sourcemod/core/smn_hudtext.cpp
2016-04-26 23:18:47 -04:00

505 lines
13 KiB
C++

/**
* vim: set ts=4 sw=4 tw=99 noet:
* =============================================================================
* SourceMod
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include "sm_globals.h"
#include <IGameConfigs.h>
#include "UserMessages.h"
#include "TimerSys.h"
#include "PlayerManager.h"
#include "logic_bridge.h"
#include "sourcemod.h"
#if SOURCE_ENGINE == SE_CSGO
#include <game/shared/csgo/protobuf/cstrike15_usermessages.pb.h>
#endif
#define MAX_HUD_CHANNELS 6
int g_HudMsgNum = -1;
struct hud_syncobj_t
{
int player_channels[256 + 1];
};
struct player_chaninfo_t
{
double chan_times[MAX_HUD_CHANNELS];
hud_syncobj_t *chan_syncobjs[MAX_HUD_CHANNELS];
};
struct hud_text_parms
{
float x;
float y;
int effect;
byte r1, g1, b1, a1;
byte r2, g2, b2, a2;
float fadeinTime;
float fadeoutTime;
float holdTime;
float fxTime;
int channel;
};
class HudMsgHelpers :
public SMGlobalClass,
public IHandleTypeDispatch,
public IClientListener
{
public:
bool IsSupported()
{
return (g_HudMsgNum != -1);
}
virtual void OnSourceModAllInitialized_Post()
{
const char *key;
key = g_pGameConf->GetKeyValue("HudTextMsg");
if (key != NULL)
{
g_HudMsgNum = g_UserMsgs.GetMessageIndex(key);
}
if (!IsSupported())
{
m_hHudSyncObj = 0;
m_PlayerHuds = NULL;
return;
}
m_PlayerHuds = new player_chaninfo_t[256+1];
m_hHudSyncObj = handlesys->CreateType("HudSyncObj", this, 0, NULL, NULL, g_pCoreIdent, NULL);
g_Players.AddClientListener(this);
}
virtual void OnSourceModShutdown()
{
if (!IsSupported())
{
return;
}
delete [] m_PlayerHuds;
handlesys->RemoveType(m_hHudSyncObj, g_pCoreIdent);
g_Players.RemoveClientListener(this);
}
virtual void OnHandleDestroy(HandleType_t type, void *object)
{
hud_syncobj_t *obj = (hud_syncobj_t *)object;
delete obj;
}
virtual bool GetHandleApproxSize(HandleType_t type, void *object, unsigned int *pSize)
{
*pSize = sizeof(unsigned int) * g_Players.GetMaxClients();
return true;
}
virtual void OnClientConnected(int client)
{
player_chaninfo_t *player;
player = &m_PlayerHuds[client];
memset(player->chan_syncobjs, 0, sizeof(player->chan_syncobjs));
memset(player->chan_times, 0, sizeof(player->chan_times));
}
Handle_t CreateHudSyncObj(IdentityToken_t *pIdent)
{
Handle_t hndl;
HandleError err;
hud_syncobj_t *obj;
HandleSecurity sec;
obj = new hud_syncobj_t;
memset(obj->player_channels, 0, sizeof(obj->player_channels));
sec = HandleSecurity(pIdent, g_pCoreIdent);
if ((hndl = handlesys->CreateHandleEx(m_hHudSyncObj, obj, &sec, NULL, &err))
== BAD_HANDLE)
{
delete obj;
}
return hndl;
}
HandleError ReadHudSyncObj(Handle_t hndl,
IdentityToken_t *pOwner,
hud_syncobj_t **pObj)
{
HandleSecurity sec(pOwner, g_pCoreIdent);
return handlesys->ReadHandle(hndl, m_hHudSyncObj, &sec, (void **)pObj);
}
unsigned int AutoSelectChannel(unsigned int client)
{
int last_channel;
player_chaninfo_t *player;
player = &m_PlayerHuds[client];
last_channel = 0;
for (unsigned int i = 1; i < MAX_HUD_CHANNELS; i++)
{
if (player->chan_times[i] < player->chan_times[last_channel])
{
last_channel = i;
}
}
ManualSelectChannel(client, last_channel);
return last_channel;
}
int TryReuseLastChannel(unsigned int client, hud_syncobj_t *obj)
{
int last_channel;
player_chaninfo_t *player;
player = &m_PlayerHuds[client];
/* First, see if we can re-use the previous channel. */
last_channel = obj->player_channels[client];
if (player->chan_syncobjs[last_channel] == obj)
{
player->chan_times[last_channel] = *g_pUniversalTime;
return last_channel;
}
return -1;
}
int AutoSelectChannel(unsigned int client, hud_syncobj_t *obj)
{
int last_channel;
player_chaninfo_t *player;
