853 lines
21 KiB
SourcePawn
853 lines
21 KiB
SourcePawn
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod SQL Admins Plugin (Threaded)
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* Fetches admins from an SQL database dynamically.
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*
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* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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/* We like semicolons */
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#pragma semicolon 1
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#include <sourcemod>
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#pragma newdecls required
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public Plugin myinfo =
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{
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name = "SQL Admins (Threaded)",
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author = "AlliedModders LLC",
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description = "Reads admins from SQL dynamically",
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version = SOURCEMOD_VERSION,
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url = "http://www.sourcemod.net/"
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};
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/**
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* Notes:
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*
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* 1) All queries in here are high priority. This is because the admin stuff
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* is very important. Do not take this to mean that in your script,
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* everything should be high priority.
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*
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* 2) All callbacks are locked with "sequence numbers." This is to make sure
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* that multiple calls to sm_reloadadmins and the like do not make us
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* store the results from two or more callbacks accidentally. Instead, we
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* check the sequence number in each callback with the current "allowed"
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* sequence number, and if it doesn't match, the callback is cancelled.
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*
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* 3) Sequence numbers for groups and overrides are not cleared unless there
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* was a 100% success in the fetch. This is so we can potentially implement
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* connection retries in the future.
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*
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* 4) Sequence numbers for the user cache are ignored except for being
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* non-zero, which means players in-game should be re-checked for admin
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* powers.
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*/
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Database hDatabase = null; /** Database connection */
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int g_sequence = 0; /** Global unique sequence number */
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int ConnectLock = 0; /** Connect sequence number */
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int RebuildCachePart[3] = {0}; /** Cache part sequence numbers */
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enum struct PlayerInfo {
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int sequencenum; /** Player-specific sequence numbers */
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bool authed; /** Whether a player has been "pre-authed" */
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}
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PlayerInfo playerinfo[MAXPLAYERS+1];
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//#define _DEBUG
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public void OnMapEnd()
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{
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/**
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* Clean up on map end just so we can start a fresh connection when we need it later.
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*/
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delete hDatabase;
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}
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public bool OnClientConnect(int client, char[] rejectmsg, int maxlen)
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{
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playerinfo[client].sequencenum = 0;
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playerinfo[client].authed = false;
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return true;
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}
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public void OnClientDisconnect(int client)
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{
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playerinfo[client].sequencenum = 0;
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playerinfo[client].authed = false;
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}
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public void OnDatabaseConnect(Database db, const char[] error, any data)
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{
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#if defined _DEBUG
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PrintToServer("OnDatabaseConnect(%x, %d) ConnectLock=%d", db, data, ConnectLock);
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#endif
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/**
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* If this happens to be an old connection request, ignore it.
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*/
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if (data != ConnectLock || hDatabase != null)
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{
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delete db;
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return;
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}
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ConnectLock = 0;
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hDatabase = db;
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/**
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* See if the connection is valid. If not, don't un-mark the caches
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* as needing rebuilding, in case the next connection request works.
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*/
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if (hDatabase == null)
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{
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LogError("Failed to connect to database: %s", error);
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return;
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}
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/**
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* See if we need to get any of the cache stuff now.
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*/
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int sequence;
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if ((sequence = RebuildCachePart[AdminCache_Overrides]) != 0)
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{
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FetchOverrides(hDatabase, sequence);
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}
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if ((sequence = RebuildCachePart[AdminCache_Groups]) != 0)
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{
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FetchGroups(hDatabase, sequence);
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}
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if ((sequence = RebuildCachePart[AdminCache_Admins]) != 0)
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{
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FetchUsersWeCan(hDatabase);
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}
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}
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void RequestDatabaseConnection()
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{
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ConnectLock = ++g_sequence;
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if (SQL_CheckConfig("admins"))
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{
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Database.Connect(OnDatabaseConnect, "admins", ConnectLock);
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} else {
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Database.Connect(OnDatabaseConnect, "default", ConnectLock);
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}
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}
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public void OnRebuildAdminCache(AdminCachePart part)
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{
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/**
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* Mark this part of the cache as being rebuilt. This is used by the
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* callback system to determine whether the results should still be
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* used.
