2733 lines
68 KiB
C++
2733 lines
68 KiB
C++
/**
|
|
* vim: set ts=4 sw=4 tw=99 noet :
|
|
* =============================================================================
|
|
* SourceMod
|
|
* Copyright (C) 2004-2015 AlliedModders LLC. All rights reserved.
|
|
* =============================================================================
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it under
|
|
* the terms of the GNU General Public License, version 3.0, as published by the
|
|
* Free Software Foundation.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
|
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
|
|
* details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along with
|
|
* this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
* As a special exception, AlliedModders LLC gives you permission to link the
|
|
* code of this program (as well as its derivative works) to "Half-Life 2," the
|
|
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
|
|
* by the Valve Corporation. You must obey the GNU General Public License in
|
|
* all respects for all other code used. Additionally, AlliedModders LLC grants
|
|
* this exception to all derivative works. AlliedModders LLC defines further
|
|
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
|
|
* or <http://www.sourcemod.net/license.php>.
|
|
*
|
|
* Version: $Id$
|
|
*/
|
|
|
|
#include "PlayerManager.h"
|
|
#include "sourcemod.h"
|
|
#include "IAdminSystem.h"
|
|
#include "ConCmdManager.h"
|
|
#include "MenuStyle_Valve.h"
|
|
#include "MenuStyle_Radio.h"
|
|
#include "sm_stringutil.h"
|
|
#include "CoreConfig.h"
|
|
#include "TimerSys.h"
|
|
#include "Logger.h"
|
|
#include "ChatTriggers.h"
|
|
#include "HalfLife2.h"
|
|
#include <inetchannel.h>
|
|
#include <iclient.h>
|
|
#include <iserver.h>
|
|
#include <IGameConfigs.h>
|
|
#include "ConsoleDetours.h"
|
|
#include "logic_bridge.h"
|
|
#include <sourcemod_version.h>
|
|
#include "smn_keyvalues.h"
|
|
#include "command_args.h"
|
|
#include <bridge/include/IExtensionBridge.h>
|
|
#include <bridge/include/IScriptManager.h>
|
|
#include <bridge/include/ILogger.h>
|
|
|
|
PlayerManager g_Players;
|
|
bool g_OnMapStarted = false;
|
|
IForward *PreAdminCheck = NULL;
|
|
IForward *PostAdminCheck = NULL;
|
|
IForward *PostAdminFilter = NULL;
|
|
|
|
const unsigned int *g_NumPlayersToAuth = NULL;
|
|
int lifestate_offset = -1;
|
|
List<ICommandTargetProcessor *> target_processors;
|
|
|
|
ConVar sm_debug_connect("sm_debug_connect", "1", 0, "Log Debug information about potential connection issues.");
|
|
|
|
SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
|
|
SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
|
|
SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
|
|
#if SOURCE_ENGINE >= SE_ORANGEBOX
|
|
SH_DECL_HOOK2_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *, const CCommand &);
|
|
#else
|
|
SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
|
|
#endif
|
|
SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
|
|
|
|
#if SOURCE_ENGINE >= SE_EYE
|
|
SH_DECL_HOOK2_void(IServerGameClients, ClientCommandKeyValues, SH_NOATTRIB, 0, edict_t *, KeyValues *);
|
|
#endif
|
|
|
|
SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
|
|
|
|
#if SOURCE_ENGINE >= SE_LEFT4DEAD
|
|
SH_DECL_HOOK1_void(IServerGameDLL, ServerHibernationUpdate, SH_NOATTRIB, 0, bool);
|
|
#elif SOURCE_ENGINE > SE_EYE // 2013/orangebox, but not original orangebox.
|
|
SH_DECL_HOOK1_void(IServerGameDLL, SetServerHibernation, SH_NOATTRIB, 0, bool);
|
|
#endif
|
|
|
|
#if SOURCE_ENGINE >= SE_ORANGEBOX
|
|
SH_DECL_EXTERN1_void(ConCommand, Dispatch, SH_NOATTRIB, false, const CCommand &);
|
|
#else
|
|
SH_DECL_EXTERN0_void(ConCommand, Dispatch, SH_NOATTRIB, false);
|
|
#endif
|
|
SH_DECL_HOOK2_void(IVEngineServer, ClientPrintf, SH_NOATTRIB, 0, edict_t *, const char *);
|
|
|
|
static void PrintfBuffer_FrameAction(void *data)
|
|
{
|
|
g_Players.OnPrintfFrameAction(reinterpret_cast<unsigned int>(data));
|
|
}
|
|
|
|
ConCommand *maxplayersCmd = NULL;
|
|
|
|
unsigned int g_PlayerSerialCount = 0;
|
|
|
|
class KickPlayerTimer : public ITimedEvent
|
|
{
|
|
public:
|
|
ResultType OnTimer(ITimer *pTimer, void *pData)
|
|
{
|
|
int userid = (int)(intptr_t)pData;
|
|
int client = g_Players.GetClientOfUserId(userid);
|
|
if (client)
|
|
{
|
|
CPlayer *player = g_Players.GetPlayerByIndex(client);
|
|
player->Kick("Your name is reserved by SourceMod; set your password to use it.");
|
|
}
|
|
return Pl_Stop;
|
|
}
|
|
void OnTimerEnd(ITimer *pTimer, void *pData)
|
|
{
|
|
}
|
|
} s_KickPlayerTimer;
|
|
|
|
PlayerManager::PlayerManager()
|
|
{
|
|
m_AuthQueue = NULL;
|
|
m_bServerActivated = false;
|
|
m_maxClients = 0;
|
|
|
|
m_SourceTVUserId = -1;
|
|
m_ReplayUserId = -1;
|
|
|
|
m_bInCCKVHook = false;
|
|
m_bAuthstringValidation = true; // use steam auth by default
|
|
|
|
m_UserIdLookUp = new int[USHRT_MAX+1];
|
|
memset(m_UserIdLookUp, 0, sizeof(int) * (USHRT_MAX+1));
|
|
}
|
|
|
|
PlayerManager::~PlayerManager()
|
|
{
|
|
g_NumPlayersToAuth = NULL;
|
|
|
|
delete [] m_AuthQueue;
|
|
delete [] m_UserIdLookUp;
|
|
}
|
|
|
|
void PlayerManager::OnSourceModStartup(bool late)
|
|
{
|
|
/* Initialize all players */
|
|
|
|
m_PlayerCount = 0;
|
|
m_Players = new CPlayer[SM_MAXPLAYERS + 1];
|
|
m_AuthQueue = new unsigned int[SM_MAXPLAYERS + 1];
|
|
|
|
memset(m_AuthQueue, 0, sizeof(unsigned int) * (SM_MAXPLAYERS + 1));
|
|
|
|
g_NumPlayersToAuth = &m_AuthQueue[0];
|
|
}
|
|
|
|
void PlayerManager::OnSourceModAllInitialized()
|
|
{
|
|
SH_ADD_HOOK(IServerGameClients, ClientConnect, serverClients, SH_MEMBER(this, &PlayerManager::OnClientConnect), false);
|
|
SH_ADD_HOOK(IServerGameClients, ClientConnect, serverClients, SH_MEMBER(this, &PlayerManager::OnClientConnect_Post), true);
|
|
SH_ADD_HOOK(IServerGameClients, ClientPutInServer, serverClients, SH_MEMBER(this, &PlayerManager::OnClientPutInServer), true);
|
|
SH_ADD_HOOK(IServerGameClients, ClientDisconnect, serverClients, SH_MEMBER(this, &PlayerManager::OnClientDisconnect), false);
|
|
SH_ADD_HOOK(IServerGameClients, ClientDisconnect, serverClients, SH_MEMBER(this, &PlayerManager::OnClientDisconnect_Post), true);
|
|
SH_ADD_HOOK(IServerGameClients, ClientCommand, serverClients, SH_MEMBER(this, &PlayerManager::OnClientCommand), false);
|
|
#if SOURCE_ENGINE >= SE_EYE
|
|
SH_ADD_HOOK(IServerGameClients, ClientCommandKeyValues, serverClients, SH_MEMBER(this, &PlayerManager::OnClientCommandKeyValues), false);
|
|
SH_ADD_HOOK(IServerGameClients, ClientCommandKeyValues, serverClients, SH_MEMBER(this, &PlayerManager::OnClientCommandKeyValues_Post), true);
|
|
#endif
|
|
SH_ADD_HOOK(IServerGameClients, ClientSettingsChanged, serverClients, SH_MEMBER(this, &PlayerManager::OnClientSettingsChanged), true);
|
|
SH_ADD_HOOK(IServerGameDLL, ServerActivate, gamedll, SH_MEMBER(this, &PlayerManager::OnServerActivate), true);
|
|
#if SOURCE_ENGINE >= SE_LEFT4DEAD
|
|
SH_ADD_HOOK(IServerGameDLL, ServerHibernationUpdate, gamedll, SH_MEMBER(this, &PlayerManager::OnServerHibernationUpdate), true);
|
|
#elif SOURCE_ENGINE > SE_EYE // 2013/orangebox, but not original orangebox.
|
|
SH_ADD_HOOK(IServerGameDLL, SetServerHibernation, gamedll, SH_MEMBER(this, &PlayerManager::OnServerHibernationUpdate), true);
|
|
#endif
|
|
SH_ADD_HOOK(IVEngineServer, ClientPrintf, engine, SH_MEMBER(this, &PlayerManager::OnClientPrintf), false);
|
|
|
|
sharesys->AddInterface(NULL, this);
|
|
|
|
ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
|
|
ParamType p2[] = {Param_Cell};
|
|
|
|
m_clconnect = forwardsys->CreateForward("OnClientConnect", ET_LowEvent, 3, p1);
|
|
m_clconnect_post = forwardsys->CreateForward("OnClientConnected", ET_Ignore, 1, p2);
|
|
m_clputinserver = forwardsys->CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
|
|
m_cldisconnect = forwardsys->CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
|
|
m_cldisconnect_post = forwardsys->CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
|
|
m_clcommand = forwardsys->CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
|
|
m_clcommandkv = forwardsys->CreateForward("OnClientCommandKeyValues", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
|
|
m_clcommandkv_post = forwardsys->CreateForward("OnClientCommandKeyValues_Post", ET_Ignore, 2, NULL, Param_Cell, Param_Cell);
|
|
m_clinfochanged = forwardsys->CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
|
|
m_clauth = forwardsys->CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
|
|
m_onActivate = forwardsys->CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
|
|
m_onActivate2 = forwardsys->CreateForward("OnMapStart", ET_Ignore, 0, NULL);
|
|
|
|
PreAdminCheck = forwardsys->CreateForward("OnClientPreAdminCheck", ET_Event, 1, p1);
|
|
PostAdminCheck = forwardsys->CreateForward("OnClientPostAdminCheck", ET_Ignore, 1, p1);
|
|
PostAdminFilter = forwardsys->CreateForward("OnClientPostAdminFilter", ET_Ignore, 1, p1);
|
|
|
|
m_bIsListenServer = !engine->IsDedicatedServer();
|
|
m_ListenClient = 0;
|
|
|
|
ConCommand *pCmd = FindCommand("maxplayers");
|
|
if (pCmd != NULL)
|
|
{
|
|
SH_ADD_HOOK(ConCommand, Dispatch, pCmd, SH_STATIC(CmdMaxplayersCallback), true);
|
|
maxplayersCmd = pCmd;
|
|
}
|
|
|
|
gameevents->AddListener(this, "player_connect", true);
|
|
gameevents->AddListener(this, "player_disconnect", true);
|
|
}
|
|
|
|
void PlayerManager::OnSourceModShutdown()
|
|
{
|
|
SH_REMOVE_HOOK(IServerGameClients, ClientConnect, serverClients, SH_MEMBER(this, &PlayerManager::OnClientConnect), false);
|
|
SH_REMOVE_HOOK(IServerGameClients, ClientConnect, serverClients, SH_MEMBER(this, &PlayerManager::OnClientConnect_Post), true);
|
|
SH_REMOVE_HOOK(IServerGameClients, ClientPutInServer, serverClients, SH_MEMBER(this, &PlayerManager::OnClientPutInServer), true);
|
|
SH_REMOVE_HOOK(IServerGameClients, ClientDisconnect, serverClients, SH_MEMBER(this, &PlayerManager::OnClientDisconnect), false);
|
|
SH_REMOVE_HOOK(IServerGameClients, ClientDisconnect, serverClients, SH_MEMBER(this, &PlayerManager::OnClientDisconnect_Post), true);
|
|
SH_REMOVE_HOOK(IServerGameClients, ClientCommand, serverClients, SH_MEMBER(this, &PlayerManager::OnClientCommand), false);
|
|
#if SOURCE_ENGINE >= SE_EYE
|
|
SH_REMOVE_HOOK(IServerGameClients, ClientCommandKeyValues, serverClients, SH_MEMBER(this, &PlayerManager::OnClientCommandKeyValues), false);
|
|
SH_REMOVE_HOOK(IServerGameClients, ClientCommandKeyValues, serverClients, SH_MEMBER(this, &PlayerManager::OnClientCommandKeyValues_Post), true);
|
|
#endif
|
|
SH_REMOVE_HOOK(IServerGameClients, ClientSettingsChanged, serverClients, SH_MEMBER(this, &PlayerManager::OnClientSettingsChanged), true);
|
|
SH_REMOVE_HOOK(IServerGameDLL, ServerActivate, gamedll, SH_MEMBER(this, &PlayerManager::OnServerActivate), true);
|
|
#if SOURCE_ENGINE >= SE_LEFT4DEAD
|
|
SH_REMOVE_HOOK(IServerGameDLL, ServerHibernationUpdate, gamedll, SH_MEMBER(this, &PlayerManager::OnServerHibernationUpdate), true);
|
|
#elif SOURCE_ENGINE > SE_EYE // 2013/orangebox, but not original orangebox.
