218 lines
5.1 KiB
C++
218 lines
5.1 KiB
C++
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod
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* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#ifndef _INCLUDE_SOURCEMOD_FASTLINK_H_
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#define _INCLUDE_SOURCEMOD_FASTLINK_H_
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#include <assert.h>
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template <typename T>
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class FastLink
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{
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public:
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struct FastLinkNode
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{
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unsigned int prev;
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unsigned int next;
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unsigned int freeNode;
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T obj;
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};
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public:
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FastLink(unsigned int maxsize) : m_Size(0), m_FirstLink(0), m_FreeNodes(0), m_LastLink(0), m_UsableIndex(0)
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{
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m_MaxSize = maxsize;
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m_Nodes = new FastLinkNode[m_MaxSize+1];
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}
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public:
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bool push_back(const T & obj)
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{
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unsigned int new_node = GetFreeIndex();
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if (!new_node)
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{
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return false;
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}
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m_Nodes[new_node].obj = obj;
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m_Nodes[new_node].next = 0;
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if (!m_FirstLink)
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{
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m_Nodes[new_node].prev = 0;
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m_FirstLink = new_node;
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m_LastLink = new_node;
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} else {
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m_Nodes[new_node].prev = m_LastLink;
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m_Nodes[m_LastLink].next = new_node;
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m_LastLink = new_node;
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}
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m_Size++;
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return true;
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}
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size_t size() const
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{
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return m_Size;
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}
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private:
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unsigned int GetFreeIndex()
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{
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if (m_FreeNodes)
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{
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return m_Nodes[m_FreeNodes--].freeNode;
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} else {
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if (m_UsableIndex >= m_MaxSize)
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{
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return 0;
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}
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m_UsableIndex++;
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return m_UsableIndex;
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}
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}
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public:
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class iterator
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{
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friend class FastLink;
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public:
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iterator()
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{
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link = NULL;
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position = 0;
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}
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iterator(const FastLink *_link, unsigned int _position)
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{
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link = _link;
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position = _position;
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}
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public:
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bool operator ==(const iterator &where) const
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{
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return (link == where.link && position == where.position);
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}
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bool operator !=(const iterator &where) const
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{
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return (link != where.link || position != where.position);
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}
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T & operator *()
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{
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return link->m_Nodes[position].obj;
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}
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const T & operator *() const
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{
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return link->m_Nodes[position].obj;
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}
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iterator & operator++()
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{
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position = link->m_Nodes[position].next;
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return *this;
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}
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private:
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const FastLink *link;
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unsigned int position;
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};
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public:
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iterator begin() const
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{
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return iterator(this, m_FirstLink);
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}
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iterator end() const
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{
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return iterator(this, 0);
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}
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void remove(const T & obj)
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{
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for (iterator iter=begin(); iter!=end(); ++iter)
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{
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if ((*iter) == obj)
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{
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erase(iter);
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return;
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}
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}
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}
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iterator erase(const iterator &where)
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{
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/* Whoa, this better be right! */
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assert(where.link == this);
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iterator iter(where.link, where.position);
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++iter;
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unsigned int index = where.position;
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/* Each case is different, we have no sentinel.
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* CASE: We're the HEAD AND the TAIL */
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if (index == m_FirstLink
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&& index == m_LastLink)
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{
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m_FirstLink = 0;
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m_LastLink = 0;
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}
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/* We're the HEAD */
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else if (index == m_FirstLink)
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{
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m_FirstLink = m_Nodes[index].next;
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m_Nodes[m_FirstLink].prev = 0;
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}
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/* We're the TAIL */
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else if (index == m_LastLink)
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{
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m_LastLink = m_Nodes[index].prev;
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m_Nodes[m_LastLink].next = 0;
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}
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/* We're in the middle! */
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else
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{
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/* Patch forward reference */
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m_Nodes[m_Nodes[index].next].prev = m_Nodes[index].prev;
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/* Patch backward reference */
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m_Nodes[m_Nodes[index].prev].next = m_Nodes[index].next;
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}
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/* Add us to the free list */
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m_Nodes[++m_FreeNodes].freeNode = index;
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m_Size--;
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return iter;
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}
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#if defined MENU_DEBUG
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public:
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#else
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private:
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#endif
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size_t m_Size;
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unsigned int m_FirstLink;
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unsigned int m_FreeNodes;
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unsigned int m_LastLink;
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unsigned int m_MaxSize;
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unsigned int m_UsableIndex;
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FastLinkNode *m_Nodes;
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};
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#endif //_INCLUDE_SOURCEMOD_FASTLINK_H_
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