sourcemod/core/PlayerManager.cpp
2019-10-20 12:28:44 +02:00

2733 lines
68 KiB
C++

/**
* vim: set ts=4 sw=4 tw=99 noet :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2015 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include "PlayerManager.h"
#include "sourcemod.h"
#include "IAdminSystem.h"
#include "ConCmdManager.h"
#include "MenuStyle_Valve.h"
#include "MenuStyle_Radio.h"
#include "sm_stringutil.h"
#include "CoreConfig.h"
#include "TimerSys.h"
#include "Logger.h"
#include "ChatTriggers.h"
#include "HalfLife2.h"
#include <inetchannel.h>
#include <iclient.h>
#include <iserver.h>
#include <IGameConfigs.h>
#include "ConsoleDetours.h"
#include "logic_bridge.h"
#include <sourcemod_version.h>
#include "smn_keyvalues.h"
#include "command_args.h"
#include <bridge/include/IExtensionBridge.h>
#include <bridge/include/IScriptManager.h>
#include <bridge/include/ILogger.h>
PlayerManager g_Players;
bool g_OnMapStarted = false;
IForward *PreAdminCheck = NULL;
IForward *PostAdminCheck = NULL;
IForward *PostAdminFilter = NULL;
const unsigned int *g_NumPlayersToAuth = NULL;
int lifestate_offset = -1;
List<ICommandTargetProcessor *> target_processors;
ConVar sm_debug_connect("sm_debug_connect", "1", 0, "Log Debug information about potential connection issues.");
SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
#if SOURCE_ENGINE >= SE_ORANGEBOX
SH_DECL_HOOK2_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *, const CCommand &);
#else
SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
#endif
SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
#if SOURCE_ENGINE >= SE_EYE
SH_DECL_HOOK2_void(IServerGameClients, ClientCommandKeyValues, SH_NOATTRIB, 0, edict_t *, KeyValues *);
#endif
SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
#if SOURCE_ENGINE >= SE_LEFT4DEAD
SH_DECL_HOOK1_void(IServerGameDLL, ServerHibernationUpdate, SH_NOATTRIB, 0, bool);
#elif SOURCE_ENGINE > SE_EYE // 2013/orangebox, but not original orangebox.
SH_DECL_HOOK1_void(IServerGameDLL, SetServerHibernation, SH_NOATTRIB, 0, bool);
#endif
#if SOURCE_ENGINE >= SE_ORANGEBOX
SH_DECL_EXTERN1_void(ConCommand, Dispatch, SH_NOATTRIB, false, const CCommand &);
#else
SH_DECL_EXTERN0_void(ConCommand, Dispatch, SH_NOATTRIB, false);
#endif
SH_DECL_HOOK2_void(IVEngineServer, ClientPrintf, SH_NOATTRIB, 0, edict_t *, const char *);
static void PrintfBuffer_FrameAction(void *data)
{
g_Players.OnPrintfFrameAction(reinterpret_cast<unsigned int>(data));
}
ConCommand *maxplayersCmd = NULL;
unsigned int g_PlayerSerialCount = 0;
class KickPlayerTimer : public ITimedEvent
{
public:
ResultType OnTimer(ITimer *pTimer, void *pData)
{
int userid = (int)(intptr_t)pData;
int client = g_Players.GetClientOfUserId(userid);
if (client)
{
CPlayer *player = g_Players.GetPlayerByIndex(client);
player->Kick("Your name is reserved by SourceMod; set your password to use it.");
}
return Pl_Stop;
}
void OnTimerEnd(ITimer *pTimer, void *pData)
{
}
} s_KickPlayerTimer;
PlayerManager::PlayerManager()
{
m_AuthQueue = NULL;
m_bServerActivated = false;
m_maxClients = 0;
m_SourceTVUserId = -1;
m_ReplayUserId = -1;
m_bInCCKVHook = false;
m_bAuthstringValidation = true; // use steam auth by default
m_UserIdLookUp = new int[USHRT_MAX+1];
memset(m_UserIdLookUp, 0, sizeof(int) * (USHRT_MAX+1));
}
PlayerManager::~PlayerManager()
{
g_NumPlayersToAuth = NULL;
delete [] m_AuthQueue;
delete [] m_UserIdLookUp;
}
void PlayerManager::OnSourceModStartup(bool late)
{
/* Initialize all players */
m_PlayerCount = 0;
m_Players = new CPlayer[SM_MAXPLAYERS + 1];
m_AuthQueue = new unsigned int[SM_MAXPLAYERS + 1];
memset(m_AuthQueue, 0, sizeof(unsigned int) * (SM_MAXPLAYERS + 1));
g_NumPlayersToAuth = &m_AuthQueue[0];
}
void PlayerManager::OnSourceModAllInitialized()
{
SH_ADD_HOOK(IServerGameClients, ClientConnect, serverClients, SH_MEMBER(this, &PlayerManager::OnClientConnect), false);
SH_ADD_HOOK(IServerGameClients, ClientConnect, serverClients, SH_MEMBER(this, &PlayerManager::OnClientConnect_Post), true);
SH_ADD_HOOK(IServerGameClients, ClientPutInServer, serverClients, SH_MEMBER(this, &PlayerManager::OnClientPutInServer), true);
SH_ADD_HOOK(IServerGameClients, ClientDisconnect, serverClients, SH_MEMBER(this, &PlayerManager::OnClientDisconnect), false);
SH_ADD_HOOK(IServerGameClients, ClientDisconnect, serverClients, SH_MEMBER(this, &PlayerManager::OnClientDisconnect_Post), true);
SH_ADD_HOOK(IServerGameClients, ClientCommand, serverClients, SH_MEMBER(this, &PlayerManager::OnClientCommand), false);
#if SOURCE_ENGINE >= SE_EYE
SH_ADD_HOOK(IServerGameClients, ClientCommandKeyValues, serverClients, SH_MEMBER(this, &PlayerManager::OnClientCommandKeyValues), false);
SH_ADD_HOOK(IServerGameClients, ClientCommandKeyValues, serverClients, SH_MEMBER(this, &PlayerManager::OnClientCommandKeyValues_Post), true);
#endif
SH_ADD_HOOK(IServerGameClients, ClientSettingsChanged, serverClients, SH_MEMBER(this, &PlayerManager::OnClientSettingsChanged), true);
SH_ADD_HOOK(IServerGameDLL, ServerActivate, gamedll, SH_MEMBER(this, &PlayerManager::OnServerActivate), true);
#if SOURCE_ENGINE >= SE_LEFT4DEAD
SH_ADD_HOOK(IServerGameDLL, ServerHibernationUpdate, gamedll, SH_MEMBER(this, &PlayerManager::OnServerHibernationUpdate), true);
#elif SOURCE_ENGINE > SE_EYE // 2013/orangebox, but not original orangebox.
SH_ADD_HOOK(IServerGameDLL, SetServerHibernation, gamedll, SH_MEMBER(this, &PlayerManager::OnServerHibernationUpdate), true);
#endif
SH_ADD_HOOK(IVEngineServer, ClientPrintf, engine, SH_MEMBER(this, &PlayerManager::OnClientPrintf), false);
sharesys->AddInterface(NULL, this);
ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
ParamType p2[] = {Param_Cell};
m_clconnect = forwardsys->CreateForward("OnClientConnect", ET_LowEvent, 3, p1);
m_clconnect_post = forwardsys->CreateForward("OnClientConnected", ET_Ignore, 1, p2);
m_clputinserver = forwardsys->CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
m_cldisconnect = forwardsys->CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
m_cldisconnect_post = forwardsys->CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
m_clcommand = forwardsys->CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
m_clcommandkv = forwardsys->CreateForward("OnClientCommandKeyValues", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
m_clcommandkv_post = forwardsys->CreateForward("OnClientCommandKeyValues_Post", ET_Ignore, 2, NULL, Param_Cell, Param_Cell);
m_clinfochanged = forwardsys->CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
m_clauth = forwardsys->CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
m_onActivate = forwardsys->CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
m_onActivate2 = forwardsys->CreateForward("OnMapStart", ET_Ignore, 0, NULL);
PreAdminCheck = forwardsys->CreateForward("OnClientPreAdminCheck", ET_Event, 1, p1);
PostAdminCheck = forwardsys->CreateForward("OnClientPostAdminCheck", ET_Ignore, 1, p1);
PostAdminFilter = forwardsys->CreateForward("OnClientPostAdminFilter", ET_Ignore, 1, p1);
m_bIsListenServer = !engine->IsDedicatedServer();
m_ListenClient = 0;
ConCommand *pCmd = FindCommand("maxplayers");
if (pCmd != NULL)
{
SH_ADD_HOOK(ConCommand, Dispatch, pCmd, SH_STATIC(CmdMaxplayersCallback), true);
maxplayersCmd = pCmd;
}
gameevents->AddListener(this, "player_connect", true);
gameevents->AddListener(this, "player_disconnect", true);
}
void PlayerManager::OnSourceModShutdown()
{
SH_REMOVE_HOOK(IServerGameClients, ClientConnect, serverClients, SH_MEMBER(this, &PlayerManager::OnClientConnect), false);
SH_REMOVE_HOOK(IServerGameClients, ClientConnect, serverClients, SH_MEMBER(this, &PlayerManager::OnClientConnect_Post), true);
SH_REMOVE_HOOK(IServerGameClients, ClientPutInServer, serverClients, SH_MEMBER(this, &PlayerManager::OnClientPutInServer), true);
SH_REMOVE_HOOK(IServerGameClients, ClientDisconnect, serverClients, SH_MEMBER(this, &PlayerManager::OnClientDisconnect), false);
SH_REMOVE_HOOK(IServerGameClients, ClientDisconnect, serverClients, SH_MEMBER(this, &PlayerManager::OnClientDisconnect_Post), true);
SH_REMOVE_HOOK(IServerGameClients, ClientCommand, serverClients, SH_MEMBER(this, &PlayerManager::OnClientCommand), false);
#if SOURCE_ENGINE >= SE_EYE
SH_REMOVE_HOOK(IServerGameClients, ClientCommandKeyValues, serverClients, SH_MEMBER(this, &PlayerManager::OnClientCommandKeyValues), false);
SH_REMOVE_HOOK(IServerGameClients, ClientCommandKeyValues, serverClients, SH_MEMBER(this, &PlayerManager::OnClientCommandKeyValues_Post), true);
#endif
SH_REMOVE_HOOK(IServerGameClients, ClientSettingsChanged, serverClients, SH_MEMBER(this, &PlayerManager::OnClientSettingsChanged), true);
SH_REMOVE_HOOK(IServerGameDLL, ServerActivate, gamedll, SH_MEMBER(this, &PlayerManager::OnServerActivate), true);
#if SOURCE_ENGINE >= SE_LEFT4DEAD
SH_REMOVE_HOOK(IServerGameDLL, ServerHibernationUpdate, gamedll, SH_MEMBER(this, &PlayerManager::OnServerHibernationUpdate), true);
#elif SOURCE_ENGINE > SE_EYE // 2013/orangebox, but not original orangebox.
