sourcemod/core/MenuVoting.cpp
2019-10-20 12:28:44 +02:00

703 lines
17 KiB
C++

/**
* vim: set ts=4 sw=4 :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2009 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include <string.h>
#include <stdlib.h>
#include "MenuVoting.h"
#include "PlayerManager.h"
#include "sourcemm_api.h"
#include <sourcemod.h>
#include <Logger.h>
#include <HalfLife2.h>
#include <mathlib.h>
#include <const.h>
#include <ITranslator.h>
#include "logic_bridge.h"
float g_next_vote = 0.0f;
#define VOTE_NOT_VOTING -2
#define VOTE_PENDING -1
ConVar sm_vote_hintbox("sm_vote_progress_hintbox",
"0",
0,
"Show current vote progress in a hint box",
true,
0.0,
true,
1.0);
ConVar sm_vote_chat("sm_vote_progress_chat",
"0",
0,
"Show current vote progress as chat messages",
true,
0.0,
true,
1.0);
ConVar sm_vote_console("sm_vote_progress_console",
"0",
0,
"Show current vote progress as console messages",
true,
0.0,
true,
1.0);
ConVar sm_vote_client_console("sm_vote_progress_client_console",
"0",
0,
"Show current vote progress as console messages to clients",
true,
0.0,
true,
1.0);
#if SOURCE_ENGINE >= SE_ORANGEBOX
void OnVoteDelayChange(IConVar *cvar, const char *value, float flOldValue);
#else
void OnVoteDelayChange(ConVar *cvar, const char *value);
#endif
ConVar sm_vote_delay("sm_vote_delay",
"30",
0,
"Sets the recommended time in between public votes",
false,
0.0,
false,
0.0,
OnVoteDelayChange);
#if SOURCE_ENGINE >= SE_ORANGEBOX
void OnVoteDelayChange(IConVar *cvar, const char *value, float flOldValue)
#else
void OnVoteDelayChange(ConVar *cvar, const char *value)
#endif
{
/* See if the new vote delay isn't something we need to account for */
if (sm_vote_delay.GetFloat() < 1.0f)
{
g_next_vote = 0.0f;
return;
}
/* If there was never a last vote, ignore this change */
if (g_next_vote < 0.1f)
{
return;
}
/* Subtract the original value, then add the new one. */
g_next_vote -= (float)atof(value);
g_next_vote += sm_vote_delay.GetFloat();
}
unsigned int VoteMenuHandler::GetRemainingVoteDelay()
{
if (g_next_vote <= gpGlobals->curtime)
{
return 0;
}
return (unsigned int)(g_next_vote - gpGlobals->curtime);
}
void VoteMenuHandler::OnSourceModAllInitialized()
{
g_Players.AddClientListener(this);
}
void VoteMenuHandler::OnSourceModShutdown()
{
g_Players.RemoveClientListener(this);
}
void VoteMenuHandler::OnSourceModLevelChange(const char *mapName)
{
g_next_vote = 0.0f;
}
unsigned int VoteMenuHandler::GetMenuAPIVersion2()
{
return m_pHandler->GetMenuAPIVersion2();
}
void VoteMenuHandler::OnClientDisconnected(int client)
{
if (!IsVoteInProgress())
{
return;
}
/* Wipe out their vote if they had one. We have to make sure the the the
* newly connected client is not allowed to vote.
*/
int item;
if ((item = m_ClientVotes[client]) >= VOTE_PENDING)
{
if (item >= 0)
{
assert((unsigned)item < m_Items);
assert(m_Votes[item] > 0);
m_Votes[item]--;
}
m_ClientVotes[client] = VOTE_NOT_VOTING;
}
}
bool VoteMenuHandler::IsVoteInProgress()
{
return (m_pCurMenu != NULL);
}
bool VoteMenuHandler::StartVote(IBaseMenu *menu,
unsigned int num_clients,
int clients[],
unsigned int max_time,
unsigned int flags/* =0 */)
{
if (!InitializeVoting(menu, menu->GetHandler(), max_time, flags))
{
return false;
}
/* Note: we can use game time and not universal time because
* if we're voting then players are in-game.
*/
float fVoteDelay = sm_vote_delay.GetFloat();
if (fVoteDelay < 1.0)
{
g_next_vote = 0.0;
}
else
{
/* This little trick breaks for infinite votes!
* However, we just ignore that since those 1) shouldn't exist and
* 2) people must be checking IsVoteInProgress() beforehand anyway.
