sourcemod/plugins/basetriggers.sp
Kyle Sanderson d0bf26135c
Collection of plugin cleanups (#777)
* Fix rockthevote not clearing g_Voted on fakeclients.

* remove g_RTVAllowed in rockthevote as it's unused.

* Fix basebans using the wrong forward for configs.

* Prevent sm_addban from banning an immune steam adminid.

* Sprinkle in IsChatTrigger checks to plugins with plaintext chat hooks.

* fixup g_Voted[client] in OnClientDisconnect
2018-07-12 11:16:18 -07:00

534 lines
12 KiB
SourcePawn

/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Basic Info Triggers Plugin
* Implements basic information chat triggers like ff and timeleft.
*
* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#pragma semicolon 1
#include <sourcemod>
#undef REQUIRE_PLUGIN
#include <mapchooser>
#define REQUIRE_PLUGIN
#pragma newdecls required
public Plugin myinfo =
{
name = "Basic Info Triggers",
author = "AlliedModders LLC",
description = "Adds ff, timeleft, thetime, and others.",
version = SOURCEMOD_VERSION,
url = "http://www.sourcemod.net/"
};
ConVar g_Cvar_TriggerShow;
ConVar g_Cvar_TimeleftInterval;
ConVar g_Cvar_FriendlyFire;
Handle g_Timer_TimeShow = null;
ConVar g_Cvar_WinLimit;
ConVar g_Cvar_FragLimit;
ConVar g_Cvar_MaxRounds;
#define TIMELEFT_ALL_ALWAYS 0 /* Print to all players */
#define TIMELEFT_ALL_MAYBE 1 /* Print to all players if sm_trigger_show allows */
#define TIMELEFT_ONE 2 /* Print to a single player */
bool mapchooser;
int g_TotalRounds;
public void OnPluginStart()
{
LoadTranslations("common.phrases");
LoadTranslations("basetriggers.phrases");
g_Cvar_TriggerShow = CreateConVar("sm_trigger_show", "0", "Display triggers message to all players? (0 off, 1 on, def. 0)", 0, true, 0.0, true, 1.0);
g_Cvar_TimeleftInterval = CreateConVar("sm_timeleft_interval", "0.0", "Display timeleft every x seconds. Default 0.", 0, true, 0.0, true, 1800.0);
g_Cvar_FriendlyFire = FindConVar("mp_friendlyfire");
RegConsoleCmd("timeleft", Command_Timeleft);
RegConsoleCmd("nextmap", Command_Nextmap);
RegConsoleCmd("motd", Command_Motd);
RegConsoleCmd("ff", Command_FriendlyFire);
g_Cvar_TimeleftInterval.AddChangeHook(ConVarChange_TimeleftInterval);
char folder[64];
GetGameFolderName(folder, sizeof(folder));
if (strcmp(folder, "insurgency") == 0)
{
HookEvent("game_newmap", Event_GameStart);
}
else
{
HookEvent("game_start", Event_GameStart);
}
if (strcmp(folder, "nucleardawn") == 0)
{
HookEvent("round_win", Event_RoundEnd);
}
else
{
HookEvent("round_end", Event_RoundEnd);
}
HookEventEx("teamplay_win_panel", Event_TeamPlayWinPanel);
HookEventEx("teamplay_restart_round", Event_TFRestartRound);
HookEventEx("arena_win_panel", Event_TeamPlayWinPanel);
g_Cvar_WinLimit = FindConVar("mp_winlimit");
g_Cvar_FragLimit = FindConVar("mp_fraglimit");
g_Cvar_MaxRounds = FindConVar("mp_maxrounds");
mapchooser = LibraryExists("mapchooser");
}
public void OnMapStart()
{
g_TotalRounds = 0;
}
/* Round count tracking */
public void Event_TFRestartRound(Event event, const char[] name, bool dontBroadcast)
{
/* Game got restarted - reset our round count tracking */
g_TotalRounds = 0;
}
public void Event_GameStart(Event event, const char[] name, bool dontBroadcast)
{
/* Game got restarted - reset our round count tracking */
g_TotalRounds = 0;
}
public void Event_TeamPlayWinPanel(Event event, const char[] name, bool dontBroadcast)
{
if (event.GetInt("round_complete") == 1 || StrEqual(name, "arena_win_panel"))
{
g_TotalRounds++;
}
}
