d0bf26135c
* Fix rockthevote not clearing g_Voted on fakeclients. * remove g_RTVAllowed in rockthevote as it's unused. * Fix basebans using the wrong forward for configs. * Prevent sm_addban from banning an immune steam adminid. * Sprinkle in IsChatTrigger checks to plugins with plaintext chat hooks. * fixup g_Voted[client] in OnClientDisconnect
534 lines
12 KiB
SourcePawn
534 lines
12 KiB
SourcePawn
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod Basic Info Triggers Plugin
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* Implements basic information chat triggers like ff and timeleft.
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*
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* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#pragma semicolon 1
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#include <sourcemod>
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#undef REQUIRE_PLUGIN
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#include <mapchooser>
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#define REQUIRE_PLUGIN
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#pragma newdecls required
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public Plugin myinfo =
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{
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name = "Basic Info Triggers",
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author = "AlliedModders LLC",
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description = "Adds ff, timeleft, thetime, and others.",
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version = SOURCEMOD_VERSION,
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url = "http://www.sourcemod.net/"
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};
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ConVar g_Cvar_TriggerShow;
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ConVar g_Cvar_TimeleftInterval;
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ConVar g_Cvar_FriendlyFire;
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Handle g_Timer_TimeShow = null;
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ConVar g_Cvar_WinLimit;
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ConVar g_Cvar_FragLimit;
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ConVar g_Cvar_MaxRounds;
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#define TIMELEFT_ALL_ALWAYS 0 /* Print to all players */
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#define TIMELEFT_ALL_MAYBE 1 /* Print to all players if sm_trigger_show allows */
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#define TIMELEFT_ONE 2 /* Print to a single player */
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bool mapchooser;
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int g_TotalRounds;
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public void OnPluginStart()
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{
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LoadTranslations("common.phrases");
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LoadTranslations("basetriggers.phrases");
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g_Cvar_TriggerShow = CreateConVar("sm_trigger_show", "0", "Display triggers message to all players? (0 off, 1 on, def. 0)", 0, true, 0.0, true, 1.0);
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g_Cvar_TimeleftInterval = CreateConVar("sm_timeleft_interval", "0.0", "Display timeleft every x seconds. Default 0.", 0, true, 0.0, true, 1800.0);
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g_Cvar_FriendlyFire = FindConVar("mp_friendlyfire");
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RegConsoleCmd("timeleft", Command_Timeleft);
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RegConsoleCmd("nextmap", Command_Nextmap);
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RegConsoleCmd("motd", Command_Motd);
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RegConsoleCmd("ff", Command_FriendlyFire);
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g_Cvar_TimeleftInterval.AddChangeHook(ConVarChange_TimeleftInterval);
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char folder[64];
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GetGameFolderName(folder, sizeof(folder));
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if (strcmp(folder, "insurgency") == 0)
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{
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HookEvent("game_newmap", Event_GameStart);
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}
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else
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{
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HookEvent("game_start", Event_GameStart);
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}
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if (strcmp(folder, "nucleardawn") == 0)
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{
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HookEvent("round_win", Event_RoundEnd);
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}
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else
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{
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HookEvent("round_end", Event_RoundEnd);
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}
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HookEventEx("teamplay_win_panel", Event_TeamPlayWinPanel);
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HookEventEx("teamplay_restart_round", Event_TFRestartRound);
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HookEventEx("arena_win_panel", Event_TeamPlayWinPanel);
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g_Cvar_WinLimit = FindConVar("mp_winlimit");
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g_Cvar_FragLimit = FindConVar("mp_fraglimit");
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g_Cvar_MaxRounds = FindConVar("mp_maxrounds");
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mapchooser = LibraryExists("mapchooser");
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}
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public void OnMapStart()
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{
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g_TotalRounds = 0;
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}
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/* Round count tracking */
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public void Event_TFRestartRound(Event event, const char[] name, bool dontBroadcast)
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{
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/* Game got restarted - reset our round count tracking */
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g_TotalRounds = 0;
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}
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public void Event_GameStart(Event event, const char[] name, bool dontBroadcast)
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{
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/* Game got restarted - reset our round count tracking */
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g_TotalRounds = 0;
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}
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public void Event_TeamPlayWinPanel(Event event, const char[] name, bool dontBroadcast)
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{
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if (event.GetInt("round_complete") == 1 || StrEqual(name, "arena_win_panel"))
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{
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g_TotalRounds++;
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}
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}
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/* You ask, why don't you just use team_score event? And I answer... Because CSS doesn't. */
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public void Event_RoundEnd(Event event, const char[] name, bool dontBroadcast)
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{
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g_TotalRounds++;
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}
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public void OnLibraryRemoved(const char[] name)
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{
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if (StrEqual(name, "mapchooser"))
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{
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mapchooser = false;
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}
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}
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public void OnLibraryAdded(const char[] name)
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{
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if (StrEqual(name, "mapchooser"))
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{
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mapchooser = true;
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}
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}
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public void ConVarChange_TimeleftInterval(ConVar convar, const char[] oldValue, const char[] newValue)
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{
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float newval = StringToFloat(newValue);
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if (newval < 1.0)
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{
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if (g_Timer_TimeShow != null)
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{
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KillTimer(g_Timer_TimeShow);
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}
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return;
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}
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if (g_Timer_TimeShow != null)
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{
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KillTimer(g_Timer_TimeShow);
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g_Timer_TimeShow = CreateTimer(newval, Timer_DisplayTimeleft, _, TIMER_REPEAT);
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}
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else
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g_Timer_TimeShow = CreateTimer(newval, Timer_DisplayTimeleft, _, TIMER_REPEAT);
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}
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public Action Timer_DisplayTimeleft(Handle timer)
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{