SH_REMOVE_HOOK(IServerGameDLL, SetServerHibernation, gamedll, SH_MEMBER(this, &PlayerManager::OnServerHibernationUpdate), true);
#endif
SH_REMOVE_HOOK(IVEngineServer, ClientPrintf, engine, SH_MEMBER(this, &PlayerManager::OnClientPrintf), false);
/* Release forwards */
forwardsys->ReleaseForward(m_clconnect);
forwardsys->ReleaseForward(m_clconnect_post);
forwardsys->ReleaseForward(m_clputinserver);
forwardsys->ReleaseForward(m_cldisconnect);
forwardsys->ReleaseForward(m_cldisconnect_post);
forwardsys->ReleaseForward(m_clcommand);
forwardsys->ReleaseForward(m_clcommandkv);
forwardsys->ReleaseForward(m_clcommandkv_post);
forwardsys->ReleaseForward(m_clinfochanged);
forwardsys->ReleaseForward(m_clauth);
forwardsys->ReleaseForward(m_onActivate);
forwardsys->ReleaseForward(m_onActivate2);
forwardsys->ReleaseForward(PreAdminCheck);
forwardsys->ReleaseForward(PostAdminCheck);
forwardsys->ReleaseForward(PostAdminFilter);
delete [] m_Players;
if (maxplayersCmd != NULL)
{
SH_REMOVE_HOOK(ConCommand, Dispatch, maxplayersCmd, SH_STATIC(CmdMaxplayersCallback), true);
}
gameevents->RemoveListener(this);
}
ConfigResult PlayerManager::OnSourceModConfigChanged(const char *key,
const char *value,
ConfigSource source,
char *error,
size_t maxlength)
{
if (strcmp(key, "PassInfoVar") == 0)
{
if (strcmp(value, "_password") != 0)
{
m_PassInfoVar.assign(value);
}
return ConfigResult_Accept;
} else if (strcmp(key, "AllowClLanguageVar") == 0) {
if (strcasecmp(value, "on") == 0)
{
m_QueryLang = true;
} else if (strcasecmp(value, "off") == 0) {
m_QueryLang = false;
} else {
ke::SafeStrcpy(error, maxlength, "Invalid value: must be \"on\" or \"off\"");
return ConfigResult_Reject;
}
return ConfigResult_Accept;
} else if (strcmp( key, "SteamAuthstringValidation" ) == 0) {
if (strcasecmp(value, "yes") == 0)
{
m_bAuthstringValidation = true;
} else if ( strcasecmp(value, "no") == 0) {
m_bAuthstringValidation = false;
} else {
ke::SafeStrcpy(error, maxlength, "Invalid value: must be \"yes\" or \"no\"");
return ConfigResult_Reject;
}
return ConfigResult_Accept;
}
return ConfigResult_Ignore;
}
void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
{
static ConVar *tv_enable = icvar->FindVar("tv_enable");
#if SOURCE_ENGINE == SE_TF2
static ConVar *replay_enable = icvar->FindVar("replay_enable");
#endif
ICommandLine *commandLine = g_HL2.GetValveCommandLine();
m_bIsSourceTVActive = (tv_enable && tv_enable->GetBool() && (!commandLine || commandLine->FindParm("-nohltv") == 0));
m_bIsReplayActive = false;
#if SOURCE_ENGINE == SE_TF2
m_bIsReplayActive = (replay_enable && replay_enable->GetBool());
#endif
m_PlayersSinceActive = 0;
g_OnMapStarted = true;
m_bServerActivated = true;
extsys->CallOnCoreMapStart(pEdictList, edictCount, m_maxClients);
m_onActivate->Execute(NULL);
m_onActivate2->Execute(NULL);
List<IClientListener *>::iterator iter;
for (iter = m_hooks.begin(); iter != m_hooks.end(); iter++)
{
if ((*iter)->GetClientListenerVersion() >= 5)
{
(*iter)->OnServerActivated(m_maxClients);
}
}
SMGlobalClass *cls = SMGlobalClass::head;
while (cls)
{
cls->OnSourceModLevelActivated();
cls = cls->m_pGlobalClassNext;
}
SM_ExecuteAllConfigs();
}
bool PlayerManager::IsServerActivated()
{
return m_bServerActivated;
}
bool PlayerManager::CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id)
{
const char *password = adminsys->GetAdminPassword(id);
if (password != NULL)
{
if (m_PassInfoVar.size() < 1)
{
return false;
}
/* Whoa... the user needs a password! */
const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
if (!given || strcmp(given, password) != 0)
{
return false;
}
}
pPlayer->SetAdminId(id, false);
return true;
}
bool PlayerManager::CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id)
{
const char *password = adminsys->GetAdminPassword(id);
if (password == NULL)
{
return false;
}
if (m_PassInfoVar.size() < 1)
{
return false;
}
/* Whoa... the user needs a password! */
const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
if (!given || strcmp(given, password) != 0)
{
return false;
}
pPlayer->SetAdminId(id, false);
return true;
}
void PlayerManager::RunAuthChecks()
{
CPlayer *pPlayer;
const char *authstr;
unsigned int removed = 0;
for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
{
pPlayer = &m_Players[m_AuthQueue[i]];
pPlayer->UpdateAuthIds();
authstr = pPlayer->m_AuthID.chars();
if (!pPlayer->IsAuthStringValidated())
{
continue; // we're using steam auth, and steam doesn't know about this player yet so we can't do anything about them for now
}
if (authstr && authstr[0] != '\0'
&& (strcmp(authstr, "STEAM_ID_PENDING") != 0))
{
/* Set authorization */
pPlayer->Authorize();
/* Mark as removed from queue */
unsigned int client = m_AuthQueue[i];
m_AuthQueue[i] = 0;
removed++;
const char *steamId = pPlayer->GetSteam2Id();
/* Send to extensions */
List<IClientListener *>::iterator iter;
IClientListener *pListener;
for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
{
pListener = (*iter);
pListener->OnClientAuthorized(client, steamId ? steamId : authstr);
if (!pPlayer->IsConnected())
{
break;
}
}
/* Send to plugins if player is still connected */
if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
{
/* :TODO: handle the case of a player disconnecting in the middle */
m_clauth->PushCell(client);
/* For legacy reasons, people are expecting the Steam2 id here if using Steam auth */
m_clauth->PushString(steamId ? steamId : authstr);
m_clauth->Execute(NULL);
}
if (pPlayer->IsConnected())
{
pPlayer->Authorize_Post();
}
}
}
/* Clean up the queue */
if (removed)
{
/* We don't have to compact the list if it's empty */
if (removed != m_AuthQueue[0])
{
unsigned int diff = 0;
for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
{
/* If this member is removed... */
if (m_AuthQueue[i] == 0)
{
/* Increase the differential */
diff++;
} else {
/* diff cannot increase faster than i+1 */
assert(i > diff);
assert(i - diff >= 1);
/* move this index down */
m_AuthQueue[i - diff] = m_AuthQueue[i];
}
}
m_AuthQueue[0] -= removed;
} else {
m_AuthQueue[0] = 0;
}
}
}
bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
{
int client = IndexOfEdict(pEntity);
CPlayer *pPlayer = &m_Players[client];
++m_PlayersSinceActive;
if (pPlayer->IsConnected())
{
if (sm_debug_connect.GetBool())
{
const char *pAuth = pPlayer->GetAuthString(false);
if (pAuth == NULL)
{
pAuth = "";
}
logger->LogMessage("\"%s<%d><%s><>\" was already connected to the server.", pPlayer->GetName(), pPlayer->GetUserId(), pAuth);
}
OnClientDisconnect(pPlayer->GetEdict());
OnClientDisconnect_Post(pPlayer->GetEdict());
}
pPlayer->Initialize(pszName, pszAddress, pEntity);
/* Get the client's language */
if (m_QueryLang)
{
#if SOURCE_ENGINE == SE_CSGO
pPlayer->m_LangId = translator->GetServerLanguage();
#else
const char *name;
if (!pPlayer->IsFakeClient() && (name=engine->GetClientConVarValue(client, "cl_language")))
{
unsigned int langid;
pPlayer->m_LangId = (translator->GetLanguageByName(name, &langid)) ? langid : translator->GetServerLanguage();
} else {
pPlayer->m_LangId = translator->GetServerLanguage();
}
#endif
}
List<IClientListener *>::iterator iter;
IClientListener *pListener = NULL;
for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
{
pListener = (*iter);
if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
{
RETURN_META_VALUE(MRES_SUPERCEDE, false);
}
}
cell_t res = 1;
m_clconnect->PushCell(client);
m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8 | SM_PARAM_STRING_COPY, SM_PARAM_COPYBACK);
m_clconnect->PushCell(maxrejectlen);
m_clconnect->Execute(&res);
if (res)
{
if (!pPlayer->IsAuthorized() && !pPlayer->IsFakeClient())
{
m_AuthQueue[++m_AuthQueue[0]] = client;
}
m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client;
}
else
{
if (!pPlayer->IsFakeClient())
{
RETURN_META_VALUE(MRES_SUPERCEDE, false);
}
}
return true;
}
bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
{
int client = IndexOfEdict(pEntity);
bool orig_value = META_RESULT_ORIG_RET(bool);
CPlayer *pPlayer = &m_Players[client];
if (orig_value)
{
List<IClientListener *>::iterator iter;
IClientListener *pListener = NULL;
for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
{
pListener = (*iter);
pListener->OnClientConnected(client);
if (!pPlayer->IsConnected())
{
return true;
}
}
if (!pPlayer->IsFakeClient()
&& m_bIsListenServer
&& strncmp(pszAddress, "127.0.0.1", 9) == 0)
{
m_ListenClient = client;
}
cell_t res;
m_clconnect_post->PushCell(client);
m_clconnect_post->Execute(&res, NULL);
}
else
{
InvalidatePlayer(pPlayer);
}
return true;
}
void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
{
cell_t res;
int client = IndexOfEdict(pEntity);
CPlayer *pPlayer = &m_Players[client];
/* If they're not connected, they're a bot */
if (!pPlayer->IsConnected())
{
/* Run manual connection routines */
char error[255];
pPlayer->m_bFakeClient = true;
/*
* While we're already filtered to just bots, we'll do other checks to
* make sure that the requisite services are enabled and that the bots
* have joined at the expected time.