|
|
SH_REMOVE_HOOK(IServerGameDLL, SetServerHibernation, gamedll, SH_MEMBER(this, &PlayerManager::OnServerHibernationUpdate), true);
|
|
#endif
|
|
SH_REMOVE_HOOK(IVEngineServer, ClientPrintf, engine, SH_MEMBER(this, &PlayerManager::OnClientPrintf), false);
|
|
|
|
/* Release forwards */
|
|
forwardsys->ReleaseForward(m_clconnect);
|
|
forwardsys->ReleaseForward(m_clconnect_post);
|
|
forwardsys->ReleaseForward(m_clputinserver);
|
|
forwardsys->ReleaseForward(m_cldisconnect);
|
|
forwardsys->ReleaseForward(m_cldisconnect_post);
|
|
forwardsys->ReleaseForward(m_clcommand);
|
|
forwardsys->ReleaseForward(m_clcommandkv);
|
|
forwardsys->ReleaseForward(m_clcommandkv_post);
|
|
forwardsys->ReleaseForward(m_clinfochanged);
|
|
forwardsys->ReleaseForward(m_clauth);
|
|
forwardsys->ReleaseForward(m_onActivate);
|
|
forwardsys->ReleaseForward(m_onActivate2);
|
|
|
|
forwardsys->ReleaseForward(PreAdminCheck);
|
|
forwardsys->ReleaseForward(PostAdminCheck);
|
|
forwardsys->ReleaseForward(PostAdminFilter);
|
|
|
|
delete [] m_Players;
|
|
|
|
if (maxplayersCmd != NULL)
|
|
{
|
|
SH_REMOVE_HOOK(ConCommand, Dispatch, maxplayersCmd, SH_STATIC(CmdMaxplayersCallback), true);
|
|
}
|
|
|
|
gameevents->RemoveListener(this);
|
|
}
|
|
|
|
ConfigResult PlayerManager::OnSourceModConfigChanged(const char *key,
|
|
const char *value,
|
|
ConfigSource source,
|
|
char *error,
|
|
size_t maxlength)
|
|
{
|
|
if (strcmp(key, "PassInfoVar") == 0)
|
|
{
|
|
if (strcmp(value, "_password") != 0)
|
|
{
|
|
m_PassInfoVar.assign(value);
|
|
}
|
|
return ConfigResult_Accept;
|
|
} else if (strcmp(key, "AllowClLanguageVar") == 0) {
|
|
if (strcasecmp(value, "on") == 0)
|
|
{
|
|
m_QueryLang = true;
|
|
} else if (strcasecmp(value, "off") == 0) {
|
|
m_QueryLang = false;
|
|
} else {
|
|
ke::SafeStrcpy(error, maxlength, "Invalid value: must be \"on\" or \"off\"");
|
|
return ConfigResult_Reject;
|
|
}
|
|
return ConfigResult_Accept;
|
|
} else if (strcmp( key, "SteamAuthstringValidation" ) == 0) {
|
|
if (strcasecmp(value, "yes") == 0)
|
|
{
|
|
m_bAuthstringValidation = true;
|
|
} else if ( strcasecmp(value, "no") == 0) {
|
|
m_bAuthstringValidation = false;
|
|
} else {
|
|
ke::SafeStrcpy(error, maxlength, "Invalid value: must be \"yes\" or \"no\"");
|
|
return ConfigResult_Reject;
|
|
}
|
|
return ConfigResult_Accept;
|
|
}
|
|
return ConfigResult_Ignore;
|
|
}
|
|
|
|
void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
|
|
{
|
|
static ConVar *tv_enable = icvar->FindVar("tv_enable");
|
|
#if SOURCE_ENGINE == SE_TF2
|
|
static ConVar *replay_enable = icvar->FindVar("replay_enable");
|
|
#endif
|
|
|
|
ICommandLine *commandLine = g_HL2.GetValveCommandLine();
|
|
m_bIsSourceTVActive = (tv_enable && tv_enable->GetBool() && (!commandLine || commandLine->FindParm("-nohltv") == 0));
|
|
m_bIsReplayActive = false;
|
|
#if SOURCE_ENGINE == SE_TF2
|
|
m_bIsReplayActive = (replay_enable && replay_enable->GetBool());
|
|
#endif
|
|
m_PlayersSinceActive = 0;
|
|
|
|
g_OnMapStarted = true;
|
|
m_bServerActivated = true;
|
|
|
|
extsys->CallOnCoreMapStart(pEdictList, edictCount, m_maxClients);
|
|
|
|
m_onActivate->Execute(NULL);
|
|
m_onActivate2->Execute(NULL);
|
|
|
|
List<IClientListener *>::iterator iter;
|
|
for (iter = m_hooks.begin(); iter != m_hooks.end(); iter++)
|
|
{
|
|
if ((*iter)->GetClientListenerVersion() >= 5)
|
|
{
|
|
(*iter)->OnServerActivated(m_maxClients);
|
|
}
|
|
}
|
|
|
|
SMGlobalClass *cls = SMGlobalClass::head;
|
|
while (cls)
|
|
{
|
|
cls->OnSourceModLevelActivated();
|
|
cls = cls->m_pGlobalClassNext;
|
|
}
|
|
|
|
SM_ExecuteAllConfigs();
|
|
}
|
|
|
|
bool PlayerManager::IsServerActivated()
|
|
{
|
|
return m_bServerActivated;
|
|
}
|
|
|
|
bool PlayerManager::CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id)
|
|
{
|
|
const char *password = adminsys->GetAdminPassword(id);
|
|
if (password != NULL)
|
|
{
|
|
if (m_PassInfoVar.size() < 1)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
/* Whoa... the user needs a password! */
|
|
const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
|
|
if (!given || strcmp(given, password) != 0)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
pPlayer->SetAdminId(id, false);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool PlayerManager::CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id)
|
|
{
|
|
const char *password = adminsys->GetAdminPassword(id);
|
|
if (password == NULL)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (m_PassInfoVar.size() < 1)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
/* Whoa... the user needs a password! */
|
|
const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
|
|
if (!given || strcmp(given, password) != 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
pPlayer->SetAdminId(id, false);
|
|
|
|
return true;
|
|
}
|
|
|
|
void PlayerManager::RunAuthChecks()
|
|
{
|
|
CPlayer *pPlayer;
|
|
const char *authstr;
|
|
unsigned int removed = 0;
|
|
for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
|
|
{
|
|
pPlayer = &m_Players[m_AuthQueue[i]];
|
|
pPlayer->UpdateAuthIds();
|
|
|
|
authstr = pPlayer->m_AuthID.chars();
|
|
|
|
if (!pPlayer->IsAuthStringValidated())
|
|
{
|
|
continue; // we're using steam auth, and steam doesn't know about this player yet so we can't do anything about them for now
|
|
}
|
|
|
|
if (authstr && authstr[0] != '\0'
|
|
&& (strcmp(authstr, "STEAM_ID_PENDING") != 0))
|
|
{
|
|
/* Set authorization */
|
|
pPlayer->Authorize();
|
|
|
|
/* Mark as removed from queue */
|
|
unsigned int client = m_AuthQueue[i];
|
|
m_AuthQueue[i] = 0;
|
|
removed++;
|
|
|
|
const char *steamId = pPlayer->GetSteam2Id();
|
|
|
|
/* Send to extensions */
|
|
List<IClientListener *>::iterator iter;
|
|
IClientListener *pListener;
|
|
for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
|
|
{
|
|
pListener = (*iter);
|
|
pListener->OnClientAuthorized(client, steamId ? steamId : authstr);
|
|
if (!pPlayer->IsConnected())
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* Send to plugins if player is still connected */
|
|
if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
|
|
{
|
|
/* :TODO: handle the case of a player disconnecting in the middle */
|
|
m_clauth->PushCell(client);
|
|
/* For legacy reasons, people are expecting the Steam2 id here if using Steam auth */
|
|
m_clauth->PushString(steamId ? steamId : authstr);
|
|
m_clauth->Execute(NULL);
|
|
}
|
|
|
|
if (pPlayer->IsConnected())
|
|
{
|
|
pPlayer->Authorize_Post();
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Clean up the queue */
|
|
if (removed)
|
|
{
|
|
/* We don't have to compact the list if it's empty */
|
|
if (removed != m_AuthQueue[0])
|
|
{
|
|
unsigned int diff = 0;
|
|
for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
|
|
{
|
|
/* If this member is removed... */
|
|
if (m_AuthQueue[i] == 0)
|
|
{
|
|
/* Increase the differential */
|
|
diff++;
|
|
} else {
|
|
/* diff cannot increase faster than i+1 */
|
|
assert(i > diff);
|
|
assert(i - diff >= 1);
|
|
/* move this index down */
|
|
m_AuthQueue[i - diff] = m_AuthQueue[i];
|
|
}
|
|
}
|
|
m_AuthQueue[0] -= removed;
|
|
} else {
|
|
m_AuthQueue[0] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
|
|
{
|
|
int client = IndexOfEdict(pEntity);
|
|
CPlayer *pPlayer = &m_Players[client];
|
|
++m_PlayersSinceActive;
|
|
|
|
if (pPlayer->IsConnected())
|
|
{
|
|
if (sm_debug_connect.GetBool())
|
|
{
|
|
const char *pAuth = pPlayer->GetAuthString(false);
|
|
if (pAuth == NULL)
|
|
{
|
|
pAuth = "";
|
|
}
|
|
|
|
logger->LogMessage("\"%s<%d><%s><>\" was already connected to the server.", pPlayer->GetName(), pPlayer->GetUserId(), pAuth);
|
|
}
|
|
|
|
OnClientDisconnect(pPlayer->GetEdict());
|
|
OnClientDisconnect_Post(pPlayer->GetEdict());
|
|
}
|
|
|
|
pPlayer->Initialize(pszName, pszAddress, pEntity);
|
|
|
|
/* Get the client's language */
|
|
if (m_QueryLang)
|
|
{
|
|
#if SOURCE_ENGINE == SE_CSGO
|
|
pPlayer->m_LangId = translator->GetServerLanguage();
|
|
#else
|
|
const char *name;
|
|
if (!pPlayer->IsFakeClient() && (name=engine->GetClientConVarValue(client, "cl_language")))
|
|
{
|
|
unsigned int langid;
|
|
pPlayer->m_LangId = (translator->GetLanguageByName(name, &langid)) ? langid : translator->GetServerLanguage();
|
|
} else {
|
|
pPlayer->m_LangId = translator->GetServerLanguage();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
List<IClientListener *>::iterator iter;
|
|
IClientListener *pListener = NULL;
|
|
for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
|
|
{
|
|
pListener = (*iter);
|
|
if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
|
|
{
|
|
RETURN_META_VALUE(MRES_SUPERCEDE, false);
|
|
}
|
|
}
|
|
|
|
cell_t res = 1;
|
|
|
|
m_clconnect->PushCell(client);
|
|
m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8 | SM_PARAM_STRING_COPY, SM_PARAM_COPYBACK);
|
|
m_clconnect->PushCell(maxrejectlen);
|
|
m_clconnect->Execute(&res);
|
|
|
|
if (res)
|
|
{
|
|
if (!pPlayer->IsAuthorized() && !pPlayer->IsFakeClient())
|
|
{
|
|
m_AuthQueue[++m_AuthQueue[0]] = client;
|
|
}
|
|
|
|
m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client;
|
|
}
|
|
else
|
|
{
|
|
if (!pPlayer->IsFakeClient())
|
|
{
|
|
RETURN_META_VALUE(MRES_SUPERCEDE, false);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
|
|
{
|
|
int client = IndexOfEdict(pEntity);
|
|
bool orig_value = META_RESULT_ORIG_RET(bool);
|
|
CPlayer *pPlayer = &m_Players[client];
|
|
|
|
if (orig_value)
|
|
{
|
|
List<IClientListener *>::iterator iter;
|
|
IClientListener *pListener = NULL;
|
|
for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
|
|
{
|
|
pListener = (*iter);
|
|
pListener->OnClientConnected(client);
|
|
if (!pPlayer->IsConnected())
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (!pPlayer->IsFakeClient()
|
|
&& m_bIsListenServer
|
|
&& strncmp(pszAddress, "127.0.0.1", 9) == 0)
|
|
{
|
|
m_ListenClient = client;
|
|
}
|
|
|
|
cell_t res;
|
|
m_clconnect_post->PushCell(client);
|
|
m_clconnect_post->Execute(&res, NULL);
|
|
}
|
|
else
|
|
{
|
|
InvalidatePlayer(pPlayer);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
|
|
{
|
|
cell_t res;
|
|
int client = IndexOfEdict(pEntity);
|
|
CPlayer *pPlayer = &m_Players[client];
|
|
|
|
/* If they're not connected, they're a bot */
|
|
if (!pPlayer->IsConnected())
|
|
{
|
|
/* Run manual connection routines */
|
|
char error[255];
|
|
|
|
pPlayer->m_bFakeClient = true;
|
|
|
|
/*
|
|
* While we're already filtered to just bots, we'll do other checks to
|
|
* make sure that the requisite services are enabled and that the bots
|
|
* have joined at the expected time.