player = &m_PlayerHuds[client];
/* First, see if we can re-use the previous channel. */
last_channel = obj->player_channels[client];
if (player->chan_syncobjs[last_channel] == obj)
{
player->chan_times[last_channel] = *g_pUniversalTime;
return last_channel;
}
last_channel = 0;
for (unsigned int i = 1; i < MAX_HUD_CHANNELS; i++)
{
if (player->chan_times[i] < player->chan_times[last_channel])
{
last_channel = i;
}
}
obj->player_channels[client] = last_channel;
player->chan_syncobjs[last_channel] = obj;
player->chan_times[last_channel] = *g_pUniversalTime;
return last_channel;
}
int ManualSelectChannel(unsigned int client, int channel)
{
player_chaninfo_t *player;
player = &m_PlayerHuds[client];
player->chan_times[channel] = *g_pUniversalTime;
player->chan_syncobjs[channel] = NULL;
return channel;
}
private:
HandleType_t m_hHudSyncObj;
player_chaninfo_t *m_PlayerHuds;
} s_HudMsgHelpers;
hud_text_parms g_hud_params;
static cell_t CreateHudSynchronizer(IPluginContext *pContext, const cell_t *params)
{
return s_HudMsgHelpers.CreateHudSyncObj(pContext->GetIdentity());
}
static cell_t SetHudTextParams(IPluginContext *pContext, const cell_t *params)
{
g_hud_params.x = sp_ctof(params[1]);
g_hud_params.y = sp_ctof(params[2]);
g_hud_params.holdTime = sp_ctof(params[3]);
g_hud_params.r1 = static_cast<byte>(params[4]);
g_hud_params.g1 = static_cast<byte>(params[5]);
g_hud_params.b1 = static_cast<byte>(params[6]);
g_hud_params.a1 = static_cast<byte>(params[7]);
g_hud_params.effect = params[8];
g_hud_params.fxTime = sp_ctof(params[9]);
g_hud_params.fadeinTime = sp_ctof(params[10]);
g_hud_params.fadeoutTime = sp_ctof(params[11]);
g_hud_params.r2 = 255;
g_hud_params.g2 = 255;
g_hud_params.b2 = 250;
g_hud_params.a2 = 0;
return 1;
}
static cell_t SetHudTextParamsEx(IPluginContext *pContext, const cell_t *params)
{
cell_t *color1, *color2;
pContext->LocalToPhysAddr(params[4], &color1);
pContext->LocalToPhysAddr(params[5], &color2);
g_hud_params.x = sp_ctof(params[1]);
g_hud_params.y = sp_ctof(params[2]);
g_hud_params.holdTime = sp_ctof(params[3]);
g_hud_params.r1 = static_cast<byte>(color1[0]);
g_hud_params.g1 = static_cast<byte>(color1[1]);
g_hud_params.b1 = static_cast<byte>(color1[2]);
g_hud_params.a1 = static_cast<byte>(color1[3]);
g_hud_params.effect = params[6];
g_hud_params.fxTime = sp_ctof(params[7]);
g_hud_params.fadeinTime = sp_ctof(params[8]);
g_hud_params.fadeoutTime = sp_ctof(params[9]);
g_hud_params.r2 = static_cast<byte>(color2[0]);
g_hud_params.g2 = static_cast<byte>(color2[1]);
g_hud_params.b2 = static_cast<byte>(color2[2]);
g_hud_params.a2 = static_cast<byte>(color2[3]);
return 1;
}
void UTIL_SendHudText(int client, const hud_text_parms &textparms, const char *pMessage)
{
cell_t players[1];
players[0] = client;
#if SOURCE_ENGINE == SE_CSGO
CCSUsrMsg_HudMsg *msg = (CCSUsrMsg_HudMsg *)g_UserMsgs.StartProtobufMessage(g_HudMsgNum, players, 1, 0);
msg->set_channel(textparms.channel & 0xFF);
CMsgVector2D *pos = msg->mutable_pos();
pos->set_x(textparms.x);
pos->set_y(textparms.y);
CMsgRGBA *color1 = msg->mutable_clr1();
color1->set_r(textparms.r1);
color1->set_g(textparms.g1);
color1->set_b(textparms.b1);
color1->set_a(textparms.a1);
CMsgRGBA *color2 = msg->mutable_clr2();
color2->set_r(textparms.r2);
color2->set_g(textparms.g2);
color2->set_b(textparms.b2);
color2->set_a(textparms.a2);
msg->set_effect(textparms.effect);
msg->set_fade_in_time(textparms.fadeinTime);
msg->set_fade_out_time(textparms.fadeoutTime);
msg->set_hold_time(textparms.holdTime);
msg->set_fx_time(textparms.fxTime);
msg->set_text(pMessage);
#else
bf_write *bf = g_UserMsgs.StartBitBufMessage(g_HudMsgNum, players, 1, 0);