*
* Checking playerinfo's IsHLTV and IsReplay would be better and less
* error-prone but will always show false until later in the frame,
* after PutInServer and Activate, and we want it now!
*
* These checks are hairy as hell due to differences between engines and games.
*
* Most engines use "Replay" and "SourceTV" as bot names for these when they're
* created. EP2V, CSS and Nuclear Dawn (but not L4D2) differ from this by now using
* replay_/tv_name directly when creating the bot(s). To complicate it slightly
* further, the cvar can be empty and the engine's fallback to "unnamed" will be used.
* We can maybe just rip out the name checks at some point and rely solely on whether
* they're enabled and the join order.
*/
// This doesn't actually get incremented until OnClientConnect. Fake it to check.
int newCount = m_PlayersSinceActive + 1;
int userId = engine->GetPlayerUserId(pEntity);
#if (SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_TF2 || SOURCE_ENGINE == SE_SDK2013 \
|| SOURCE_ENGINE == SE_BMS || SOURCE_ENGINE == SE_NUCLEARDAWN || SOURCE_ENGINE == SE_LEFT4DEAD2)
static ConVar *tv_name = icvar->FindVar("tv_name");
#endif
#if SOURCE_ENGINE == SE_TF2
static ConVar *replay_name = icvar->FindVar("replay_name");
#endif
#if SOURCE_ENGINE == SE_TF2
if (m_bIsReplayActive && newCount == 1
&& (m_ReplayUserId == userId
|| (replay_name && strcmp(playername, replay_name->GetString()) == 0) || (replay_name && replay_name->GetString()[0] == 0 && strcmp(playername, "unnamed") == 0)
)
)
{
pPlayer->m_bIsReplay = true;
m_ReplayUserId = userId;
}
#endif
if (m_bIsSourceTVActive
&& ((!m_bIsReplayActive && newCount == 1)
|| (m_bIsReplayActive && newCount == 2))
&& (m_SourceTVUserId == userId
#if SOURCE_ENGINE == SE_CSGO
|| strcmp(playername, "GOTV") == 0
#elif (SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_TF2 || SOURCE_ENGINE == SE_SDK2013 \
|| SOURCE_ENGINE == SE_BMS || SOURCE_ENGINE == SE_NUCLEARDAWN || SOURCE_ENGINE == SE_LEFT4DEAD2)
|| (tv_name && strcmp(playername, tv_name->GetString()) == 0) || (tv_name && tv_name->GetString()[0] == 0 && strcmp(playername, "unnamed") == 0)
#else
|| strcmp(playername, "SourceTV") == 0
#endif
)
)
{
pPlayer->m_bIsSourceTV = true;
m_SourceTVUserId = userId;
}
if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
{
/* :TODO: kick the bot if it's rejected */
return;
}
List<IClientListener *>::iterator iter;
IClientListener *pListener = NULL;
for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
{
pListener = (*iter);
pListener->OnClientConnected(client);
/* See if bot was kicked */
if (!pPlayer->IsConnected())
{
return;
}
}
cell_t res;
m_clconnect_post->PushCell(client);
m_clconnect_post->Execute(&res, NULL);
pPlayer->Authorize();
const char *steamId = pPlayer->GetSteam2Id();
/* Now do authorization */
for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
{
pListener = (*iter);
pListener->OnClientAuthorized(client, steamId ? steamId : pPlayer->m_AuthID.chars());
}
/* Finally, tell plugins */
if (m_clauth->GetFunctionCount())
{
m_clauth->PushCell(client);
/* For legacy reasons, people are expecting the Steam2 id here if using Steam auth */
m_clauth->PushString(steamId ? steamId : pPlayer->m_AuthID.chars());
m_clauth->Execute(NULL);
}
pPlayer->Authorize_Post();
}
#if SOURCE_ENGINE == SE_CSGO
else if(m_QueryLang)
{
// Not a bot
pPlayer->m_LanguageCookie = g_ConVarManager.QueryClientConVar(pEntity, "cl_language", NULL, 0);
}
#endif
if (playerinfo)
{
pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
}
pPlayer->Connect();
m_PlayerCount++;
List<IClientListener *>::iterator iter;
IClientListener *pListener = NULL;
for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
{
pListener = (*iter);
pListener->OnClientPutInServer(client);
}
m_clputinserver->PushCell(client);
m_clputinserver->Execute(&res, NULL);
if (pPlayer->IsAuthorized())
{
pPlayer->DoPostConnectAuthorization();
}
}
void PlayerManager::OnSourceModLevelEnd()
{
/* Disconnect all bots still in game */
for (int i=1; i<=m_maxClients; i++)
{
if (m_Players[i].IsConnected())
{
OnClientDisconnect(m_Players[i].GetEdict());
OnClientDisconnect_Post(m_Players[i].GetEdict());
}
}
m_PlayerCount = 0;
}
void PlayerManager::OnServerHibernationUpdate(bool bHibernating)
{
/* If bots were added at map start, but not fully inited before hibernation, there will
* be no OnClientDisconnect for them, despite them getting booted right before this.
*/
if (bHibernating)
{
for (int i = 1; i <= m_maxClients; i++)
{
CPlayer *pPlayer = &m_Players[i];
if (pPlayer->IsConnected() && pPlayer->IsFakeClient())
{
#if SOURCE_ENGINE < SE_LEFT4DEAD || SOURCE_ENGINE >= SE_CSGO || SOURCE_ENGINE == SE_NUCLEARDAWN
// These games have the bug fixed where hltv/replay was getting kicked on hibernation
if (pPlayer->IsSourceTV() || pPlayer->IsReplay())
continue;
#endif
OnClientDisconnect(m_Players[i].GetEdict());
OnClientDisconnect_Post(m_Players[i].GetEdict());
}
}
}
}
void PlayerManager::OnClientDisconnect(edict_t *pEntity)
{
cell_t res;
int client = IndexOfEdict(pEntity);
CPlayer *pPlayer = &m_Players[client];
if (pPlayer->IsConnected())
{
m_cldisconnect->PushCell(client);
m_cldisconnect->Execute(&res, NULL);
}
else
{
/* We don't care, prevent a double call */
return;
}
if (pPlayer->WasCountedAsInGame())
{
m_PlayerCount--;
}
List<IClientListener *>::iterator iter;
IClientListener *pListener = NULL;
for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
{
pListener = (*iter);
pListener->OnClientDisconnecting(client);
}
}
void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
{
int client = IndexOfEdict(pEntity);
CPlayer *pPlayer = &m_Players[client];
if (!pPlayer->IsConnected())
{
/* We don't care, prevent a double call */
return;
}
InvalidatePlayer(pPlayer);
if (m_ListenClient == client)
{
m_ListenClient = 0;
}
cell_t res;
m_cldisconnect_post->PushCell(client);
m_cldisconnect_post->Execute(&res, NULL);
List<IClientListener *>::iterator iter;
IClientListener *pListener = NULL;
for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
{
pListener = (*iter);
pListener->OnClientDisconnected(client);
}
}
void PlayerManager::OnClientPrintf(edict_t *pEdict, const char *szMsg)
{
int client = IndexOfEdict(pEdict);
CPlayer &player = m_Players[client];
if (!player.IsConnected())
RETURN_META(MRES_IGNORED);
INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(client));
if (pNetChan == NULL)
RETURN_META(MRES_IGNORED);
size_t nMsgLen = strlen(szMsg);
#if SOURCE_ENGINE == SE_EPISODEONE
static const int nNumBitsWritten = 0;
#else
int nNumBitsWritten = pNetChan->GetNumBitsWritten(false); // SVC_Print uses unreliable netchan
#endif
// if the msg is bigger than allowed then just let it fail
if (nMsgLen + 1 >= SVC_Print_BufferSize) // +1 for NETMSG_TYPE_BITS
RETURN_META(MRES_IGNORED);
// enqueue msgs if we'd overflow the SVC_Print buffer (+7 as ceil)
if (!player.m_PrintfBuffer.empty() || (nNumBitsWritten + NETMSG_TYPE_BITS + 7) / 8 + nMsgLen >= SVC_Print_BufferSize)
{
// Don't send any more messages for this player until the buffer is empty.