|
|
*
|
|
* Checking playerinfo's IsHLTV and IsReplay would be better and less
|
|
* error-prone but will always show false until later in the frame,
|
|
* after PutInServer and Activate, and we want it now!
|
|
*
|
|
* These checks are hairy as hell due to differences between engines and games.
|
|
*
|
|
* Most engines use "Replay" and "SourceTV" as bot names for these when they're
|
|
* created. EP2V, CSS and Nuclear Dawn (but not L4D2) differ from this by now using
|
|
* replay_/tv_name directly when creating the bot(s). To complicate it slightly
|
|
* further, the cvar can be empty and the engine's fallback to "unnamed" will be used.
|
|
* We can maybe just rip out the name checks at some point and rely solely on whether
|
|
* they're enabled and the join order.
|
|
*/
|
|
|
|
// This doesn't actually get incremented until OnClientConnect. Fake it to check.
|
|
int newCount = m_PlayersSinceActive + 1;
|
|
|
|
int userId = engine->GetPlayerUserId(pEntity);
|
|
#if (SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_TF2 || SOURCE_ENGINE == SE_SDK2013 \
|
|
|| SOURCE_ENGINE == SE_BMS || SOURCE_ENGINE == SE_NUCLEARDAWN || SOURCE_ENGINE == SE_LEFT4DEAD2)
|
|
static ConVar *tv_name = icvar->FindVar("tv_name");
|
|
#endif
|
|
#if SOURCE_ENGINE == SE_TF2
|
|
static ConVar *replay_name = icvar->FindVar("replay_name");
|
|
#endif
|
|
|
|
#if SOURCE_ENGINE == SE_TF2
|
|
if (m_bIsReplayActive && newCount == 1
|
|
&& (m_ReplayUserId == userId
|
|
|| (replay_name && strcmp(playername, replay_name->GetString()) == 0) || (replay_name && replay_name->GetString()[0] == 0 && strcmp(playername, "unnamed") == 0)
|
|
)
|
|
)
|
|
{
|
|
pPlayer->m_bIsReplay = true;
|
|
m_ReplayUserId = userId;
|
|
}
|
|
#endif
|
|
|
|
if (m_bIsSourceTVActive
|
|
&& ((!m_bIsReplayActive && newCount == 1)
|
|
|| (m_bIsReplayActive && newCount == 2))
|
|
&& (m_SourceTVUserId == userId
|
|
#if SOURCE_ENGINE == SE_CSGO
|
|
|| strcmp(playername, "GOTV") == 0
|
|
#elif (SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_TF2 || SOURCE_ENGINE == SE_SDK2013 \
|
|
|| SOURCE_ENGINE == SE_BMS || SOURCE_ENGINE == SE_NUCLEARDAWN || SOURCE_ENGINE == SE_LEFT4DEAD2)
|
|
|| (tv_name && strcmp(playername, tv_name->GetString()) == 0) || (tv_name && tv_name->GetString()[0] == 0 && strcmp(playername, "unnamed") == 0)
|
|
#else
|
|
|| strcmp(playername, "SourceTV") == 0
|
|
#endif
|
|
)
|
|
)
|
|
{
|
|
pPlayer->m_bIsSourceTV = true;
|
|
m_SourceTVUserId = userId;
|
|
}
|
|
|
|
if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
|
|
{
|
|
/* :TODO: kick the bot if it's rejected */
|
|
return;
|
|
}
|
|
List<IClientListener *>::iterator iter;
|
|
IClientListener *pListener = NULL;
|
|
for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
|
|
{
|
|
pListener = (*iter);
|
|
pListener->OnClientConnected(client);
|
|
/* See if bot was kicked */
|
|
if (!pPlayer->IsConnected())
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
cell_t res;
|
|
m_clconnect_post->PushCell(client);
|
|
m_clconnect_post->Execute(&res, NULL);
|
|
|
|
pPlayer->Authorize();
|
|
|
|
const char *steamId = pPlayer->GetSteam2Id();
|
|
|
|
/* Now do authorization */
|
|
for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
|
|
{
|
|
pListener = (*iter);
|
|
pListener->OnClientAuthorized(client, steamId ? steamId : pPlayer->m_AuthID.chars());
|
|
}
|
|
/* Finally, tell plugins */
|
|
if (m_clauth->GetFunctionCount())
|
|
{
|
|
m_clauth->PushCell(client);
|
|
/* For legacy reasons, people are expecting the Steam2 id here if using Steam auth */
|
|
m_clauth->PushString(steamId ? steamId : pPlayer->m_AuthID.chars());
|
|
m_clauth->Execute(NULL);
|
|
}
|
|
pPlayer->Authorize_Post();
|
|
}
|
|
#if SOURCE_ENGINE == SE_CSGO
|
|
else if(m_QueryLang)
|
|
{
|
|
// Not a bot
|
|
pPlayer->m_LanguageCookie = g_ConVarManager.QueryClientConVar(pEntity, "cl_language", NULL, 0);
|
|
}
|
|
#endif
|
|
|
|
if (playerinfo)
|
|
{
|
|
pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
|
|
}
|
|
|
|
pPlayer->Connect();
|
|
m_PlayerCount++;
|
|
|
|
List<IClientListener *>::iterator iter;
|
|
IClientListener *pListener = NULL;
|
|
for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
|
|
{
|
|
pListener = (*iter);
|
|
pListener->OnClientPutInServer(client);
|
|
}
|
|
|
|
m_clputinserver->PushCell(client);
|
|
m_clputinserver->Execute(&res, NULL);
|
|
|
|
if (pPlayer->IsAuthorized())
|
|
{
|
|
pPlayer->DoPostConnectAuthorization();
|
|
}
|
|
}
|
|
|
|
void PlayerManager::OnSourceModLevelEnd()
|
|
{
|
|
/* Disconnect all bots still in game */
|
|
for (int i=1; i<=m_maxClients; i++)
|
|
{
|
|
if (m_Players[i].IsConnected())
|
|
{
|
|
OnClientDisconnect(m_Players[i].GetEdict());
|
|
OnClientDisconnect_Post(m_Players[i].GetEdict());
|
|
}
|
|
}
|
|
m_PlayerCount = 0;
|
|
}
|
|
|
|
void PlayerManager::OnServerHibernationUpdate(bool bHibernating)
|
|
{
|
|
/* If bots were added at map start, but not fully inited before hibernation, there will
|
|
* be no OnClientDisconnect for them, despite them getting booted right before this.
|
|
*/
|
|
|
|
if (bHibernating)
|
|
{
|
|
for (int i = 1; i <= m_maxClients; i++)
|
|
{
|
|
CPlayer *pPlayer = &m_Players[i];
|
|
if (pPlayer->IsConnected() && pPlayer->IsFakeClient())
|
|
{
|
|
#if SOURCE_ENGINE < SE_LEFT4DEAD || SOURCE_ENGINE >= SE_CSGO || SOURCE_ENGINE == SE_NUCLEARDAWN
|
|
// These games have the bug fixed where hltv/replay was getting kicked on hibernation
|
|
if (pPlayer->IsSourceTV() || pPlayer->IsReplay())
|
|
continue;
|
|
#endif
|
|
OnClientDisconnect(m_Players[i].GetEdict());
|
|
OnClientDisconnect_Post(m_Players[i].GetEdict());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void PlayerManager::OnClientDisconnect(edict_t *pEntity)
|
|
{
|
|
cell_t res;
|
|
int client = IndexOfEdict(pEntity);
|
|
CPlayer *pPlayer = &m_Players[client];
|
|
|
|
if (pPlayer->IsConnected())
|
|
{
|
|
m_cldisconnect->PushCell(client);
|
|
m_cldisconnect->Execute(&res, NULL);
|
|
}
|
|
else
|
|
{
|
|
/* We don't care, prevent a double call */
|
|
return;
|
|
}
|
|
|
|
if (pPlayer->WasCountedAsInGame())
|
|
{
|
|
m_PlayerCount--;
|
|
}
|
|
|
|
List<IClientListener *>::iterator iter;
|
|
IClientListener *pListener = NULL;
|
|
for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
|
|
{
|
|
pListener = (*iter);
|
|
pListener->OnClientDisconnecting(client);
|
|
}
|
|
}
|
|
|
|
void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
|
|
{
|
|
int client = IndexOfEdict(pEntity);
|
|
CPlayer *pPlayer = &m_Players[client];
|
|
if (!pPlayer->IsConnected())
|
|
{
|
|
/* We don't care, prevent a double call */
|
|
return;
|
|
}
|
|
|
|
InvalidatePlayer(pPlayer);
|
|
|
|
if (m_ListenClient == client)
|
|
{
|
|
m_ListenClient = 0;
|
|
}
|
|
|
|
cell_t res;
|
|
|
|
m_cldisconnect_post->PushCell(client);
|
|
m_cldisconnect_post->Execute(&res, NULL);
|
|
|
|
List<IClientListener *>::iterator iter;
|
|
IClientListener *pListener = NULL;
|
|
for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
|
|
{
|
|
pListener = (*iter);
|
|
pListener->OnClientDisconnected(client);
|
|
}
|
|
}
|
|
|
|
void PlayerManager::OnClientPrintf(edict_t *pEdict, const char *szMsg)
|
|
{
|
|
int client = IndexOfEdict(pEdict);
|
|
|
|
CPlayer &player = m_Players[client];
|
|
if (!player.IsConnected())
|
|
RETURN_META(MRES_IGNORED);
|
|
|
|
INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(client));
|
|
if (pNetChan == NULL)
|
|
RETURN_META(MRES_IGNORED);
|
|
|
|
size_t nMsgLen = strlen(szMsg);
|
|
#if SOURCE_ENGINE == SE_EPISODEONE
|
|
static const int nNumBitsWritten = 0;
|
|
#else
|
|
int nNumBitsWritten = pNetChan->GetNumBitsWritten(false); // SVC_Print uses unreliable netchan
|
|
#endif
|
|
|
|
// if the msg is bigger than allowed then just let it fail
|
|
if (nMsgLen + 1 >= SVC_Print_BufferSize) // +1 for NETMSG_TYPE_BITS
|
|
RETURN_META(MRES_IGNORED);
|
|
|
|
// enqueue msgs if we'd overflow the SVC_Print buffer (+7 as ceil)
|
|
if (!player.m_PrintfBuffer.empty() || (nNumBitsWritten + NETMSG_TYPE_BITS + 7) / 8 + nMsgLen >= SVC_Print_BufferSize)
|
|
{
|
|
// Don't send any more messages for this player until the buffer is empty.