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*/
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int sequence = ++g_sequence;
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RebuildCachePart[part] = sequence;
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/**
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* If we don't have a database connection, we can't do any lookups just yet.
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*/
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if (!hDatabase)
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{
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/**
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* Ask for a new connection if we need it.
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*/
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if (!ConnectLock)
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{
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RequestDatabaseConnection();
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}
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return;
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}
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if (part == AdminCache_Overrides)
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{
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FetchOverrides(hDatabase, sequence);
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} else if (part == AdminCache_Groups) {
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FetchGroups(hDatabase, sequence);
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} else if (part == AdminCache_Admins) {
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FetchUsersWeCan(hDatabase);
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}
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}
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public Action OnClientPreAdminCheck(int client)
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{
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playerinfo[client].authed = true;
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/**
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* Play nice with other plugins. If there's no database, don't delay the
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* connection process. Unfortunately, we can't attempt anything else and
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* we just have to hope either the database is waiting or someone will type
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* sm_reloadadmins.
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*/
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if (hDatabase == null)
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{
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return Plugin_Continue;
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}
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/**
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* Similarly, if the cache is in the process of being rebuilt, don't delay
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* the user's normal connection flow. The database will soon auth the user
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* normally.
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*/
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if (RebuildCachePart[AdminCache_Admins] != 0)
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{
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return Plugin_Continue;
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}
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/**
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* If someone has already assigned an admin ID (bad bad bad), don't
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* bother waiting.
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*/
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if (GetUserAdmin(client) != INVALID_ADMIN_ID)
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{
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return Plugin_Continue;
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}
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FetchUser(hDatabase, client);
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return Plugin_Handled;
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}
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public void OnReceiveUserGroups(Database db, DBResultSet rs, const char[] error, any data)
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{
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DataPack pk = view_as<DataPack>(data);
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pk.Reset();
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int client = pk.ReadCell();
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int sequence = pk.ReadCell();
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/**
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* Make sure it's the same client.
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*/
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if (playerinfo[client].sequencenum != sequence)
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{
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delete pk;
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return;
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}
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AdminId adm = view_as<AdminId>(pk.ReadCell());
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/**
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* Someone could have sneakily changed the admin id while we waited.
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*/
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if (GetUserAdmin(client) != adm)
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{
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NotifyPostAdminCheck(client);
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delete pk;
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return;
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}
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/**
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* See if we got results.
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*/
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if (rs == null)
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{
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char query[255];
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pk.ReadString(query, sizeof(query));
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LogError("SQL error receiving user: %s", error);
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LogError("Query dump: %s", query);
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NotifyPostAdminCheck(client);
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delete pk;
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return;
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}
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char name[80];
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GroupId grp;
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while (rs.FetchRow())
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{
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rs.FetchString(0, name, sizeof(name));
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if ((grp = FindAdmGroup(name)) == INVALID_GROUP_ID)
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{
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continue;
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}
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#if defined _DEBUG
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PrintToServer("Binding user group (%d, %d, %d, %s, %d)", client, sequence, adm, name, grp);
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#endif
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adm.InheritGroup(grp);
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}
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/**
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* We're DONE! Omg.
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*/
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NotifyPostAdminCheck(client);
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delete pk;
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}
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public void OnReceiveUser(Database db, DBResultSet rs, const char[] error, any data)
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{
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DataPack pk = view_as<DataPack>(data);
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pk.Reset();
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int client = pk.ReadCell();
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/**
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* Check if this is the latest result request.
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*/
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int sequence = pk.ReadCell();
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if (playerinfo[client].sequencenum != sequence)
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{
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/* Discard everything, since we're out of sequence. */
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delete pk;
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return;
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}
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/**
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* If we need to use the results, make sure they succeeded.