// Queue up a gameframe hook to empty the buffer (if we haven't already)
if (player.m_PrintfBuffer.empty())
g_SourceMod.AddFrameAction(PrintfBuffer_FrameAction, (void *)(uintptr_t)player.GetSerial());
player.m_PrintfBuffer.append(szMsg);
RETURN_META(MRES_SUPERCEDE);
}
RETURN_META(MRES_IGNORED);
}
void PlayerManager::OnPrintfFrameAction(unsigned int serial)
{
int client = GetClientFromSerial(serial);
CPlayer &player = m_Players[client];
if (!player.IsConnected())
{
player.ClearNetchannelQueue();
return;
}
INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(client));
if (pNetChan == NULL)
{
player.ClearNetchannelQueue();
return;
}
while (!player.m_PrintfBuffer.empty())
{
#if SOURCE_ENGINE == SE_EPISODEONE
static const int nNumBitsWritten = 0;
#else
int nNumBitsWritten = pNetChan->GetNumBitsWritten(false); // SVC_Print uses unreliable netchan
#endif
ke::AString &string = player.m_PrintfBuffer.front();
// stop if we'd overflow the SVC_Print buffer (+7 as ceil)
if ((nNumBitsWritten + NETMSG_TYPE_BITS + 7) / 8 + string.length() >= SVC_Print_BufferSize)
break;
SH_CALL(engine, &IVEngineServer::ClientPrintf)(player.m_pEdict, string.chars());
player.m_PrintfBuffer.popFront();
}
if (!player.m_PrintfBuffer.empty())
{
// continue processing it on the next gameframe as buffer is not empty
g_SourceMod.AddFrameAction(PrintfBuffer_FrameAction, (void *)(uintptr_t)player.GetSerial());
}
}
void ClientConsolePrint(edict_t *e, const char *fmt, ...)
{
char buffer[512];
va_list ap;
va_start(ap, fmt);
size_t len = vsnprintf(buffer, sizeof(buffer), fmt, ap);
va_end(ap);
if (len >= sizeof(buffer) - 1)
{
buffer[sizeof(buffer) - 2] = '\n';
buffer[sizeof(buffer) - 1] = '\0';
} else {
buffer[len++] = '\n';
buffer[len] = '\0';
}
CPlayer *pPlayer = g_Players.GetPlayerByIndex(IndexOfEdict(e));
if (!pPlayer)
{
return;
}
pPlayer->PrintToConsole(buffer);
}
void ListExtensionsToClient(CPlayer *player, const CCommand &args)
{
char buffer[256];
unsigned int id = 0;
unsigned int start = 0;
AutoExtensionList extensions(extsys);
if (!extensions->size())
{
ClientConsolePrint(player->GetEdict(), "[SM] No extensions found.");
return;
}
if (args.ArgC() > 2)
{
start = atoi(args.Arg(2));
}
size_t i = 0;
for (; i < extensions->size(); i++)
{
IExtension *ext = extensions->at(i);
char error[255];
if (!ext->IsRunning(error, sizeof(error)))
{
continue;
}
id++;
if (id < start)
{
continue;
}
if (id - start > 10)
{
break;
}
IExtensionInterface *api = ext->GetAPI();
const char *name = api->GetExtensionName();
const char *version = api->GetExtensionVerString();
const char *author = api->GetExtensionAuthor();
const char *description = api->GetExtensionDescription();
size_t len = ke::SafeSprintf(buffer, sizeof(buffer), " \"%s\"", name);
if (version != NULL && version[0])
{
len += ke::SafeSprintf(&buffer[len], sizeof(buffer)-len, " (%s)", version);
}
if (author != NULL && author[0])
{
len += ke::SafeSprintf(&buffer[len], sizeof(buffer)-len, " by %s", author);
}
if (description != NULL && description[0])
{
len += ke::SafeSprintf(&buffer[len], sizeof(buffer)-len, ": %s", description);
}
ClientConsolePrint(player->GetEdict(), "%s", buffer);
}
for (; i < extensions->size(); i++)
{
char error[255];
if (extensions->at(i)->IsRunning(error, sizeof(error)))
{
break;
}
}
if (i < extensions->size())
{
ClientConsolePrint(player->GetEdict(), "To see more, type \"sm exts %d\"", id);
}
}
void ListPluginsToClient(CPlayer *player, const CCommand &args)
{
char buffer[256];
unsigned int id = 0;
edict_t *e = player->GetEdict();
unsigned int start = 0;
AutoPluginList plugins(scripts);
if (!plugins->size())
{
ClientConsolePrint(e, "[SM] No plugins found.");
return;
}
if (args.ArgC() > 2)
{
start = atoi(args.Arg(2));
}
SourceHook::List<SMPlugin *> m_FailList;
size_t i = 0;
for (; i < plugins->size(); i++)
{
SMPlugin *pl = plugins->at(i);
if (pl->GetStatus() != Plugin_Running)
{
continue;
}
/* Count valid plugins */
id++;
if (id < start)
{
continue;
}
if (id - start > 10)
{
break;
}
size_t len;
const sm_plugininfo_t *info = pl->GetPublicInfo();
len = ke::SafeSprintf(buffer, sizeof(buffer), " \"%s\"", (IS_STR_FILLED(info->name)) ? info->name : pl->GetFilename());
if (IS_STR_FILLED(info->version))
{
len += ke::SafeSprintf(&buffer[len], sizeof(buffer)-len, " (%s)", info->version);
}
if (IS_STR_FILLED(info->author))
{
ke::SafeSprintf(&buffer[len], sizeof(buffer)-len, " by %s", info->author);
}
else
{
ke::SafeSprintf(&buffer[len], sizeof(buffer)-len, " %s", pl->GetFilename());
}
ClientConsolePrint(e, "%s", buffer);
}
/* See if we can get more plugins */
for (; i < plugins->size(); i++)
{
if (plugins->at(i)->GetStatus() == Plugin_Running)
{
break;
}
}
/* Do we actually have more plugins? */
if (i < plugins->size())
{
ClientConsolePrint(e, "To see more, type \"sm plugins %d\"", id);
}
}
#if SOURCE_ENGINE >= SE_ORANGEBOX
void PlayerManager::OnClientCommand(edict_t *pEntity, const CCommand &args)
{
#else
void PlayerManager::OnClientCommand(edict_t *pEntity)
{
CCommand args;
#endif
cell_t res = Pl_Continue;
int client = IndexOfEdict(pEntity);
CPlayer *pPlayer = &m_Players[client];
if (!pPlayer->IsConnected())
{
return;
}
if (strcmp(args.Arg(0), "sm") == 0)
{
if (args.ArgC() > 1 && strcmp(args.Arg(1), "plugins") == 0)
{
ListPluginsToClient(pPlayer, args);
RETURN_META(MRES_SUPERCEDE);
}
else if (args.ArgC() > 1 && strcmp(args.Arg(1), "exts") == 0)
{
ListExtensionsToClient(pPlayer, args);
RETURN_META(MRES_SUPERCEDE);
}
else if (args.ArgC() > 1 && strcmp(args.Arg(1), "credits") == 0)
{
ClientConsolePrint(pEntity,
"SourceMod would not be possible without:");
ClientConsolePrint(pEntity,
" David \"BAILOPAN\" Anderson, Matt \"pRED\" Woodrow");
ClientConsolePrint(pEntity,
" Scott \"DS\" Ehlert, Fyren");
ClientConsolePrint(pEntity,
" Nicholas \"psychonic\" Hastings, Asher \"asherkin\" Baker");
ClientConsolePrint(pEntity,
" Borja \"faluco\" Ferrer, Pavol \"PM OnoTo\" Marko");
ClientConsolePrint(pEntity,
"SourceMod is open source under the GNU General Public License.");