*/
g_next_vote = gpGlobals->curtime + fVoteDelay + (float)max_time;
}
m_fStartTime = gpGlobals->curtime;
m_nMenuTime = max_time;
for (unsigned int i=0; i<num_clients; i++)
{
if (clients[i] < 1 || clients[i] > 256)
{
continue;
}
menu->Display(clients[i], max_time, this);
}
StartVoting();
return true;
}
bool VoteMenuHandler::IsClientInVotePool(int client)
{
if (client < 1
|| client > g_Players.MaxClients()
|| m_pCurMenu == NULL)
{
return false;
}
return (m_ClientVotes[client] > VOTE_NOT_VOTING);
}
bool VoteMenuHandler::GetClientVoteChoice(int client, unsigned int *pItem)
{
if (!IsClientInVotePool(client)
|| m_ClientVotes[client] == VOTE_PENDING)
{
return false;
}
*pItem = m_ClientVotes[client];
return true;
}
bool VoteMenuHandler::RedrawToClient(int client, bool revotes)
{
unsigned int time_limit;
if (!IsClientInVotePool(client))
{
return false;
}
if (m_ClientVotes[client] >= 0)
{
if ((m_VoteFlags & VOTEFLAG_NO_REVOTES) == VOTEFLAG_NO_REVOTES || !revotes)
{
return false;
}
assert((unsigned)m_ClientVotes[client] < m_Items);
assert(m_Votes[m_ClientVotes[client]] > 0);
m_Votes[m_ClientVotes[client]]--;
m_ClientVotes[client] = VOTE_PENDING;
m_Revoting[client] = true;
m_NumVotes--;
}
if (m_nMenuTime == MENU_TIME_FOREVER)
{
time_limit = m_nMenuTime;
}
else
{
time_limit = (int)((float)m_nMenuTime - (gpGlobals->curtime - m_fStartTime));
/* Make sure this doesn't round to zero */
if (time_limit == MENU_TIME_FOREVER)
{
time_limit = 1;
}
}
return m_pCurMenu->Display(client, time_limit, this);
}
bool VoteMenuHandler::InitializeVoting(IBaseMenu *menu,
IMenuHandler *handler,
unsigned int time,
unsigned int flags)
{
if (IsVoteInProgress())
{
return false;
}
InternalReset();
/* Mark all clients as not voting */
for (int i=1; i<=gpGlobals->maxClients; i++)
{
m_ClientVotes[i] = VOTE_NOT_VOTING;
m_Revoting[i] = false;
}
m_Items = menu->GetItemCount();
if (m_Votes.size() < (size_t)m_Items)
{
/* Only clear the items we need to... */
size_t size = m_Votes.size();
for (size_t i=0; i<size; i++)
{
m_Votes[i] = 0;
}
m_Votes.resize(m_Items, 0);
}
else
{
for (unsigned int i=0; i<m_Items; i++)
{
m_Votes[i] = 0;
}
}
m_pCurMenu = menu;
m_VoteTime = time;
m_VoteFlags = flags;
m_pHandler = handler;
m_pHandler->OnMenuStart(m_pCurMenu);
return true;
}
void VoteMenuHandler::StartVoting()
{
if (!m_pCurMenu)
{
return;
}
m_bStarted = true;
m_pHandler->OnMenuVoteStart(m_pCurMenu);
m_displayTimer = g_Timers.CreateTimer(this, 1.0, NULL, TIMER_FLAG_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
/* By now we know how many clients were set.
* If there are none, we should end IMMEDIATELY.
*/
if (m_Clients == 0)
{
EndVoting();
}
m_TotalClients = m_Clients;
}
void VoteMenuHandler::DecrementPlayerCount()
{
assert(m_Clients > 0);
m_Clients--;
if (m_bStarted && m_Clients == 0)
{
EndVoting();
}
}
int SortVoteItems(const void *item1, const void *item2)
{
return ((menu_vote_result_t::menu_item_vote_t *)item2)->count
- ((menu_vote_result_t::menu_item_vote_t *)item1)->count;
}
void VoteMenuHandler::EndVoting()
{
/* Set when the next delay ends. We ignore cancellation because a menu
* was, at one point, displayed, which is all that counts. However, we
* do re-calculate the time just in case the menu had no time limit.
*/
float fVoteDelay = sm_vote_delay.GetFloat();
if (fVoteDelay < 1.0)
{
g_next_vote = 0.0;
}
else
{
g_next_vote = gpGlobals->curtime + fVoteDelay;
}
if (m_displayTimer)
{
g_Timers.KillTimer(m_displayTimer);
}
if (m_bCancelled)
{
/* If we were cancelled, don't bother tabulating anything.