|
|
// Queue up a gameframe hook to empty the buffer (if we haven't already)
|
|
if (player.m_PrintfBuffer.empty())
|
|
g_SourceMod.AddFrameAction(PrintfBuffer_FrameAction, (void *)(uintptr_t)player.GetSerial());
|
|
|
|
player.m_PrintfBuffer.append(szMsg);
|
|
|
|
RETURN_META(MRES_SUPERCEDE);
|
|
}
|
|
|
|
RETURN_META(MRES_IGNORED);
|
|
}
|
|
|
|
void PlayerManager::OnPrintfFrameAction(unsigned int serial)
|
|
{
|
|
int client = GetClientFromSerial(serial);
|
|
CPlayer &player = m_Players[client];
|
|
if (!player.IsConnected())
|
|
{
|
|
player.ClearNetchannelQueue();
|
|
return;
|
|
}
|
|
|
|
INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(client));
|
|
if (pNetChan == NULL)
|
|
{
|
|
player.ClearNetchannelQueue();
|
|
return;
|
|
}
|
|
|
|
while (!player.m_PrintfBuffer.empty())
|
|
{
|
|
#if SOURCE_ENGINE == SE_EPISODEONE
|
|
static const int nNumBitsWritten = 0;
|
|
#else
|
|
int nNumBitsWritten = pNetChan->GetNumBitsWritten(false); // SVC_Print uses unreliable netchan
|
|
#endif
|
|
|
|
ke::AString &string = player.m_PrintfBuffer.front();
|
|
|
|
// stop if we'd overflow the SVC_Print buffer (+7 as ceil)
|
|
if ((nNumBitsWritten + NETMSG_TYPE_BITS + 7) / 8 + string.length() >= SVC_Print_BufferSize)
|
|
break;
|
|
|
|
SH_CALL(engine, &IVEngineServer::ClientPrintf)(player.m_pEdict, string.chars());
|
|
|
|
player.m_PrintfBuffer.popFront();
|
|
}
|
|
|
|
if (!player.m_PrintfBuffer.empty())
|
|
{
|
|
// continue processing it on the next gameframe as buffer is not empty
|
|
g_SourceMod.AddFrameAction(PrintfBuffer_FrameAction, (void *)(uintptr_t)player.GetSerial());
|
|
}
|
|
}
|
|
|
|
void ClientConsolePrint(edict_t *e, const char *fmt, ...)
|
|
{
|
|
char buffer[512];
|
|
|
|
va_list ap;
|
|
va_start(ap, fmt);
|
|
size_t len = vsnprintf(buffer, sizeof(buffer), fmt, ap);
|
|
va_end(ap);
|
|
|
|
if (len >= sizeof(buffer) - 1)
|
|
{
|
|
buffer[sizeof(buffer) - 2] = '\n';
|
|
buffer[sizeof(buffer) - 1] = '\0';
|
|
} else {
|
|
buffer[len++] = '\n';
|
|
buffer[len] = '\0';
|
|
}
|
|
|
|
CPlayer *pPlayer = g_Players.GetPlayerByIndex(IndexOfEdict(e));
|
|
if (!pPlayer)
|
|
{
|
|
return;
|
|
}
|
|
|
|
pPlayer->PrintToConsole(buffer);
|
|
}
|
|
|
|
void ListExtensionsToClient(CPlayer *player, const CCommand &args)
|
|
{
|
|
char buffer[256];
|
|
unsigned int id = 0;
|
|
unsigned int start = 0;
|
|
|
|
AutoExtensionList extensions(extsys);
|
|
if (!extensions->size())
|
|
{
|
|
ClientConsolePrint(player->GetEdict(), "[SM] No extensions found.");
|
|
return;
|
|
}
|
|
|
|
if (args.ArgC() > 2)
|
|
{
|
|
start = atoi(args.Arg(2));
|
|
}
|
|
|
|
size_t i = 0;
|
|
for (; i < extensions->size(); i++)
|
|
{
|
|
IExtension *ext = extensions->at(i);
|
|
|
|
char error[255];
|
|
if (!ext->IsRunning(error, sizeof(error)))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
id++;
|
|
if (id < start)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (id - start > 10)
|
|
{
|
|
break;
|
|
}
|
|
|
|
IExtensionInterface *api = ext->GetAPI();
|
|
|
|
const char *name = api->GetExtensionName();
|
|
const char *version = api->GetExtensionVerString();
|
|
const char *author = api->GetExtensionAuthor();
|
|
const char *description = api->GetExtensionDescription();
|
|
|
|
size_t len = ke::SafeSprintf(buffer, sizeof(buffer), " \"%s\"", name);
|
|
|
|
if (version != NULL && version[0])
|
|
{
|
|
len += ke::SafeSprintf(&buffer[len], sizeof(buffer)-len, " (%s)", version);
|
|
}
|
|
|
|
if (author != NULL && author[0])
|
|
{
|
|
len += ke::SafeSprintf(&buffer[len], sizeof(buffer)-len, " by %s", author);
|
|
}
|
|
|
|
if (description != NULL && description[0])
|
|
{
|
|
len += ke::SafeSprintf(&buffer[len], sizeof(buffer)-len, ": %s", description);
|
|
}
|
|
|
|
|
|
ClientConsolePrint(player->GetEdict(), "%s", buffer);
|
|
}
|
|
|
|
for (; i < extensions->size(); i++)
|
|
{
|
|
char error[255];
|
|
if (extensions->at(i)->IsRunning(error, sizeof(error)))
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (i < extensions->size())
|
|
{
|
|
ClientConsolePrint(player->GetEdict(), "To see more, type \"sm exts %d\"", id);
|
|
}
|
|
}
|
|
|
|
void ListPluginsToClient(CPlayer *player, const CCommand &args)
|
|
{
|
|
char buffer[256];
|
|
unsigned int id = 0;
|
|
edict_t *e = player->GetEdict();
|
|
unsigned int start = 0;
|
|
|
|
AutoPluginList plugins(scripts);
|
|
if (!plugins->size())
|
|
{
|
|
ClientConsolePrint(e, "[SM] No plugins found.");
|
|
return;
|
|
}
|
|
|
|
if (args.ArgC() > 2)
|
|
{
|
|
start = atoi(args.Arg(2));
|
|
}
|
|
|
|
SourceHook::List<SMPlugin *> m_FailList;
|
|
|
|
size_t i = 0;
|
|
for (; i < plugins->size(); i++)
|
|
{
|
|
SMPlugin *pl = plugins->at(i);
|
|
|
|
if (pl->GetStatus() != Plugin_Running)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
/* Count valid plugins */
|
|
id++;
|
|
if (id < start)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (id - start > 10)
|
|
{
|
|
break;
|
|
}
|
|
|
|
size_t len;
|
|
const sm_plugininfo_t *info = pl->GetPublicInfo();
|
|
len = ke::SafeSprintf(buffer, sizeof(buffer), " \"%s\"", (IS_STR_FILLED(info->name)) ? info->name : pl->GetFilename());
|
|
if (IS_STR_FILLED(info->version))
|
|
{
|
|
len += ke::SafeSprintf(&buffer[len], sizeof(buffer)-len, " (%s)", info->version);
|
|
}
|
|
if (IS_STR_FILLED(info->author))
|
|
{
|
|
ke::SafeSprintf(&buffer[len], sizeof(buffer)-len, " by %s", info->author);
|
|
}
|
|
else
|
|
{
|
|
ke::SafeSprintf(&buffer[len], sizeof(buffer)-len, " %s", pl->GetFilename());
|
|
}
|
|
ClientConsolePrint(e, "%s", buffer);
|
|
}
|
|
|
|
/* See if we can get more plugins */
|
|
for (; i < plugins->size(); i++)
|
|
{
|
|
if (plugins->at(i)->GetStatus() == Plugin_Running)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* Do we actually have more plugins? */
|
|
if (i < plugins->size())
|
|
{
|
|
ClientConsolePrint(e, "To see more, type \"sm plugins %d\"", id);
|
|
}
|
|
}
|
|
|
|
#if SOURCE_ENGINE >= SE_ORANGEBOX
|
|
void PlayerManager::OnClientCommand(edict_t *pEntity, const CCommand &args)
|
|
{
|
|
#else
|
|
void PlayerManager::OnClientCommand(edict_t *pEntity)
|
|
{
|
|
CCommand args;
|
|
#endif
|
|
|
|
cell_t res = Pl_Continue;
|
|
int client = IndexOfEdict(pEntity);
|
|
CPlayer *pPlayer = &m_Players[client];
|
|
|
|
if (!pPlayer->IsConnected())
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (strcmp(args.Arg(0), "sm") == 0)
|
|
{
|
|
if (args.ArgC() > 1 && strcmp(args.Arg(1), "plugins") == 0)
|
|
{
|
|
ListPluginsToClient(pPlayer, args);
|
|
RETURN_META(MRES_SUPERCEDE);
|
|
}
|
|
else if (args.ArgC() > 1 && strcmp(args.Arg(1), "exts") == 0)
|
|
{
|
|
ListExtensionsToClient(pPlayer, args);
|
|
RETURN_META(MRES_SUPERCEDE);
|
|
}
|
|
else if (args.ArgC() > 1 && strcmp(args.Arg(1), "credits") == 0)
|
|
{
|
|
ClientConsolePrint(pEntity,
|
|
"SourceMod would not be possible without:");
|
|
ClientConsolePrint(pEntity,
|
|
" David \"BAILOPAN\" Anderson, Matt \"pRED\" Woodrow");
|
|
ClientConsolePrint(pEntity,
|
|
" Scott \"DS\" Ehlert, Fyren");
|
|
ClientConsolePrint(pEntity,
|
|
" Nicholas \"psychonic\" Hastings, Asher \"asherkin\" Baker");
|
|
ClientConsolePrint(pEntity,
|
|
" Borja \"faluco\" Ferrer, Pavol \"PM OnoTo\" Marko");
|
|
ClientConsolePrint(pEntity,
|
|
"SourceMod is open source under the GNU General Public License.");
|
|
RETURN_META(MRES_SUPERCEDE);
|
|
}
|
|
|
|
ClientConsolePrint(pEntity,
|
|
"SourceMod %s, by AlliedModders LLC", SOURCEMOD_VERSION);
|
|
ClientConsolePrint(pEntity,
|
|
"To see running plugins, type \"sm plugins\"");
|
|
ClientConsolePrint(pEntity,
|
|
"To see credits, type \"sm credits\"");
|
|
ClientConsolePrint(pEntity,
|
|
"Visit http://www.sourcemod.net/");
|
|
RETURN_META(MRES_SUPERCEDE);
|
|
}
|
|
|
|
EngineArgs cargs(args);
|
|
AutoEnterCommand autoEnterCommand(&cargs);
|
|
|
|
int argcount = args.ArgC() - 1;
|
|
const char *cmd = g_HL2.CurrentCommandName();
|
|
|
|
bool result = g_ValveMenuStyle.OnClientCommand(client, cmd, args);
|
|
if (result)
|
|
{
|
|
res = Pl_Handled;
|
|
} else {
|
|
result = g_RadioMenuStyle.OnClientCommand(client, cmd, args);
|
|
if (result)
|
|
{
|
|
res = Pl_Handled;
|
|
}
|
|
}
|
|
|
|
if (g_ConsoleDetours.IsEnabled())
|
|
{
|
|
cell_t res2 = g_ConsoleDetours.InternalDispatch(client, &cargs);
|
|
if (res2 >= Pl_Stop)
|
|
{
|
|
RETURN_META(MRES_SUPERCEDE);
|
|
}
|
|
else if (res2 > res)
|
|
{
|
|
res = res2;
|
|
}
|
|
}
|
|
|
|
cell_t res2 = Pl_Continue;
|
|
if (pPlayer->IsInGame())
|
|
{
|
|
m_clcommand->PushCell(client);
|
|
m_clcommand->PushCell(argcount);
|
|
m_clcommand->Execute(&res2, NULL);
|
|
}
|
|
|
|
if (res2 > res)
|
|
{
|
|
res = res2;
|
|
}
|
|
|
|
if (res >= Pl_Stop)
|
|
{
|
|
RETURN_META(MRES_SUPERCEDE);
|
|
}
|
|
|
|
res = g_ConCmds.DispatchClientCommand(client, cmd, argcount, (ResultType)res);
|
|
|