RETURN_META(MRES_SUPERCEDE);
}
ClientConsolePrint(pEntity,
"SourceMod %s, by AlliedModders LLC", SOURCEMOD_VERSION);
ClientConsolePrint(pEntity,
"To see running plugins, type \"sm plugins\"");
ClientConsolePrint(pEntity,
"To see credits, type \"sm credits\"");
ClientConsolePrint(pEntity,
"Visit http://www.sourcemod.net/");
RETURN_META(MRES_SUPERCEDE);
}
EngineArgs cargs(args);
AutoEnterCommand autoEnterCommand(&cargs);
int argcount = args.ArgC() - 1;
const char *cmd = g_HL2.CurrentCommandName();
bool result = g_ValveMenuStyle.OnClientCommand(client, cmd, args);
if (result)
{
res = Pl_Handled;
} else {
result = g_RadioMenuStyle.OnClientCommand(client, cmd, args);
if (result)
{
res = Pl_Handled;
}
}
if (g_ConsoleDetours.IsEnabled())
{
cell_t res2 = g_ConsoleDetours.InternalDispatch(client, &cargs);
if (res2 >= Pl_Stop)
{
RETURN_META(MRES_SUPERCEDE);
}
else if (res2 > res)
{
res = res2;
}
}
cell_t res2 = Pl_Continue;
if (pPlayer->IsInGame())
{
m_clcommand->PushCell(client);
m_clcommand->PushCell(argcount);
m_clcommand->Execute(&res2, NULL);
}
if (res2 > res)
{
res = res2;
}
if (res >= Pl_Stop)
{
RETURN_META(MRES_SUPERCEDE);
}
res = g_ConCmds.DispatchClientCommand(client, cmd, argcount, (ResultType)res);
if (res >= Pl_Handled)
{
RETURN_META(MRES_SUPERCEDE);
}
}
#if SOURCE_ENGINE >= SE_EYE
static bool s_LastCCKVAllowed = true;
void PlayerManager::OnClientCommandKeyValues(edict_t *pEntity, KeyValues *pCommand)
{
int client = IndexOfEdict(pEntity);
cell_t res = Pl_Continue;
CPlayer *pPlayer = &m_Players[client];
if (!pPlayer->IsInGame())
{
RETURN_META(MRES_IGNORED);
}
KeyValueStack *pStk = new KeyValueStack;
pStk->pBase = pCommand;
pStk->pCurRoot.push(pStk->pBase);
pStk->m_bDeleteOnDestroy = false;
Handle_t hndl = handlesys->CreateHandle(g_KeyValueType, pStk, g_pCoreIdent, g_pCoreIdent, NULL);
m_bInCCKVHook = true;
m_clcommandkv->PushCell(client);
m_clcommandkv->PushCell(hndl);
m_clcommandkv->Execute(&res);
m_bInCCKVHook = false;
HandleSecurity sec(g_pCoreIdent, g_pCoreIdent);
// Deletes pStk
handlesys->FreeHandle(hndl, &sec);
if (res >= Pl_Handled)
{
s_LastCCKVAllowed = false;
RETURN_META(MRES_SUPERCEDE);
}
s_LastCCKVAllowed = true;
RETURN_META(MRES_IGNORED);
}
void PlayerManager::OnClientCommandKeyValues_Post(edict_t *pEntity, KeyValues *pCommand)
{
if (!s_LastCCKVAllowed)
{
return;
}
int client = IndexOfEdict(pEntity);
CPlayer *pPlayer = &m_Players[client];
if (!pPlayer->IsInGame())
{
return;
}
KeyValueStack *pStk = new KeyValueStack;
pStk->pBase = pCommand;
pStk->pCurRoot.push(pStk->pBase);
pStk->m_bDeleteOnDestroy = false;
Handle_t hndl = handlesys->CreateHandle(g_KeyValueType, pStk, g_pCoreIdent, g_pCoreIdent, NULL);
m_bInCCKVHook = true;
m_clcommandkv_post->PushCell(client);
m_clcommandkv_post->PushCell(hndl);
m_clcommandkv_post->Execute();
m_bInCCKVHook = false;
HandleSecurity sec(g_pCoreIdent, g_pCoreIdent);
// Deletes pStk
handlesys->FreeHandle(hndl, &sec);
}
#endif
void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
{
cell_t res;
int client = IndexOfEdict(pEntity);
CPlayer *pPlayer = &m_Players[client];
if (!pPlayer->IsConnected())
{
return;
}
m_clinfochanged->PushCell(client);
m_clinfochanged->Execute(&res, NULL);
if (pPlayer->IsFakeClient())
{
return;
}
IPlayerInfo *info = pPlayer->GetPlayerInfo();
const char *new_name = info ? info->GetName() : engine->GetClientConVarValue(client, "name");
const char *old_name = pPlayer->m_Name.c_str();
#if SOURCE_ENGINE >= SE_LEFT4DEAD
const char *networkid_force;
if ((networkid_force = engine->GetClientConVarValue(client, "networkid_force")) && networkid_force[0] != '\0')
{
unsigned int accountId = pPlayer->GetSteamAccountID();
logger->LogMessage("\"%s<%d><STEAM_1:%d:%d><>\" has bad networkid (id \"%s\") (ip \"%s\")",
new_name, pPlayer->GetUserId(), accountId & 1, accountId >> 1, networkid_force, pPlayer->GetIPAddress());
pPlayer->Kick("NetworkID spoofing detected.");
RETURN_META(MRES_IGNORED);
}
#endif
if (strcmp(old_name, new_name) != 0)
{
AdminId id = adminsys->FindAdminByIdentity("name", new_name);
if (id != INVALID_ADMIN_ID && pPlayer->GetAdminId() != id)
{
if (!CheckSetAdminName(client, pPlayer, id))
{
char kickMsg[128];
logicore.CoreTranslate(kickMsg, sizeof(kickMsg), "%T", 2, NULL, "Name Reserved", &client);
pPlayer->Kick(kickMsg);
RETURN_META(MRES_IGNORED);
}
} else if ((id = adminsys->FindAdminByIdentity("name", old_name)) != INVALID_ADMIN_ID) {
if (id == pPlayer->GetAdminId())
{
/* This player is changing their name; force them to drop admin privileges! */
pPlayer->SetAdminId(INVALID_ADMIN_ID, false);
}
}
pPlayer->SetName(new_name);
}
if (m_PassInfoVar.size() > 0)
{
/* Try for a password change */
const char *old_pass = pPlayer->m_LastPassword.c_str();
const char *new_pass = engine->GetClientConVarValue(client, m_PassInfoVar.c_str());
if (strcmp(old_pass, new_pass) != 0)
{
pPlayer->m_LastPassword.assign(new_pass);
if (pPlayer->IsInGame() && pPlayer->IsAuthorized())
{
/* If there is already an admin id assigned, this will just bail out. */
pPlayer->DoBasicAdminChecks();
}
}
}
/* Notify Extensions */
List<IClientListener *>::iterator iter;
IClientListener *pListener = NULL;
for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
{
pListener = (*iter);
if (pListener->GetClientListenerVersion() >= 13)
{
pListener->OnClientSettingsChanged(client);
}
}
}
int PlayerManager::GetMaxClients()
{
return m_maxClients;
}
CPlayer *PlayerManager::GetPlayerByIndex(int client) const
{
if (client > m_maxClients || client < 1)
{
return NULL;
}
return &m_Players[client];
}
int PlayerManager::GetNumPlayers()
{
return m_PlayerCount;
}
int PlayerManager::GetNumClients()
{
return m_ClientCount;
}
int PlayerManager::GetClientOfUserId(int userid)
{
if (userid < 0 || userid > USHRT_MAX)
{
return 0;
}
int client = m_UserIdLookUp[userid];
/* Verify the userid. The cache can get messed up with older
* Valve engines. :TODO: If this gets fixed, do an old engine
* check before invoking this backwards compat code.