* Reset just in case someone tries to redraw, which means
* we need to save our states.
*/
IBaseMenu *menu = m_pCurMenu;
IMenuHandler *handler = m_pHandler;
InternalReset();
handler->OnMenuVoteCancel(menu, VoteCancel_Generic);
handler->OnMenuEnd(menu, MenuEnd_VotingCancelled);
return;
}
menu_vote_result_t vote;
menu_vote_result_t::menu_client_vote_t client_vote[256];
menu_vote_result_t::menu_item_vote_t item_vote[256];
memset(&vote, 0, sizeof(vote));
/* Build the item list */
for (unsigned int i=0; i<m_Items; i++)
{
if (m_Votes[i] > 0)
{
item_vote[vote.num_items].count = m_Votes[i];
item_vote[vote.num_items].item = i;
vote.num_votes += m_Votes[i];
vote.num_items++;
}
}
vote.item_list = item_vote;
if (!vote.num_votes)
{
IBaseMenu *menu = m_pCurMenu;
IMenuHandler *handler = m_pHandler;
InternalReset();
handler->OnMenuVoteCancel(menu, VoteCancel_NoVotes);
handler->OnMenuEnd(menu, MenuEnd_VotingCancelled);
return;
}
/* Build the client list */
for (int i=1; i<=gpGlobals->maxClients; i++)
{
if (m_ClientVotes[i] >= VOTE_PENDING)
{
client_vote[vote.num_clients].client = i;
client_vote[vote.num_clients].item = m_ClientVotes[i];
vote.num_clients++;
}
}
vote.client_list = client_vote;
/* Sort the item list descending like we promised */
qsort(item_vote,
vote.num_items,
sizeof(menu_vote_result_t::menu_item_vote_t),
SortVoteItems);
/* Save states, then clear what we've saved.
* This makes us re-entrant, which is always the safe way to go.
*/
IBaseMenu *menu = m_pCurMenu;
IMenuHandler *handler = m_pHandler;
InternalReset();
/* Send vote info */
handler->OnMenuVoteResults(menu, &vote);
handler->OnMenuEnd(menu, MenuEnd_VotingDone);
}
void VoteMenuHandler::OnMenuStart(IBaseMenu *menu)
{
m_Clients++;
}
void VoteMenuHandler::OnMenuEnd(IBaseMenu *menu, MenuEndReason reason)
{
DecrementPlayerCount();
}
void VoteMenuHandler::OnMenuCancel(IBaseMenu *menu, int client, MenuCancelReason reason)
{
m_pHandler->OnMenuCancel(menu, client, reason);
}
void VoteMenuHandler::OnMenuDisplay(IBaseMenu *menu, int client, IMenuPanel *display)
{
m_ClientVotes[client] = VOTE_PENDING;
m_pHandler->OnMenuDisplay(menu, client, display);
}
unsigned int VoteMenuHandler::OnMenuDisplayItem(IBaseMenu *menu, int client, IMenuPanel *panel, unsigned int item, const ItemDrawInfo &dr)
{
return m_pHandler->OnMenuDisplayItem(menu, client, panel, item, dr);
}
void VoteMenuHandler::OnMenuDrawItem(IBaseMenu *menu, int client, unsigned int item, unsigned int &style)
{
m_pHandler->OnMenuDrawItem(menu, client, item, style);
}
void VoteMenuHandler::OnMenuSelect(IBaseMenu *menu, int client, unsigned int item)
{
/* Check by our item count, NOT the vote array size */
if (item < m_Items)
{
unsigned int index = menu->GetRealItemIndex(client, item);
m_ClientVotes[client] = index;
m_Votes[index]++;
m_NumVotes++;
if (sm_vote_chat.GetBool() || sm_vote_console.GetBool() || sm_vote_client_console.GetBool())
{
static char buffer[1024];
ItemDrawInfo dr;
menu->GetItemInfo(item, &dr, client);
if (sm_vote_console.GetBool())
{
int target = SOURCEMOD_SERVER_LANGUAGE;
logicore.CoreTranslate(buffer, sizeof(buffer), "[SM] %T", 4, NULL, "Voted For",
&target, g_Players.GetPlayerByIndex(client)->GetName(), dr.display);
Engine_LogPrintWrapper(buffer);
}
if (sm_vote_chat.GetBool() || sm_vote_client_console.GetBool())
