF.BoolValue ? "0" : "1"));
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LogAction(-1, -1, "Changing friendly fire to %s due to vote.", (g_Cvar_FF.BoolValue ? "0" : "1"));
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g_Cvar_FF.BoolValue = !g_Cvar_FF.BoolValue;
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}
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}
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}
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}
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return 0;
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}
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/*
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void VoteSelect(Menu menu, int param1, int param2 = 0)
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{
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if (g_Cvar_VoteShow.IntValue == 1)
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{
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char voter[MAX_NAME_LENGTH], junk[64], choice[64];
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GetClientName(param1, voter, sizeof(voter));
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menu.GetItem(param2, junk, sizeof(junk), _, choice, sizeof(choice));
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PrintToChatAll("[SM] %T", "Vote Select", LANG_SERVER, voter, choice);
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}
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}
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*/
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void VoteMenuClose()
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{
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delete g_hVoteMenu;
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}
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float GetVotePercent(int votes, int totalVotes)
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{
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return float(votes) / float(totalVotes);
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}
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bool TestVoteDelay(int client)
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{
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int delay = CheckVoteDelay();
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if (delay > 0)
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{
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if (delay > 60)
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{
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ReplyToCommand(client, "[SM] %t", "Vote Delay Minutes", (delay / 60));
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}
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else
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{
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ReplyToCommand(client, "[SM] %t", "Vote Delay Seconds", delay);
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}
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return false;
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}
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return true;
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}
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