|
if (res >= Pl_Handled)
|
|
{
|
|
RETURN_META(MRES_SUPERCEDE);
|
|
}
|
|
}
|
|
|
|
#if SOURCE_ENGINE >= SE_EYE
|
|
static bool s_LastCCKVAllowed = true;
|
|
|
|
void PlayerManager::OnClientCommandKeyValues(edict_t *pEntity, KeyValues *pCommand)
|
|
{
|
|
int client = IndexOfEdict(pEntity);
|
|
|
|
cell_t res = Pl_Continue;
|
|
CPlayer *pPlayer = &m_Players[client];
|
|
|
|
if (!pPlayer->IsInGame())
|
|
{
|
|
RETURN_META(MRES_IGNORED);
|
|
}
|
|
|
|
KeyValueStack *pStk = new KeyValueStack;
|
|
pStk->pBase = pCommand;
|
|
pStk->pCurRoot.push(pStk->pBase);
|
|
pStk->m_bDeleteOnDestroy = false;
|
|
|
|
Handle_t hndl = handlesys->CreateHandle(g_KeyValueType, pStk, g_pCoreIdent, g_pCoreIdent, NULL);
|
|
|
|
m_bInCCKVHook = true;
|
|
m_clcommandkv->PushCell(client);
|
|
m_clcommandkv->PushCell(hndl);
|
|
m_clcommandkv->Execute(&res);
|
|
m_bInCCKVHook = false;
|
|
|
|
HandleSecurity sec(g_pCoreIdent, g_pCoreIdent);
|
|
|
|
// Deletes pStk
|
|
handlesys->FreeHandle(hndl, &sec);
|
|
|
|
if (res >= Pl_Handled)
|
|
{
|
|
s_LastCCKVAllowed = false;
|
|
RETURN_META(MRES_SUPERCEDE);
|
|
}
|
|
|
|
s_LastCCKVAllowed = true;
|
|
|
|
RETURN_META(MRES_IGNORED);
|
|
}
|
|
|
|
void PlayerManager::OnClientCommandKeyValues_Post(edict_t *pEntity, KeyValues *pCommand)
|
|
{
|
|
if (!s_LastCCKVAllowed)
|
|
{
|
|
return;
|
|
}
|
|
|
|
int client = IndexOfEdict(pEntity);
|
|
|
|
CPlayer *pPlayer = &m_Players[client];
|
|
|
|
if (!pPlayer->IsInGame())
|
|
{
|
|
return;
|
|
}
|
|
|
|
KeyValueStack *pStk = new KeyValueStack;
|
|
pStk->pBase = pCommand;
|
|
pStk->pCurRoot.push(pStk->pBase);
|
|
pStk->m_bDeleteOnDestroy = false;
|
|
|
|
Handle_t hndl = handlesys->CreateHandle(g_KeyValueType, pStk, g_pCoreIdent, g_pCoreIdent, NULL);
|
|
|
|
m_bInCCKVHook = true;
|
|
m_clcommandkv_post->PushCell(client);
|
|
m_clcommandkv_post->PushCell(hndl);
|
|
m_clcommandkv_post->Execute();
|
|
m_bInCCKVHook = false;
|
|
|
|
HandleSecurity sec(g_pCoreIdent, g_pCoreIdent);
|
|
|
|
// Deletes pStk
|
|
handlesys->FreeHandle(hndl, &sec);
|
|
}
|
|
#endif
|
|
|
|
void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
|
|
{
|
|
cell_t res;
|
|
int client = IndexOfEdict(pEntity);
|
|
CPlayer *pPlayer = &m_Players[client];
|
|
|
|
if (!pPlayer->IsConnected())
|
|
{
|
|
return;
|
|
}
|
|
|
|
m_clinfochanged->PushCell(client);
|
|
m_clinfochanged->Execute(&res, NULL);
|
|
|
|
if (pPlayer->IsFakeClient())
|
|
{
|
|
return;
|
|
}
|
|
|
|
IPlayerInfo *info = pPlayer->GetPlayerInfo();
|
|
const char *new_name = info ? info->GetName() : engine->GetClientConVarValue(client, "name");
|
|
const char *old_name = pPlayer->m_Name.c_str();
|
|
|
|
#if SOURCE_ENGINE >= SE_LEFT4DEAD
|
|
const char *networkid_force;
|
|
if ((networkid_force = engine->GetClientConVarValue(client, "networkid_force")) && networkid_force[0] != '\0')
|
|
{
|
|
unsigned int accountId = pPlayer->GetSteamAccountID();
|
|
logger->LogMessage("\"%s<%d><STEAM_1:%d:%d><>\" has bad networkid (id \"%s\") (ip \"%s\")",
|
|
new_name, pPlayer->GetUserId(), accountId & 1, accountId >> 1, networkid_force, pPlayer->GetIPAddress());
|
|
|
|
pPlayer->Kick("NetworkID spoofing detected.");
|
|
RETURN_META(MRES_IGNORED);
|
|
}
|
|
#endif
|
|
|
|
if (strcmp(old_name, new_name) != 0)
|
|
{
|
|
AdminId id = adminsys->FindAdminByIdentity("name", new_name);
|
|
if (id != INVALID_ADMIN_ID && pPlayer->GetAdminId() != id)
|
|
{
|
|
if (!CheckSetAdminName(client, pPlayer, id))
|
|
{
|
|
char kickMsg[128];
|
|
logicore.CoreTranslate(kickMsg, sizeof(kickMsg), "%T", 2, NULL, "Name Reserved", &client);
|
|
pPlayer->Kick(kickMsg);
|
|
RETURN_META(MRES_IGNORED);
|
|
}
|
|
} else if ((id = adminsys->FindAdminByIdentity("name", old_name)) != INVALID_ADMIN_ID) {
|
|
if (id == pPlayer->GetAdminId())
|
|
{
|
|
/* This player is changing their name; force them to drop admin privileges! */
|
|
pPlayer->SetAdminId(INVALID_ADMIN_ID, false);
|
|
}
|
|
}
|
|
pPlayer->SetName(new_name);
|
|
}
|
|
|
|
if (m_PassInfoVar.size() > 0)
|
|
{
|
|
/* Try for a password change */
|
|
const char *old_pass = pPlayer->m_LastPassword.c_str();
|
|
const char *new_pass = engine->GetClientConVarValue(client, m_PassInfoVar.c_str());
|
|
if (strcmp(old_pass, new_pass) != 0)
|
|
{
|
|
pPlayer->m_LastPassword.assign(new_pass);
|
|
if (pPlayer->IsInGame() && pPlayer->IsAuthorized())
|
|
{
|
|
/* If there is already an admin id assigned, this will just bail out. */
|
|
pPlayer->DoBasicAdminChecks();
|
|
}
|
|
}
|
|
}
|
|
/* Notify Extensions */
|
|
List<IClientListener *>::iterator iter;
|
|
IClientListener *pListener = NULL;
|
|
for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
|
|
{
|
|
pListener = (*iter);
|
|
if (pListener->GetClientListenerVersion() >= 13)
|
|
{
|
|
pListener->OnClientSettingsChanged(client);
|
|
}
|
|
}
|
|
}
|
|
|
|
int PlayerManager::GetMaxClients()
|
|
{
|
|
return m_maxClients;
|
|
}
|
|
|
|
CPlayer *PlayerManager::GetPlayerByIndex(int client) const
|
|
{
|
|
if (client > m_maxClients || client < 1)
|
|
{
|
|
return NULL;
|
|
}
|
|
return &m_Players[client];
|
|
}
|
|
|
|
int PlayerManager::GetNumPlayers()
|
|
{
|
|
return m_PlayerCount;
|
|
}
|
|
|
|
int PlayerManager::GetNumClients()
|
|
{
|
|
return m_ClientCount;
|
|
}
|
|
|
|
int PlayerManager::GetClientOfUserId(int userid)
|
|
{
|
|
if (userid < 0 || userid > USHRT_MAX)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
int client = m_UserIdLookUp[userid];
|
|
|
|
/* Verify the userid. The cache can get messed up with older
|
|
* Valve engines. :TODO: If this gets fixed, do an old engine
|
|
* check before invoking this backwards compat code.
|
|
*/
|
|
if (client)
|
|
{
|
|
CPlayer *player = GetPlayerByIndex(client);
|
|
if (player && player->IsConnected())
|
|
{
|
|
int realUserId = engine->GetPlayerUserId(player->GetEdict());
|
|
if (realUserId == userid)
|
|
{
|
|
return client;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* If we can't verify the userid, we have to do a manual loop */
|
|
CPlayer *player;
|
|
for (int i = 1; i <= m_maxClients; i++)
|
|
{
|
|
player = GetPlayerByIndex(i);
|
|
if (!player || !player->IsConnected())
|
|
{
|
|
continue;
|
|
}
|
|
if (engine->GetPlayerUserId(player->GetEdict()) == userid)
|
|
{
|
|
m_UserIdLookUp[userid] = i;
|
|
return i;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void PlayerManager::AddClientListener(IClientListener *listener)
|
|
{
|
|
m_hooks.push_back(listener);
|
|
}
|
|
|
|
void PlayerManager::RemoveClientListener(IClientListener *listener)
|
|
{
|
|
m_hooks.remove(listener);
|
|
}
|
|
|
|
IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
|
|
{
|
|
int index = IndexOfEdict(pEdict);
|
|
return GetGamePlayer(index);
|
|
}
|
|
|
|
IGamePlayer *PlayerManager::GetGamePlayer(int client)
|
|
{
|
|
return GetPlayerByIndex(client);
|
|
}
|
|
|
|
void PlayerManager::ClearAdminId(AdminId id)
|
|
{
|
|
for (int i=1; i<=m_maxClients; i++)
|
|
{
|
|
if (m_Players[i].m_Admin == id)
|
|
{
|
|
m_Players[i].DumpAdmin(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
const char *PlayerManager::GetPassInfoVar()
|
|
{
|
|
return m_PassInfoVar.c_str();
|
|
}
|
|
|
|
void PlayerManager::RecheckAnyAdmins()
|
|
{
|
|
for (int i=1; i<=m_maxClients; i++)
|
|
{
|
|
if (m_Players[i].IsInGame() && m_Players[i].IsAuthorized())
|
|
{
|
|
m_Players[i].DoBasicAdminChecks();
|
|
}
|
|
}
|
|
}
|
|
|
|
unsigned int PlayerManager::GetReplyTo()
|
|
{
|
|
return g_ChatTriggers.GetReplyTo();
|
|
}
|
|
|
|
unsigned int PlayerManager::SetReplyTo(unsigned int reply)
|
|
{
|
|
return g_ChatTriggers.SetReplyTo(reply);
|
|
}
|
|
|
|
int PlayerManager::FilterCommandTarget(IGamePlayer *pAdmin, IGamePlayer *pTarget, int flags)
|
|
{
|
|
return InternalFilterCommandTarget((CPlayer *)pAdmin, (CPlayer *)pTarget, flags);
|
|
}
|
|
|
|
void PlayerManager::RegisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
|
|
{
|
|
target_processors.push_back(pHandler);
|
|
}
|
|
|
|
void PlayerManager::UnregisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
|
|
{
|
|
target_processors.remove(pHandler);
|
|
}
|
|
|
|
void PlayerManager::InvalidatePlayer(CPlayer *pPlayer)
|
|
{
|
|
/**
|
|
* Remove client from auth queue if necessary
|
|
*/
|
|
if (!pPlayer->IsAuthorized())
|
|
{
|
|
for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
|
|
{
|
|
if (m_AuthQueue[i] == (unsigned)pPlayer->m_iIndex)
|
|
{
|
|
/* Move everything ahead of us back by one */
|
|
for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
|
|
{
|
|
m_AuthQueue[j-1] = m_AuthQueue[j];
|
|
}
|
|
/* Remove us and break */
|
|
m_AuthQueue[0]--;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
m_UserIdLookUp[engine->GetPlayerUserId(pPlayer->m_pEdict)] = 0;
|
|
pPlayer->Disconnect();
|
|
}
|
|
|
|