*/
if (client)
{
CPlayer *player = GetPlayerByIndex(client);
if (player && player->IsConnected())
{
int realUserId = engine->GetPlayerUserId(player->GetEdict());
if (realUserId == userid)
{
return client;
}
}
}
/* If we can't verify the userid, we have to do a manual loop */
CPlayer *player;
for (int i = 1; i <= m_maxClients; i++)
{
player = GetPlayerByIndex(i);
if (!player || !player->IsConnected())
{
continue;
}
if (engine->GetPlayerUserId(player->GetEdict()) == userid)
{
m_UserIdLookUp[userid] = i;
return i;
}
}
return 0;
}
void PlayerManager::AddClientListener(IClientListener *listener)
{
m_hooks.push_back(listener);
}
void PlayerManager::RemoveClientListener(IClientListener *listener)
{
m_hooks.remove(listener);
}
IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
{
int index = IndexOfEdict(pEdict);
return GetGamePlayer(index);
}
IGamePlayer *PlayerManager::GetGamePlayer(int client)
{
return GetPlayerByIndex(client);
}
void PlayerManager::ClearAdminId(AdminId id)
{
for (int i=1; i<=m_maxClients; i++)
{
if (m_Players[i].m_Admin == id)
{
m_Players[i].DumpAdmin(true);
}
}
}
const char *PlayerManager::GetPassInfoVar()
{
return m_PassInfoVar.c_str();
}
void PlayerManager::RecheckAnyAdmins()
{
for (int i=1; i<=m_maxClients; i++)
{
if (m_Players[i].IsInGame() && m_Players[i].IsAuthorized())
{
m_Players[i].DoBasicAdminChecks();
}
}
}
unsigned int PlayerManager::GetReplyTo()
{
return g_ChatTriggers.GetReplyTo();
}
unsigned int PlayerManager::SetReplyTo(unsigned int reply)
{
return g_ChatTriggers.SetReplyTo(reply);
}
int PlayerManager::FilterCommandTarget(IGamePlayer *pAdmin, IGamePlayer *pTarget, int flags)
{
return InternalFilterCommandTarget((CPlayer *)pAdmin, (CPlayer *)pTarget, flags);
}
void PlayerManager::RegisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
{
target_processors.push_back(pHandler);
}
void PlayerManager::UnregisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
{
target_processors.remove(pHandler);
}
void PlayerManager::InvalidatePlayer(CPlayer *pPlayer)
{
/**
* Remove client from auth queue if necessary
*/
if (!pPlayer->IsAuthorized())
{
for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
{
if (m_AuthQueue[i] == (unsigned)pPlayer->m_iIndex)
{
/* Move everything ahead of us back by one */
for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
{
m_AuthQueue[j-1] = m_AuthQueue[j];
}
/* Remove us and break */
m_AuthQueue[0]--;
break;
}
}
}
m_UserIdLookUp[engine->GetPlayerUserId(pPlayer->m_pEdict)] = 0;
pPlayer->Disconnect();
}
int PlayerManager::InternalFilterCommandTarget(CPlayer *pAdmin, CPlayer *pTarget, int flags)
{
if ((flags & COMMAND_FILTER_CONNECTED) == COMMAND_FILTER_CONNECTED
&& !pTarget->IsConnected())
{
return COMMAND_TARGET_NONE;
}
else if ((flags & COMMAND_FILTER_CONNECTED) != COMMAND_FILTER_CONNECTED &&
!pTarget->IsInGame())
{
return COMMAND_TARGET_NOT_IN_GAME;
}
if ((flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS
&& pTarget->IsFakeClient())
{
return COMMAND_TARGET_NOT_HUMAN;
}
if (pAdmin != NULL)
{
if ((flags & COMMAND_FILTER_NO_IMMUNITY) != COMMAND_FILTER_NO_IMMUNITY
&& !adminsys->CanAdminTarget(pAdmin->GetAdminId(), pTarget->GetAdminId()))
{
return COMMAND_TARGET_IMMUNE;
}
}
if ((flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE
&& pTarget->GetLifeState() != PLAYER_LIFE_ALIVE)
{
return COMMAND_TARGET_NOT_ALIVE;
}
if ((flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD
&& pTarget->GetLifeState() != PLAYER_LIFE_DEAD)
{
return COMMAND_TARGET_NOT_DEAD;
}
return COMMAND_TARGET_VALID;
}
void PlayerManager::ProcessCommandTarget(cmd_target_info_t *info)
{
CPlayer *pTarget, *pAdmin;
int max_clients, total = 0;
max_clients = GetMaxClients();
if (info->max_targets < 1)
{
info->reason = COMMAND_TARGET_NONE;
info->num_targets = 0;
}
if (info->admin == 0)
{
pAdmin = NULL;
}
else
{
pAdmin = GetPlayerByIndex(info->admin);
}
if (info->pattern[0] == '#')
{
int userid = atoi(&info->pattern[1]);
int client = GetClientOfUserId(userid);
/* See if a valid userid matched */
if (client > 0)
{
IGamePlayer *pTarget = GetPlayerByIndex(client);
if (pTarget != NULL)
{
if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags)) == COMMAND_TARGET_VALID)
{
info->targets[0] = client;
info->num_targets = 1;
ke::SafeStrcpy(info->target_name, info->target_name_maxlength, pTarget->GetName());
info->target_name_style = COMMAND_TARGETNAME_RAW;
}
else
{
info->num_targets = 0;
}
return;
}
}
/* Do we need to look for a steam id? */
int steamIdType = 0;
if (strncmp(&info->pattern[1], "STEAM_", 6) == 0)
{
steamIdType = 2;
}
else if (strncmp(&info->pattern[1], "[U:", 3) == 0)
{
steamIdType = 3;
}
if (steamIdType > 0)
{
char new_pattern[256];
if (steamIdType == 2)
{
size_t p, len;
strcpy(new_pattern, "STEAM_");
len = strlen(&info->pattern[7]);
for (p = 0; p < len; p++)
{
new_pattern[6 + p] = info->pattern[7 + p];
if (new_pattern[6 + p] == '_')
{
new_pattern[6 + p] = ':';
}
}
new_pattern[6 + p] = '\0';
}
else
{
size_t p = 0;
char c;
while ((c = info->pattern[p + 1]) != '\0')
{
new_pattern[p] = (c == '_') ? ':' : c;
++p;
}
new_pattern[p] = '\0';
}
for (int i = 1; i <= max_clients; i++)
{
if ((pTarget = GetPlayerByIndex(i)) == NULL)
{
continue;
}
if (!pTarget->IsConnected())
{
continue;
}
// We want to make it easy for people to be kicked/banned, so don't require validation for command targets.
const char *steamId = steamIdType == 2 ? pTarget->GetSteam2Id(false) : pTarget->GetSteam3Id(false);
if (steamId && strcmp(steamId, new_pattern) == 0)
{
if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
== COMMAND_TARGET_VALID)
{
info->targets[0] = i;
info->num_targets = 1;
ke::SafeStrcpy(info->target_name, info->target_name_maxlength, pTarget->GetName());
info->target_name_style = COMMAND_TARGETNAME_RAW;
}
else
{
info->num_targets = 0;
}
return;
}
}
}
/* See if an exact name matches */
for (int i = 1; i <= max_clients; i++)
{
if ((pTarget = GetPlayerByIndex(i)) == NULL)
{
continue;
}
if (!pTarget->IsConnected())
{
continue;
}
if (strcmp(pTarget->GetName(), &info->pattern[1]) == 0)
{
if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
== COMMAND_TARGET_VALID)
{
info->targets[0] = i;
info->num_targets = 1;
ke::SafeStrcpy(info->target_name, info->target_name_maxlength, pTarget->GetName());
info->target_name_style = COMMAND_TARGETNAME_RAW;
}
else
{
info->num_targets = 0;
}
return;
}
}
}
if (strcmp(info->pattern, "@me") == 0 && info->admin != 0)
{
info->reason = FilterCommandTarget(pAdmin, pAdmin, info->flags);
if (info->reason == COMMAND_TARGET_VALID)
{
info->targets[0] = info->admin;
info->num_targets = 1;
ke::SafeStrcpy(info->target_name, info->target_name_maxlength, pAdmin->GetName());
info->target_name_style = COMMAND_TARGETNAME_RAW;
}
else
{
info->num_targets = 0;
}
return;
}
if ((info->flags & COMMAND_FILTER_NO_MULTI) != COMMAND_FILTER_NO_MULTI)
{
bool is_multi = false;
bool bots_only = false;
int skip_client = -1;
if (strcmp(info->pattern, "@all") == 0)
{
is_multi = true;
ke::SafeStrcpy(info->target_name, info->target_name_maxlength, "all players");
info->target_name_style = COMMAND_TARGETNAME_ML;
}
else if (strcmp(info->pattern, "@dead") == 0)
{
is_multi = true;
if ((info->flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE)
{
info->num_targets = 0;
info->reason = COMMAND_TARGET_NOT_ALIVE;
return;
}
info->flags |= COMMAND_FILTER_DEAD;
ke::SafeStrcpy(info->target_name, info->target_name_maxlength, "all dead players");
info->target_name_style = COMMAND_TARGETNAME_ML;
}
else if (strcmp(info->pattern, "@alive") == 0)
{
is_multi = true;
if ((info->flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD)
{
info->num_targets = 0;
info->reason = COMMAND_TARGET_NOT_DEAD;
return;
}
ke::SafeStrcpy(info->target_name, info->target_name_maxlength, "all alive players");
info->target_name_style = COMMAND_TARGETNAME_ML;
info->flags |= COMMAND_FILTER_ALIVE;
}
else if (strcmp(info->pattern, "@bots") == 0)
{
is_multi = true;
if ((info->flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS)
{
info->num_targets = 0;
info->reason = COMMAND_TARGET_NOT_HUMAN;
return;
}
ke::SafeStrcpy(info->target_name, info->target_name_maxlength, "all bots");
info->target_name_style = COMMAND_TARGETNAME_ML;
bots_only = true;
}
else if (strcmp(info->pattern, "@humans") == 0)
{
is_multi = true;
ke::SafeStrcpy(info->target_name, info->target_name_maxlength, "all humans");
info->target_name_style = COMMAND_TARGETNAME_ML;
info->flags |= COMMAND_FILTER_NO_BOTS;
}
else if (strcmp(info->pattern, "@!me") == 0)
{
is_multi = true;