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ShowTimeLeft(0, TIMELEFT_ALL_ALWAYS);
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}
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public Action Command_Timeleft(int client, int args)
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{
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ShowTimeLeft(client, TIMELEFT_ONE);
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return Plugin_Handled;
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}
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public Action Command_Nextmap(int client, int args)
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{
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if (client && !IsClientInGame(client))
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return Plugin_Handled;
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char map[PLATFORM_MAX_PATH];
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GetNextMap(map, sizeof(map));
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if (mapchooser && EndOfMapVoteEnabled() && !HasEndOfMapVoteFinished())
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{
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ReplyToCommand(client, "[SM] %t", "Pending Vote");
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}
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else
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{
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GetMapDisplayName(map, map, sizeof(map));
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ReplyToCommand(client, "[SM] %t", "Next Map", map);
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}
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return Plugin_Handled;
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}
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public Action Command_Motd(int client, int args)
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{
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if (client == 0)
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{
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ReplyToCommand(client, "[SM] %t", "Command is in-game only");
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return Plugin_Handled;
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}
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if (!IsClientInGame(client))
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return Plugin_Handled;
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ShowMOTDPanel(client, "Message Of The Day", "motd", MOTDPANEL_TYPE_INDEX);
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return Plugin_Handled;
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}
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public Action Command_FriendlyFire(int client, int args)
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{
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if (client == 0)
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{
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ReplyToCommand(client, "[SM] %t", "Command is in-game only");
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return Plugin_Handled;
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}
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if (!IsClientInGame(client))
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return Plugin_Handled;
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ShowFriendlyFire(client);
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return Plugin_Handled;
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}
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public void OnClientSayCommand_Post(int client, const char[] command, const char[] sArgs)
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{
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if (IsChatTrigger())
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{
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}
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else if (strcmp(sArgs, "timeleft", false) == 0)
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{
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ShowTimeLeft(client, TIMELEFT_ALL_MAYBE);
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}
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else if (strcmp(sArgs, "thetime", false) == 0)
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{
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char ctime[64];
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FormatTime(ctime, 64, NULL_STRING);
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if (g_Cvar_TriggerShow.IntValue)
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{
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PrintToChatAll("[SM] %t", "Thetime", ctime);
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}
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else
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{
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PrintToChat(client,"[SM] %t", "Thetime", ctime);
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}
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}
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else if (strcmp(sArgs, "ff", false) == 0)
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{
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ShowFriendlyFire(client);
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}
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else if (strcmp(sArgs, "currentmap", false) == 0)
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{
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char map[64];
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GetCurrentMap(map, sizeof(map));
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if (g_Cvar_TriggerShow.IntValue)
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{
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PrintToChatAll("[SM] %t", "Current Map", map);
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}
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else
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{
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PrintToChat(client,"[SM] %t", "Current Map", map);
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}
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}
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else if (strcmp(sArgs, "nextmap", false) == 0)
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{
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char map[PLATFORM_MAX_PATH];
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GetNextMap(map, sizeof(map));
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GetMapDisplayName(map, map, sizeof(map));
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if (g_Cvar_TriggerShow.IntValue)
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{
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if (mapchooser && EndOfMapVoteEnabled() && !HasEndOfMapVoteFinished())
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{
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PrintToChatAll("[SM] %t", "Pending Vote");
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}
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else
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{
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PrintToChatAll("[SM] %t", "Next Map", map);
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}
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}
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else
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{
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if (mapchooser && EndOfMapVoteEnabled() && !HasEndOfMapVoteFinished())
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{
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PrintToChat(client, "[SM] %t", "Pending Vote");
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}
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else
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{
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PrintToChat(client, "[SM] %t", "Next Map", map);
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}
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}
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}
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else if (strcmp(sArgs, "motd", false) == 0)
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{
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ShowMOTDPanel(client, "Message Of The Day", "motd", MOTDPANEL_TYPE_INDEX);
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}
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}
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void ShowTimeLeft(int client, int who)
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{
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bool lastround = false;
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bool written = false;
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bool notimelimit = false;
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char finalOutput[1024];
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if (who == TIMELEFT_ALL_ALWAYS
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|| (who == TIMELEFT_ALL_MAYBE && g_Cvar_TriggerShow.IntValue))
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{
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client = 0;
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}
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int timeleft;
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if (GetMapTimeLeft(timeleft))
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{
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int mins, secs;
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int timelimit;
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if (timeleft > 0)
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{
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mins = timeleft / 60;
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secs = timeleft % 60;
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written = true;
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FormatEx(finalOutput, sizeof(finalOutput), "%T %d:%02d", "Timeleft", client, mins, secs);
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}
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else if (GetMapTimeLimit(timelimit) && timelimit == 0)
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{
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notimelimit = true;
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}
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else
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{