int PlayerManager::InternalFilterCommandTarget(CPlayer *pAdmin, CPlayer *pTarget, int flags)
|
|
{
|
|
if ((flags & COMMAND_FILTER_CONNECTED) == COMMAND_FILTER_CONNECTED
|
|
&& !pTarget->IsConnected())
|
|
{
|
|
return COMMAND_TARGET_NONE;
|
|
}
|
|
else if ((flags & COMMAND_FILTER_CONNECTED) != COMMAND_FILTER_CONNECTED &&
|
|
!pTarget->IsInGame())
|
|
{
|
|
return COMMAND_TARGET_NOT_IN_GAME;
|
|
}
|
|
|
|
if ((flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS
|
|
&& pTarget->IsFakeClient())
|
|
{
|
|
return COMMAND_TARGET_NOT_HUMAN;
|
|
}
|
|
|
|
if (pAdmin != NULL)
|
|
{
|
|
if ((flags & COMMAND_FILTER_NO_IMMUNITY) != COMMAND_FILTER_NO_IMMUNITY
|
|
&& !adminsys->CanAdminTarget(pAdmin->GetAdminId(), pTarget->GetAdminId()))
|
|
{
|
|
return COMMAND_TARGET_IMMUNE;
|
|
}
|
|
}
|
|
|
|
if ((flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE
|
|
&& pTarget->GetLifeState() != PLAYER_LIFE_ALIVE)
|
|
{
|
|
return COMMAND_TARGET_NOT_ALIVE;
|
|
}
|
|
|
|
if ((flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD
|
|
&& pTarget->GetLifeState() != PLAYER_LIFE_DEAD)
|
|
{
|
|
return COMMAND_TARGET_NOT_DEAD;
|
|
}
|
|
|
|
return COMMAND_TARGET_VALID;
|
|
}
|
|
|
|
void PlayerManager::ProcessCommandTarget(cmd_target_info_t *info)
|
|
{
|
|
CPlayer *pTarget, *pAdmin;
|
|
int max_clients, total = 0;
|
|
|
|
max_clients = GetMaxClients();
|
|
|
|
if (info->max_targets < 1)
|
|
{
|
|
info->reason = COMMAND_TARGET_NONE;
|
|
info->num_targets = 0;
|
|
}
|
|
|
|
if (info->admin == 0)
|
|
{
|
|
pAdmin = NULL;
|
|
}
|
|
else
|
|
{
|
|
pAdmin = GetPlayerByIndex(info->admin);
|
|
}
|
|
|
|
if (info->pattern[0] == '#')
|
|
{
|
|
int userid = atoi(&info->pattern[1]);
|
|
int client = GetClientOfUserId(userid);
|
|
|
|
/* See if a valid userid matched */
|
|
if (client > 0)
|
|
{
|
|
IGamePlayer *pTarget = GetPlayerByIndex(client);
|
|
if (pTarget != NULL)
|
|
{
|
|
if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags)) == COMMAND_TARGET_VALID)
|
|
{
|
|
info->targets[0] = client;
|
|
info->num_targets = 1;
|
|
ke::SafeStrcpy(info->target_name, info->target_name_maxlength, pTarget->GetName());
|
|
info->target_name_style = COMMAND_TARGETNAME_RAW;
|
|
}
|
|
else
|
|
{
|
|
info->num_targets = 0;
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
/* Do we need to look for a steam id? */
|
|
int steamIdType = 0;
|
|
if (strncmp(&info->pattern[1], "STEAM_", 6) == 0)
|
|
{
|
|
steamIdType = 2;
|
|
}
|
|
else if (strncmp(&info->pattern[1], "[U:", 3) == 0)
|
|
{
|
|
steamIdType = 3;
|
|
}
|
|
|
|
if (steamIdType > 0)
|
|
{
|
|
char new_pattern[256];
|
|
if (steamIdType == 2)
|
|
{
|
|
size_t p, len;
|
|
|
|
strcpy(new_pattern, "STEAM_");
|
|
len = strlen(&info->pattern[7]);
|
|
for (p = 0; p < len; p++)
|
|
{
|
|
new_pattern[6 + p] = info->pattern[7 + p];
|
|
if (new_pattern[6 + p] == '_')
|
|
{
|
|
new_pattern[6 + p] = ':';
|
|
}
|
|
}
|
|
new_pattern[6 + p] = '\0';
|
|
}
|
|
else
|
|
{
|
|
size_t p = 0;
|
|
char c;
|
|
while ((c = info->pattern[p + 1]) != '\0')
|
|
{
|
|
new_pattern[p] = (c == '_') ? ':' : c;
|
|
++p;
|
|
}
|
|
|
|
new_pattern[p] = '\0';
|
|
}
|
|
|
|
for (int i = 1; i <= max_clients; i++)
|
|
{
|
|
if ((pTarget = GetPlayerByIndex(i)) == NULL)
|
|
{
|
|
continue;
|
|
}
|
|
if (!pTarget->IsConnected())
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// We want to make it easy for people to be kicked/banned, so don't require validation for command targets.
|
|
const char *steamId = steamIdType == 2 ? pTarget->GetSteam2Id(false) : pTarget->GetSteam3Id(false);
|
|
if (steamId && strcmp(steamId, new_pattern) == 0)
|
|
{
|
|
if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
|
|
== COMMAND_TARGET_VALID)
|
|
{
|
|
info->targets[0] = i;
|
|
info->num_targets = 1;
|
|
ke::SafeStrcpy(info->target_name, info->target_name_maxlength, pTarget->GetName());
|
|
info->target_name_style = COMMAND_TARGETNAME_RAW;
|
|
}
|
|
else
|
|
{
|
|
info->num_targets = 0;
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* See if an exact name matches */
|
|
for (int i = 1; i <= max_clients; i++)
|
|
{
|
|
if ((pTarget = GetPlayerByIndex(i)) == NULL)
|
|
{
|
|
continue;
|
|
}
|
|
if (!pTarget->IsConnected())
|
|
{
|
|
continue;
|
|
}
|
|
if (strcmp(pTarget->GetName(), &info->pattern[1]) == 0)
|
|
{
|
|
if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
|
|
== COMMAND_TARGET_VALID)
|
|
{
|
|
info->targets[0] = i;
|
|
info->num_targets = 1;
|
|
ke::SafeStrcpy(info->target_name, info->target_name_maxlength, pTarget->GetName());
|
|
info->target_name_style = COMMAND_TARGETNAME_RAW;
|
|
}
|
|
else
|
|
{
|
|
info->num_targets = 0;
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (strcmp(info->pattern, "@me") == 0 && info->admin != 0)
|
|
{
|
|
info->reason = FilterCommandTarget(pAdmin, pAdmin, info->flags);
|
|
if (info->reason == COMMAND_TARGET_VALID)
|
|
{
|
|
info->targets[0] = info->admin;
|
|
info->num_targets = 1;
|
|
ke::SafeStrcpy(info->target_name, info->target_name_maxlength, pAdmin->GetName());
|
|
info->target_name_style = COMMAND_TARGETNAME_RAW;
|
|
}
|
|
else
|
|
{
|
|
info->num_targets = 0;
|
|
}
|
|
return;
|
|
}
|
|
|
|
if ((info->flags & COMMAND_FILTER_NO_MULTI) != COMMAND_FILTER_NO_MULTI)
|
|
{
|
|
bool is_multi = false;
|
|
bool bots_only = false;
|
|
int skip_client = -1;
|
|
|
|
if (strcmp(info->pattern, "@all") == 0)
|
|
{
|
|
is_multi = true;
|
|
ke::SafeStrcpy(info->target_name, info->target_name_maxlength, "all players");
|
|
info->target_name_style = COMMAND_TARGETNAME_ML;
|
|
}
|
|
else if (strcmp(info->pattern, "@dead") == 0)
|
|
{
|
|
is_multi = true;
|
|
if ((info->flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE)
|
|
{
|
|
info->num_targets = 0;
|
|
info->reason = COMMAND_TARGET_NOT_ALIVE;
|
|
return;
|
|
}
|
|
info->flags |= COMMAND_FILTER_DEAD;
|
|
ke::SafeStrcpy(info->target_name, info->target_name_maxlength, "all dead players");
|
|
info->target_name_style = COMMAND_TARGETNAME_ML;
|
|
}
|
|
else if (strcmp(info->pattern, "@alive") == 0)
|
|
{
|
|
is_multi = true;
|
|
if ((info->flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD)
|
|
{
|
|
info->num_targets = 0;
|
|
info->reason = COMMAND_TARGET_NOT_DEAD;
|
|
return;
|
|
}
|
|
ke::SafeStrcpy(info->target_name, info->target_name_maxlength, "all alive players");
|
|
info->target_name_style = COMMAND_TARGETNAME_ML;
|
|
info->flags |= COMMAND_FILTER_ALIVE;
|
|
}
|
|
else if (strcmp(info->pattern, "@bots") == 0)
|
|
{
|
|
is_multi = true;
|
|
if ((info->flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS)
|
|
{
|
|
info->num_targets = 0;
|
|
info->reason = COMMAND_TARGET_NOT_HUMAN;
|
|
return;
|
|
}
|
|
ke::SafeStrcpy(info->target_name, info->target_name_maxlength, "all bots");
|
|
info->target_name_style = COMMAND_TARGETNAME_ML;
|
|
bots_only = true;
|
|
}
|
|
else if (strcmp(info->pattern, "@humans") == 0)
|
|
{
|
|
is_multi = true;
|
|
ke::SafeStrcpy(info->target_name, info->target_name_maxlength, "all humans");
|
|
info->target_name_style = COMMAND_TARGETNAME_ML;
|
|
info->flags |= COMMAND_FILTER_NO_BOTS;
|
|
}
|
|
else if (strcmp(info->pattern, "@!me") == 0)
|
|
{
|
|
is_multi = true;
|
|
ke::SafeStrcpy(info->target_name, info->target_name_maxlength, "all players");
|
|
info->target_name_style = COMMAND_TARGETNAME_ML;
|
|
skip_client = info->admin;
|
|
}
|
|
|
|
if (is_multi)
|
|
{
|
|
for (int i = 1; i <= max_clients && total < info->max_targets; i++)
|
|
{
|
|
if ((pTarget = GetPlayerByIndex(i)) == NULL)
|
|
{
|
|
continue;
|
|
}
|
|
if (FilterCommandTarget(pAdmin, pTarget, info->flags) > 0)
|
|
{
|
|
if ((!bots_only || pTarget->IsFakeClient())
|
|
&& skip_client != i)
|
|
{
|
|
info->targets[total++] = i;
|
|
}
|
|
}
|
|
}
|
|
|
|
info->num_targets = total;
|
|
info->reason = (info->num_targets) ? COMMAND_TARGET_VALID : COMMAND_TARGET_EMPTY_FILTER;
|
|
return;
|
|
}
|
|
}
|
|
|
|
List<ICommandTargetProcessor *>::iterator iter;
|
|
for (iter = target_processors.begin(); iter != target_processors.end(); iter++)
|
|
{
|
|
ICommandTargetProcessor *pProcessor = (*iter);
|
|
if (pProcessor->ProcessCommandTarget(info))
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
/* Check partial names */
|
|
int found_client = 0;
|
|
CPlayer *pFoundClient = NULL;
|
|
for (int i = 1; i <= max_clients; i++)
|
|
{
|
|
if ((pTarget = GetPlayerByIndex(i)) == NULL)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (logicore.stristr(pTarget->GetName(), info->pattern) != NULL)
|
|
{
|
|
if (found_client)
|
|
{
|
|
info->num_targets = 0;
|
|
info->reason = COMMAND_TARGET_AMBIGUOUS;
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
found_client = i;
|
|
pFoundClient = pTarget;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (found_client)
|
|
{
|
|
if ((info->reason = FilterCommandTarget(pAdmin, pFoundClient, info->flags))