bf->WriteByte(textparms.channel & 0xFF );
bf->WriteFloat(textparms.x);
bf->WriteFloat(textparms.y);
bf->WriteByte(textparms.r1);
bf->WriteByte(textparms.g1);
bf->WriteByte(textparms.b1);
bf->WriteByte(textparms.a1);
bf->WriteByte(textparms.r2);
bf->WriteByte(textparms.g2);
bf->WriteByte(textparms.b2);
bf->WriteByte(textparms.a2);
bf->WriteByte(textparms.effect);
bf->WriteFloat(textparms.fadeinTime);
bf->WriteFloat(textparms.fadeoutTime);
bf->WriteFloat(textparms.holdTime);
bf->WriteFloat(textparms.fxTime);
bf->WriteString(pMessage);
#endif
g_UserMsgs.EndMessage();
}
static cell_t ShowSyncHudText(IPluginContext *pContext, const cell_t *params)
{
int client;
Handle_t err;
CPlayer *pPlayer;
hud_syncobj_t *obj;
char message_buffer[255-36];
if (!s_HudMsgHelpers.IsSupported())
{
return -1;
}
if ((err = s_HudMsgHelpers.ReadHudSyncObj(params[2], pContext->GetIdentity(), &obj)) != HandleError_None)
{
return pContext->ThrowNativeError("Invalid Handle %x (error %d)", params[2], err);
}
client = params[1];
if ((pPlayer = g_Players.GetPlayerByIndex(client)) == NULL)
{
return pContext->ThrowNativeError("Invalid client index %d", client);
}
else if (!pPlayer->IsInGame())
{
return pContext->ThrowNativeError("Client %d is not in-game", client);
}
g_SourceMod.SetGlobalTarget(client);
{
DetectExceptions eh(pContext);
g_SourceMod.FormatString(message_buffer, sizeof(message_buffer), pContext, params, 3);
if (eh.HasException())
return 0;
}
g_hud_params.channel = s_HudMsgHelpers.AutoSelectChannel(client, obj);
UTIL_SendHudText(client, g_hud_params, message_buffer);
return 1;
}
static cell_t ClearSyncHud(IPluginContext *pContext, const cell_t *params)
{
int client;
int channel;
Handle_t err;
CPlayer *pPlayer;
hud_syncobj_t *obj;
if (!s_HudMsgHelpers.IsSupported())
{
return -1;
}
if ((err = s_HudMsgHelpers.ReadHudSyncObj(params[2], pContext->GetIdentity(), &obj)) != HandleError_None)
{
return pContext->ThrowNativeError("Invalid Handle %x (error %d)", params[2], err);
}
client = params[1];
if ((pPlayer = g_Players.GetPlayerByIndex(client)) == NULL)
{
return pContext->ThrowNativeError("Invalid client index %d", client);
}
else if (!pPlayer->IsInGame())
{
return pContext->ThrowNativeError("Client %d is not in-game", client);
}
if ((channel = s_HudMsgHelpers.TryReuseLastChannel(client, obj)) == -1)
{
return -1;
}
g_hud_params.channel = channel;
UTIL_SendHudText(client, g_hud_params, "");
return g_hud_params.channel;
}
static cell_t ShowHudText(IPluginContext *pContext, const cell_t *params)
{
int client;
CPlayer *pPlayer;
char message_buffer[255-36];
if (!s_HudMsgHelpers.IsSupported())
{
return -1;
}
client = params[1];
if ((pPlayer = g_Players.GetPlayerByIndex(client)) == NULL)
{
return pContext->ThrowNativeError("Invalid client index %d", client);
}
else if (!pPlayer->IsInGame())
{
return pContext->ThrowNativeError("Client %d is not in-game", client);
}
g_SourceMod.SetGlobalTarget(client);
{
DetectExceptions eh(pContext);
g_SourceMod.FormatString(message_buffer, sizeof(message_buffer), pContext, params, 3);
if (eh.HasException())
return 0;
}
if (params[2] == -1)
{
g_hud_params.channel = s_HudMsgHelpers.AutoSelectChannel(client);
}
else
{
g_hud_params.channel = params[2] % MAX_HUD_CHANNELS;
s_HudMsgHelpers.ManualSelectChannel(client, g_hud_params.channel);
}
UTIL_SendHudText(client, g_hud_params, message_buffer);
return g_hud_params.channel;
}
REGISTER_NATIVES(hudNatives)
{
{"ClearSyncHud", ClearSyncHud},
{"CreateHudSynchronizer", CreateHudSynchronizer},
{"SetHudTextParams", SetHudTextParams},
{"SetHudTextParamsEx", SetHudTextParamsEx},
{"ShowHudText", ShowHudText},
{"ShowSyncHudText", ShowSyncHudText},
{NULL, NULL},
};