sourcemod/core/MenuManager.h

120 lines
4.0 KiB
C++

/**
* vim: set ts=4 :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#ifndef _INCLUDE_SOURCEMOD_MENUMANAGER_H_
#define _INCLUDE_SOURCEMOD_MENUMANAGER_H_
#include <IMenuManager.h>
#include <sh_vector.h>
#include <sh_stack.h>
#include <sh_list.h>
#include <sh_string.h>
#include "sm_globals.h"
using namespace SourceMod;
using namespace SourceHook;
class MenuManager :
public IMenuManager,
public SMGlobalClass,
public IHandleTypeDispatch
{
friend class BroadcastHandler;
friend class VoteHandler;
friend class CBaseMenu;
friend class BaseMenuStyle;
public:
MenuManager();
public: //SMGlobalClass
void OnSourceModAllInitialized();
void OnSourceModAllShutdown();
ConfigResult OnSourceModConfigChanged(const char *key,
const char *value,
ConfigSource source,
char *error,
size_t maxlength);
void OnSourceModLevelChange(const char *mapName);
public: //IMenuManager
virtual const char *GetInterfaceName()
{
return SMINTERFACE_MENUMANAGER_NAME;
}
virtual unsigned int GetInterfaceVersion()
{
return SMINTERFACE_MENUMANAGER_VERSION;
}
public:
unsigned int GetStyleCount();
IMenuStyle *GetStyle(unsigned int index);
IMenuStyle *FindStyleByName(const char *name);
IMenuStyle *GetDefaultStyle();
void AddStyle(IMenuStyle *style);
bool SetDefaultStyle(IMenuStyle *style);
IMenuPanel *RenderMenu(int client, menu_states_t &states, ItemOrder order);
void CancelMenu(IBaseMenu *menu);
bool StartVote(IBaseMenu *menu,
unsigned int num_clients,
int clients[],
unsigned int max_time,
unsigned int flags=0);
bool IsVoteInProgress();
void CancelVoting();
unsigned int GetRemainingVoteDelay();
bool IsClientInVotePool(int client);
bool RedrawClientVoteMenu(int client);
bool RedrawClientVoteMenu2(int client, bool revote);
public: //IHandleTypeDispatch
void OnHandleDestroy(HandleType_t type, void *object);
bool GetHandleApproxSize(HandleType_t type, void *object, unsigned int *pSize);
public:
HandleError ReadMenuHandle(Handle_t handle, IBaseMenu **menu);
HandleError ReadStyleHandle(Handle_t handle, IMenuStyle **style);
public:
bool MenuSoundsEnabled();
const char *GetMenuSound(ItemSelection sel);
protected:
Handle_t CreateMenuHandle(IBaseMenu *menu, IdentityToken_t *pOwner);
Handle_t CreateStyleHandle(IMenuStyle *style);
private:
int m_ShowMenu;
IMenuStyle *m_pDefaultStyle;
CVector<IMenuStyle *> m_Styles;
HandleType_t m_StyleType;
HandleType_t m_MenuType;
String m_SelectSound;
String m_ExitBackSound;
String m_ExitSound;
};
extern MenuManager g_Menus;
#endif //_INCLUDE_SOURCEMOD_MENUMANAGER_H_