|
|
== COMMAND_TARGET_VALID)
|
|
{
|
|
info->targets[0] = found_client;
|
|
info->num_targets = 1;
|
|
ke::SafeStrcpy(info->target_name, info->target_name_maxlength, pFoundClient->GetName());
|
|
info->target_name_style = COMMAND_TARGETNAME_RAW;
|
|
}
|
|
else
|
|
{
|
|
info->num_targets = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
info->num_targets = 0;
|
|
info->reason = COMMAND_TARGET_NONE;
|
|
}
|
|
}
|
|
|
|
void PlayerManager::OnSourceModMaxPlayersChanged( int newvalue )
|
|
{
|
|
m_maxClients = newvalue;
|
|
}
|
|
|
|
void PlayerManager::MaxPlayersChanged( int newvalue /*= -1*/ )
|
|
{
|
|
if (newvalue == -1)
|
|
{
|
|
newvalue = gpGlobals->maxClients;
|
|
}
|
|
|
|
if (newvalue == MaxClients())
|
|
{
|
|
return;
|
|
}
|
|
|
|
/* Notify the rest of core */
|
|
SMGlobalClass *pBase = SMGlobalClass::head;
|
|
while (pBase)
|
|
{
|
|
pBase->OnSourceModMaxPlayersChanged(newvalue);
|
|
pBase = pBase->m_pGlobalClassNext;
|
|
}
|
|
|
|
/* Notify Extensions */
|
|
List<IClientListener *>::iterator iter;
|
|
IClientListener *pListener = NULL;
|
|
for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
|
|
{
|
|
pListener = (*iter);
|
|
if (pListener->GetClientListenerVersion() >= 8)
|
|
{
|
|
pListener->OnMaxPlayersChanged(newvalue);
|
|
}
|
|
}
|
|
}
|
|
|
|
int PlayerManager::GetClientFromSerial(unsigned int serial)
|
|
{
|
|
serial_t s;
|
|
s.value = serial;
|
|
|
|
int client = s.bits.index;
|
|
|
|
IGamePlayer *pPlayer = GetGamePlayer(client);
|
|
|
|
if (!pPlayer)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if (serial == pPlayer->GetSerial())
|
|
{
|
|
return client;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
#if SOURCE_ENGINE >= SE_ORANGEBOX
|
|
void CmdMaxplayersCallback(const CCommand &command)
|
|
{
|
|
#else
|
|
void CmdMaxplayersCallback()
|
|
{
|
|
#endif
|
|
|
|
g_Players.MaxPlayersChanged();
|
|
}
|
|
|
|
#if SOURCE_ENGINE == SE_CSGO
|
|
bool PlayerManager::HandleConVarQuery(QueryCvarCookie_t cookie, int client, EQueryCvarValueStatus result, const char *cvarName, const char *cvarValue)
|
|
{
|
|
for (int i = 1; i <= m_maxClients; i++)
|
|
{
|
|
if (m_Players[i].m_LanguageCookie == cookie)
|
|
{
|
|
unsigned int langid;
|
|
m_Players[i].m_LangId = (translator->GetLanguageByName(cvarValue, &langid)) ? langid : translator->GetServerLanguage();
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
/* IGameEventListener2::FireGameEvent */
|
|
void PlayerManager::FireGameEvent(IGameEvent *pEvent)
|
|
{
|
|
const char *name = pEvent->GetName();
|
|
|
|
if (strcmp(name, "player_connect") == 0)
|
|
{
|
|
const int client = pEvent->GetInt("index") + 1;
|
|
const int userid = pEvent->GetInt("userid");
|
|
|
|
m_ClientCount++;
|
|
}
|
|
else if (strcmp(name, "player_disconnect") == 0)
|
|
{
|
|
const int userid = pEvent->GetInt("userid");
|
|
const int client = m_UserIdLookUp[userid];
|
|
|
|
m_ClientCount--;
|
|
}
|
|
}
|
|
|
|
|
|
/*******************
|
|
*** PLAYER CODE ***
|
|
*******************/
|
|
|
|
CPlayer::CPlayer()
|
|
{
|
|
m_LastPassword.clear();
|
|
m_Serial.value = -1;
|
|
}
|
|
|
|
void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
|
|
{
|
|
m_IsConnected = true;
|
|
m_Ip.assign(ip);
|
|
m_pEdict = pEntity;
|
|
m_iIndex = IndexOfEdict(pEntity);
|
|
m_LangId = translator->GetServerLanguage();
|
|
|
|
m_Serial.bits.index = m_iIndex;
|
|
m_Serial.bits.serial = g_PlayerSerialCount++;
|
|
|
|
SetName(name);
|
|
|
|
char ip2[24], *ptr;
|
|
ke::SafeStrcpy(ip2, sizeof(ip2), ip);
|
|
if ((ptr = strchr(ip2, ':')) != NULL)
|
|
{
|
|
*ptr = '\0';
|
|
}
|
|
m_IpNoPort.assign(ip2);
|
|
|
|
#if SOURCE_ENGINE == SE_TF2 \
|
|
|| SOURCE_ENGINE == SE_CSS \
|
|
|| SOURCE_ENGINE == SE_DODS \
|
|
|| SOURCE_ENGINE == SE_HL2DM \
|
|
|| SOURCE_ENGINE == SE_BMS \
|
|
|| SOURCE_ENGINE == SE_INSURGENCY \
|
|
|| SOURCE_ENGINE == SE_DOI
|
|
m_pIClient = engine->GetIServer()->GetClient(m_iIndex - 1);
|
|
#else
|
|
#if SOURCE_ENGINE == SE_SDK2013
|
|
// Source SDK 2013 mods that ship on Steam can be using older engine binaries
|
|
static IVEngineServer *engine22 = (IVEngineServer *)(g_SMAPI->GetEngineFactory()("VEngineServer022", nullptr));
|
|
if (engine22)
|
|
{
|
|
m_pIClient = engine22->GetIServer()->GetClient(m_iIndex - 1);
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(m_iIndex));
|
|
if (pNetChan)
|
|
{
|
|
m_pIClient = static_cast<IClient *>(pNetChan->GetMsgHandler());
|
|
}
|
|
}
|
|
#endif
|
|
|
|
UpdateAuthIds();
|
|
}
|
|
|
|
void CPlayer::Connect()
|
|
{
|
|
if (m_IsInGame)
|
|
{
|
|
return;
|
|
}
|
|
|
|
m_IsInGame = true;
|
|
|
|
const char *var = g_Players.GetPassInfoVar();
|
|
int client = IndexOfEdict(m_pEdict);
|
|
if (var[0] != '\0')
|
|
{
|
|
const char *pass = engine->GetClientConVarValue(client, var);
|
|
m_LastPassword.assign(pass ? pass : "");
|
|
}
|
|
else
|
|
{
|
|
m_LastPassword.assign("");
|
|
}
|
|
}
|
|
|
|
void CPlayer::UpdateAuthIds()
|
|
{
|
|
if (m_IsAuthorized || (!SetEngineString() && !SetCSteamID()))
|
|
return;
|
|
|
|
// Now cache Steam2/3 rendered ids
|
|
if (IsFakeClient())
|
|
{
|
|
m_Steam2Id = "BOT";
|
|
m_Steam3Id = "BOT";
|
|
return;
|
|
}
|
|
|
|
if (!m_SteamId.IsValid())
|
|
{
|
|
if (g_HL2.IsLANServer())
|
|
{
|
|
m_Steam2Id = "STEAM_ID_LAN";
|
|
m_Steam3Id = "STEAM_ID_LAN";
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
m_Steam2Id = "STEAM_ID_PENDING";
|
|
m_Steam3Id = "STEAM_ID_PENDING";
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
EUniverse steam2universe = m_SteamId.GetEUniverse();
|
|
const char *keyUseInvalidUniverse = g_pGameConf->GetKeyValue("UseInvalidUniverseInSteam2IDs");
|
|
if (keyUseInvalidUniverse && atoi(keyUseInvalidUniverse) == 1)
|
|
{
|
|
steam2universe = k_EUniverseInvalid;
|
|
}
|
|
|
|
char szAuthBuffer[64];
|
|
ke::SafeSprintf(szAuthBuffer, sizeof(szAuthBuffer), "STEAM_%u:%u:%u", steam2universe, m_SteamId.GetAccountID() & 1, m_SteamId.GetAccountID() >> 1);
|
|
|
|
m_Steam2Id = szAuthBuffer;
|
|
|
|
// TODO: make sure all hl2sdks' steamclientpublic.h have k_unSteamUserDesktopInstance.
|
|
if (m_SteamId.GetUnAccountInstance() == 1 /* k_unSteamUserDesktopInstance */)
|
|
{
|
|
ke::SafeSprintf(szAuthBuffer, sizeof(szAuthBuffer), "[U:%u:%u]", m_SteamId.GetEUniverse(), m_SteamId.GetAccountID());
|
|
}
|
|
else
|
|
{
|
|
ke::SafeSprintf(szAuthBuffer, sizeof(szAuthBuffer), "[U:%u:%u:%u]", m_SteamId.GetEUniverse(), m_SteamId.GetAccountID(), m_SteamId.GetUnAccountInstance());
|
|
}
|
|
|
|
m_Steam3Id = szAuthBuffer;
|
|
}
|
|
|
|
bool CPlayer::SetEngineString()
|
|
{
|
|
const char *authstr = engine->GetPlayerNetworkIDString(m_pEdict);
|
|
if (!authstr || m_AuthID.compare(authstr) == 0)
|
|
return false;
|
|
|
|
m_AuthID = authstr;
|
|
SetCSteamID();
|
|
return true;
|
|
}
|
|
|
|
bool CPlayer::SetCSteamID()
|
|
{
|
|
if (IsFakeClient())
|
|
{
|
|
m_SteamId = k_steamIDNil;
|
|
return true; /* This is the default value. There's a bug-out branch in the caller function. */
|
|
}
|
|
|
|
#if SOURCE_ENGINE < SE_ORANGEBOX
|
|
const char *pAuth = GetAuthString();
|
|
/* STEAM_0:1:123123 | STEAM_ID_LAN | STEAM_ID_PENDING */
|
|
if (pAuth && (strlen(pAuth) > 10) && pAuth[8] != '_')
|
|
{
|
|
CSteamID sid = CSteamID(atoi(&pAuth[8]) | (atoi(&pAuth[10]) << 1),
|
|
k_unSteamUserDesktopInstance, k_EUniversePublic, k_EAccountTypeIndividual);
|
|
|
|
if (m_SteamId != sid)
|
|
{
|
|
m_SteamId = sid;
|
|
return true;
|
|
}
|
|
}
|
|
#else
|
|
const CSteamID *steamId = engine->GetClientSteamID(m_pEdict);
|
|
if (steamId)
|
|
{
|
|
if (m_SteamId != (*steamId))
|
|
{
|
|
m_SteamId = (*steamId);
|
|
return true;
|
|
}
|
|
}
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
// Ensure a valid AuthString is set before calling.
|
|
void CPlayer::Authorize()
|
|
{
|
|
m_IsAuthorized = true;
|
|
}
|
|
|
|
void CPlayer::Disconnect()
|
|
{
|
|
DumpAdmin(false);
|
|
m_IsConnected = false;
|
|
m_IsInGame = false;
|
|
m_IsAuthorized = false;
|
|
m_Name.clear();
|
|
m_Ip.clear();
|
|
m_AuthID = "";
|
|
m_SteamId = k_steamIDNil;
|
|
m_Steam2Id = "";
|
|
m_Steam3Id = "";
|
|
m_pEdict = NULL;
|
|
m_Info = NULL;
|
|
m_pIClient = NULL;
|
|
m_bAdminCheckSignalled = false;
|
|
m_UserId = -1;
|
|
m_bIsInKickQueue = false;
|
|
m_bFakeClient = false;
|
|
m_bIsSourceTV = false;
|
|
m_bIsReplay = false;
|
|
m_Serial.value = -1;
|
|
#if SOURCE_ENGINE == SE_CSGO
|
|
m_LanguageCookie = InvalidQueryCvarCookie;
|
|
#endif
|
|
ClearNetchannelQueue();
|
|
}
|
|
|
|
void CPlayer::ClearNetchannelQueue(void)
|
|
{
|
|
while (!m_PrintfBuffer.empty())
|
|
m_PrintfBuffer.popFront();
|
|
}
|
|
|
|
void CPlayer::SetName(const char *name)
|
|
{
|
|
// Player names from Steam can get truncated in the engine, leaving
|
|
// a partial, invalid UTF-8 char at the end. Strip it off.
