sourcemod/core/TimerSys.h
David Anderson 045ee262a8 Move scared guts of core into logic (bug 5680, r=fyren).
--HG--
rename : core/ExtensionSys.cpp => core/logic/ExtensionSys.cpp
rename : core/ExtensionSys.h => core/logic/ExtensionSys.h
rename : core/HandleSys.cpp => core/logic/HandleSys.cpp
rename : core/HandleSys.h => core/logic/HandleSys.h
rename : core/NativeInvoker.cpp => core/logic/NativeInvoker.cpp
rename : core/NativeInvoker.h => core/logic/NativeInvoker.h
rename : core/NativeOwner.cpp => core/logic/NativeOwner.cpp
rename : core/NativeOwner.h => core/logic/NativeOwner.h
rename : core/PluginSys.cpp => core/logic/PluginSys.cpp
rename : core/PluginSys.h => core/logic/PluginSys.h
rename : core/ShareSys.cpp => core/logic/ShareSys.cpp
rename : core/ShareSys.h => core/logic/ShareSys.h
rename : core/smn_fakenatives.cpp => core/logic/smn_fakenatives.cpp
rename : core/logic/AutoHandleRooter.h => public/AutoHandleRooter.h
2013-03-29 11:37:29 -07:00

111 lines
3.5 KiB
C++

/**
* vim: set ts=4 :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#ifndef _INCLUDE_SOURCEMOD_CTIMERSYS_H_
#define _INCLUDE_SOURCEMOD_CTIMERSYS_H_
#include <ITimerSystem.h>
#include <sh_stack.h>
#include <sh_list.h>
#include "sourcemm_api.h"
#include "sm_globals.h"
using namespace SourceHook;
using namespace SourceMod;
typedef List<ITimer *> TimerList;
typedef List<ITimer *>::iterator TimerIter;
class SourceMod::ITimer
{
public:
void Initialize(ITimedEvent *pCallbacks, float fInterval, float fToExec, void *pData, int flags);
ITimedEvent *m_Listener;
void *m_pData;
float m_Interval;
double m_ToExec;
int m_Flags;
bool m_InExec;
bool m_KillMe;
};
class TimerSystem :
public ITimerSystem,
public SMGlobalClass
{
public:
TimerSystem();
~TimerSystem();
public: //SMGlobalClass
void OnSourceModAllInitialized();
void OnSourceModLevelEnd();
void OnSourceModGameInitialized();
void OnSourceModShutdown();
public: //ITimerSystem
ITimer *CreateTimer(ITimedEvent *pCallbacks, float fInterval, void *pData, int flags);
void KillTimer(ITimer *pTimer);
void FireTimerOnce(ITimer *pTimer, bool delayExec=false);
void MapTimeLeftChanged();
IMapTimer *SetMapTimer(IMapTimer *pTimer);
float GetTickedTime();
void NotifyOfGameStart(float offset /* = 0.0f */);
bool GetMapTimeLeft(float *pTime);
IMapTimer *GetMapTimer();
public:
void RunFrame();
void RemoveMapChangeTimers();
void GameFrame(bool simulating);
private:
List<ITimer *> m_SingleTimers;
List<ITimer *> m_LoopTimers;
CStack<ITimer *> m_FreeTimers;
IMapTimer *m_pMapTimer;
/* This is stuff for our manual ticking escapades. */
bool m_bHasMapTickedYet; /** Has the map ticked yet? */
bool m_bHasMapSimulatedYet; /** Has the map simulated yet? */
float m_fLastTickedTime; /** Last time that the game currently gave
us while ticking.
*/
IForward *m_pOnGameFrame;
IForward *m_pOnMapTimeLeftChanged;
};
time_t GetAdjustedTime(time_t *buf = NULL);
extern const double *g_pUniversalTime;
extern TimerSystem g_Timers;
extern int g_TimeLeftMode;
#endif //_INCLUDE_SOURCEMOD_CTIMERSYS_H_