sourcemod/core/sm_fastlink.h

218 lines
5.1 KiB
C++

/**
* vim: set ts=4 :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#ifndef _INCLUDE_SOURCEMOD_FASTLINK_H_
#define _INCLUDE_SOURCEMOD_FASTLINK_H_
#include <assert.h>
template <typename T>
class FastLink
{
public:
struct FastLinkNode
{
unsigned int prev;
unsigned int next;
unsigned int freeNode;
T obj;
};
public:
FastLink(unsigned int maxsize) : m_Size(0), m_FirstLink(0), m_FreeNodes(0), m_LastLink(0), m_UsableIndex(0)
{
m_MaxSize = maxsize;
m_Nodes = new FastLinkNode[m_MaxSize+1];
}
public:
bool push_back(const T & obj)
{
unsigned int new_node = GetFreeIndex();
if (!new_node)
{
return false;
}
m_Nodes[new_node].obj = obj;
m_Nodes[new_node].next = 0;
if (!m_FirstLink)
{
m_Nodes[new_node].prev = 0;
m_FirstLink = new_node;
m_LastLink = new_node;
} else {
m_Nodes[new_node].prev = m_LastLink;
m_Nodes[m_LastLink].next = new_node;
m_LastLink = new_node;
}
m_Size++;
return true;
}
size_t size() const
{
return m_Size;
}
private:
unsigned int GetFreeIndex()
{
if (m_FreeNodes)
{
return m_Nodes[m_FreeNodes--].freeNode;
} else {
if (m_UsableIndex >= m_MaxSize)
{
return 0;
}
m_UsableIndex++;
return m_UsableIndex;
}
}
public:
class iterator
{
friend class FastLink;
public:
iterator()
{
link = NULL;
position = 0;
}
iterator(const FastLink *_link, unsigned int _position)
{
link = _link;
position = _position;
}
public:
bool operator ==(const iterator &where) const
{
return (link == where.link && position == where.position);
}
bool operator !=(const iterator &where) const
{
return (link != where.link || position != where.position);
}
T & operator *()
{
return link->m_Nodes[position].obj;
}
const T & operator *() const
{
return link->m_Nodes[position].obj;
}
iterator & operator++()
{
position = link->m_Nodes[position].next;
return *this;
}
private:
const FastLink *link;
unsigned int position;
};
public:
iterator begin() const
{
return iterator(this, m_FirstLink);
}
iterator end() const
{
return iterator(this, 0);
}
void remove(const T & obj)
{
for (iterator iter=begin(); iter!=end(); ++iter)
{
if ((*iter) == obj)
{
erase(iter);
return;
}
}
}
iterator erase(const iterator &where)
{
/* Whoa, this better be right! */
assert(where.link == this);
iterator iter(where.link, where.position);
++iter;
unsigned int index = where.position;
/* Each case is different, we have no sentinel.
* CASE: We're the HEAD AND the TAIL */
if (index == m_FirstLink
&& index == m_LastLink)
{
m_FirstLink = 0;
m_LastLink = 0;
}
/* We're the HEAD */
else if (index == m_FirstLink)
{
m_FirstLink = m_Nodes[index].next;
m_Nodes[m_FirstLink].prev = 0;
}
/* We're the TAIL */
else if (index == m_LastLink)
{
m_LastLink = m_Nodes[index].prev;
m_Nodes[m_LastLink].next = 0;
}
/* We're in the middle! */
else
{
/* Patch forward reference */
m_Nodes[m_Nodes[index].next].prev = m_Nodes[index].prev;
/* Patch backward reference */
m_Nodes[m_Nodes[index].prev].next = m_Nodes[index].next;
}
/* Add us to the free list */
m_Nodes[++m_FreeNodes].freeNode = index;
m_Size--;
return iter;
}
#if defined MENU_DEBUG
public:
#else
private:
#endif
size_t m_Size;
unsigned int m_FirstLink;
unsigned int m_FreeNodes;
unsigned int m_LastLink;
unsigned int m_MaxSize;
unsigned int m_UsableIndex;
FastLinkNode *m_Nodes;
};
#endif //_INCLUDE_SOURCEMOD_FASTLINK_H_