|
|
|
|
char szNewName[MAX_PLAYER_NAME_LENGTH];
|
|
ke::SafeStrcpy(szNewName, sizeof(szNewName), name);
|
|
|
|
size_t i = 0;
|
|
while (i < sizeof(szNewName))
|
|
{
|
|
if (szNewName[i] == 0)
|
|
break;
|
|
|
|
unsigned int cCharBytes = _GetUTF8CharBytes(&szNewName[i]);
|
|
size_t newPos = i + cCharBytes;
|
|
if (newPos > (sizeof(szNewName) - 1))
|
|
{
|
|
szNewName[i] = 0;
|
|
break;
|
|
}
|
|
|
|
i = newPos;
|
|
}
|
|
|
|
m_Name.assign(szNewName);
|
|
}
|
|
|
|
const char *CPlayer::GetName()
|
|
{
|
|
if (m_Info && m_pEdict->GetUnknown())
|
|
{
|
|
return m_Info->GetName();
|
|
}
|
|
|
|
return m_Name.c_str();
|
|
}
|
|
|
|
const char *CPlayer::GetIPAddress()
|
|
{
|
|
return m_Ip.c_str();
|
|
}
|
|
|
|
const char *CPlayer::GetAuthString(bool validated)
|
|
{
|
|
if (validated && !IsAuthStringValidated())
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
return m_AuthID.chars();
|
|
}
|
|
|
|
const CSteamID &CPlayer::GetSteamId(bool validated)
|
|
{
|
|
if (validated && !IsAuthStringValidated())
|
|
{
|
|
static const CSteamID invalidId = k_steamIDNil;
|
|
return invalidId;
|
|
}
|
|
|
|
return m_SteamId;
|
|
}
|
|
|
|
const char *CPlayer::GetSteam2Id(bool validated)
|
|
{
|
|
if (!m_Steam2Id.length() || (validated && !IsAuthStringValidated()))
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
return m_Steam2Id.chars();
|
|
}
|
|
|
|
const char *CPlayer::GetSteam3Id(bool validated)
|
|
{
|
|
if (!m_Steam3Id.length() || (validated && !IsAuthStringValidated()))
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
return m_Steam3Id.chars();
|
|
}
|
|
|
|
unsigned int CPlayer::GetSteamAccountID(bool validated)
|
|
{
|
|
if (!IsFakeClient() && (!validated || IsAuthStringValidated()))
|
|
{
|
|
const CSteamID &id = GetSteamId();
|
|
if (id.IsValid())
|
|
return id.GetAccountID();
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
edict_t *CPlayer::GetEdict()
|
|
{
|
|
return m_pEdict;
|
|
}
|
|
|
|
int CPlayer::GetIndex() const
|
|
{
|
|
return m_iIndex;
|
|
}
|
|
|
|
bool CPlayer::IsInGame()
|
|
{
|
|
return m_IsInGame && (m_pEdict->GetUnknown() != NULL);
|
|
}
|
|
|
|
bool CPlayer::WasCountedAsInGame()
|
|
{
|
|
return m_IsInGame;
|
|
}
|
|
|
|
bool CPlayer::IsConnected()
|
|
{
|
|
return m_IsConnected;
|
|
}
|
|
|
|
bool CPlayer::IsAuthorized()
|
|
{
|
|
return m_IsAuthorized;
|
|
}
|
|
|
|
bool CPlayer::IsAuthStringValidated()
|
|
{
|
|
#if SOURCE_ENGINE >= SE_ORANGEBOX
|
|
if (!IsFakeClient() && g_Players.m_bAuthstringValidation && !g_HL2.IsLANServer())
|
|
{
|
|
return engine->IsClientFullyAuthenticated(m_pEdict);
|
|
}
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
IPlayerInfo *CPlayer::GetPlayerInfo()
|
|
{
|
|
if (m_pEdict->GetUnknown())
|
|
{
|
|
return m_Info;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
bool CPlayer::IsFakeClient()
|
|
{
|
|
return m_bFakeClient;
|
|
}
|
|
|
|
bool CPlayer::IsSourceTV() const
|
|
{
|
|
return m_bIsSourceTV;
|
|
}
|
|
|
|
bool CPlayer::IsReplay() const
|
|
{
|
|
return m_bIsReplay;
|
|
}
|
|
|
|
void CPlayer::SetAdminId(AdminId id, bool temporary)
|
|
{
|
|
if (!m_IsConnected)
|
|
{
|
|
return;
|
|
}
|
|
|
|
DumpAdmin(false);
|
|
|
|
m_Admin = id;
|
|
m_TempAdmin = temporary;
|
|
}
|
|
|
|
AdminId CPlayer::GetAdminId()
|
|
{
|
|
return m_Admin;
|
|
}
|
|
|
|
void CPlayer::ClearAdmin()
|
|
{
|
|
DumpAdmin(true);
|
|
}
|
|
|
|
void CPlayer::DumpAdmin(bool deleting)
|
|
{
|
|
if (m_Admin != INVALID_ADMIN_ID)
|
|
{
|
|
if (m_TempAdmin && !deleting)
|
|
{
|
|
adminsys->InvalidateAdmin(m_Admin);
|
|
}
|
|
m_Admin = INVALID_ADMIN_ID;
|
|
m_TempAdmin = false;
|
|
}
|
|
}
|
|
|
|
void CPlayer::Kick(const char *str)
|
|
{
|
|
MarkAsBeingKicked();
|
|
IClient *pClient = GetIClient();
|
|
if (pClient == nullptr)
|
|
{
|
|
int userid = GetUserId();
|
|
if (userid > 0)
|
|
{
|
|
char buffer[255];
|
|
ke::SafeSprintf(buffer, sizeof(buffer), "kickid %d %s\n", userid, str);
|
|
engine->ServerCommand(buffer);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
#if SOURCE_ENGINE == SE_CSGO
|
|
pClient->Disconnect(str);
|
|
#else
|
|
pClient->Disconnect("%s", str);
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void CPlayer::Authorize_Post()
|
|
{
|
|
if (m_IsInGame)
|
|
{
|
|
DoPostConnectAuthorization();
|
|
}
|
|
}
|
|
|
|
void CPlayer::DoPostConnectAuthorization()
|
|
{
|
|
bool delay = false;
|
|
|
|
List<IClientListener *>::iterator iter;
|
|
for (iter = g_Players.m_hooks.begin();
|
|
iter != g_Players.m_hooks.end();
|
|
iter++)
|
|
{
|
|
IClientListener *pListener = (*iter);
|
|
#if defined MIN_API_FOR_ADMINCALLS
|
|
if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
|
|
{
|
|
continue;
|
|
}
|
|
#endif
|
|
if (!pListener->OnClientPreAdminCheck(m_iIndex))
|
|
{
|
|
delay = true;
|
|
}
|
|
}
|
|
|
|
cell_t result = 0;
|
|
PreAdminCheck->PushCell(m_iIndex);
|
|
PreAdminCheck->Execute(&result);
|
|
|
|
/* Defer, for better or worse */
|
|
if (delay || (ResultType)result >= Pl_Handled)
|
|
{
|
|
return;
|
|
}
|
|
|
|
/* Sanity check */
|
|
if (!IsConnected())
|
|
{
|
|
return;
|
|
}
|
|
|
|
/* Otherwise, go ahead and do admin checks */
|
|
DoBasicAdminChecks();
|
|
|
|
/* Send the notification out */
|
|
NotifyPostAdminChecks();
|
|
}
|
|
|
|
bool CPlayer::RunAdminCacheChecks()
|
|
{
|
|
AdminId old_id = GetAdminId();
|
|
|
|
DoBasicAdminChecks();
|
|
|
|
return (GetAdminId() != old_id);
|
|
}
|
|
|
|
void CPlayer::NotifyPostAdminChecks()
|
|
{
|
|
if (m_bAdminCheckSignalled)
|
|
{
|
|
return;
|
|
}
|
|
|
|
/* Block beforehand so they can't double-call */
|
|
m_bAdminCheckSignalled = true;
|
|
|
|
List<IClientListener *>::iterator iter;
|
|
for (iter = g_Players.m_hooks.begin();
|
|
iter != g_Players.m_hooks.end();
|
|
iter++)
|
|
{
|
|
IClientListener *pListener = (*iter);
|
|
#if defined MIN_API_FOR_ADMINCALLS
|
|
if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
|
|
{
|
|
continue;
|
|
}
|
|
#endif
|
|
pListener->OnClientPostAdminCheck(m_iIndex);
|
|
}
|
|
|
|
PostAdminFilter->PushCell(m_iIndex);
|
|
PostAdminFilter->Execute(NULL);
|
|
|
|
PostAdminCheck->PushCell(m_iIndex);
|
|
PostAdminCheck->Execute(NULL);
|
|
}
|
|
|
|
void CPlayer::DoBasicAdminChecks()
|
|
{
|
|
if (GetAdminId() != INVALID_ADMIN_ID)
|
|
{
|
|
return;
|
|
}
|
|
|
|
/* First check the name */
|
|
AdminId id;
|
|
int client = IndexOfEdict(m_pEdict);
|
|
|
|
if ((id = adminsys->FindAdminByIdentity("name", GetName())) != INVALID_ADMIN_ID)
|
|
{
|
|
if (!g_Players.CheckSetAdminName(client, this, id))
|
|
{
|
|
int userid = engine->GetPlayerUserId(m_pEdict);
|
|
g_Timers.CreateTimer(&s_KickPlayerTimer, 0.1f, (void *)(intptr_t)userid, 0);
|
|
}
|
|
return;
|
|
}
|
|
|
|
/* Check IP */
|
|
if ((id = adminsys->FindAdminByIdentity("ip", m_IpNoPort.c_str())) != INVALID_ADMIN_ID)
|
|
{
|
|
if (g_Players.CheckSetAdmin(client, this, id))
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
/* Check steam id */
|
|
if ((id = adminsys->FindAdminByIdentity("steam", m_AuthID.chars())) != INVALID_ADMIN_ID)
|
|
{
|
|
if (g_Players.CheckSetAdmin(client, this, id))
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
unsigned int CPlayer::GetLanguageId()
|
|
{
|
|
return m_LangId;
|
|
}
|
|
|
|
void CPlayer::SetLanguageId(unsigned int id)
|
|
{
|
|
m_LangId = id;
|
|
}
|
|
|
|
int CPlayer::GetUserId()
|
|
{
|
|
if (m_UserId == -1)
|
|
{
|
|
m_UserId = engine->GetPlayerUserId(GetEdict());
|
|
}
|
|
|
|
return m_UserId;
|
|
}
|
|
|
|
bool CPlayer::IsInKickQueue()
|
|
{
|
|
return m_bIsInKickQueue;
|
|
}
|
|
|
|
void CPlayer::MarkAsBeingKicked()
|
|
{
|
|
m_bIsInKickQueue = true;
|
|
}
|
|
|
|
int CPlayer::GetLifeState()
|
|
{
|
|
if (lifestate_offset == -1)
|
|
{
|
|
if (!g_pGameConf->GetOffset("m_lifeState", &lifestate_offset))
|
|
{
|
|
lifestate_offset = -2;
|
|
}
|
|
}
|
|
|
|
if (lifestate_offset < 0)
|
|
{
|
|
IPlayerInfo *info = GetPlayerInfo();
|
|
if (info == NULL)
|
|
{
|
|
return PLAYER_LIFE_UNKNOWN;
|
|
}
|
|
return info->IsDead() ? PLAYER_LIFE_DEAD : PLAYER_LIFE_ALIVE;
|
|
}
|
|
|
|
if (m_pEdict == NULL)
|
|
{
|
|
return PLAYER_LIFE_UNKNOWN;
|
|
}
|
|
|
|
CBaseEntity *pEntity;
|
|
IServerUnknown *pUnknown = m_pEdict->GetUnknown();
|
|
if (pUnknown == NULL || (pEntity = pUnknown->GetBaseEntity()) == NULL)
|
|
{
|
|
return PLAYER_LIFE_UNKNOWN;
|
|
}
|
|
|
|
if (*((uint8_t *)pEntity + lifestate_offset) == LIFE_ALIVE)
|
|
{
|
|
return PLAYER_LIFE_ALIVE;
|
|
}
|
|
else
|
|
{
|
|
return PLAYER_LIFE_DEAD;
|
|
}
|
|
}
|
|
|
|
IClient *CPlayer::GetIClient() const
|
|
{
|
|
return m_pIClient;
|
|
}
|
|
|
|
unsigned int CPlayer::GetSerial()
|
|
{
|
|
return m_Serial.value;
|
|
}
|
|
|
|
void CPlayer::PrintToConsole(const char *pMsg)
|
|
{
|
|
if (m_IsConnected == false || m_bFakeClient == true)
|
|
{
|
|
return;
|
|
}
|
|
|
|
INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(m_iIndex));
|
|
if (pNetChan == NULL)
|
|
{
|
|
return;
|
|
}
|
|
|
|
engine->ClientPrintf(m_pEdict, pMsg);
|
|
}
|