sourcemod/plugins/basecomm.sp
2018-12-15 13:51:03 -08:00

246 lines
7.0 KiB
SourcePawn

/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Communication Plugin
* Provides fucntionality for controlling communication on the server
*
* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
* 1
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include <sourcemod>
#include <sdktools>
#undef REQUIRE_PLUGIN
#include <adminmenu>
#pragma semicolon 1
#pragma newdecls required
public Plugin myinfo =
{
name = "Basic Comm Control",
author = "AlliedModders LLC",
description = "Provides methods of controlling communication.",
version = SOURCEMOD_VERSION,
url = "http://www.sourcemod.net/"
};
enum struct PlayerState {
bool isMuted; // Is the player muted?
bool isGagged; // Is the player gagged?
int gagTarget;
}
PlayerState playerstate[MAXPLAYERS+1];
ConVar g_Cvar_Deadtalk; // Holds the handle for sm_deadtalk
ConVar g_Cvar_Alltalk; // Holds the handle for sv_alltalk
bool g_Hooked = false; // Tracks if we've hooked events for deadtalk
TopMenu hTopMenu;
#include "basecomm/gag.sp"
#include "basecomm/natives.sp"
#include "basecomm/forwards.sp"
public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
{
CreateNative("BaseComm_IsClientGagged", Native_IsClientGagged);
CreateNative("BaseComm_IsClientMuted", Native_IsClientMuted);
CreateNative("BaseComm_SetClientGag", Native_SetClientGag);
CreateNative("BaseComm_SetClientMute", Native_SetClientMute);
RegPluginLibrary("basecomm");
return APLRes_Success;
}
public void OnPluginStart()
{
LoadTranslations("common.phrases");
LoadTranslations("basecomm.phrases");
g_Cvar_Deadtalk = CreateConVar("sm_deadtalk", "0", "Controls how dead communicate. 0 - Off. 1 - Dead players ignore teams. 2 - Dead players talk to living teammates.", 0, true, 0.0, true, 2.0);
g_Cvar_Alltalk = FindConVar("sv_alltalk");
RegAdminCmd("sm_mute", Command_Mute, ADMFLAG_CHAT, "sm_mute <player> - Removes a player's ability to use voice.");
RegAdminCmd("sm_gag", Command_Gag, ADMFLAG_CHAT, "sm_gag <player> - Removes a player's ability to use chat.");
RegAdminCmd("sm_silence", Command_Silence, ADMFLAG_CHAT, "sm_silence <player> - Removes a player's ability to use voice or chat.");
RegAdminCmd("sm_unmute", Command_Unmute, ADMFLAG_CHAT, "sm_unmute <player> - Restores a player's ability to use voice.");
RegAdminCmd("sm_ungag", Command_Ungag, ADMFLAG_CHAT, "sm_ungag <player> - Restores a player's ability to use chat.");
RegAdminCmd("sm_unsilence", Command_Unsilence, ADMFLAG_CHAT, "sm_unsilence <player> - Restores a player's ability to use voice and chat.");
g_Cvar_Deadtalk.AddChangeHook(ConVarChange_Deadtalk);
g_Cvar_Alltalk.AddChangeHook(ConVarChange_Alltalk);
/* Account for late loading */
TopMenu topmenu;
if (LibraryExists("adminmenu") && ((topmenu = GetAdminTopMenu()) != null))
{
OnAdminMenuReady(topmenu);
}
}
public void OnAdminMenuReady(Handle aTopMenu)
{
TopMenu topmenu = TopMenu.FromHandle(aTopMenu);
/* Block us from being called twice */
if (topmenu == hTopMenu)
{
return;
}
/* Save the Handle */
hTopMenu = topmenu;
/* Build the "Player Commands" category */
TopMenuObject player_commands = hTopMenu.FindCategory(ADMINMENU_PLAYERCOMMANDS);
if (player_commands != INVALID_TOPMENUOBJECT)
{
hTopMenu.AddItem("sm_gag", AdminMenu_Gag, player_commands, "sm_gag", ADMFLAG_CHAT);
}
}
public void ConVarChange_Deadtalk(ConVar convar, const char[] oldValue, const char[] newValue)
{
if (g_Cvar_Deadtalk.IntValue)
{
HookEvent("player_spawn", Event_PlayerSpawn, EventHookMode_Post);
HookEvent("player_death", Event_PlayerDeath, EventHookMode_Post);
g_Hooked = true;
}
else if (g_Hooked)
{
UnhookEvent("player_spawn", Event_PlayerSpawn);
UnhookEvent("player_death", Event_PlayerDeath);
g_Hooked = false;
}
}
public bool OnClientConnect(int client, char[] rejectmsg, int maxlen)
{
playerstate[client].isGagged = false;
playerstate[client].isMuted = false;
return true;
}
public Action OnClientSayCommand(int client, const char[] command, const char[] sArgs)
{
if (client && playerstate[client].isGagged)
{
return Plugin_Stop;
}
return Plugin_Continue;
}
public void ConVarChange_Alltalk(ConVar convar, const char[] oldValue, const char[] newValue)
{
int mode = g_Cvar_Deadtalk.IntValue;
for (int i = 1; i <= MaxClients; i++)
{
if (!IsClientInGame(i))
{
continue;
}
if (playerstate[i].isMuted)
{
SetClientListeningFlags(i, VOICE_MUTED);
}
else if (g_Cvar_Alltalk.BoolValue)
{
SetClientListeningFlags(i, VOICE_NORMAL);
}
else if (!IsPlayerAlive(i))
{
if (mode == 1)
{
SetClientListeningFlags(i, VOICE_LISTENALL);
}
else if (mode == 2)
{
SetClientListeningFlags(i, VOICE_TEAM);
}
}
}
}
public void Event_PlayerSpawn(Event event, const char[] name, bool dontBroadcast)
{
int client = GetClientOfUserId(event.GetInt("userid"));
if (!client)
{
return;
}
if (playerstate[client].isMuted)
{
SetClientListeningFlags(client, VOICE_MUTED);
}
else
{
SetClientListeningFlags(client, VOICE_NORMAL);
}
}
public void Event_PlayerDeath(Event event, const char[] name, bool dontBroadcast)
{
int client = GetClientOfUserId(event.GetInt("userid"));
if (!client)
{
return;
}
if (playerstate[client].isMuted)
{
SetClientListeningFlags(client, VOICE_MUTED);
return;
}
if (g_Cvar_Alltalk.BoolValue)
{
SetClientListeningFlags(client, VOICE_NORMAL);
return;
}
int mode = g_Cvar_Deadtalk.IntValue;
if (mode == 1)
{
SetClientListeningFlags(client, VOICE_LISTENALL);
}
else if (mode == 2)
{
SetClientListeningFlags(client, VOICE_TEAM);
}
}