ke::SafeStrcpy(info->target_name, info->target_name_maxlength, "all players");
info->target_name_style = COMMAND_TARGETNAME_ML;
skip_client = info->admin;
}
if (is_multi)
{
for (int i = 1; i <= max_clients && total < info->max_targets; i++)
{
if ((pTarget = GetPlayerByIndex(i)) == NULL)
{
continue;
}
if (FilterCommandTarget(pAdmin, pTarget, info->flags) > 0)
{
if ((!bots_only || pTarget->IsFakeClient())
&& skip_client != i)
{
info->targets[total++] = i;
}
}
}
info->num_targets = total;
info->reason = (info->num_targets) ? COMMAND_TARGET_VALID : COMMAND_TARGET_EMPTY_FILTER;
return;
}
}
List<ICommandTargetProcessor *>::iterator iter;
for (iter = target_processors.begin(); iter != target_processors.end(); iter++)
{
ICommandTargetProcessor *pProcessor = (*iter);
if (pProcessor->ProcessCommandTarget(info))
{
return;
}
}
/* Check partial names */
int found_client = 0;
CPlayer *pFoundClient = NULL;
for (int i = 1; i <= max_clients; i++)
{
if ((pTarget = GetPlayerByIndex(i)) == NULL)
{
continue;
}
if (logicore.stristr(pTarget->GetName(), info->pattern) != NULL)
{
if (found_client)
{
info->num_targets = 0;
info->reason = COMMAND_TARGET_AMBIGUOUS;
return;
}
else
{
found_client = i;
pFoundClient = pTarget;
}
}
}
if (found_client)
{
if ((info->reason = FilterCommandTarget(pAdmin, pFoundClient, info->flags))
== COMMAND_TARGET_VALID)
{
info->targets[0] = found_client;
info->num_targets = 1;
ke::SafeStrcpy(info->target_name, info->target_name_maxlength, pFoundClient->GetName());
info->target_name_style = COMMAND_TARGETNAME_RAW;
}
else
{
info->num_targets = 0;
}
}
else
{
info->num_targets = 0;
info->reason = COMMAND_TARGET_NONE;
}
}
void PlayerManager::OnSourceModMaxPlayersChanged( int newvalue )
{
m_maxClients = newvalue;
}
void PlayerManager::MaxPlayersChanged( int newvalue /*= -1*/ )
{
if (newvalue == -1)
{
newvalue = gpGlobals->maxClients;
}
if (newvalue == MaxClients())
{
return;
}
/* Notify the rest of core */
SMGlobalClass *pBase = SMGlobalClass::head;
while (pBase)
{
pBase->OnSourceModMaxPlayersChanged(newvalue);
pBase = pBase->m_pGlobalClassNext;
}
/* Notify Extensions */
List<IClientListener *>::iterator iter;
IClientListener *pListener = NULL;
for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
{
pListener = (*iter);
if (pListener->GetClientListenerVersion() >= 8)
{
pListener->OnMaxPlayersChanged(newvalue);
}
}
}
int PlayerManager::GetClientFromSerial(unsigned int serial)
{
serial_t s;
s.value = serial;
int client = s.bits.index;
IGamePlayer *pPlayer = GetGamePlayer(client);
if (!pPlayer)
{
return 0;
}
if (serial == pPlayer->GetSerial())
{
return client;
}
return 0;
}
#if SOURCE_ENGINE >= SE_ORANGEBOX
void CmdMaxplayersCallback(const CCommand &command)
{
#else
void CmdMaxplayersCallback()
{
#endif
g_Players.MaxPlayersChanged();
}
#if SOURCE_ENGINE == SE_CSGO
bool PlayerManager::HandleConVarQuery(QueryCvarCookie_t cookie, int client, EQueryCvarValueStatus result, const char *cvarName, const char *cvarValue)
{
for (int i = 1; i <= m_maxClients; i++)
{
if (m_Players[i].m_LanguageCookie == cookie)
{
unsigned int langid;
m_Players[i].m_LangId = (translator->GetLanguageByName(cvarValue, &langid)) ? langid : translator->GetServerLanguage();
return true;
}
}
return false;
}
#endif
/* IGameEventListener2::FireGameEvent */
void PlayerManager::FireGameEvent(IGameEvent *pEvent)
{
const char *name = pEvent->GetName();
if (strcmp(name, "player_connect") == 0)
{
const int client = pEvent->GetInt("index") + 1;
const int userid = pEvent->GetInt("userid");
m_ClientCount++;
}
else if (strcmp(name, "player_disconnect") == 0)
{
const int userid = pEvent->GetInt("userid");
const int client = m_UserIdLookUp[userid];
m_ClientCount--;
}
}
/*******************
*** PLAYER CODE ***
*******************/
CPlayer::CPlayer()
{
m_LastPassword.clear();
m_Serial.value = -1;
}
void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
{
m_IsConnected = true;
m_Ip.assign(ip);
m_pEdict = pEntity;
m_iIndex = IndexOfEdict(pEntity);
m_LangId = translator->GetServerLanguage();
m_Serial.bits.index = m_iIndex;
m_Serial.bits.serial = g_PlayerSerialCount++;
SetName(name);
char ip2[24], *ptr;
ke::SafeStrcpy(ip2, sizeof(ip2), ip);
if ((ptr = strchr(ip2, ':')) != NULL)
{
*ptr = '\0';
}
m_IpNoPort.assign(ip2);
#if SOURCE_ENGINE == SE_TF2 \
|| SOURCE_ENGINE == SE_CSS \
|| SOURCE_ENGINE == SE_DODS \
|| SOURCE_ENGINE == SE_HL2DM \
|| SOURCE_ENGINE == SE_BMS \
|| SOURCE_ENGINE == SE_INSURGENCY \
|| SOURCE_ENGINE == SE_DOI
m_pIClient = engine->GetIServer()->GetClient(m_iIndex - 1);
#else
#if SOURCE_ENGINE == SE_SDK2013
// Source SDK 2013 mods that ship on Steam can be using older engine binaries
static IVEngineServer *engine22 = (IVEngineServer *)(g_SMAPI->GetEngineFactory()("VEngineServer022", nullptr));
if (engine22)
{
m_pIClient = engine22->GetIServer()->GetClient(m_iIndex - 1);
}
else
#endif
{
INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(m_iIndex));
if (pNetChan)
{
m_pIClient = static_cast<IClient *>(pNetChan->GetMsgHandler());
}
}
#endif
UpdateAuthIds();
}
void CPlayer::Connect()
{
if (m_IsInGame)
{
return;
}
m_IsInGame = true;
const char *var = g_Players.GetPassInfoVar();
int client = IndexOfEdict(m_pEdict);
if (var[0] != '\0')
{
const char *pass = engine->GetClientConVarValue(client, var);
m_LastPassword.assign(pass ? pass : "");
}
else
{
m_LastPassword.assign("");
}
}
void CPlayer::UpdateAuthIds()
{
if (m_IsAuthorized || (!SetEngineString() && !SetCSteamID()))
return;
// Now cache Steam2/3 rendered ids
if (IsFakeClient())
{
m_Steam2Id = "BOT";
m_Steam3Id = "BOT";
return;
}
if (!m_SteamId.IsValid())
{
if (g_HL2.IsLANServer())
{
m_Steam2Id = "STEAM_ID_LAN";
m_Steam3Id = "STEAM_ID_LAN";
return;
}
else
{
m_Steam2Id = "STEAM_ID_PENDING";
m_Steam3Id = "STEAM_ID_PENDING";
}
return;
}
EUniverse steam2universe = m_SteamId.GetEUniverse();
const char *keyUseInvalidUniverse = g_pGameConf->GetKeyValue("UseInvalidUniverseInSteam2IDs");
if (keyUseInvalidUniverse && atoi(keyUseInvalidUniverse) == 1)
{
steam2universe = k_EUniverseInvalid;
}
char szAuthBuffer[64];
ke::SafeSprintf(szAuthBuffer, sizeof(szAuthBuffer), "STEAM_%u:%u:%u", steam2universe, m_SteamId.GetAccountID() & 1, m_SteamId.GetAccountID() >> 1);
m_Steam2Id = szAuthBuffer;
// TODO: make sure all hl2sdks' steamclientpublic.h have k_unSteamUserDesktopInstance.
if (m_SteamId.GetUnAccountInstance() == 1 /* k_unSteamUserDesktopInstance */)
{
ke::SafeSprintf(szAuthBuffer, sizeof(szAuthBuffer), "[U:%u:%u]", m_SteamId.GetEUniverse(), m_SteamId.GetAccountID());
}
else
{
ke::SafeSprintf(szAuthBuffer, sizeof(szAuthBuffer), "[U:%u:%u:%u]", m_SteamId.GetEUniverse(), m_SteamId.GetAccountID(), m_SteamId.GetUnAccountInstance());
}
m_Steam3Id = szAuthBuffer;
}
bool CPlayer::SetEngineString()
{
const char *authstr = engine->GetPlayerNetworkIDString(m_pEdict);
if (!authstr || m_AuthID.compare(authstr) == 0)
return false;
m_AuthID = authstr;
SetCSteamID();
return true;
}
bool CPlayer::SetCSteamID()
{
if (IsFakeClient())
{
m_SteamId = k_steamIDNil;
return true; /* This is the default value. There's a bug-out branch in the caller function. */
}
#if SOURCE_ENGINE < SE_ORANGEBOX
const char *pAuth = GetAuthString();
/* STEAM_0:1:123123 | STEAM_ID_LAN | STEAM_ID_PENDING */
if (pAuth && (strlen(pAuth) > 10) && pAuth[8] != '_')
{
CSteamID sid = CSteamID(atoi(&pAuth[8]) | (atoi(&pAuth[10]) << 1),
k_unSteamUserDesktopInstance, k_EUniversePublic, k_EAccountTypeIndividual);
if (m_SteamId != sid)
{
m_SteamId = sid;
return true;
}
}
#else
const CSteamID *steamId = engine->GetClientSteamID(m_pEdict);
if (steamId)
{
if (m_SteamId != (*steamId))
{
m_SteamId = (*steamId);
return true;
}
}
#endif
return false;
}
// Ensure a valid AuthString is set before calling.
void CPlayer::Authorize()
{
m_IsAuthorized = true;
}
void CPlayer::Disconnect()
{
DumpAdmin(false);
m_IsConnected = false;
m_IsInGame = false;
m_IsAuthorized = false;
m_Name.clear();
m_Ip.clear();
m_AuthID = "";
m_SteamId = k_steamIDNil;
m_Steam2Id = "";
m_Steam3Id = "";
m_pEdict = NULL;
m_Info = NULL;
m_pIClient = NULL;
m_bAdminCheckSignalled = false;
m_UserId = -1;
m_bIsInKickQueue = false;
m_bFakeClient = false;
m_bIsSourceTV = false;
m_bIsReplay = false;
m_Serial.value = -1;
#if SOURCE_ENGINE == SE_CSGO
m_LanguageCookie = InvalidQueryCvarCookie;
#endif
ClearNetchannelQueue();
}
void CPlayer::ClearNetchannelQueue(void)
{
while (!m_PrintfBuffer.empty())
m_PrintfBuffer.popFront();
}
void CPlayer::SetName(const char *name)
{
// Player names from Steam can get truncated in the engine, leaving
// a partial, invalid UTF-8 char at the end. Strip it off.