/* You ask, why don't you just use team_score event? And I answer... Because CSS doesn't. */
public void Event_RoundEnd(Event event, const char[] name, bool dontBroadcast)
{
g_TotalRounds++;
}
public void OnLibraryRemoved(const char[] name)
{
if (StrEqual(name, "mapchooser"))
{
mapchooser = false;
}
}
public void OnLibraryAdded(const char[] name)
{
if (StrEqual(name, "mapchooser"))
{
mapchooser = true;
}
}
public void ConVarChange_TimeleftInterval(ConVar convar, const char[] oldValue, const char[] newValue)
{
float newval = StringToFloat(newValue);
if (newval < 1.0)
{
if (g_Timer_TimeShow != null)
{
KillTimer(g_Timer_TimeShow);
}
return;
}
if (g_Timer_TimeShow != null)
{
KillTimer(g_Timer_TimeShow);
g_Timer_TimeShow = CreateTimer(newval, Timer_DisplayTimeleft, _, TIMER_REPEAT);
}
else
g_Timer_TimeShow = CreateTimer(newval, Timer_DisplayTimeleft, _, TIMER_REPEAT);
}
public Action Timer_DisplayTimeleft(Handle timer)
{
ShowTimeLeft(0, TIMELEFT_ALL_ALWAYS);
}
public Action Command_Timeleft(int client, int args)
{
ShowTimeLeft(client, TIMELEFT_ONE);
return Plugin_Handled;
}
public Action Command_Nextmap(int client, int args)
{
if (client && !IsClientInGame(client))
return Plugin_Handled;
char map[PLATFORM_MAX_PATH];
GetNextMap(map, sizeof(map));
if (mapchooser && EndOfMapVoteEnabled() && !HasEndOfMapVoteFinished())
{
ReplyToCommand(client, "[SM] %t", "Pending Vote");
}
else
{
GetMapDisplayName(map, map, sizeof(map));
ReplyToCommand(client, "[SM] %t", "Next Map", map);
}
return Plugin_Handled;
}
public Action Command_Motd(int client, int args)
{
if (client == 0)
{
ReplyToCommand(client, "[SM] %t", "Command is in-game only");
return Plugin_Handled;
}
if (!IsClientInGame(client))
return Plugin_Handled;
ShowMOTDPanel(client, "Message Of The Day", "motd", MOTDPANEL_TYPE_INDEX);
return Plugin_Handled;
}
public Action Command_FriendlyFire(int client, int args)
{
if (client == 0)
{
ReplyToCommand(client, "[SM] %t", "Command is in-game only");
return Plugin_Handled;
}
if (!IsClientInGame(client))
return Plugin_Handled;
ShowFriendlyFire(client);
return Plugin_Handled;
}
public void OnClientSayCommand_Post(int client, const char[] command, const char[] sArgs)
{
if (IsChatTrigger())
{
}
else if (strcmp(sArgs, "timeleft", false) == 0)
{
ShowTimeLeft(client, TIMELEFT_ALL_MAYBE);
}
else if (strcmp(sArgs, "thetime", false) == 0)
{
char ctime[64];
FormatTime(ctime, 64, NULL_STRING);
if (g_Cvar_TriggerShow.IntValue)
{
PrintToChatAll("[SM] %t", "Thetime", ctime);
}
else
{
PrintToChat(client,"[SM] %t", "Thetime", ctime);
}
}
else if (strcmp(sArgs, "ff", false) == 0)
{
ShowFriendlyFire(client);
}
else if (strcmp(sArgs, "currentmap", false) == 0)
{
char map[64];
GetCurrentMap(map, sizeof(map));
if (g_Cvar_TriggerShow.IntValue)
{
PrintToChatAll("[SM] %t", "Current Map", map);
}
else
{
PrintToChat(client,"[SM] %t", "Current Map", map);
}
}
else if (strcmp(sArgs, "nextmap", false) == 0)
{
char map[PLATFORM_MAX_PATH];
GetNextMap(map, sizeof(map));
GetMapDisplayName(map, map, sizeof(map));
if (g_Cvar_TriggerShow.IntValue)
{
if (mapchooser && EndOfMapVoteEnabled() && !HasEndOfMapVoteFinished())
{
PrintToChatAll("[SM] %t", "Pending Vote");
}
else
{
PrintToChatAll("[SM] %t", "Next Map", map);
}
}
else
{
if (mapchooser && EndOfMapVoteEnabled() && !HasEndOfMapVoteFinished())
{
PrintToChat(client, "[SM] %t", "Pending Vote");
}
else
{
PrintToChat(client, "[SM] %t", "Next Map", map);
}
}
}
else if (strcmp(sArgs, "motd", false) == 0)
{
