120 lines
4.0 KiB
C++
120 lines
4.0 KiB
C++
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod
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* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#ifndef _INCLUDE_SOURCEMOD_MENUMANAGER_H_
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#define _INCLUDE_SOURCEMOD_MENUMANAGER_H_
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#include <IMenuManager.h>
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#include <sh_vector.h>
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#include <sh_stack.h>
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#include <sh_list.h>
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#include <sh_string.h>
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#include "sm_globals.h"
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using namespace SourceMod;
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using namespace SourceHook;
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class MenuManager :
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public IMenuManager,
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public SMGlobalClass,
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public IHandleTypeDispatch
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{
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friend class BroadcastHandler;
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friend class VoteHandler;
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friend class CBaseMenu;
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friend class BaseMenuStyle;
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public:
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MenuManager();
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public: //SMGlobalClass
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void OnSourceModAllInitialized();
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void OnSourceModAllShutdown();
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ConfigResult OnSourceModConfigChanged(const char *key,
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const char *value,
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ConfigSource source,
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char *error,
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size_t maxlength);
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void OnSourceModLevelChange(const char *mapName);
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public: //IMenuManager
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virtual const char *GetInterfaceName()
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{
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return SMINTERFACE_MENUMANAGER_NAME;
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}
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virtual unsigned int GetInterfaceVersion()
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{
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return SMINTERFACE_MENUMANAGER_VERSION;
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}
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public:
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unsigned int GetStyleCount();
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IMenuStyle *GetStyle(unsigned int index);
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IMenuStyle *FindStyleByName(const char *name);
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IMenuStyle *GetDefaultStyle();
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void AddStyle(IMenuStyle *style);
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bool SetDefaultStyle(IMenuStyle *style);
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IMenuPanel *RenderMenu(int client, menu_states_t &states, ItemOrder order);
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void CancelMenu(IBaseMenu *menu);
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bool StartVote(IBaseMenu *menu,
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unsigned int num_clients,
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int clients[],
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unsigned int max_time,
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unsigned int flags=0);
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bool IsVoteInProgress();
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void CancelVoting();
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unsigned int GetRemainingVoteDelay();
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bool IsClientInVotePool(int client);
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bool RedrawClientVoteMenu(int client);
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bool RedrawClientVoteMenu2(int client, bool revote);
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public: //IHandleTypeDispatch
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void OnHandleDestroy(HandleType_t type, void *object);
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bool GetHandleApproxSize(HandleType_t type, void *object, unsigned int *pSize);
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public:
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HandleError ReadMenuHandle(Handle_t handle, IBaseMenu **menu);
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HandleError ReadStyleHandle(Handle_t handle, IMenuStyle **style);
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public:
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bool MenuSoundsEnabled();
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const char *GetMenuSound(ItemSelection sel);
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protected:
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Handle_t CreateMenuHandle(IBaseMenu *menu, IdentityToken_t *pOwner);
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Handle_t CreateStyleHandle(IMenuStyle *style);
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private:
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int m_ShowMenu;
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IMenuStyle *m_pDefaultStyle;
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CVector<IMenuStyle *> m_Styles;
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HandleType_t m_StyleType;
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HandleType_t m_MenuType;
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String m_SelectSound;
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String m_ExitBackSound;
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String m_ExitSound;
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};
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extern MenuManager g_Menus;
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#endif //_INCLUDE_SOURCEMOD_MENUMANAGER_H_
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