char szNewName[MAX_PLAYER_NAME_LENGTH];
ke::SafeStrcpy(szNewName, sizeof(szNewName), name);
size_t i = 0;
while (i < sizeof(szNewName))
{
if (szNewName[i] == 0)
break;
unsigned int cCharBytes = _GetUTF8CharBytes(&szNewName[i]);
size_t newPos = i + cCharBytes;
if (newPos > (sizeof(szNewName) - 1))
{
szNewName[i] = 0;
break;
}
i = newPos;
}
m_Name.assign(szNewName);
}
const char *CPlayer::GetName()
{
if (m_Info && m_pEdict->GetUnknown())
{
return m_Info->GetName();
}
return m_Name.c_str();
}
const char *CPlayer::GetIPAddress()
{
return m_Ip.c_str();
}
const char *CPlayer::GetAuthString(bool validated)
{
if (validated && !IsAuthStringValidated())
{
return NULL;
}
return m_AuthID.chars();
}
const CSteamID &CPlayer::GetSteamId(bool validated)
{
if (validated && !IsAuthStringValidated())
{
static const CSteamID invalidId = k_steamIDNil;
return invalidId;
}
return m_SteamId;
}
const char *CPlayer::GetSteam2Id(bool validated)
{
if (!m_Steam2Id.length() || (validated && !IsAuthStringValidated()))
{
return NULL;
}
return m_Steam2Id.chars();
}
const char *CPlayer::GetSteam3Id(bool validated)
{
if (!m_Steam3Id.length() || (validated && !IsAuthStringValidated()))
{
return NULL;
}
return m_Steam3Id.chars();
}
unsigned int CPlayer::GetSteamAccountID(bool validated)
{
if (!IsFakeClient() && (!validated || IsAuthStringValidated()))
{
const CSteamID &id = GetSteamId();
if (id.IsValid())
return id.GetAccountID();
}
return 0;
}
edict_t *CPlayer::GetEdict()
{
return m_pEdict;
}
int CPlayer::GetIndex() const
{
return m_iIndex;
}
bool CPlayer::IsInGame()
{
return m_IsInGame && (m_pEdict->GetUnknown() != NULL);
}
bool CPlayer::WasCountedAsInGame()
{
return m_IsInGame;
}
bool CPlayer::IsConnected()
{
return m_IsConnected;
}
bool CPlayer::IsAuthorized()
{
return m_IsAuthorized;
}
bool CPlayer::IsAuthStringValidated()
{
#if SOURCE_ENGINE >= SE_ORANGEBOX
if (!IsFakeClient() && g_Players.m_bAuthstringValidation && !g_HL2.IsLANServer())
{
return engine->IsClientFullyAuthenticated(m_pEdict);
}
#endif
return true;
}
IPlayerInfo *CPlayer::GetPlayerInfo()
{
if (m_pEdict->GetUnknown())
{
return m_Info;
}
return NULL;
}
bool CPlayer::IsFakeClient()
{
return m_bFakeClient;
}
bool CPlayer::IsSourceTV() const
{
return m_bIsSourceTV;
}
bool CPlayer::IsReplay() const
{
return m_bIsReplay;
}
void CPlayer::SetAdminId(AdminId id, bool temporary)
{
if (!m_IsConnected)
{
return;
}
DumpAdmin(false);
m_Admin = id;
m_TempAdmin = temporary;
}
AdminId CPlayer::GetAdminId()
{
return m_Admin;
}
void CPlayer::ClearAdmin()
{
DumpAdmin(true);
}
void CPlayer::DumpAdmin(bool deleting)
{
if (m_Admin != INVALID_ADMIN_ID)
{
if (m_TempAdmin && !deleting)
{
adminsys->InvalidateAdmin(m_Admin);
}
m_Admin = INVALID_ADMIN_ID;
m_TempAdmin = false;
}
}
void CPlayer::Kick(const char *str)
{
MarkAsBeingKicked();
IClient *pClient = GetIClient();
if (pClient == nullptr)
{
int userid = GetUserId();
if (userid > 0)
{
char buffer[255];
ke::SafeSprintf(buffer, sizeof(buffer), "kickid %d %s\n", userid, str);
engine->ServerCommand(buffer);
}
}
else
{
#if SOURCE_ENGINE == SE_CSGO
pClient->Disconnect(str);
#else
pClient->Disconnect("%s", str);
#endif
}
}
void CPlayer::Authorize_Post()
{
if (m_IsInGame)
{
DoPostConnectAuthorization();
}
}
void CPlayer::DoPostConnectAuthorization()
{
bool delay = false;
List<IClientListener *>::iterator iter;
for (iter = g_Players.m_hooks.begin();
iter != g_Players.m_hooks.end();
iter++)
{
IClientListener *pListener = (*iter);
#if defined MIN_API_FOR_ADMINCALLS
if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
{
continue;
}
#endif
if (!pListener->OnClientPreAdminCheck(m_iIndex))
{
delay = true;
}
}
cell_t result = 0;
PreAdminCheck->PushCell(m_iIndex);
PreAdminCheck->Execute(&result);
/* Defer, for better or worse */
if (delay || (ResultType)result >= Pl_Handled)
{
return;
}
/* Sanity check */
if (!IsConnected())
{
return;
}
/* Otherwise, go ahead and do admin checks */
DoBasicAdminChecks();
/* Send the notification out */
NotifyPostAdminChecks();
}
bool CPlayer::RunAdminCacheChecks()
{
AdminId old_id = GetAdminId();
DoBasicAdminChecks();
return (GetAdminId() != old_id);
}
void CPlayer::NotifyPostAdminChecks()
{
if (m_bAdminCheckSignalled)
{
return;
}
/* Block beforehand so they can't double-call */
m_bAdminCheckSignalled = true;
List<IClientListener *>::iterator iter;
for (iter = g_Players.m_hooks.begin();
iter != g_Players.m_hooks.end();
iter++)
{
IClientListener *pListener = (*iter);
#if defined MIN_API_FOR_ADMINCALLS
if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
{
continue;
}
#endif
pListener->OnClientPostAdminCheck(m_iIndex);
}
PostAdminFilter->PushCell(m_iIndex);
PostAdminFilter->Execute(NULL);
PostAdminCheck->PushCell(m_iIndex);
PostAdminCheck->Execute(NULL);
}
void CPlayer::DoBasicAdminChecks()
{
if (GetAdminId() != INVALID_ADMIN_ID)
{
return;
}
/* First check the name */
AdminId id;
int client = IndexOfEdict(m_pEdict);
if ((id = adminsys->FindAdminByIdentity("name", GetName())) != INVALID_ADMIN_ID)
{
if (!g_Players.CheckSetAdminName(client, this, id))
{
int userid = engine->GetPlayerUserId(m_pEdict);
g_Timers.CreateTimer(&s_KickPlayerTimer, 0.1f, (void *)(intptr_t)userid, 0);
}
return;
}
/* Check IP */
if ((id = adminsys->FindAdminByIdentity("ip", m_IpNoPort.c_str())) != INVALID_ADMIN_ID)
{
if (g_Players.CheckSetAdmin(client, this, id))
{
return;
}
}
/* Check steam id */
if ((id = adminsys->FindAdminByIdentity("steam", m_AuthID.chars())) != INVALID_ADMIN_ID)
{
if (g_Players.CheckSetAdmin(client, this, id))
{
return;
}
}
}
unsigned int CPlayer::GetLanguageId()
{
return m_LangId;
}
void CPlayer::SetLanguageId(unsigned int id)
{
m_LangId = id;
}
int CPlayer::GetUserId()
{
if (m_UserId == -1)
{
m_UserId = engine->GetPlayerUserId(GetEdict());
}
return m_UserId;
}
bool CPlayer::IsInKickQueue()
{
return m_bIsInKickQueue;
}
void CPlayer::MarkAsBeingKicked()
{
m_bIsInKickQueue = true;
}
int CPlayer::GetLifeState()
{
if (lifestate_offset == -1)
{
if (!g_pGameConf->GetOffset("m_lifeState", &lifestate_offset))
{
lifestate_offset = -2;
}
}
if (lifestate_offset < 0)
{
IPlayerInfo *info = GetPlayerInfo();
if (info == NULL)
{
return PLAYER_LIFE_UNKNOWN;
}
return info->IsDead() ? PLAYER_LIFE_DEAD : PLAYER_LIFE_ALIVE;
}
if (m_pEdict == NULL)
{
return PLAYER_LIFE_UNKNOWN;
}
CBaseEntity *pEntity;
IServerUnknown *pUnknown = m_pEdict->GetUnknown();
if (pUnknown == NULL || (pEntity = pUnknown->GetBaseEntity()) == NULL)
{
return PLAYER_LIFE_UNKNOWN;
}
if (*((uint8_t *)pEntity + lifestate_offset) == LIFE_ALIVE)
{
return PLAYER_LIFE_ALIVE;
}
else
{
return PLAYER_LIFE_DEAD;
}
}
IClient *CPlayer::GetIClient() const
{
return m_pIClient;
}
unsigned int CPlayer::GetSerial()
{
return m_Serial.value;
}
void CPlayer::PrintToConsole(const char *pMsg)
{
if (m_IsConnected == false || m_bFakeClient == true)
{
return;
}
INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(m_iIndex));
if (pNetChan == NULL)
{
return;
}
engine->ClientPrintf(m_pEdict, pMsg);
}