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*/
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if (rs == null)
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{
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char query[255];
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pk.ReadString(query, sizeof(query));
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LogError("SQL error receiving user: %s", error);
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LogError("Query dump: %s", query);
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RunAdminCacheChecks(client);
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NotifyPostAdminCheck(client);
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delete pk;
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return;
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}
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int num_accounts = rs.RowCount;
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if (num_accounts == 0)
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{
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RunAdminCacheChecks(client);
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NotifyPostAdminCheck(client);
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delete pk;
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return;
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}
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char authtype[16];
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char identity[80];
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char password[80];
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char flags[32];
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char name[80];
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int immunity, id;
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AdminId adm;
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/**
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* Cache user info -- [0] = db id, [1] = cache id, [2] = groups
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*/
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int[][] user_lookup = new int[num_accounts][3];
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int total_users = 0;
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while (rs.FetchRow())
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{
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id = rs.FetchInt(0);
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rs.FetchString(1, authtype, sizeof(authtype));
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rs.FetchString(2, identity, sizeof(identity));
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rs.FetchString(3, password, sizeof(password));
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rs.FetchString(4, flags, sizeof(flags));
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rs.FetchString(5, name, sizeof(name));
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immunity = rs.FetchInt(7);
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/* For dynamic admins we clear anything already in the cache. */
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if ((adm = FindAdminByIdentity(authtype, identity)) != INVALID_ADMIN_ID)
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{
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RemoveAdmin(adm);
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}
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adm = CreateAdmin(name);
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if (!adm.BindIdentity(authtype, identity))
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{
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LogError("Could not bind prefetched SQL admin (authtype \"%s\") (identity \"%s\")", authtype, identity);
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continue;
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}
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user_lookup[total_users][0] = id;
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user_lookup[total_users][1] = view_as<int>(adm);
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user_lookup[total_users][2] = rs.FetchInt(6);
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total_users++;
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#if defined _DEBUG
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PrintToServer("Found SQL admin (%d,%s,%s,%s,%s,%s,%d):%d:%d", id, authtype, identity, password, flags, name, immunity, adm, user_lookup[total_users-1][2]);
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#endif
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/* See if this admin wants a password */
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if (password[0] != '\0')
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{
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adm.SetPassword(password);
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}
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adm.ImmunityLevel = immunity;
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/* Apply each flag */
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int len = strlen(flags);
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AdminFlag flag;
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for (int i=0; i<len; i++)
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{
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if (!FindFlagByChar(flags[i], flag))
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{
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continue;
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}
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adm.SetFlag(flag, true);
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}
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}
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/**
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* Try binding the user.
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*/
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int group_count = 0;
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RunAdminCacheChecks(client);
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adm = GetUserAdmin(client);
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id = 0;
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for (int i=0; i<total_users; i++)
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{
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if (user_lookup[i][1] == view_as<int>(adm))
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{
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id = user_lookup[i][0];
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group_count = user_lookup[i][2];
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break;
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}
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}
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#if defined _DEBUG
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PrintToServer("Binding client (%d, %d) resulted in: (%d, %d, %d)", client, sequence, id, adm, group_count);
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#endif
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/**
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* If we can't verify that we assigned a database admin, or the user has no
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* groups, don't bother doing anything.
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*/
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if (!id || !group_count)
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{
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NotifyPostAdminCheck(client);
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delete pk;
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return;
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}
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/**
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* The user has groups -- we need to fetch them!
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*/
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char query[255];
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Format(query, sizeof(query), "SELECT g.name FROM sm_admins_groups ag JOIN sm_groups g ON ag.group_id = g.id WHERE ag.admin_id = %d", id);
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pk.Reset();
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pk.WriteCell(client);
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pk.WriteCell(sequence);
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pk.WriteCell(adm);
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pk.WriteString(query);
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db.Query(OnReceiveUserGroups, query, pk, DBPrio_High);
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}
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void FetchUser(Database db, int client)
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{
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char name[MAX_NAME_LENGTH];
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char safe_name[(MAX_NAME_LENGTH * 2) - 1];
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char steamid[32];
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char steamidalt[32];
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char ipaddr[24];
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/**
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* Get authentication information from the client.
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*/
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GetClientName(client, name, sizeof(name));
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GetClientIP(client, ipaddr, sizeof(ipaddr));
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steamid[0] = '\0';
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if (GetClientAuthId(client, AuthId_Steam2, steamid, sizeof(steamid)))
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{
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if (StrEqual(steamid, "STEAM_ID_LAN"))
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{
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steamid[0] = '\0';
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}
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}
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db.Escape(name, safe_name, sizeof(safe_name));
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/**
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* Construct the query using the information the user gave us.
