246 lines
7.0 KiB
SourcePawn
246 lines
7.0 KiB
SourcePawn
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod Communication Plugin
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* Provides fucntionality for controlling communication on the server
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*
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* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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* 1
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#include <sourcemod>
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#include <sdktools>
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#undef REQUIRE_PLUGIN
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#include <adminmenu>
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#pragma semicolon 1
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#pragma newdecls required
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public Plugin myinfo =
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{
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name = "Basic Comm Control",
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author = "AlliedModders LLC",
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description = "Provides methods of controlling communication.",
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version = SOURCEMOD_VERSION,
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url = "http://www.sourcemod.net/"
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};
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enum struct PlayerState {
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bool isMuted; // Is the player muted?
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bool isGagged; // Is the player gagged?
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int gagTarget;
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}
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PlayerState playerstate[MAXPLAYERS+1];
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ConVar g_Cvar_Deadtalk; // Holds the handle for sm_deadtalk
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ConVar g_Cvar_Alltalk; // Holds the handle for sv_alltalk
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bool g_Hooked = false; // Tracks if we've hooked events for deadtalk
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TopMenu hTopMenu;
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#include "basecomm/gag.sp"
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#include "basecomm/natives.sp"
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#include "basecomm/forwards.sp"
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public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
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{
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CreateNative("BaseComm_IsClientGagged", Native_IsClientGagged);
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CreateNative("BaseComm_IsClientMuted", Native_IsClientMuted);
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CreateNative("BaseComm_SetClientGag", Native_SetClientGag);
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CreateNative("BaseComm_SetClientMute", Native_SetClientMute);
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RegPluginLibrary("basecomm");
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return APLRes_Success;
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}
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public void OnPluginStart()
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{
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LoadTranslations("common.phrases");
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LoadTranslations("basecomm.phrases");
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g_Cvar_Deadtalk = CreateConVar("sm_deadtalk", "0", "Controls how dead communicate. 0 - Off. 1 - Dead players ignore teams. 2 - Dead players talk to living teammates.", 0, true, 0.0, true, 2.0);
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g_Cvar_Alltalk = FindConVar("sv_alltalk");
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RegAdminCmd("sm_mute", Command_Mute, ADMFLAG_CHAT, "sm_mute <player> - Removes a player's ability to use voice.");
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RegAdminCmd("sm_gag", Command_Gag, ADMFLAG_CHAT, "sm_gag <player> - Removes a player's ability to use chat.");
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RegAdminCmd("sm_silence", Command_Silence, ADMFLAG_CHAT, "sm_silence <player> - Removes a player's ability to use voice or chat.");
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RegAdminCmd("sm_unmute", Command_Unmute, ADMFLAG_CHAT, "sm_unmute <player> - Restores a player's ability to use voice.");
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RegAdminCmd("sm_ungag", Command_Ungag, ADMFLAG_CHAT, "sm_ungag <player> - Restores a player's ability to use chat.");
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RegAdminCmd("sm_unsilence", Command_Unsilence, ADMFLAG_CHAT, "sm_unsilence <player> - Restores a player's ability to use voice and chat.");
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g_Cvar_Deadtalk.AddChangeHook(ConVarChange_Deadtalk);
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g_Cvar_Alltalk.AddChangeHook(ConVarChange_Alltalk);
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/* Account for late loading */
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TopMenu topmenu;
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if (LibraryExists("adminmenu") && ((topmenu = GetAdminTopMenu()) != null))
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{
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OnAdminMenuReady(topmenu);
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}
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}
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public void OnAdminMenuReady(Handle aTopMenu)
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{
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TopMenu topmenu = TopMenu.FromHandle(aTopMenu);
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/* Block us from being called twice */
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if (topmenu == hTopMenu)
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{
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return;
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}
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/* Save the Handle */
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hTopMenu = topmenu;
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/* Build the "Player Commands" category */
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TopMenuObject player_commands = hTopMenu.FindCategory(ADMINMENU_PLAYERCOMMANDS);
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if (player_commands != INVALID_TOPMENUOBJECT)
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{
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hTopMenu.AddItem("sm_gag", AdminMenu_Gag, player_commands, "sm_gag", ADMFLAG_CHAT);
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}
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}
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public void ConVarChange_Deadtalk(ConVar convar, const char[] oldValue, const char[] newValue)
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{
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if (g_Cvar_Deadtalk.IntValue)
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{
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HookEvent("player_spawn", Event_PlayerSpawn, EventHookMode_Post);
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HookEvent("player_death", Event_PlayerDeath, EventHookMode_Post);
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g_Hooked = true;
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}
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else if (g_Hooked)
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{
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UnhookEvent("player_spawn", Event_PlayerSpawn);
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UnhookEvent("player_death", Event_PlayerDeath);
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g_Hooked = false;
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}
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}
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public bool OnClientConnect(int client, char[] rejectmsg, int maxlen)
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{
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playerstate[client].isGagged = false;
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playerstate[client].isMuted = false;
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return true;
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}
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public Action OnClientSayCommand(int client, const char[] command, const char[] sArgs)
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{
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if (client && playerstate[client].isGagged)
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{
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return Plugin_Stop;
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}
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return Plugin_Continue;
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}
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public void ConVarChange_Alltalk(ConVar convar, const char[] oldValue, const char[] newValue)
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{
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int mode = g_Cvar_Deadtalk.IntValue;
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for (int i = 1; i <= MaxClients; i++)
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{
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if (!IsClientInGame(i))
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{
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continue;
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}
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if (playerstate[i].isMuted)
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{
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SetClientListeningFlags(i, VOICE_MUTED);
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}
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else if (g_Cvar_Alltalk.BoolValue)
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{
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SetClientListeningFlags(i, VOICE_NORMAL);
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}
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else if (!IsPlayerAlive(i))
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{
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if (mode == 1)
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{
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SetClientListeningFlags(i, VOICE_LISTENALL);
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}
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else if (mode == 2)
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{
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SetClientListeningFlags(i, VOICE_TEAM);
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}
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}
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}
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}
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public void Event_PlayerSpawn(Event event, const char[] name, bool dontBroadcast)
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{
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int client = GetClientOfUserId(event.GetInt("userid"));
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if (!client)
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{
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return;
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}
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if (playerstate[client].isMuted)
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{
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SetClientListeningFlags(client, VOICE_MUTED);
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}
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else
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{
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SetClientListeningFlags(client, VOICE_NORMAL);
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}
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}
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public void Event_PlayerDeath(Event event, const char[] name, bool dontBroadcast)
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{
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int client = GetClientOfUserId(event.GetInt("userid"));
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if (!client)
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{
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return;
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}
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if (playerstate[client].isMuted)
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{
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SetClientListeningFlags(client, VOICE_MUTED);
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return;
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}
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if (g_Cvar_Alltalk.BoolValue)
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{
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SetClientListeningFlags(client, VOICE_NORMAL);
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return;
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}
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int mode = g_Cvar_Deadtalk.IntValue;
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if (mode == 1)
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{
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SetClientListeningFlags(client, VOICE_LISTENALL);
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}
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else if (mode == 2)
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{
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SetClientListeningFlags(client, VOICE_TEAM);
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}
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}
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