{
int maxclients = g_Players.GetMaxClients();
for (int i=1; i<=maxclients; i++)
{
CPlayer *pPlayer = g_Players.GetPlayerByIndex(i);
assert(pPlayer);
if (pPlayer->IsInGame() && !pPlayer->IsFakeClient())
{
if (m_Revoting[client])
{
logicore.CoreTranslate(buffer, sizeof(buffer), "[SM] %T", 4, NULL, "Changed Vote",
&i, g_Players.GetPlayerByIndex(client)->GetName(), dr.display);
}
else
{
logicore.CoreTranslate(buffer, sizeof(buffer), "[SM] %T", 4, NULL, "Voted For",
&i, g_Players.GetPlayerByIndex(client)->GetName(), dr.display);
}
if (sm_vote_chat.GetBool())
{
g_HL2.TextMsg(i, HUD_PRINTTALK, buffer);
}
if (sm_vote_client_console.GetBool())
{
ClientConsolePrint(pPlayer->GetEdict(), buffer);
}
}
}
}
}
BuildVoteLeaders();
DrawHintProgress();
}
m_pHandler->OnMenuSelect(menu, client, item);
}
void VoteMenuHandler::OnMenuSelect2(IBaseMenu *menu, int client, unsigned int item, unsigned int item_on_page)
{
if (m_pHandler->GetMenuAPIVersion2() >= 13)
{
m_pHandler->OnMenuSelect2(menu, client, item, item_on_page);
}
}
void VoteMenuHandler::InternalReset()
{
m_Clients = 0;
m_Items = 0;
m_bStarted = false;
m_pCurMenu = NULL;
m_NumVotes = 0;
m_bCancelled = false;
m_pHandler = NULL;
m_leaderList[0] = '\0';
m_displayTimer = NULL;
m_TotalClients = 0;
}
void VoteMenuHandler::CancelVoting()
{
if (m_bCancelled || !m_pCurMenu)
{
return;
}
m_bCancelled = true;
m_pCurMenu->Cancel();
}
IBaseMenu *VoteMenuHandler::GetCurrentMenu()
{
return m_pCurMenu;
}
bool VoteMenuHandler::IsCancelling()
{
return m_bCancelled;
}
void VoteMenuHandler::DrawHintProgress()
{
if (!sm_vote_hintbox.GetBool())
{
return;
}
static char buffer[1024];
float timeRemaining = (m_fStartTime + m_nMenuTime) - gpGlobals->curtime;
if (timeRemaining < 0)
{
timeRemaining = 0.0;
}
int iTimeRemaining = RoundFloatToInt(timeRemaining);
int maxclients = g_Players.GetMaxClients();
for (int i=1; i<=maxclients; i++)
{
if (g_Players.GetPlayerByIndex(i)->IsInGame())
{
logicore.CoreTranslate(buffer, sizeof(buffer), "%T%s", 6, NULL, "Vote Count",
&i, &m_NumVotes, &m_TotalClients, &iTimeRemaining, &m_leaderList);
g_HL2.HintTextMsg(i, buffer);
}
}
}
void VoteMenuHandler::BuildVoteLeaders()
{
if (m_NumVotes == 0 || !sm_vote_hintbox.GetBool())
{
return;
}
menu_vote_result_t vote;
menu_vote_result_t::menu_item_vote_t item_vote[256];
memset(&vote, 0, sizeof(vote));
/* Build the item list */
for (unsigned int i=0; i<m_Items; i++)
{
if (m_Votes[i] > 0)
{
item_vote[vote.num_items].count = m_Votes[i];
item_vote[vote.num_items].item = i;
vote.num_votes += m_Votes[i];
vote.num_items++;
}
}
vote.item_list = item_vote;
assert(vote.num_votes);
/* Sort the item list descending */
qsort(item_vote,
vote.num_items,
sizeof(menu_vote_result_t::menu_item_vote_t),
SortVoteItems);
/* Take the top 3 (if applicable) and draw them */
int len = 0;
for (unsigned int i=0; i<vote.num_items && i<3; i++)
{
int curItem = vote.item_list[i].item;
ItemDrawInfo dr;
m_pCurMenu->GetItemInfo(curItem, &dr);
len += g_SourceMod.Format(m_leaderList + len, sizeof(m_leaderList) - len, "\n%i. %s: (%i)", i+1, dr.display, vote.item_list[i].count);
}
}
SourceMod::ResultType VoteMenuHandler::OnTimer(ITimer *pTimer, void *pData)
{
DrawHintProgress();
return Pl_Continue;
}
void VoteMenuHandler::OnTimerEnd(ITimer *pTimer, void *pData)
{
m_displayTimer = NULL;
}