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*/
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char query[512];
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int len = 0;
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len += Format(query[len], sizeof(query)-len, "SELECT a.id, a.authtype, a.identity, a.password, a.flags, a.name, COUNT(ag.group_id), immunity");
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len += Format(query[len], sizeof(query)-len, " FROM sm_admins a LEFT JOIN sm_admins_groups ag ON a.id = ag.admin_id WHERE ");
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len += Format(query[len], sizeof(query)-len, " (a.authtype = 'ip' AND a.identity = '%s')", ipaddr);
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len += Format(query[len], sizeof(query)-len, " OR (a.authtype = 'name' AND a.identity = '%s')", safe_name);
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if (steamid[0] != '\0')
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{
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strcopy(steamidalt, sizeof(steamidalt), steamid);
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steamidalt[6] = (steamid[6] == '0') ? '1' : '0';
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len += Format(query[len], sizeof(query)-len, " OR (a.authtype = 'steam' AND (a.identity = '%s' OR a.identity = '%s'))", steamid, steamidalt);
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}
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len += Format(query[len], sizeof(query)-len, " GROUP BY a.id");
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/**
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* Send the actual query.
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*/
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playerinfo[client].sequencenum = ++g_sequence;
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DataPack pk = new DataPack();
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pk.WriteCell(client);
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pk.WriteCell(playerinfo[client].sequencenum);
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pk.WriteString(query);
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#if defined _DEBUG
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PrintToServer("Sending user query: %s", query);
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#endif
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db.Query(OnReceiveUser, query, pk, DBPrio_High);
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}
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void FetchUsersWeCan(Database db)
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{
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for (int i=1; i<=MaxClients; i++)
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{
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if (playerinfo[i].authed && GetUserAdmin(i) == INVALID_ADMIN_ID)
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{
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FetchUser(db, i);
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}
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}
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/**
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* This round of updates is done. Go in peace.
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*/
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RebuildCachePart[AdminCache_Admins] = 0;
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}
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public void OnReceiveGroupImmunity(Database db, DBResultSet rs, const char[] error, any data)
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{
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DataPack pk = view_as<DataPack>(data);
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pk.Reset();
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/**
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* Check if this is the latest result request.
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*/
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int sequence = pk.ReadCell();
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if (RebuildCachePart[AdminCache_Groups] != sequence)
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{
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/* Discard everything, since we're out of sequence. */
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delete pk;
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return;
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}
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/**
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* If we need to use the results, make sure they succeeded.
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*/
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if (rs == null)
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{
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char query[255];
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pk.ReadString(query, sizeof(query));
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LogError("SQL error receiving group immunity: %s", error);
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|
LogError("Query dump: %s", query);
|
|
delete pk;
|
|
return;
|
|
}
|
|
|
|
/* We're done with the pack forever. */
|
|
delete pk;
|
|
|
|
while (rs.FetchRow())
|
|
{
|
|
char group1[80];
|
|
char group2[80];
|
|
GroupId grp, other;
|
|
|
|
rs.FetchString(0, group1, sizeof(group1));
|
|
rs.FetchString(1, group2, sizeof(group2));
|
|
|
|
if (((grp = FindAdmGroup(group1)) == INVALID_GROUP_ID)
|
|
|| (other = FindAdmGroup(group2)) == INVALID_GROUP_ID)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
grp.AddGroupImmunity(other);
|
|
#if defined _DEBUG
|
|
PrintToServer("SetAdmGroupImmuneFrom(%d, %d)", grp, other);
|
|
#endif
|
|
}
|
|
|
|
/* Clear the sequence so another connect doesn't refetch */
|
|
RebuildCachePart[AdminCache_Groups] = 0;
|
|
}
|
|
|
|
public void OnReceiveGroupOverrides(Database db, DBResultSet rs, const char[] error, any data)
|
|
{
|
|
DataPack pk = view_as<DataPack>(data);
|
|
pk.Reset();
|
|
|
|
/**
|
|
* Check if this is the latest result request.
|
|
*/
|
|
int sequence = pk.ReadCell();
|
|
if (RebuildCachePart[AdminCache_Groups] != sequence)
|
|
{
|
|
/* Discard everything, since we're out of sequence. */
|
|
delete pk;
|
|
return;
|
|
}
|
|
|
|
/**
|
|
* If we need to use the results, make sure they succeeded.