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/* 0 timeleft so this must be the last round */
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lastround=true;
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}
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}
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if (!lastround)
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{
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if (g_Cvar_WinLimit)
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{
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int winlimit = g_Cvar_WinLimit.IntValue;
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if (winlimit > 0)
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{
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if (written)
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{
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int len = strlen(finalOutput);
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if (len < sizeof(finalOutput))
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{
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if (winlimit > 1)
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{
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FormatEx(finalOutput[len], sizeof(finalOutput)-len, "%T", "WinLimitAppendPlural" ,client, winlimit);
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}
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else
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{
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FormatEx(finalOutput[len], sizeof(finalOutput)-len, "%T", "WinLimitAppend" ,client);
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}
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}
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}
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else
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{
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if (winlimit > 1)
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{
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FormatEx(finalOutput, sizeof(finalOutput), "%T", "WinLimitPlural", client, winlimit);
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}
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else
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{
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FormatEx(finalOutput, sizeof(finalOutput), "%T", "WinLimit", client);
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}
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written = true;
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}
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}
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}
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if (g_Cvar_FragLimit)
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{
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int fraglimit = g_Cvar_FragLimit.IntValue;
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if (fraglimit > 0)
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{
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if (written)
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{
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int len = strlen(finalOutput);
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if (len < sizeof(finalOutput))
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{
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if (fraglimit > 1)
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{
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FormatEx(finalOutput[len], sizeof(finalOutput)-len, "%T", "FragLimitAppendPlural", client, fraglimit);
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}
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else
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{
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FormatEx(finalOutput[len], sizeof(finalOutput)-len, "%T", "FragLimitAppend", client);
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}
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}
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}
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else
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{
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if (fraglimit > 1)
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{
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FormatEx(finalOutput, sizeof(finalOutput), "%T", "FragLimitPlural", client, fraglimit);
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}
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else
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{
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FormatEx(finalOutput, sizeof(finalOutput), "%T", "FragLimit", client);
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}
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written = true;
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}
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}
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}
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if (g_Cvar_MaxRounds)
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{
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int maxrounds = g_Cvar_MaxRounds.IntValue;
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if (maxrounds > 0)
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{
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int remaining = maxrounds - g_TotalRounds;
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if (written)
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{
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int len = strlen(finalOutput);
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if (len < sizeof(finalOutput))
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{
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if (remaining > 1)
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{
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FormatEx(finalOutput[len], sizeof(finalOutput)-len, "%T", "MaxRoundsAppendPlural", client, remaining);
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}
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else
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{
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FormatEx(finalOutput[len], sizeof(finalOutput)-len, "%T", "MaxRoundsAppend", client);
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}
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}
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}
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else
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{
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if (remaining > 1)
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{
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FormatEx(finalOutput, sizeof(finalOutput), "%T", "MaxRoundsPlural", client, remaining);
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}
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else
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{
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FormatEx(finalOutput, sizeof(finalOutput), "%T", "MaxRounds", client);
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}
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written = true;
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}
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}
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}
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}
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if (lastround)
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{
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FormatEx(finalOutput, sizeof(finalOutput), "%T", "LastRound", client);
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}
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else if (notimelimit && !written)
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{
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FormatEx(finalOutput, sizeof(finalOutput), "%T", "NoTimelimit", client);
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}
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if (who == TIMELEFT_ALL_ALWAYS
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|| (who == TIMELEFT_ALL_MAYBE && g_Cvar_TriggerShow.IntValue))
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{
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PrintToChatAll("[SM] %s", finalOutput);
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}
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else if (client != 0 && IsClientInGame(client))
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{
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PrintToChat(client, "[SM] %s", finalOutput);
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}
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if (client == 0)
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{
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PrintToServer("[SM] %s", finalOutput);
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}
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}
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void ShowFriendlyFire(int client)
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{
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if (g_Cvar_FriendlyFire)
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{
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char phrase[24];
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if (g_Cvar_FriendlyFire.BoolValue)
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{
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strcopy(phrase, sizeof(phrase), "Friendly Fire On");
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}
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else
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{
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strcopy(phrase, sizeof(phrase), "Friendly Fire Off");
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}
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if (g_Cvar_TriggerShow.IntValue)
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{
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PrintToChatAll("[SM] %t", phrase);
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}
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else
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{
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PrintToChat(client,"[SM] %t", phrase);
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}
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}
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}
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