ShowMOTDPanel(client, "Message Of The Day", "motd", MOTDPANEL_TYPE_INDEX);
}
}
void ShowTimeLeft(int client, int who)
{
bool lastround = false;
bool written = false;
bool notimelimit = false;
char finalOutput[1024];
if (who == TIMELEFT_ALL_ALWAYS
|| (who == TIMELEFT_ALL_MAYBE && g_Cvar_TriggerShow.IntValue))
{
client = 0;
}
int timeleft;
if (GetMapTimeLeft(timeleft))
{
int mins, secs;
int timelimit;
if (timeleft > 0)
{
mins = timeleft / 60;
secs = timeleft % 60;
written = true;
FormatEx(finalOutput, sizeof(finalOutput), "%T %d:%02d", "Timeleft", client, mins, secs);
}
else if (GetMapTimeLimit(timelimit) && timelimit == 0)
{
notimelimit = true;
}
else
{
/* 0 timeleft so this must be the last round */
lastround=true;
}
}
if (!lastround)
{
if (g_Cvar_WinLimit)
{
int winlimit = g_Cvar_WinLimit.IntValue;
if (winlimit > 0)
{
if (written)
{
int len = strlen(finalOutput);
if (len < sizeof(finalOutput))
{
if (winlimit > 1)
{
FormatEx(finalOutput[len], sizeof(finalOutput)-len, "%T", "WinLimitAppendPlural" ,client, winlimit);
}
else
{
FormatEx(finalOutput[len], sizeof(finalOutput)-len, "%T", "WinLimitAppend" ,client);
}
}
}
else
{
if (winlimit > 1)
{
FormatEx(finalOutput, sizeof(finalOutput), "%T", "WinLimitPlural", client, winlimit);
}
else
{
FormatEx(finalOutput, sizeof(finalOutput), "%T", "WinLimit", client);
}
written = true;
}
}
}
if (g_Cvar_FragLimit)
{
int fraglimit = g_Cvar_FragLimit.IntValue;
if (fraglimit > 0)
{
if (written)
{
int len = strlen(finalOutput);
if (len < sizeof(finalOutput))
{
if (fraglimit > 1)
{
FormatEx(finalOutput[len], sizeof(finalOutput)-len, "%T", "FragLimitAppendPlural", client, fraglimit);
}
else
{
FormatEx(finalOutput[len], sizeof(finalOutput)-len, "%T", "FragLimitAppend", client);
}
}
}
else
{
if (fraglimit > 1)
{
FormatEx(finalOutput, sizeof(finalOutput), "%T", "FragLimitPlural", client, fraglimit);
}
else
{
FormatEx(finalOutput, sizeof(finalOutput), "%T", "FragLimit", client);
}
written = true;
}
}
}
if (g_Cvar_MaxRounds)
{
int maxrounds = g_Cvar_MaxRounds.IntValue;
if (maxrounds > 0)
{
int remaining = maxrounds - g_TotalRounds;
if (written)
{
int len = strlen(finalOutput);
if (len < sizeof(finalOutput))
{
if (remaining > 1)
{
FormatEx(finalOutput[len], sizeof(finalOutput)-len, "%T", "MaxRoundsAppendPlural", client, remaining);
}
else
{
FormatEx(finalOutput[len], sizeof(finalOutput)-len, "%T", "MaxRoundsAppend", client);
}
}
}
else
{
if (remaining > 1)
{
FormatEx(finalOutput, sizeof(finalOutput), "%T", "MaxRoundsPlural", client, remaining);
}
else
{
FormatEx(finalOutput, sizeof(finalOutput), "%T", "MaxRounds", client);
}
written = true;
}
}
}
}
if (lastround)
{
FormatEx(finalOutput, sizeof(finalOutput), "%T", "LastRound", client);
}
else if (notimelimit && !written)
{
FormatEx(finalOutput, sizeof(finalOutput), "%T", "NoTimelimit", client);
}
if (who == TIMELEFT_ALL_ALWAYS
|| (who == TIMELEFT_ALL_MAYBE && g_Cvar_TriggerShow.IntValue))
{
PrintToChatAll("[SM] %s", finalOutput);
}
else if (client != 0 && IsClientInGame(client))
{
PrintToChat(client, "[SM] %s", finalOutput);
}
if (client == 0)
{
PrintToServer("[SM] %s", finalOutput);
}
}
void ShowFriendlyFire(int client)
{
if (g_Cvar_FriendlyFire)
{
char phrase[24];
if (g_Cvar_FriendlyFire.BoolValue)
{
strcopy(phrase, sizeof(phrase), "Friendly Fire On");
}
else
{
strcopy(phrase, sizeof(phrase), "Friendly Fire Off");
}
if (g_Cvar_TriggerShow.IntValue)
{
PrintToChatAll("[SM] %t", phrase);
}
else
{
PrintToChat(client,"[SM] %t", phrase);
}
}
}