|
|
*/
|
|
if (rs == null)
|
|
{
|
|
char query[255];
|
|
pk.ReadString(query, sizeof(query));
|
|
LogError("SQL error receiving group overrides: %s", error);
|
|
LogError("Query dump: %s", query);
|
|
delete pk;
|
|
return;
|
|
}
|
|
|
|
/**
|
|
* Fetch the overrides.
|
|
*/
|
|
char name[80];
|
|
char type[16];
|
|
char command[64];
|
|
char access[16];
|
|
GroupId grp;
|
|
while (rs.FetchRow())
|
|
{
|
|
rs.FetchString(0, name, sizeof(name));
|
|
rs.FetchString(1, type, sizeof(type));
|
|
rs.FetchString(2, command, sizeof(command));
|
|
rs.FetchString(3, access, sizeof(access));
|
|
|
|
/* Find the group. This is actually faster than doing the ID lookup. */
|
|
if ((grp = FindAdmGroup(name)) == INVALID_GROUP_ID)
|
|
{
|
|
/* Oh well, just ignore it. */
|
|
continue;
|
|
}
|
|
|
|
OverrideType o_type = Override_Command;
|
|
if (StrEqual(type, "group"))
|
|
{
|
|
o_type = Override_CommandGroup;
|
|
}
|
|
|
|
OverrideRule o_rule = Command_Deny;
|
|
if (StrEqual(access, "allow"))
|
|
{
|
|
o_rule = Command_Allow;
|
|
}
|
|
|
|
#if defined _DEBUG
|
|
PrintToServer("AddAdmGroupCmdOverride(%d, %s, %d, %d)", grp, command, o_type, o_rule);
|
|
#endif
|
|
|
|
grp.AddCommandOverride(command, o_type, o_rule);
|
|
}
|
|
|
|
/**
|
|
* It's time to get the group immunity list.
|
|
*/
|
|
int len = 0;
|
|
char query[256];
|
|
len += Format(query[len], sizeof(query)-len, "SELECT g1.name, g2.name FROM sm_group_immunity gi");
|
|
len += Format(query[len], sizeof(query)-len, " LEFT JOIN sm_groups g1 ON g1.id = gi.group_id ");
|
|
len += Format(query[len], sizeof(query)-len, " LEFT JOIN sm_groups g2 ON g2.id = gi.other_id");
|
|
|
|
pk.Reset();
|
|
pk.WriteCell(sequence);
|
|
pk.WriteString(query);
|
|
|
|
db.Query(OnReceiveGroupImmunity, query, pk, DBPrio_High);
|
|
}
|
|
|
|
public void OnReceiveGroups(Database db, DBResultSet rs, const char[] error, any data)
|
|
{
|
|
DataPack pk = view_as<DataPack>(data);
|
|
pk.Reset();
|
|
|
|
/**
|
|
* Check if this is the latest result request.
|
|
*/
|
|
int sequence = pk.ReadCell();
|
|
if (RebuildCachePart[AdminCache_Groups] != sequence)
|
|
{
|
|
/* Discard everything, since we're out of sequence. */
|
|
delete pk;
|
|
return;
|
|
}
|
|
|
|
/**
|
|
* If we need to use the results, make sure they succeeded.
|
|
*/
|
|
if (rs == null)
|
|
{
|
|
char query[255];
|
|
pk.ReadString(query, sizeof(query));
|
|
LogError("SQL error receiving groups: %s", error);
|
|
LogError("Query dump: %s", query);
|
|
delete pk;
|
|
return;
|
|
}
|
|
|
|
/**
|
|
* Now start fetching groups.
|
|
*/
|
|
char flags[32];
|
|
char name[128];
|
|
int immunity;
|
|
while (rs.FetchRow())
|
|
{
|
|
rs.FetchString(0, flags, sizeof(flags));
|
|
rs.FetchString(1, name, sizeof(name));
|
|
immunity = rs.FetchInt(2);
|
|
|
|
#if defined _DEBUG
|
|
PrintToServer("Adding group (%d, %s, %s)", immunity, flags, name);
|
|
#endif
|
|
|
|
/* Find or create the group */
|
|
GroupId grp;
|
|
if ((grp = FindAdmGroup(name)) == INVALID_GROUP_ID)
|
|
{
|
|
grp = CreateAdmGroup(name);
|
|
}
|
|
|
|
/* Add flags from the database to the group */
|
|
int num_flag_chars = strlen(flags);
|
|
for (int i=0; i<num_flag_chars; i++)
|
|
{
|
|
AdminFlag flag;
|
|
if (!FindFlagByChar(flags[i], flag))
|
|
{
|
|
continue;
|
|
}
|
|
grp.SetFlag(flag, true);
|
|
}
|
|
|
|
grp.ImmunityLevel = immunity;
|
|
}
|
|
|
|
/**
|
|
* It's time to get the group override list.
|
|
*/
|
|
char query[255];
|
|
Format(query,
|
|
sizeof(query),
|
|
"SELECT g.name, og.type, og.name, og.access FROM sm_group_overrides og JOIN sm_groups g ON og.group_id = g.id ORDER BY g.id DESC");
|
|
|
|
pk.Reset();
|
|
pk.WriteCell(sequence);
|
|
pk.WriteString(query);
|
|
|
|
db.Query(OnReceiveGroupOverrides, query, pk, DBPrio_High);
|
|
}
|
|
|
|
void FetchGroups(Database db, int sequence)
|
|
{
|
|
char query[255];
|
|
|
|
Format(query, sizeof(query), "SELECT flags, name, immunity_level FROM sm_groups");
|
|
|
|
DataPack pk = new DataPack();
|
|
pk.WriteCell(sequence);
|
|
pk.WriteString(query);
|
|
|
|
db.Query(OnReceiveGroups, query, pk, DBPrio_High);
|
|
}
|
|
|
|
public void OnReceiveOverrides(Database db, DBResultSet rs, const char[] error, any data)
|
|
{
|
|
DataPack pk = view_as<DataPack>(data);
|
|
pk.Reset();
|
|
|
|
/**
|
|
* Check if this is the latest result request.
|
|
*/
|
|
int sequence = pk.ReadCell();
|
|
if (RebuildCachePart[AdminCache_Overrides] != sequence)
|
|
{
|
|
/* Discard everything, since we're out of sequence. */
|
|
delete pk;
|
|
return;
|
|
}
|
|
|
|
/**
|
|
* If we need to use the results, make sure they succeeded.
|
|
*/
|
|
if (rs == null)
|
|
{
|
|
char query[255];
|
|
pk.ReadString(query, sizeof(query));
|
|
LogError("SQL error receiving overrides: %s", error);
|
|
LogError("Query dump: %s", query);
|
|
delete pk;
|
|
return;
|
|
}
|
|
|
|
/**
|
|
* We're done with you, now.
|
|
*/
|
|
delete pk;
|
|
|
|
char type[64];
|
|
char name[64];
|
|
char flags[32];
|
|
int flag_bits;
|
|
while (rs.FetchRow())
|
|
{
|
|
rs.FetchString(0, type, sizeof(type));
|
|
rs.FetchString(1, name, sizeof(name));
|
|
rs.FetchString(2, flags, sizeof(flags));
|
|
|
|
#if defined _DEBUG
|
|
PrintToServer("Adding override (%s, %s, %s)", type, name, flags);
|
|
#endif
|
|
|
|
flag_bits = ReadFlagString(flags);
|
|
if (StrEqual(type, "command"))
|
|
{
|
|
AddCommandOverride(name, Override_Command, flag_bits);
|
|
} else if (StrEqual(type, "group")) {
|
|
AddCommandOverride(name, Override_CommandGroup, flag_bits);
|
|
}
|
|
}
|
|
|
|
/* Clear the sequence so another connect doesn't refetch */
|
|
RebuildCachePart[AdminCache_Overrides] = 0;
|
|
}
|
|
|
|
void FetchOverrides(Database db, int sequence)
|
|
{
|
|
char query[255];
|
|
|
|
Format(query, sizeof(query), "SELECT type, name, flags FROM sm_overrides");
|
|
|
|
DataPack pk = new DataPack();
|
|
pk.WriteCell(sequence);
|
|
pk.WriteString(query);
|
|
|
|
db.Query(OnReceiveOverrides, query, pk, DBPrio_High);
|
|
}
|